/* eslint-disable no-return-assign, no-sequences */
const fs = require('fs')
const github = require('gh-helpers')()
const pcManifestURL = 'https://launchermeta.mojang.com/mc/game/version_manifest.json'
const changelogURL = 'https://feedback.minecraft.net/hc/en-us/sections/360001186971-Release-Changelogs'
const { exec, createInitialPR } = require('./utils')

const download = (url, dest) => exec('curl', ['-L', url, '-o', dest])

function buildFirstIssue (title, result, jarData) {
  const protocolVersion = jarData?.protocol_version || 'Failed to obtain from JAR'
  const name = jarData?.name || result.id
  const date = result.releaseTime

  return {
    title,
    body: `
A new Minecraft Java Edition version is available (as of ${date}), version **${result.id}**
## Official Changelog
* ${changelogURL}
## Protocol Details
(I will close this issue automatically if "${result.id}" is added to data/pc/common/versions.json on "master")
<table>
  <tr><td><b>Name</b></td><td>${name}</td>
  <tr><td><b>Protocol ID</b></td><td>${protocolVersion}</td>
  <tr><td><b>Release Date</b></td><td>${date}</td>
  <tr><td><b>Release Type</b></td><td>${result.type}</td>
  <tr><td><b>Data Version</b></td><td>${jarData?.world_version}</td>
  <tr><td><b>Java Version</b></td><td>${jarData?.java_version}</td>
</table>

<hr/>
🤖 I am a bot, I check for updates every 2 hours without a trigger. You can close this issue to prevent any further updates.
<!-- RP: ${JSON.stringify({ title, versionJson: jarData, latestVersionData: result, latestVersion: result.id })} -->
    `
  }
}

const protocolVersions = {
  pc: require('../../data/pc/common/protocolVersions.json'),
  bedrock: require('../../data/bedrock/common/protocolVersions.json')
}
const supportedVersions = {
  pc: require('../../data/pc/common/versions.json'),
  bedrock: require('../../data/bedrock/common/versions.json')
}

async function updateManifestPC () {
  const manifest = await fetch(pcManifestURL).then(res => res.json())
  // fs.writeFileSync('./manifest.json', JSON.stringify(manifest, null, 2))
  const knownVersions = protocolVersions.pc.reduce((acc, cur) => (acc[cur.minecraftVersion] = cur, acc), {})
  const latestVersion = manifest.latest.snapshot
  const latestReleaseVersion = manifest.latest.release
  const latestVersionData = manifest.versions.find(v => v.id === latestVersion)
  const latestVersionIsSnapshot = latestVersionData.type !== 'release'

  const title = `Support Minecraft PC ${latestReleaseVersion}`
  const issueStatus = await github.findIssue({ titleIncludes: title, author: null }) || {}
  console.log('issueStatus', issueStatus)

  if (issueStatus?.isOpen) {
    if (supportedVersions.pc.includes(latestReleaseVersion)) {
      // If the issue is open and the latest release version is supported, we can close the issue
      github.close(issueStatus.id, `Closing as PC ${latestReleaseVersion} is now supported`)
      return
    }
  }

  if (latestVersionIsSnapshot) {
    // don't make issues for snapshots
    if (supportedVersions.pc.includes(latestVersion) || knownVersions[latestVersion]) {
      console.log('Latest version is a known snapshot, no work to do')
      return
    }
  } else if (knownVersions[latestVersion]) {
    console.log(`Latest PC version ${latestVersion} is known in protocolVersions.json, but not in versions.json (protocol version ${knownVersions[latestVersion].version})`)
    return // We expect to have already handled this version.
  } else {
    console.log(`Latest PC version ${latestVersion} is not known in protocolVersions.json, adding and making issue`)
  }

  let versionJson
  try {
    versionJson = await addEntryFor(latestVersion, latestVersionData)
  } catch (e) {
    console.error(e)

    if (latestVersionIsSnapshot) {
      console.warn('Failed to update protocolVersions.json for the snapshot', latestVersion)
    } else {
      console.log('Latest PC version is not supported and we failed to load data. Opening issue...')
      const issuePayload = buildFirstIssue(title, latestVersionData)
      github.createIssue(issuePayload)

      fs.writeFileSync('./issue.md', issuePayload.body)
      console.log('OK, wrote to ./issue.md', issuePayload)
    }
  }

  if (!latestVersionIsSnapshot && !issueStatus.isOpen && !issueStatus.isClosed) {
    await openIssueAndDispatch(title, versionJson, latestVersionData, latestVersion)
  }

  async function addEntryFor (releaseVersion, releaseData) {
    const latestReleaseManifest = await fetch(releaseData.url).then(res => res.json())
    // Download client jar
    if (!fs.existsSync(`./${releaseVersion}.jar`)) {
      const clientJarUrl = latestReleaseManifest.downloads.client.url
      console.log('Downloading client jar', clientJarUrl)
      download(clientJarUrl, `./${releaseVersion}.jar`)
    }

    // Log the byte size of the client jar
    const clientJarSize = fs.statSync(`./${releaseVersion}.jar`).size
    console.log(`Downloaded client jar ${releaseVersion}.jar (${clientJarSize} bytes), extracting its version.json...`)

    // unzip with tar / unzip, Actions image uses 7z
    if (process.platform === 'win32') exec('tar', ['-xf', `./${releaseVersion}.jar`, 'version.json'])
    else exec('7z', ['-y', 'e', `./${releaseVersion}.jar`, 'version.json'])
    const versionJson = require('./version.json')

    let majorVersion
    if (versionJson.id && versionJson.id.includes('.')) {
      majorVersion = versionJson.id.split('.', 2).join('.')
    } else {
      console.error(`Version '${versionJson.id}' appears to be a snapshot (no dot in name). Using the last known majorVersion in protocolVersions.json for this version (may be incorrect)`)
      majorVersion = protocolVersions.pc[0].majorVersion
    }

    const newEntry = {
      minecraftVersion: versionJson.id,
      version: versionJson.protocol_version,
      dataVersion: versionJson.world_version,
      usesNetty: true,
      majorVersion,
      releaseType: latestVersionData.type
    }
    console.log('Adding new entry to pc protocolVersions.json', newEntry)
    const updatedProtocolVersions = [newEntry, ...protocolVersions.pc]
    fs.writeFileSync('../../data/pc/common/protocolVersions.json', JSON.stringify(updatedProtocolVersions, null, 2))

    if (process.env.CI) {
      console.log('Committing changes to protocolVersions.json')
      // https://github.com/actions/checkout/pull/1184
      exec('git', ['config', 'user.name', 'github-actions[bot]'])
      exec('git', ['config', 'user.email', '41898282+github-actions[bot]@users.noreply.github.com'])
      exec('git', ['add', '../../data/pc/common/protocolVersions.json'])
      exec('git', ['commit', '-m', `Add ${versionJson.id} to pc protocolVersions.json`])
      exec('git', ['push'])
    }

    return versionJson
  }
}

async function openIssueAndDispatch (title, versionJson, latestVersionData, latestVersion) {
  console.log('Opening issue', versionJson)
  const issuePayload = buildFirstIssue(title, latestVersionData, versionJson)

  const issue = await github.createIssue(issuePayload)
  console.log('Created issue', issue)

  // Now create an initial PR with the new version data
  const pr = await createInitialPR('pc', issue.url, {
    minecraftVersion: versionJson.id,
    version: latestVersion,
    protocolVersion: versionJson.protocol_version
  })
  console.log('Created PR', pr)
  // Ask minecraft-data-generator to handle new update
  const dispatchPayload = {
    owner: 'PrismarineJS',
    repo: 'minecraft-data-generator',
    workflow: 'handle-mcdata-update.yml',
    branch: 'main',
    inputs: {
      version: latestVersion,
      issue_number: String(issue?.number),
      pr_number: String(pr?.number)
    }
  }
  console.log('Sending workflow dispatch', dispatchPayload)
  await github.sendWorkflowDispatch(dispatchPayload)
  // Ask node-minecraft-protocol to handle new update
  const nodeDispatchPayload = {
    owner: 'PrismarineJS',
    repo: 'node-minecraft-protocol',
    workflow: 'update-from-minecraft-data.yml',
    branch: 'master',
    inputs: {
      new_mc_version: latestVersion,
      mcdata_branch: pr.branchName,
      mcdata_pr_url: pr.url
    }
  }
  console.log('Sending workflow dispatch', nodeDispatchPayload)
  await github.sendWorkflowDispatch(nodeDispatchPayload)
  // node-minecraft-protocol would then dispatch to mineflayer

  return { issue, pr }
}

if (process.env.FORCE_CREATE_PR) {
  const payload = JSON.parse(process.env.FORCE_CREATE_PR)
  openIssueAndDispatch(payload.title, payload.versionJson, payload.latestVersionData, payload.latestVersion).then(() => {
    console.log('Done with manual PR')
  }).catch(err => {
    console.error('Failed to do manual PR', err)
    process.exit(1)
  })
} else {
  updateManifestPC()
}

module.exports = { openIssueAndDispatch, updateManifestPC }
