# This is one of the plugin's core settings - it basically controls how many block states you can use in your config files.
# Below is the default setup - feel free to add or remove stuff as needed.
block-state-mappings:
  #### Anvil ####
  # An anvil has four possible orientations, but the east-west and north-south orientations look exactly the same.
  anvil[facing=north]: anvil[facing=south]
  anvil[facing=east]: anvil[facing=west]
  chipped_anvil[facing=north]: chipped_anvil[facing=south]
  chipped_anvil[facing=east]: chipped_anvil[facing=west]
  damaged_anvil[facing=north]: damaged_anvil[facing=south]
  damaged_anvil[facing=east]: damaged_anvil[facing=west]

  #### Sapling ####
  # Every sapling has two stages, 0 and 1, but they look exactly the same.
  oak_sapling[stage=1]: oak_sapling[stage=0]
  spruce_sapling[stage=1]: spruce_sapling[stage=0]
  birch_sapling[stage=1]: birch_sapling[stage=0]
  jungle_sapling[stage=1]: jungle_sapling[stage=0]
  acacia_sapling[stage=1]: acacia_sapling[stage=0]
  cherry_sapling[stage=1]: cherry_sapling[stage=0]
  dark_oak_sapling[stage=1]: dark_oak_sapling[stage=0]
  $$>=1.21.4#sapling:
    pale_oak_sapling[stage=1]: pale_oak_sapling[stage=0]

  #### Mushroom ####
  # Most people probably don't mind that mushroom blocks look the same on all six sides. So that means each type can free up like, 63 different states we could use for other stuff
  brown_mushroom_block[down=true,east=true,north=true,south=true,up=true,west=false]: brown_mushroom_block[down=true,east=true,north=true,south=true,up=true,west=true]
  brown_mushroom_block[down=true,east=true,north=true,south=true,up=false,west=true]: brown_mushroom_block[down=true,east=true,north=true,south=true,up=true,west=true]
  brown_mushroom_block[down=true,east=true,north=true,south=true,up=false,west=false]: brown_mushroom_block[down=true,east=true,north=true,south=true,up=true,west=true]
  brown_mushroom_block[down=true,east=true,north=true,south=false,up=true,west=true]: brown_mushroom_block[down=true,east=true,north=true,south=true,up=true,west=true]
  brown_mushroom_block[down=true,east=true,north=true,south=false,up=true,west=false]: brown_mushroom_block[down=true,east=true,north=true,south=true,up=true,west=true]
  brown_mushroom_block[down=true,east=true,north=true,south=false,up=false,west=true]: brown_mushroom_block[down=true,east=true,north=true,south=true,up=true,west=true]
  brown_mushroom_block[down=true,east=true,north=true,south=false,up=false,west=false]: brown_mushroom_block[down=true,east=true,north=true,south=true,up=true,west=true]
  brown_mushroom_block[down=true,east=true,north=false,south=true,up=true,west=true]: brown_mushroom_block[down=true,east=true,north=true,south=true,up=true,west=true]
  brown_mushroom_block[down=true,east=true,north=false,south=true,up=true,west=false]: brown_mushroom_block[down=true,east=true,north=true,south=true,up=true,west=true]
  brown_mushroom_block[down=true,east=true,north=false,south=true,up=false,west=true]: brown_mushroom_block[down=true,east=true,north=true,south=true,up=true,west=true]
  brown_mushroom_block[down=true,east=true,north=false,south=true,up=false,west=false]: brown_mushroom_block[down=true,east=true,north=true,south=true,up=true,west=true]
  brown_mushroom_block[down=true,east=true,north=false,south=false,up=true,west=true]: brown_mushroom_block[down=true,east=true,north=true,south=true,up=true,west=true]
  brown_mushroom_block[down=true,east=true,north=false,south=false,up=true,west=false]: brown_mushroom_block[down=true,east=true,north=true,south=true,up=true,west=true]
  brown_mushroom_block[down=true,east=true,north=false,south=false,up=false,west=true]: brown_mushroom_block[down=true,east=true,north=true,south=true,up=true,west=true]
  brown_mushroom_block[down=true,east=true,north=false,south=false,up=false,west=false]: brown_mushroom_block[down=true,east=true,north=true,south=true,up=true,west=true]
  brown_mushroom_block[down=true,east=false,north=true,south=true,up=true,west=true]: brown_mushroom_block[down=true,east=true,north=true,south=true,up=true,west=true]
  brown_mushroom_block[down=true,east=false,north=true,south=true,up=true,west=false]: brown_mushroom_block[down=true,east=true,north=true,south=true,up=true,west=true]
  brown_mushroom_block[down=true,east=false,north=true,south=true,up=false,west=true]: brown_mushroom_block[down=true,east=true,north=true,south=true,up=true,west=true]
  brown_mushroom_block[down=true,east=false,north=true,south=true,up=false,west=false]: brown_mushroom_block[down=true,east=true,north=true,south=true,up=true,west=true]
  brown_mushroom_block[down=true,east=false,north=true,south=false,up=true,west=true]: brown_mushroom_block[down=true,east=true,north=true,south=true,up=true,west=true]
  brown_mushroom_block[down=true,east=false,north=true,south=false,up=true,west=false]: brown_mushroom_block[down=true,east=true,north=true,south=true,up=true,west=true]
  brown_mushroom_block[down=true,east=false,north=true,south=false,up=false,west=true]: brown_mushroom_block[down=true,east=true,north=true,south=true,up=true,west=true]
  brown_mushroom_block[down=true,east=false,north=true,south=false,up=false,west=false]: brown_mushroom_block[down=true,east=true,north=true,south=true,up=true,west=true]
  brown_mushroom_block[down=true,east=false,north=false,south=true,up=true,west=true]: brown_mushroom_block[down=true,east=true,north=true,south=true,up=true,west=true]
  brown_mushroom_block[down=true,east=false,north=false,south=true,up=true,west=false]: brown_mushroom_block[down=true,east=true,north=true,south=true,up=true,west=true]
  brown_mushroom_block[down=true,east=false,north=false,south=true,up=false,west=true]: brown_mushroom_block[down=true,east=true,north=true,south=true,up=true,west=true]
  brown_mushroom_block[down=true,east=false,north=false,south=true,up=false,west=false]: brown_mushroom_block[down=true,east=true,north=true,south=true,up=true,west=true]
  brown_mushroom_block[down=true,east=false,north=false,south=false,up=true,west=true]: brown_mushroom_block[down=true,east=true,north=true,south=true,up=true,west=true]
  brown_mushroom_block[down=true,east=false,north=false,south=false,up=true,west=false]: brown_mushroom_block[down=true,east=true,north=true,south=true,up=true,west=true]
  brown_mushroom_block[down=true,east=false,north=false,south=false,up=false,west=true]: brown_mushroom_block[down=true,east=true,north=true,south=true,up=true,west=true]
  brown_mushroom_block[down=true,east=false,north=false,south=false,up=false,west=false]: brown_mushroom_block[down=true,east=true,north=true,south=true,up=true,west=true]
  brown_mushroom_block[down=false,east=true,north=true,south=true,up=true,west=true]: brown_mushroom_block[down=true,east=true,north=true,south=true,up=true,west=true]
  brown_mushroom_block[down=false,east=true,north=true,south=true,up=true,west=false]: brown_mushroom_block[down=true,east=true,north=true,south=true,up=true,west=true]
  brown_mushroom_block[down=false,east=true,north=true,south=true,up=false,west=true]: brown_mushroom_block[down=true,east=true,north=true,south=true,up=true,west=true]
  brown_mushroom_block[down=false,east=true,north=true,south=true,up=false,west=false]: brown_mushroom_block[down=true,east=true,north=true,south=true,up=true,west=true]
  brown_mushroom_block[down=false,east=true,north=true,south=false,up=true,west=true]: brown_mushroom_block[down=true,east=true,north=true,south=true,up=true,west=true]
  brown_mushroom_block[down=false,east=true,north=true,south=false,up=true,west=false]: brown_mushroom_block[down=true,east=true,north=true,south=true,up=true,west=true]
  brown_mushroom_block[down=false,east=true,north=true,south=false,up=false,west=true]: brown_mushroom_block[down=true,east=true,north=true,south=true,up=true,west=true]
  brown_mushroom_block[down=false,east=true,north=true,south=false,up=false,west=false]: brown_mushroom_block[down=true,east=true,north=true,south=true,up=true,west=true]
  brown_mushroom_block[down=false,east=true,north=false,south=true,up=true,west=true]: brown_mushroom_block[down=true,east=true,north=true,south=true,up=true,west=true]
  brown_mushroom_block[down=false,east=true,north=false,south=true,up=true,west=false]: brown_mushroom_block[down=true,east=true,north=true,south=true,up=true,west=true]
  brown_mushroom_block[down=false,east=true,north=false,south=true,up=false,west=true]: brown_mushroom_block[down=true,east=true,north=true,south=true,up=true,west=true]
  brown_mushroom_block[down=false,east=true,north=false,south=true,up=false,west=false]: brown_mushroom_block[down=true,east=true,north=true,south=true,up=true,west=true]
  brown_mushroom_block[down=false,east=true,north=false,south=false,up=true,west=true]: brown_mushroom_block[down=true,east=true,north=true,south=true,up=true,west=true]
  brown_mushroom_block[down=false,east=true,north=false,south=false,up=true,west=false]: brown_mushroom_block[down=true,east=true,north=true,south=true,up=true,west=true]
  brown_mushroom_block[down=false,east=true,north=false,south=false,up=false,west=true]: brown_mushroom_block[down=true,east=true,north=true,south=true,up=true,west=true]
  brown_mushroom_block[down=false,east=true,north=false,south=false,up=false,west=false]: brown_mushroom_block[down=true,east=true,north=true,south=true,up=true,west=true]
  brown_mushroom_block[down=false,east=false,north=true,south=true,up=true,west=true]: brown_mushroom_block[down=true,east=true,north=true,south=true,up=true,west=true]
  brown_mushroom_block[down=false,east=false,north=true,south=true,up=true,west=false]: brown_mushroom_block[down=true,east=true,north=true,south=true,up=true,west=true]
  brown_mushroom_block[down=false,east=false,north=true,south=true,up=false,west=true]: brown_mushroom_block[down=true,east=true,north=true,south=true,up=true,west=true]
  brown_mushroom_block[down=false,east=false,north=true,south=true,up=false,west=false]: brown_mushroom_block[down=true,east=true,north=true,south=true,up=true,west=true]
  brown_mushroom_block[down=false,east=false,north=true,south=false,up=true,west=true]: brown_mushroom_block[down=true,east=true,north=true,south=true,up=true,west=true]
  brown_mushroom_block[down=false,east=false,north=true,south=false,up=true,west=false]: brown_mushroom_block[down=true,east=true,north=true,south=true,up=true,west=true]
  brown_mushroom_block[down=false,east=false,north=true,south=false,up=false,west=true]: brown_mushroom_block[down=true,east=true,north=true,south=true,up=true,west=true]
  brown_mushroom_block[down=false,east=false,north=true,south=false,up=false,west=false]: brown_mushroom_block[down=true,east=true,north=true,south=true,up=true,west=true]
  brown_mushroom_block[down=false,east=false,north=false,south=true,up=true,west=true]: brown_mushroom_block[down=true,east=true,north=true,south=true,up=true,west=true]
  brown_mushroom_block[down=false,east=false,north=false,south=true,up=true,west=false]: brown_mushroom_block[down=true,east=true,north=true,south=true,up=true,west=true]
  brown_mushroom_block[down=false,east=false,north=false,south=true,up=false,west=true]: brown_mushroom_block[down=true,east=true,north=true,south=true,up=true,west=true]
  brown_mushroom_block[down=false,east=false,north=false,south=true,up=false,west=false]: brown_mushroom_block[down=true,east=true,north=true,south=true,up=true,west=true]
  brown_mushroom_block[down=false,east=false,north=false,south=false,up=true,west=true]: brown_mushroom_block[down=true,east=true,north=true,south=true,up=true,west=true]
  brown_mushroom_block[down=false,east=false,north=false,south=false,up=true,west=false]: brown_mushroom_block[down=true,east=true,north=true,south=true,up=true,west=true]
  brown_mushroom_block[down=false,east=false,north=false,south=false,up=false,west=true]: brown_mushroom_block[down=true,east=true,north=true,south=true,up=true,west=true]
  brown_mushroom_block[down=false,east=false,north=false,south=false,up=false,west=false]: brown_mushroom_block[down=true,east=true,north=true,south=true,up=true,west=true]
  red_mushroom_block[down=true,east=true,north=true,south=true,up=true,west=false]: red_mushroom_block[down=true,east=true,north=true,south=true,up=true,west=true]
  red_mushroom_block[down=true,east=true,north=true,south=true,up=false,west=true]: red_mushroom_block[down=true,east=true,north=true,south=true,up=true,west=true]
  red_mushroom_block[down=true,east=true,north=true,south=true,up=false,west=false]: red_mushroom_block[down=true,east=true,north=true,south=true,up=true,west=true]
  red_mushroom_block[down=true,east=true,north=true,south=false,up=true,west=true]: red_mushroom_block[down=true,east=true,north=true,south=true,up=true,west=true]
  red_mushroom_block[down=true,east=true,north=true,south=false,up=true,west=false]: red_mushroom_block[down=true,east=true,north=true,south=true,up=true,west=true]
  red_mushroom_block[down=true,east=true,north=true,south=false,up=false,west=true]: red_mushroom_block[down=true,east=true,north=true,south=true,up=true,west=true]
  red_mushroom_block[down=true,east=true,north=true,south=false,up=false,west=false]: red_mushroom_block[down=true,east=true,north=true,south=true,up=true,west=true]
  red_mushroom_block[down=true,east=true,north=false,south=true,up=true,west=true]: red_mushroom_block[down=true,east=true,north=true,south=true,up=true,west=true]
  red_mushroom_block[down=true,east=true,north=false,south=true,up=true,west=false]: red_mushroom_block[down=true,east=true,north=true,south=true,up=true,west=true]
  red_mushroom_block[down=true,east=true,north=false,south=true,up=false,west=true]: red_mushroom_block[down=true,east=true,north=true,south=true,up=true,west=true]
  red_mushroom_block[down=true,east=true,north=false,south=true,up=false,west=false]: red_mushroom_block[down=true,east=true,north=true,south=true,up=true,west=true]
  red_mushroom_block[down=true,east=true,north=false,south=false,up=true,west=true]: red_mushroom_block[down=true,east=true,north=true,south=true,up=true,west=true]
  red_mushroom_block[down=true,east=true,north=false,south=false,up=true,west=false]: red_mushroom_block[down=true,east=true,north=true,south=true,up=true,west=true]
  red_mushroom_block[down=true,east=true,north=false,south=false,up=false,west=true]: red_mushroom_block[down=true,east=true,north=true,south=true,up=true,west=true]
  red_mushroom_block[down=true,east=true,north=false,south=false,up=false,west=false]: red_mushroom_block[down=true,east=true,north=true,south=true,up=true,west=true]
  red_mushroom_block[down=true,east=false,north=true,south=true,up=true,west=true]: red_mushroom_block[down=true,east=true,north=true,south=true,up=true,west=true]
  red_mushroom_block[down=true,east=false,north=true,south=true,up=true,west=false]: red_mushroom_block[down=true,east=true,north=true,south=true,up=true,west=true]
  red_mushroom_block[down=true,east=false,north=true,south=true,up=false,west=true]: red_mushroom_block[down=true,east=true,north=true,south=true,up=true,west=true]
  red_mushroom_block[down=true,east=false,north=true,south=true,up=false,west=false]: red_mushroom_block[down=true,east=true,north=true,south=true,up=true,west=true]
  red_mushroom_block[down=true,east=false,north=true,south=false,up=true,west=true]: red_mushroom_block[down=true,east=true,north=true,south=true,up=true,west=true]
  red_mushroom_block[down=true,east=false,north=true,south=false,up=true,west=false]: red_mushroom_block[down=true,east=true,north=true,south=true,up=true,west=true]
  red_mushroom_block[down=true,east=false,north=true,south=false,up=false,west=true]: red_mushroom_block[down=true,east=true,north=true,south=true,up=true,west=true]
  red_mushroom_block[down=true,east=false,north=true,south=false,up=false,west=false]: red_mushroom_block[down=true,east=true,north=true,south=true,up=true,west=true]
  red_mushroom_block[down=true,east=false,north=false,south=true,up=true,west=true]: red_mushroom_block[down=true,east=true,north=true,south=true,up=true,west=true]
  red_mushroom_block[down=true,east=false,north=false,south=true,up=true,west=false]: red_mushroom_block[down=true,east=true,north=true,south=true,up=true,west=true]
  red_mushroom_block[down=true,east=false,north=false,south=true,up=false,west=true]: red_mushroom_block[down=true,east=true,north=true,south=true,up=true,west=true]
  red_mushroom_block[down=true,east=false,north=false,south=true,up=false,west=false]: red_mushroom_block[down=true,east=true,north=true,south=true,up=true,west=true]
  red_mushroom_block[down=true,east=false,north=false,south=false,up=true,west=true]: red_mushroom_block[down=true,east=true,north=true,south=true,up=true,west=true]
  red_mushroom_block[down=true,east=false,north=false,south=false,up=true,west=false]: red_mushroom_block[down=true,east=true,north=true,south=true,up=true,west=true]
  red_mushroom_block[down=true,east=false,north=false,south=false,up=false,west=true]: red_mushroom_block[down=true,east=true,north=true,south=true,up=true,west=true]
  red_mushroom_block[down=true,east=false,north=false,south=false,up=false,west=false]: red_mushroom_block[down=true,east=true,north=true,south=true,up=true,west=true]
  red_mushroom_block[down=false,east=true,north=true,south=true,up=true,west=true]: red_mushroom_block[down=true,east=true,north=true,south=true,up=true,west=true]
  red_mushroom_block[down=false,east=true,north=true,south=true,up=true,west=false]: red_mushroom_block[down=true,east=true,north=true,south=true,up=true,west=true]
  red_mushroom_block[down=false,east=true,north=true,south=true,up=false,west=true]: red_mushroom_block[down=true,east=true,north=true,south=true,up=true,west=true]
  red_mushroom_block[down=false,east=true,north=true,south=true,up=false,west=false]: red_mushroom_block[down=true,east=true,north=true,south=true,up=true,west=true]
  red_mushroom_block[down=false,east=true,north=true,south=false,up=true,west=true]: red_mushroom_block[down=true,east=true,north=true,south=true,up=true,west=true]
  red_mushroom_block[down=false,east=true,north=true,south=false,up=true,west=false]: red_mushroom_block[down=true,east=true,north=true,south=true,up=true,west=true]
  red_mushroom_block[down=false,east=true,north=true,south=false,up=false,west=true]: red_mushroom_block[down=true,east=true,north=true,south=true,up=true,west=true]
  red_mushroom_block[down=false,east=true,north=true,south=false,up=false,west=false]: red_mushroom_block[down=true,east=true,north=true,south=true,up=true,west=true]
  red_mushroom_block[down=false,east=true,north=false,south=true,up=true,west=true]: red_mushroom_block[down=true,east=true,north=true,south=true,up=true,west=true]
  red_mushroom_block[down=false,east=true,north=false,south=true,up=true,west=false]: red_mushroom_block[down=true,east=true,north=true,south=true,up=true,west=true]
  red_mushroom_block[down=false,east=true,north=false,south=true,up=false,west=true]: red_mushroom_block[down=true,east=true,north=true,south=true,up=true,west=true]
  red_mushroom_block[down=false,east=true,north=false,south=true,up=false,west=false]: red_mushroom_block[down=true,east=true,north=true,south=true,up=true,west=true]
  red_mushroom_block[down=false,east=true,north=false,south=false,up=true,west=true]: red_mushroom_block[down=true,east=true,north=true,south=true,up=true,west=true]
  red_mushroom_block[down=false,east=true,north=false,south=false,up=true,west=false]: red_mushroom_block[down=true,east=true,north=true,south=true,up=true,west=true]
  red_mushroom_block[down=false,east=true,north=false,south=false,up=false,west=true]: red_mushroom_block[down=true,east=true,north=true,south=true,up=true,west=true]
  red_mushroom_block[down=false,east=true,north=false,south=false,up=false,west=false]: red_mushroom_block[down=true,east=true,north=true,south=true,up=true,west=true]
  red_mushroom_block[down=false,east=false,north=true,south=true,up=true,west=true]: red_mushroom_block[down=true,east=true,north=true,south=true,up=true,west=true]
  red_mushroom_block[down=false,east=false,north=true,south=true,up=true,west=false]: red_mushroom_block[down=true,east=true,north=true,south=true,up=true,west=true]
  red_mushroom_block[down=false,east=false,north=true,south=true,up=false,west=true]: red_mushroom_block[down=true,east=true,north=true,south=true,up=true,west=true]
  red_mushroom_block[down=false,east=false,north=true,south=true,up=false,west=false]: red_mushroom_block[down=true,east=true,north=true,south=true,up=true,west=true]
  red_mushroom_block[down=false,east=false,north=true,south=false,up=true,west=true]: red_mushroom_block[down=true,east=true,north=true,south=true,up=true,west=true]
  red_mushroom_block[down=false,east=false,north=true,south=false,up=true,west=false]: red_mushroom_block[down=true,east=true,north=true,south=true,up=true,west=true]
  red_mushroom_block[down=false,east=false,north=true,south=false,up=false,west=true]: red_mushroom_block[down=true,east=true,north=true,south=true,up=true,west=true]
  red_mushroom_block[down=false,east=false,north=true,south=false,up=false,west=false]: red_mushroom_block[down=true,east=true,north=true,south=true,up=true,west=true]
  red_mushroom_block[down=false,east=false,north=false,south=true,up=true,west=true]: red_mushroom_block[down=true,east=true,north=true,south=true,up=true,west=true]
  red_mushroom_block[down=false,east=false,north=false,south=true,up=true,west=false]: red_mushroom_block[down=true,east=true,north=true,south=true,up=true,west=true]
  red_mushroom_block[down=false,east=false,north=false,south=true,up=false,west=true]: red_mushroom_block[down=true,east=true,north=true,south=true,up=true,west=true]
  red_mushroom_block[down=false,east=false,north=false,south=true,up=false,west=false]: red_mushroom_block[down=true,east=true,north=true,south=true,up=true,west=true]
  red_mushroom_block[down=false,east=false,north=false,south=false,up=true,west=true]: red_mushroom_block[down=true,east=true,north=true,south=true,up=true,west=true]
  red_mushroom_block[down=false,east=false,north=false,south=false,up=true,west=false]: red_mushroom_block[down=true,east=true,north=true,south=true,up=true,west=true]
  red_mushroom_block[down=false,east=false,north=false,south=false,up=false,west=true]: red_mushroom_block[down=true,east=true,north=true,south=true,up=true,west=true]
  red_mushroom_block[down=false,east=false,north=false,south=false,up=false,west=false]: red_mushroom_block[down=true,east=true,north=true,south=true,up=true,west=true]
  mushroom_stem[down=true,east=true,north=true,south=true,up=true,west=false]: mushroom_stem[down=true,east=true,north=true,south=true,up=true,west=true]
  mushroom_stem[down=true,east=true,north=true,south=true,up=false,west=true]: mushroom_stem[down=true,east=true,north=true,south=true,up=true,west=true]
  mushroom_stem[down=true,east=true,north=true,south=true,up=false,west=false]: mushroom_stem[down=true,east=true,north=true,south=true,up=true,west=true]
  mushroom_stem[down=true,east=true,north=true,south=false,up=true,west=true]: mushroom_stem[down=true,east=true,north=true,south=true,up=true,west=true]
  mushroom_stem[down=true,east=true,north=true,south=false,up=true,west=false]: mushroom_stem[down=true,east=true,north=true,south=true,up=true,west=true]
  mushroom_stem[down=true,east=true,north=true,south=false,up=false,west=true]: mushroom_stem[down=true,east=true,north=true,south=true,up=true,west=true]
  mushroom_stem[down=true,east=true,north=true,south=false,up=false,west=false]: mushroom_stem[down=true,east=true,north=true,south=true,up=true,west=true]
  mushroom_stem[down=true,east=true,north=false,south=true,up=true,west=true]: mushroom_stem[down=true,east=true,north=true,south=true,up=true,west=true]
  mushroom_stem[down=true,east=true,north=false,south=true,up=true,west=false]: mushroom_stem[down=true,east=true,north=true,south=true,up=true,west=true]
  mushroom_stem[down=true,east=true,north=false,south=true,up=false,west=true]: mushroom_stem[down=true,east=true,north=true,south=true,up=true,west=true]
  mushroom_stem[down=true,east=true,north=false,south=true,up=false,west=false]: mushroom_stem[down=true,east=true,north=true,south=true,up=true,west=true]
  mushroom_stem[down=true,east=true,north=false,south=false,up=true,west=true]: mushroom_stem[down=true,east=true,north=true,south=true,up=true,west=true]
  mushroom_stem[down=true,east=true,north=false,south=false,up=true,west=false]: mushroom_stem[down=true,east=true,north=true,south=true,up=true,west=true]
  mushroom_stem[down=true,east=true,north=false,south=false,up=false,west=true]: mushroom_stem[down=true,east=true,north=true,south=true,up=true,west=true]
  mushroom_stem[down=true,east=true,north=false,south=false,up=false,west=false]: mushroom_stem[down=true,east=true,north=true,south=true,up=true,west=true]
  mushroom_stem[down=true,east=false,north=true,south=true,up=true,west=true]: mushroom_stem[down=true,east=true,north=true,south=true,up=true,west=true]
  mushroom_stem[down=true,east=false,north=true,south=true,up=true,west=false]: mushroom_stem[down=true,east=true,north=true,south=true,up=true,west=true]
  mushroom_stem[down=true,east=false,north=true,south=true,up=false,west=true]: mushroom_stem[down=true,east=true,north=true,south=true,up=true,west=true]
  mushroom_stem[down=true,east=false,north=true,south=true,up=false,west=false]: mushroom_stem[down=true,east=true,north=true,south=true,up=true,west=true]
  mushroom_stem[down=true,east=false,north=true,south=false,up=true,west=true]: mushroom_stem[down=true,east=true,north=true,south=true,up=true,west=true]
  mushroom_stem[down=true,east=false,north=true,south=false,up=true,west=false]: mushroom_stem[down=true,east=true,north=true,south=true,up=true,west=true]
  mushroom_stem[down=true,east=false,north=true,south=false,up=false,west=true]: mushroom_stem[down=true,east=true,north=true,south=true,up=true,west=true]
  mushroom_stem[down=true,east=false,north=true,south=false,up=false,west=false]: mushroom_stem[down=true,east=true,north=true,south=true,up=true,west=true]
  mushroom_stem[down=true,east=false,north=false,south=true,up=true,west=true]: mushroom_stem[down=true,east=true,north=true,south=true,up=true,west=true]
  mushroom_stem[down=true,east=false,north=false,south=true,up=true,west=false]: mushroom_stem[down=true,east=true,north=true,south=true,up=true,west=true]
  mushroom_stem[down=true,east=false,north=false,south=true,up=false,west=true]: mushroom_stem[down=true,east=true,north=true,south=true,up=true,west=true]
  mushroom_stem[down=true,east=false,north=false,south=true,up=false,west=false]: mushroom_stem[down=true,east=true,north=true,south=true,up=true,west=true]
  mushroom_stem[down=true,east=false,north=false,south=false,up=true,west=true]: mushroom_stem[down=true,east=true,north=true,south=true,up=true,west=true]
  mushroom_stem[down=true,east=false,north=false,south=false,up=true,west=false]: mushroom_stem[down=true,east=true,north=true,south=true,up=true,west=true]
  mushroom_stem[down=true,east=false,north=false,south=false,up=false,west=true]: mushroom_stem[down=true,east=true,north=true,south=true,up=true,west=true]
  mushroom_stem[down=true,east=false,north=false,south=false,up=false,west=false]: mushroom_stem[down=true,east=true,north=true,south=true,up=true,west=true]
  mushroom_stem[down=false,east=true,north=true,south=true,up=true,west=true]: mushroom_stem[down=true,east=true,north=true,south=true,up=true,west=true]
  mushroom_stem[down=false,east=true,north=true,south=true,up=true,west=false]: mushroom_stem[down=true,east=true,north=true,south=true,up=true,west=true]
  mushroom_stem[down=false,east=true,north=true,south=true,up=false,west=true]: mushroom_stem[down=true,east=true,north=true,south=true,up=true,west=true]
  mushroom_stem[down=false,east=true,north=true,south=true,up=false,west=false]: mushroom_stem[down=true,east=true,north=true,south=true,up=true,west=true]
  mushroom_stem[down=false,east=true,north=true,south=false,up=true,west=true]: mushroom_stem[down=true,east=true,north=true,south=true,up=true,west=true]
  mushroom_stem[down=false,east=true,north=true,south=false,up=true,west=false]: mushroom_stem[down=true,east=true,north=true,south=true,up=true,west=true]
  mushroom_stem[down=false,east=true,north=true,south=false,up=false,west=true]: mushroom_stem[down=true,east=true,north=true,south=true,up=true,west=true]
  mushroom_stem[down=false,east=true,north=true,south=false,up=false,west=false]: mushroom_stem[down=true,east=true,north=true,south=true,up=true,west=true]
  mushroom_stem[down=false,east=true,north=false,south=true,up=true,west=true]: mushroom_stem[down=true,east=true,north=true,south=true,up=true,west=true]
  mushroom_stem[down=false,east=true,north=false,south=true,up=true,west=false]: mushroom_stem[down=true,east=true,north=true,south=true,up=true,west=true]
  mushroom_stem[down=false,east=true,north=false,south=true,up=false,west=true]: mushroom_stem[down=true,east=true,north=true,south=true,up=true,west=true]
  mushroom_stem[down=false,east=true,north=false,south=true,up=false,west=false]: mushroom_stem[down=true,east=true,north=true,south=true,up=true,west=true]
  mushroom_stem[down=false,east=true,north=false,south=false,up=true,west=true]: mushroom_stem[down=true,east=true,north=true,south=true,up=true,west=true]
  mushroom_stem[down=false,east=true,north=false,south=false,up=true,west=false]: mushroom_stem[down=true,east=true,north=true,south=true,up=true,west=true]
  mushroom_stem[down=false,east=true,north=false,south=false,up=false,west=true]: mushroom_stem[down=true,east=true,north=true,south=true,up=true,west=true]
  mushroom_stem[down=false,east=true,north=false,south=false,up=false,west=false]: mushroom_stem[down=true,east=true,north=true,south=true,up=true,west=true]
  mushroom_stem[down=false,east=false,north=true,south=true,up=true,west=true]: mushroom_stem[down=true,east=true,north=true,south=true,up=true,west=true]
  mushroom_stem[down=false,east=false,north=true,south=true,up=true,west=false]: mushroom_stem[down=true,east=true,north=true,south=true,up=true,west=true]
  mushroom_stem[down=false,east=false,north=true,south=true,up=false,west=true]: mushroom_stem[down=true,east=true,north=true,south=true,up=true,west=true]
  mushroom_stem[down=false,east=false,north=true,south=true,up=false,west=false]: mushroom_stem[down=true,east=true,north=true,south=true,up=true,west=true]
  mushroom_stem[down=false,east=false,north=true,south=false,up=true,west=true]: mushroom_stem[down=true,east=true,north=true,south=true,up=true,west=true]
  mushroom_stem[down=false,east=false,north=true,south=false,up=true,west=false]: mushroom_stem[down=true,east=true,north=true,south=true,up=true,west=true]
  mushroom_stem[down=false,east=false,north=true,south=false,up=false,west=true]: mushroom_stem[down=true,east=true,north=true,south=true,up=true,west=true]
  mushroom_stem[down=false,east=false,north=true,south=false,up=false,west=false]: mushroom_stem[down=true,east=true,north=true,south=true,up=true,west=true]
  mushroom_stem[down=false,east=false,north=false,south=true,up=true,west=true]: mushroom_stem[down=true,east=true,north=true,south=true,up=true,west=true]
  mushroom_stem[down=false,east=false,north=false,south=true,up=true,west=false]: mushroom_stem[down=true,east=true,north=true,south=true,up=true,west=true]
  mushroom_stem[down=false,east=false,north=false,south=true,up=false,west=true]: mushroom_stem[down=true,east=true,north=true,south=true,up=true,west=true]
  mushroom_stem[down=false,east=false,north=false,south=true,up=false,west=false]: mushroom_stem[down=true,east=true,north=true,south=true,up=true,west=true]
  mushroom_stem[down=false,east=false,north=false,south=false,up=true,west=true]: mushroom_stem[down=true,east=true,north=true,south=true,up=true,west=true]
  mushroom_stem[down=false,east=false,north=false,south=false,up=true,west=false]: mushroom_stem[down=true,east=true,north=true,south=true,up=true,west=true]
  mushroom_stem[down=false,east=false,north=false,south=false,up=false,west=true]: mushroom_stem[down=true,east=true,north=true,south=true,up=true,west=true]
  mushroom_stem[down=false,east=false,north=false,south=false,up=false,west=false]: mushroom_stem[down=true,east=true,north=true,south=true,up=true,west=true]

  #### Kelp ####
  # 'kelp' here means specifically the top block of the kelp plant. Great for making aquatic crops.
  kelp[age=1]: kelp[age=0]
  kelp[age=2]: kelp[age=0]
  kelp[age=3]: kelp[age=0]
  kelp[age=4]: kelp[age=0]
  kelp[age=5]: kelp[age=0]
  kelp[age=6]: kelp[age=0]
  kelp[age=7]: kelp[age=0]
  kelp[age=8]: kelp[age=0]
  kelp[age=9]: kelp[age=0]
  kelp[age=10]: kelp[age=0]
  kelp[age=11]: kelp[age=0]
  kelp[age=12]: kelp[age=0]
  kelp[age=13]: kelp[age=0]
  kelp[age=14]: kelp[age=0]
  kelp[age=15]: kelp[age=0]
  kelp[age=16]: kelp[age=0]
  kelp[age=17]: kelp[age=0]
  kelp[age=18]: kelp[age=0]
  kelp[age=19]: kelp[age=0]
  kelp[age=20]: kelp[age=0]
  kelp[age=21]: kelp[age=0]
  kelp[age=22]: kelp[age=0]
  kelp[age=23]: kelp[age=0]
  kelp[age=24]: kelp[age=0]
  kelp[age=25]: kelp[age=0]

  #### Vines ####
  # Unless you tweak the vine's block tag, the client will always think it's climbable.
  # Since vines look identical at different growth stages, we can repurpose those extra states to make custom blocks like ropes.
  weeping_vines[age=1]: weeping_vines[age=0]
  weeping_vines[age=2]: weeping_vines[age=0]
  weeping_vines[age=3]: weeping_vines[age=0]
  weeping_vines[age=4]: weeping_vines[age=0]
  weeping_vines[age=5]: weeping_vines[age=0]
  weeping_vines[age=6]: weeping_vines[age=0]
  weeping_vines[age=7]: weeping_vines[age=0]
  weeping_vines[age=8]: weeping_vines[age=0]
  weeping_vines[age=9]: weeping_vines[age=0]
  weeping_vines[age=10]: weeping_vines[age=0]
  weeping_vines[age=11]: weeping_vines[age=0]
  weeping_vines[age=12]: weeping_vines[age=0]
  weeping_vines[age=13]: weeping_vines[age=0]
  weeping_vines[age=14]: weeping_vines[age=0]
  weeping_vines[age=15]: weeping_vines[age=0]
  weeping_vines[age=16]: weeping_vines[age=0]
  weeping_vines[age=17]: weeping_vines[age=0]
  weeping_vines[age=18]: weeping_vines[age=0]
  weeping_vines[age=19]: weeping_vines[age=0]
  weeping_vines[age=20]: weeping_vines[age=0]
  weeping_vines[age=21]: weeping_vines[age=0]
  weeping_vines[age=22]: weeping_vines[age=0]
  weeping_vines[age=23]: weeping_vines[age=0]
  weeping_vines[age=24]: weeping_vines[age=0]
  weeping_vines[age=25]: weeping_vines[age=0]
  twisting_vines[age=1]: twisting_vines[age=0]
  twisting_vines[age=2]: twisting_vines[age=0]
  twisting_vines[age=3]: twisting_vines[age=0]
  twisting_vines[age=4]: twisting_vines[age=0]
  twisting_vines[age=5]: twisting_vines[age=0]
  twisting_vines[age=6]: twisting_vines[age=0]
  twisting_vines[age=7]: twisting_vines[age=0]
  twisting_vines[age=8]: twisting_vines[age=0]
  twisting_vines[age=9]: twisting_vines[age=0]
  twisting_vines[age=10]: twisting_vines[age=0]
  twisting_vines[age=11]: twisting_vines[age=0]
  twisting_vines[age=12]: twisting_vines[age=0]
  twisting_vines[age=13]: twisting_vines[age=0]
  twisting_vines[age=14]: twisting_vines[age=0]
  twisting_vines[age=15]: twisting_vines[age=0]
  twisting_vines[age=16]: twisting_vines[age=0]
  twisting_vines[age=17]: twisting_vines[age=0]
  twisting_vines[age=18]: twisting_vines[age=0]
  twisting_vines[age=19]: twisting_vines[age=0]
  twisting_vines[age=20]: twisting_vines[age=0]
  twisting_vines[age=21]: twisting_vines[age=0]
  twisting_vines[age=22]: twisting_vines[age=0]
  twisting_vines[age=23]: twisting_vines[age=0]
  twisting_vines[age=24]: twisting_vines[age=0]
  twisting_vines[age=25]: twisting_vines[age=0]
  cave_vines[age=1,berries=false]: cave_vines[age=0,berries=false]
  cave_vines[age=2,berries=false]: cave_vines[age=0,berries=false]
  cave_vines[age=3,berries=false]: cave_vines[age=0,berries=false]
  cave_vines[age=4,berries=false]: cave_vines[age=0,berries=false]
  cave_vines[age=5,berries=false]: cave_vines[age=0,berries=false]
  cave_vines[age=6,berries=false]: cave_vines[age=0,berries=false]
  cave_vines[age=7,berries=false]: cave_vines[age=0,berries=false]
  cave_vines[age=8,berries=false]: cave_vines[age=0,berries=false]
  cave_vines[age=9,berries=false]: cave_vines[age=0,berries=false]
  cave_vines[age=10,berries=false]: cave_vines[age=0,berries=false]
  cave_vines[age=11,berries=false]: cave_vines[age=0,berries=false]
  cave_vines[age=12,berries=false]: cave_vines[age=0,berries=false]
  cave_vines[age=13,berries=false]: cave_vines[age=0,berries=false]
  cave_vines[age=14,berries=false]: cave_vines[age=0,berries=false]
  cave_vines[age=15,berries=false]: cave_vines[age=0,berries=false]
  cave_vines[age=16,berries=false]: cave_vines[age=0,berries=false]
  cave_vines[age=17,berries=false]: cave_vines[age=0,berries=false]
  cave_vines[age=18,berries=false]: cave_vines[age=0,berries=false]
  cave_vines[age=19,berries=false]: cave_vines[age=0,berries=false]
  cave_vines[age=20,berries=false]: cave_vines[age=0,berries=false]
  cave_vines[age=21,berries=false]: cave_vines[age=0,berries=false]
  cave_vines[age=22,berries=false]: cave_vines[age=0,berries=false]
  cave_vines[age=23,berries=false]: cave_vines[age=0,berries=false]
  cave_vines[age=24,berries=false]: cave_vines[age=0,berries=false]
  cave_vines[age=25,berries=false]: cave_vines[age=0,berries=false]
  cave_vines[age=1,berries=true]: cave_vines[age=0,berries=true]
  cave_vines[age=2,berries=true]: cave_vines[age=0,berries=true]
  cave_vines[age=3,berries=true]: cave_vines[age=0,berries=true]
  cave_vines[age=4,berries=true]: cave_vines[age=0,berries=true]
  cave_vines[age=5,berries=true]: cave_vines[age=0,berries=true]
  cave_vines[age=6,berries=true]: cave_vines[age=0,berries=true]
  cave_vines[age=7,berries=true]: cave_vines[age=0,berries=true]
  cave_vines[age=8,berries=true]: cave_vines[age=0,berries=true]
  cave_vines[age=9,berries=true]: cave_vines[age=0,berries=true]
  cave_vines[age=10,berries=true]: cave_vines[age=0,berries=true]
  cave_vines[age=11,berries=true]: cave_vines[age=0,berries=true]
  cave_vines[age=12,berries=true]: cave_vines[age=0,berries=true]
  cave_vines[age=13,berries=true]: cave_vines[age=0,berries=true]
  cave_vines[age=14,berries=true]: cave_vines[age=0,berries=true]
  cave_vines[age=15,berries=true]: cave_vines[age=0,berries=true]
  cave_vines[age=16,berries=true]: cave_vines[age=0,berries=true]
  cave_vines[age=17,berries=true]: cave_vines[age=0,berries=true]
  cave_vines[age=18,berries=true]: cave_vines[age=0,berries=true]
  cave_vines[age=19,berries=true]: cave_vines[age=0,berries=true]
  cave_vines[age=20,berries=true]: cave_vines[age=0,berries=true]
  cave_vines[age=21,berries=true]: cave_vines[age=0,berries=true]
  cave_vines[age=22,berries=true]: cave_vines[age=0,berries=true]
  cave_vines[age=23,berries=true]: cave_vines[age=0,berries=true]
  cave_vines[age=24,berries=true]: cave_vines[age=0,berries=true]
  cave_vines[age=25,berries=true]: cave_vines[age=0,berries=true]

  #### SugarCane ####
  # Sugar cane looks exactly the same no matter its growth stage. Plus, it's got this perfect hitbox that makes it awesome for taller plants
  sugar_cane[age=1]: sugar_cane[age=0]
  sugar_cane[age=2]: sugar_cane[age=0]
  sugar_cane[age=3]: sugar_cane[age=0]
  sugar_cane[age=4]: sugar_cane[age=0]
  sugar_cane[age=5]: sugar_cane[age=0]
  sugar_cane[age=6]: sugar_cane[age=0]
  sugar_cane[age=7]: sugar_cane[age=0]
  sugar_cane[age=8]: sugar_cane[age=0]
  sugar_cane[age=9]: sugar_cane[age=0]
  sugar_cane[age=10]: sugar_cane[age=0]
  sugar_cane[age=11]: sugar_cane[age=0]
  sugar_cane[age=12]: sugar_cane[age=0]
  sugar_cane[age=13]: sugar_cane[age=0]
  sugar_cane[age=14]: sugar_cane[age=0]
  sugar_cane[age=15]: sugar_cane[age=0]

  #### Cactus ####
  # Cactus looks the same at all growth stages.Its hitbox is 14x14x15, making it perfect for creating blocks that are just slightly smaller than full-size
  cactus[age=1]: cactus[age=0]
  cactus[age=2]: cactus[age=0]
  cactus[age=3]: cactus[age=0]
  cactus[age=4]: cactus[age=0]
  cactus[age=5]: cactus[age=0]
  cactus[age=6]: cactus[age=0]
  cactus[age=7]: cactus[age=0]
  cactus[age=8]: cactus[age=0]
  cactus[age=9]: cactus[age=0]
  cactus[age=10]: cactus[age=0]
  cactus[age=11]: cactus[age=0]
  cactus[age=12]: cactus[age=0]
  cactus[age=13]: cactus[age=0]
  cactus[age=14]: cactus[age=0]
  cactus[age=15]: cactus[age=0]

  #### Leaves ####
  # The 'distance' and 'persistent' properties are used under the hood to optimize how leaves decay, but visually? They look exactly the same.
  # These are some of the few block types that actually support transparent textures.
  # tintable leaves
  oak_leaves[distance=1,persistent=true,waterlogged=true]: oak_leaves[distance=7,persistent=true,waterlogged=true]
  oak_leaves[distance=1,persistent=true,waterlogged=false]: oak_leaves[distance=7,persistent=true,waterlogged=false]
  oak_leaves[distance=1,persistent=false,waterlogged=true]: oak_leaves[distance=7,persistent=true,waterlogged=true]
  oak_leaves[distance=1,persistent=false,waterlogged=false]: oak_leaves[distance=7,persistent=true,waterlogged=false]
  oak_leaves[distance=2,persistent=true,waterlogged=true]: oak_leaves[distance=7,persistent=true,waterlogged=true]
  oak_leaves[distance=2,persistent=true,waterlogged=false]: oak_leaves[distance=7,persistent=true,waterlogged=false]
  oak_leaves[distance=2,persistent=false,waterlogged=true]: oak_leaves[distance=7,persistent=true,waterlogged=true]
  oak_leaves[distance=2,persistent=false,waterlogged=false]: oak_leaves[distance=7,persistent=true,waterlogged=false]
  oak_leaves[distance=3,persistent=true,waterlogged=true]: oak_leaves[distance=7,persistent=true,waterlogged=true]
  oak_leaves[distance=3,persistent=true,waterlogged=false]: oak_leaves[distance=7,persistent=true,waterlogged=false]
  oak_leaves[distance=3,persistent=false,waterlogged=true]: oak_leaves[distance=7,persistent=true,waterlogged=true]
  oak_leaves[distance=3,persistent=false,waterlogged=false]: oak_leaves[distance=7,persistent=true,waterlogged=false]
  oak_leaves[distance=4,persistent=true,waterlogged=true]: oak_leaves[distance=7,persistent=true,waterlogged=true]
  oak_leaves[distance=4,persistent=true,waterlogged=false]: oak_leaves[distance=7,persistent=true,waterlogged=false]
  oak_leaves[distance=4,persistent=false,waterlogged=true]: oak_leaves[distance=7,persistent=true,waterlogged=true]
  oak_leaves[distance=4,persistent=false,waterlogged=false]: oak_leaves[distance=7,persistent=true,waterlogged=false]
  oak_leaves[distance=5,persistent=true,waterlogged=true]: oak_leaves[distance=7,persistent=true,waterlogged=true]
  oak_leaves[distance=5,persistent=true,waterlogged=false]: oak_leaves[distance=7,persistent=true,waterlogged=false]
  oak_leaves[distance=5,persistent=false,waterlogged=true]: oak_leaves[distance=7,persistent=true,waterlogged=true]
  oak_leaves[distance=5,persistent=false,waterlogged=false]: oak_leaves[distance=7,persistent=true,waterlogged=false]
  oak_leaves[distance=6,persistent=true,waterlogged=true]: oak_leaves[distance=7,persistent=true,waterlogged=true]
  oak_leaves[distance=6,persistent=true,waterlogged=false]: oak_leaves[distance=7,persistent=true,waterlogged=false]
  oak_leaves[distance=6,persistent=false,waterlogged=true]: oak_leaves[distance=7,persistent=true,waterlogged=true]
  oak_leaves[distance=6,persistent=false,waterlogged=false]: oak_leaves[distance=7,persistent=true,waterlogged=false]
  oak_leaves[distance=7,persistent=false,waterlogged=true]: oak_leaves[distance=7,persistent=true,waterlogged=true]
  oak_leaves[distance=7,persistent=false,waterlogged=false]: oak_leaves[distance=7,persistent=true,waterlogged=false]
  jungle_leaves[distance=1,persistent=true,waterlogged=true]: jungle_leaves[distance=7,persistent=true,waterlogged=true]
  jungle_leaves[distance=1,persistent=true,waterlogged=false]: jungle_leaves[distance=7,persistent=true,waterlogged=false]
  jungle_leaves[distance=1,persistent=false,waterlogged=true]: jungle_leaves[distance=7,persistent=true,waterlogged=true]
  jungle_leaves[distance=1,persistent=false,waterlogged=false]: jungle_leaves[distance=7,persistent=true,waterlogged=false]
  jungle_leaves[distance=2,persistent=true,waterlogged=true]: jungle_leaves[distance=7,persistent=true,waterlogged=true]
  jungle_leaves[distance=2,persistent=true,waterlogged=false]: jungle_leaves[distance=7,persistent=true,waterlogged=false]
  jungle_leaves[distance=2,persistent=false,waterlogged=true]: jungle_leaves[distance=7,persistent=true,waterlogged=true]
  jungle_leaves[distance=2,persistent=false,waterlogged=false]: jungle_leaves[distance=7,persistent=true,waterlogged=false]
  jungle_leaves[distance=3,persistent=true,waterlogged=true]: jungle_leaves[distance=7,persistent=true,waterlogged=true]
  jungle_leaves[distance=3,persistent=true,waterlogged=false]: jungle_leaves[distance=7,persistent=true,waterlogged=false]
  jungle_leaves[distance=3,persistent=false,waterlogged=true]: jungle_leaves[distance=7,persistent=true,waterlogged=true]
  jungle_leaves[distance=3,persistent=false,waterlogged=false]: jungle_leaves[distance=7,persistent=true,waterlogged=false]
  jungle_leaves[distance=4,persistent=true,waterlogged=true]: jungle_leaves[distance=7,persistent=true,waterlogged=true]
  jungle_leaves[distance=4,persistent=true,waterlogged=false]: jungle_leaves[distance=7,persistent=true,waterlogged=false]
  jungle_leaves[distance=4,persistent=false,waterlogged=true]: jungle_leaves[distance=7,persistent=true,waterlogged=true]
  jungle_leaves[distance=4,persistent=false,waterlogged=false]: jungle_leaves[distance=7,persistent=true,waterlogged=false]
  jungle_leaves[distance=5,persistent=true,waterlogged=true]: jungle_leaves[distance=7,persistent=true,waterlogged=true]
  jungle_leaves[distance=5,persistent=true,waterlogged=false]: jungle_leaves[distance=7,persistent=true,waterlogged=false]
  jungle_leaves[distance=5,persistent=false,waterlogged=true]: jungle_leaves[distance=7,persistent=true,waterlogged=true]
  jungle_leaves[distance=5,persistent=false,waterlogged=false]: jungle_leaves[distance=7,persistent=true,waterlogged=false]
  jungle_leaves[distance=6,persistent=true,waterlogged=true]: jungle_leaves[distance=7,persistent=true,waterlogged=true]
  jungle_leaves[distance=6,persistent=true,waterlogged=false]: jungle_leaves[distance=7,persistent=true,waterlogged=false]
  jungle_leaves[distance=6,persistent=false,waterlogged=true]: jungle_leaves[distance=7,persistent=true,waterlogged=true]
  jungle_leaves[distance=6,persistent=false,waterlogged=false]: jungle_leaves[distance=7,persistent=true,waterlogged=false]
  jungle_leaves[distance=7,persistent=false,waterlogged=true]: jungle_leaves[distance=7,persistent=true,waterlogged=true]
  jungle_leaves[distance=7,persistent=false,waterlogged=false]: jungle_leaves[distance=7,persistent=true,waterlogged=false]
  acacia_leaves[distance=1,persistent=true,waterlogged=true]: acacia_leaves[distance=7,persistent=true,waterlogged=true]
  acacia_leaves[distance=1,persistent=true,waterlogged=false]: acacia_leaves[distance=7,persistent=true,waterlogged=false]
  acacia_leaves[distance=1,persistent=false,waterlogged=true]: acacia_leaves[distance=7,persistent=true,waterlogged=true]
  acacia_leaves[distance=1,persistent=false,waterlogged=false]: acacia_leaves[distance=7,persistent=true,waterlogged=false]
  acacia_leaves[distance=2,persistent=true,waterlogged=true]: acacia_leaves[distance=7,persistent=true,waterlogged=true]
  acacia_leaves[distance=2,persistent=true,waterlogged=false]: acacia_leaves[distance=7,persistent=true,waterlogged=false]
  acacia_leaves[distance=2,persistent=false,waterlogged=true]: acacia_leaves[distance=7,persistent=true,waterlogged=true]
  acacia_leaves[distance=2,persistent=false,waterlogged=false]: acacia_leaves[distance=7,persistent=true,waterlogged=false]
  acacia_leaves[distance=3,persistent=true,waterlogged=true]: acacia_leaves[distance=7,persistent=true,waterlogged=true]
  acacia_leaves[distance=3,persistent=true,waterlogged=false]: acacia_leaves[distance=7,persistent=true,waterlogged=false]
  acacia_leaves[distance=3,persistent=false,waterlogged=true]: acacia_leaves[distance=7,persistent=true,waterlogged=true]
  acacia_leaves[distance=3,persistent=false,waterlogged=false]: acacia_leaves[distance=7,persistent=true,waterlogged=false]
  acacia_leaves[distance=4,persistent=true,waterlogged=true]: acacia_leaves[distance=7,persistent=true,waterlogged=true]
  acacia_leaves[distance=4,persistent=true,waterlogged=false]: acacia_leaves[distance=7,persistent=true,waterlogged=false]
  acacia_leaves[distance=4,persistent=false,waterlogged=true]: acacia_leaves[distance=7,persistent=true,waterlogged=true]
  acacia_leaves[distance=4,persistent=false,waterlogged=false]: acacia_leaves[distance=7,persistent=true,waterlogged=false]
  acacia_leaves[distance=5,persistent=true,waterlogged=true]: acacia_leaves[distance=7,persistent=true,waterlogged=true]
  acacia_leaves[distance=5,persistent=true,waterlogged=false]: acacia_leaves[distance=7,persistent=true,waterlogged=false]
  acacia_leaves[distance=5,persistent=false,waterlogged=true]: acacia_leaves[distance=7,persistent=true,waterlogged=true]
  acacia_leaves[distance=5,persistent=false,waterlogged=false]: acacia_leaves[distance=7,persistent=true,waterlogged=false]
  acacia_leaves[distance=6,persistent=true,waterlogged=true]: acacia_leaves[distance=7,persistent=true,waterlogged=true]
  acacia_leaves[distance=6,persistent=true,waterlogged=false]: acacia_leaves[distance=7,persistent=true,waterlogged=false]
  acacia_leaves[distance=6,persistent=false,waterlogged=true]: acacia_leaves[distance=7,persistent=true,waterlogged=true]
  acacia_leaves[distance=6,persistent=false,waterlogged=false]: acacia_leaves[distance=7,persistent=true,waterlogged=false]
  acacia_leaves[distance=7,persistent=false,waterlogged=true]: acacia_leaves[distance=7,persistent=true,waterlogged=true]
  acacia_leaves[distance=7,persistent=false,waterlogged=false]: acacia_leaves[distance=7,persistent=true,waterlogged=false]
  dark_oak_leaves[distance=1,persistent=true,waterlogged=true]: dark_oak_leaves[distance=7,persistent=true,waterlogged=true]
  dark_oak_leaves[distance=1,persistent=true,waterlogged=false]: dark_oak_leaves[distance=7,persistent=true,waterlogged=false]
  dark_oak_leaves[distance=1,persistent=false,waterlogged=true]: dark_oak_leaves[distance=7,persistent=true,waterlogged=true]
  dark_oak_leaves[distance=1,persistent=false,waterlogged=false]: dark_oak_leaves[distance=7,persistent=true,waterlogged=false]
  dark_oak_leaves[distance=2,persistent=true,waterlogged=true]: dark_oak_leaves[distance=7,persistent=true,waterlogged=true]
  dark_oak_leaves[distance=2,persistent=true,waterlogged=false]: dark_oak_leaves[distance=7,persistent=true,waterlogged=false]
  dark_oak_leaves[distance=2,persistent=false,waterlogged=true]: dark_oak_leaves[distance=7,persistent=true,waterlogged=true]
  dark_oak_leaves[distance=2,persistent=false,waterlogged=false]: dark_oak_leaves[distance=7,persistent=true,waterlogged=false]
  dark_oak_leaves[distance=3,persistent=true,waterlogged=true]: dark_oak_leaves[distance=7,persistent=true,waterlogged=true]
  dark_oak_leaves[distance=3,persistent=true,waterlogged=false]: dark_oak_leaves[distance=7,persistent=true,waterlogged=false]
  dark_oak_leaves[distance=3,persistent=false,waterlogged=true]: dark_oak_leaves[distance=7,persistent=true,waterlogged=true]
  dark_oak_leaves[distance=3,persistent=false,waterlogged=false]: dark_oak_leaves[distance=7,persistent=true,waterlogged=false]
  dark_oak_leaves[distance=4,persistent=true,waterlogged=true]: dark_oak_leaves[distance=7,persistent=true,waterlogged=true]
  dark_oak_leaves[distance=4,persistent=true,waterlogged=false]: dark_oak_leaves[distance=7,persistent=true,waterlogged=false]
  dark_oak_leaves[distance=4,persistent=false,waterlogged=true]: dark_oak_leaves[distance=7,persistent=true,waterlogged=true]
  dark_oak_leaves[distance=4,persistent=false,waterlogged=false]: dark_oak_leaves[distance=7,persistent=true,waterlogged=false]
  dark_oak_leaves[distance=5,persistent=true,waterlogged=true]: dark_oak_leaves[distance=7,persistent=true,waterlogged=true]
  dark_oak_leaves[distance=5,persistent=true,waterlogged=false]: dark_oak_leaves[distance=7,persistent=true,waterlogged=false]
  dark_oak_leaves[distance=5,persistent=false,waterlogged=true]: dark_oak_leaves[distance=7,persistent=true,waterlogged=true]
  dark_oak_leaves[distance=5,persistent=false,waterlogged=false]: dark_oak_leaves[distance=7,persistent=true,waterlogged=false]
  dark_oak_leaves[distance=6,persistent=true,waterlogged=true]: dark_oak_leaves[distance=7,persistent=true,waterlogged=true]
  dark_oak_leaves[distance=6,persistent=true,waterlogged=false]: dark_oak_leaves[distance=7,persistent=true,waterlogged=false]
  dark_oak_leaves[distance=6,persistent=false,waterlogged=true]: dark_oak_leaves[distance=7,persistent=true,waterlogged=true]
  dark_oak_leaves[distance=6,persistent=false,waterlogged=false]: dark_oak_leaves[distance=7,persistent=true,waterlogged=false]
  dark_oak_leaves[distance=7,persistent=false,waterlogged=true]: dark_oak_leaves[distance=7,persistent=true,waterlogged=true]
  dark_oak_leaves[distance=7,persistent=false,waterlogged=false]: dark_oak_leaves[distance=7,persistent=true,waterlogged=false]
  mangrove_leaves[distance=1,persistent=true,waterlogged=true]: mangrove_leaves[distance=7,persistent=true,waterlogged=true]
  mangrove_leaves[distance=1,persistent=true,waterlogged=false]: mangrove_leaves[distance=7,persistent=true,waterlogged=false]
  mangrove_leaves[distance=1,persistent=false,waterlogged=true]: mangrove_leaves[distance=7,persistent=true,waterlogged=true]
  mangrove_leaves[distance=1,persistent=false,waterlogged=false]: mangrove_leaves[distance=7,persistent=true,waterlogged=false]
  mangrove_leaves[distance=2,persistent=true,waterlogged=true]: mangrove_leaves[distance=7,persistent=true,waterlogged=true]
  mangrove_leaves[distance=2,persistent=true,waterlogged=false]: mangrove_leaves[distance=7,persistent=true,waterlogged=false]
  mangrove_leaves[distance=2,persistent=false,waterlogged=true]: mangrove_leaves[distance=7,persistent=true,waterlogged=true]
  mangrove_leaves[distance=2,persistent=false,waterlogged=false]: mangrove_leaves[distance=7,persistent=true,waterlogged=false]
  mangrove_leaves[distance=3,persistent=true,waterlogged=true]: mangrove_leaves[distance=7,persistent=true,waterlogged=true]
  mangrove_leaves[distance=3,persistent=true,waterlogged=false]: mangrove_leaves[distance=7,persistent=true,waterlogged=false]
  mangrove_leaves[distance=3,persistent=false,waterlogged=true]: mangrove_leaves[distance=7,persistent=true,waterlogged=true]
  mangrove_leaves[distance=3,persistent=false,waterlogged=false]: mangrove_leaves[distance=7,persistent=true,waterlogged=false]
  mangrove_leaves[distance=4,persistent=true,waterlogged=true]: mangrove_leaves[distance=7,persistent=true,waterlogged=true]
  mangrove_leaves[distance=4,persistent=true,waterlogged=false]: mangrove_leaves[distance=7,persistent=true,waterlogged=false]
  mangrove_leaves[distance=4,persistent=false,waterlogged=true]: mangrove_leaves[distance=7,persistent=true,waterlogged=true]
  mangrove_leaves[distance=4,persistent=false,waterlogged=false]: mangrove_leaves[distance=7,persistent=true,waterlogged=false]
  mangrove_leaves[distance=5,persistent=true,waterlogged=true]: mangrove_leaves[distance=7,persistent=true,waterlogged=true]
  mangrove_leaves[distance=5,persistent=true,waterlogged=false]: mangrove_leaves[distance=7,persistent=true,waterlogged=false]
  mangrove_leaves[distance=5,persistent=false,waterlogged=true]: mangrove_leaves[distance=7,persistent=true,waterlogged=true]
  mangrove_leaves[distance=5,persistent=false,waterlogged=false]: mangrove_leaves[distance=7,persistent=true,waterlogged=false]
  mangrove_leaves[distance=6,persistent=true,waterlogged=true]: mangrove_leaves[distance=7,persistent=true,waterlogged=true]
  mangrove_leaves[distance=6,persistent=true,waterlogged=false]: mangrove_leaves[distance=7,persistent=true,waterlogged=false]
  mangrove_leaves[distance=6,persistent=false,waterlogged=true]: mangrove_leaves[distance=7,persistent=true,waterlogged=true]
  mangrove_leaves[distance=6,persistent=false,waterlogged=false]: mangrove_leaves[distance=7,persistent=true,waterlogged=false]
  mangrove_leaves[distance=7,persistent=false,waterlogged=true]: mangrove_leaves[distance=7,persistent=true,waterlogged=true]
  mangrove_leaves[distance=7,persistent=false,waterlogged=false]: mangrove_leaves[distance=7,persistent=true,waterlogged=false]
  # non tintable leaves
  azalea_leaves[distance=1,persistent=true,waterlogged=true]: azalea_leaves[distance=7,persistent=true,waterlogged=true]
  azalea_leaves[distance=1,persistent=true,waterlogged=false]: azalea_leaves[distance=7,persistent=true,waterlogged=false]
  azalea_leaves[distance=1,persistent=false,waterlogged=true]: azalea_leaves[distance=7,persistent=true,waterlogged=true]
  azalea_leaves[distance=1,persistent=false,waterlogged=false]: azalea_leaves[distance=7,persistent=true,waterlogged=false]
  azalea_leaves[distance=2,persistent=true,waterlogged=true]: azalea_leaves[distance=7,persistent=true,waterlogged=true]
  azalea_leaves[distance=2,persistent=true,waterlogged=false]: azalea_leaves[distance=7,persistent=true,waterlogged=false]
  azalea_leaves[distance=2,persistent=false,waterlogged=true]: azalea_leaves[distance=7,persistent=true,waterlogged=true]
  azalea_leaves[distance=2,persistent=false,waterlogged=false]: azalea_leaves[distance=7,persistent=true,waterlogged=false]
  azalea_leaves[distance=3,persistent=true,waterlogged=true]: azalea_leaves[distance=7,persistent=true,waterlogged=true]
  azalea_leaves[distance=3,persistent=true,waterlogged=false]: azalea_leaves[distance=7,persistent=true,waterlogged=false]
  azalea_leaves[distance=3,persistent=false,waterlogged=true]: azalea_leaves[distance=7,persistent=true,waterlogged=true]
  azalea_leaves[distance=3,persistent=false,waterlogged=false]: azalea_leaves[distance=7,persistent=true,waterlogged=false]
  azalea_leaves[distance=4,persistent=true,waterlogged=true]: azalea_leaves[distance=7,persistent=true,waterlogged=true]
  azalea_leaves[distance=4,persistent=true,waterlogged=false]: azalea_leaves[distance=7,persistent=true,waterlogged=false]
  azalea_leaves[distance=4,persistent=false,waterlogged=true]: azalea_leaves[distance=7,persistent=true,waterlogged=true]
  azalea_leaves[distance=4,persistent=false,waterlogged=false]: azalea_leaves[distance=7,persistent=true,waterlogged=false]
  azalea_leaves[distance=5,persistent=true,waterlogged=true]: azalea_leaves[distance=7,persistent=true,waterlogged=true]
  azalea_leaves[distance=5,persistent=true,waterlogged=false]: azalea_leaves[distance=7,persistent=true,waterlogged=false]
  azalea_leaves[distance=5,persistent=false,waterlogged=true]: azalea_leaves[distance=7,persistent=true,waterlogged=true]
  azalea_leaves[distance=5,persistent=false,waterlogged=false]: azalea_leaves[distance=7,persistent=true,waterlogged=false]
  azalea_leaves[distance=6,persistent=true,waterlogged=true]: azalea_leaves[distance=7,persistent=true,waterlogged=true]
  azalea_leaves[distance=6,persistent=true,waterlogged=false]: azalea_leaves[distance=7,persistent=true,waterlogged=false]
  azalea_leaves[distance=6,persistent=false,waterlogged=true]: azalea_leaves[distance=7,persistent=true,waterlogged=true]
  azalea_leaves[distance=6,persistent=false,waterlogged=false]: azalea_leaves[distance=7,persistent=true,waterlogged=false]
  azalea_leaves[distance=7,persistent=false,waterlogged=true]: azalea_leaves[distance=7,persistent=true,waterlogged=true]
  azalea_leaves[distance=7,persistent=false,waterlogged=false]: azalea_leaves[distance=7,persistent=true,waterlogged=false]
  flowering_azalea_leaves[distance=1,persistent=true,waterlogged=true]: flowering_azalea_leaves[distance=7,persistent=true,waterlogged=true]
  flowering_azalea_leaves[distance=1,persistent=true,waterlogged=false]: flowering_azalea_leaves[distance=7,persistent=true,waterlogged=false]
  flowering_azalea_leaves[distance=1,persistent=false,waterlogged=true]: flowering_azalea_leaves[distance=7,persistent=true,waterlogged=true]
  flowering_azalea_leaves[distance=1,persistent=false,waterlogged=false]: flowering_azalea_leaves[distance=7,persistent=true,waterlogged=false]
  flowering_azalea_leaves[distance=2,persistent=true,waterlogged=true]: flowering_azalea_leaves[distance=7,persistent=true,waterlogged=true]
  flowering_azalea_leaves[distance=2,persistent=true,waterlogged=false]: flowering_azalea_leaves[distance=7,persistent=true,waterlogged=false]
  flowering_azalea_leaves[distance=2,persistent=false,waterlogged=true]: flowering_azalea_leaves[distance=7,persistent=true,waterlogged=true]
  flowering_azalea_leaves[distance=2,persistent=false,waterlogged=false]: flowering_azalea_leaves[distance=7,persistent=true,waterlogged=false]
  flowering_azalea_leaves[distance=3,persistent=true,waterlogged=true]: flowering_azalea_leaves[distance=7,persistent=true,waterlogged=true]
  flowering_azalea_leaves[distance=3,persistent=true,waterlogged=false]: flowering_azalea_leaves[distance=7,persistent=true,waterlogged=false]
  flowering_azalea_leaves[distance=3,persistent=false,waterlogged=true]: flowering_azalea_leaves[distance=7,persistent=true,waterlogged=true]
  flowering_azalea_leaves[distance=3,persistent=false,waterlogged=false]: flowering_azalea_leaves[distance=7,persistent=true,waterlogged=false]
  flowering_azalea_leaves[distance=4,persistent=true,waterlogged=true]: flowering_azalea_leaves[distance=7,persistent=true,waterlogged=true]
  flowering_azalea_leaves[distance=4,persistent=true,waterlogged=false]: flowering_azalea_leaves[distance=7,persistent=true,waterlogged=false]
  flowering_azalea_leaves[distance=4,persistent=false,waterlogged=true]: flowering_azalea_leaves[distance=7,persistent=true,waterlogged=true]
  flowering_azalea_leaves[distance=4,persistent=false,waterlogged=false]: flowering_azalea_leaves[distance=7,persistent=true,waterlogged=false]
  flowering_azalea_leaves[distance=5,persistent=true,waterlogged=true]: flowering_azalea_leaves[distance=7,persistent=true,waterlogged=true]
  flowering_azalea_leaves[distance=5,persistent=true,waterlogged=false]: flowering_azalea_leaves[distance=7,persistent=true,waterlogged=false]
  flowering_azalea_leaves[distance=5,persistent=false,waterlogged=true]: flowering_azalea_leaves[distance=7,persistent=true,waterlogged=true]
  flowering_azalea_leaves[distance=5,persistent=false,waterlogged=false]: flowering_azalea_leaves[distance=7,persistent=true,waterlogged=false]
  flowering_azalea_leaves[distance=6,persistent=true,waterlogged=true]: flowering_azalea_leaves[distance=7,persistent=true,waterlogged=true]
  flowering_azalea_leaves[distance=6,persistent=true,waterlogged=false]: flowering_azalea_leaves[distance=7,persistent=true,waterlogged=false]
  flowering_azalea_leaves[distance=6,persistent=false,waterlogged=true]: flowering_azalea_leaves[distance=7,persistent=true,waterlogged=true]
  flowering_azalea_leaves[distance=6,persistent=false,waterlogged=false]: flowering_azalea_leaves[distance=7,persistent=true,waterlogged=false]
  flowering_azalea_leaves[distance=7,persistent=false,waterlogged=true]: flowering_azalea_leaves[distance=7,persistent=true,waterlogged=true]
  flowering_azalea_leaves[distance=7,persistent=false,waterlogged=false]: flowering_azalea_leaves[distance=7,persistent=true,waterlogged=false]
  cherry_leaves[distance=1,persistent=true,waterlogged=true]: cherry_leaves[distance=7,persistent=true,waterlogged=true]
  cherry_leaves[distance=1,persistent=true,waterlogged=false]: cherry_leaves[distance=7,persistent=true,waterlogged=false]
  cherry_leaves[distance=1,persistent=false,waterlogged=true]: cherry_leaves[distance=7,persistent=true,waterlogged=true]
  cherry_leaves[distance=1,persistent=false,waterlogged=false]: cherry_leaves[distance=7,persistent=true,waterlogged=false]
  cherry_leaves[distance=2,persistent=true,waterlogged=true]: cherry_leaves[distance=7,persistent=true,waterlogged=true]
  cherry_leaves[distance=2,persistent=true,waterlogged=false]: cherry_leaves[distance=7,persistent=true,waterlogged=false]
  cherry_leaves[distance=2,persistent=false,waterlogged=true]: cherry_leaves[distance=7,persistent=true,waterlogged=true]
  cherry_leaves[distance=2,persistent=false,waterlogged=false]: cherry_leaves[distance=7,persistent=true,waterlogged=false]
  cherry_leaves[distance=3,persistent=true,waterlogged=true]: cherry_leaves[distance=7,persistent=true,waterlogged=true]
  cherry_leaves[distance=3,persistent=true,waterlogged=false]: cherry_leaves[distance=7,persistent=true,waterlogged=false]
  cherry_leaves[distance=3,persistent=false,waterlogged=true]: cherry_leaves[distance=7,persistent=true,waterlogged=true]
  cherry_leaves[distance=3,persistent=false,waterlogged=false]: cherry_leaves[distance=7,persistent=true,waterlogged=false]
  cherry_leaves[distance=4,persistent=true,waterlogged=true]: cherry_leaves[distance=7,persistent=true,waterlogged=true]
  cherry_leaves[distance=4,persistent=true,waterlogged=false]: cherry_leaves[distance=7,persistent=true,waterlogged=false]
  cherry_leaves[distance=4,persistent=false,waterlogged=true]: cherry_leaves[distance=7,persistent=true,waterlogged=true]
  cherry_leaves[distance=4,persistent=false,waterlogged=false]: cherry_leaves[distance=7,persistent=true,waterlogged=false]
  cherry_leaves[distance=5,persistent=true,waterlogged=true]: cherry_leaves[distance=7,persistent=true,waterlogged=true]
  cherry_leaves[distance=5,persistent=true,waterlogged=false]: cherry_leaves[distance=7,persistent=true,waterlogged=false]
  cherry_leaves[distance=5,persistent=false,waterlogged=true]: cherry_leaves[distance=7,persistent=true,waterlogged=true]
  cherry_leaves[distance=5,persistent=false,waterlogged=false]: cherry_leaves[distance=7,persistent=true,waterlogged=false]
  cherry_leaves[distance=6,persistent=true,waterlogged=true]: cherry_leaves[distance=7,persistent=true,waterlogged=true]
  cherry_leaves[distance=6,persistent=true,waterlogged=false]: cherry_leaves[distance=7,persistent=true,waterlogged=false]
  cherry_leaves[distance=6,persistent=false,waterlogged=true]: cherry_leaves[distance=7,persistent=true,waterlogged=true]
  cherry_leaves[distance=6,persistent=false,waterlogged=false]: cherry_leaves[distance=7,persistent=true,waterlogged=false]
  cherry_leaves[distance=7,persistent=false,waterlogged=true]: cherry_leaves[distance=7,persistent=true,waterlogged=true]
  cherry_leaves[distance=7,persistent=false,waterlogged=false]: cherry_leaves[distance=7,persistent=true,waterlogged=false]
  $$>=1.21.4#leaves:
    pale_oak_leaves[distance=1,persistent=true,waterlogged=true]: pale_oak_leaves[distance=7,persistent=true,waterlogged=true]
    pale_oak_leaves[distance=1,persistent=true,waterlogged=false]: pale_oak_leaves[distance=7,persistent=true,waterlogged=false]
    pale_oak_leaves[distance=1,persistent=false,waterlogged=true]: pale_oak_leaves[distance=7,persistent=true,waterlogged=true]
    pale_oak_leaves[distance=1,persistent=false,waterlogged=false]: pale_oak_leaves[distance=7,persistent=true,waterlogged=false]
    pale_oak_leaves[distance=2,persistent=true,waterlogged=true]: pale_oak_leaves[distance=7,persistent=true,waterlogged=true]
    pale_oak_leaves[distance=2,persistent=true,waterlogged=false]: pale_oak_leaves[distance=7,persistent=true,waterlogged=false]
    pale_oak_leaves[distance=2,persistent=false,waterlogged=true]: pale_oak_leaves[distance=7,persistent=true,waterlogged=true]
    pale_oak_leaves[distance=2,persistent=false,waterlogged=false]: pale_oak_leaves[distance=7,persistent=true,waterlogged=false]
    pale_oak_leaves[distance=3,persistent=true,waterlogged=true]: pale_oak_leaves[distance=7,persistent=true,waterlogged=true]
    pale_oak_leaves[distance=3,persistent=true,waterlogged=false]: pale_oak_leaves[distance=7,persistent=true,waterlogged=false]
    pale_oak_leaves[distance=3,persistent=false,waterlogged=true]: pale_oak_leaves[distance=7,persistent=true,waterlogged=true]
    pale_oak_leaves[distance=3,persistent=false,waterlogged=false]: pale_oak_leaves[distance=7,persistent=true,waterlogged=false]
    pale_oak_leaves[distance=4,persistent=true,waterlogged=true]: pale_oak_leaves[distance=7,persistent=true,waterlogged=true]
    pale_oak_leaves[distance=4,persistent=true,waterlogged=false]: pale_oak_leaves[distance=7,persistent=true,waterlogged=false]
    pale_oak_leaves[distance=4,persistent=false,waterlogged=true]: pale_oak_leaves[distance=7,persistent=true,waterlogged=true]
    pale_oak_leaves[distance=4,persistent=false,waterlogged=false]: pale_oak_leaves[distance=7,persistent=true,waterlogged=false]
    pale_oak_leaves[distance=5,persistent=true,waterlogged=true]: pale_oak_leaves[distance=7,persistent=true,waterlogged=true]
    pale_oak_leaves[distance=5,persistent=true,waterlogged=false]: pale_oak_leaves[distance=7,persistent=true,waterlogged=false]
    pale_oak_leaves[distance=5,persistent=false,waterlogged=true]: pale_oak_leaves[distance=7,persistent=true,waterlogged=true]
    pale_oak_leaves[distance=5,persistent=false,waterlogged=false]: pale_oak_leaves[distance=7,persistent=true,waterlogged=false]
    pale_oak_leaves[distance=6,persistent=true,waterlogged=true]: pale_oak_leaves[distance=7,persistent=true,waterlogged=true]
    pale_oak_leaves[distance=6,persistent=true,waterlogged=false]: pale_oak_leaves[distance=7,persistent=true,waterlogged=false]
    pale_oak_leaves[distance=6,persistent=false,waterlogged=true]: pale_oak_leaves[distance=7,persistent=true,waterlogged=true]
    pale_oak_leaves[distance=6,persistent=false,waterlogged=false]: pale_oak_leaves[distance=7,persistent=true,waterlogged=false]
    pale_oak_leaves[distance=7,persistent=false,waterlogged=true]: pale_oak_leaves[distance=7,persistent=true,waterlogged=true]
    pale_oak_leaves[distance=7,persistent=false,waterlogged=false]: pale_oak_leaves[distance=7,persistent=true,waterlogged=false]
  ## Spruce leaves always use color #619961
  # spruce_leaves[distance=1,persistent=true,waterlogged=true]: spruce_leaves[distance=7,persistent=true,waterlogged=true]
  # spruce_leaves[distance=1,persistent=true,waterlogged=false]: spruce_leaves[distance=7,persistent=true,waterlogged=false]
  # spruce_leaves[distance=1,persistent=false,waterlogged=true]: spruce_leaves[distance=7,persistent=true,waterlogged=true]
  # spruce_leaves[distance=1,persistent=false,waterlogged=false]: spruce_leaves[distance=7,persistent=true,waterlogged=false]
  # spruce_leaves[distance=2,persistent=true,waterlogged=true]: spruce_leaves[distance=7,persistent=true,waterlogged=true]
  # spruce_leaves[distance=2,persistent=true,waterlogged=false]: spruce_leaves[distance=7,persistent=true,waterlogged=false]
  # spruce_leaves[distance=2,persistent=false,waterlogged=true]: spruce_leaves[distance=7,persistent=true,waterlogged=true]
  # spruce_leaves[distance=2,persistent=false,waterlogged=false]: spruce_leaves[distance=7,persistent=true,waterlogged=false]
  # spruce_leaves[distance=3,persistent=true,waterlogged=true]: spruce_leaves[distance=7,persistent=true,waterlogged=true]
  # spruce_leaves[distance=3,persistent=true,waterlogged=false]: spruce_leaves[distance=7,persistent=true,waterlogged=false]
  # spruce_leaves[distance=3,persistent=false,waterlogged=true]: spruce_leaves[distance=7,persistent=true,waterlogged=true]
  # spruce_leaves[distance=3,persistent=false,waterlogged=false]: spruce_leaves[distance=7,persistent=true,waterlogged=false]
  # spruce_leaves[distance=4,persistent=true,waterlogged=true]: spruce_leaves[distance=7,persistent=true,waterlogged=true]
  # spruce_leaves[distance=4,persistent=true,waterlogged=false]: spruce_leaves[distance=7,persistent=true,waterlogged=false]
  # spruce_leaves[distance=4,persistent=false,waterlogged=true]: spruce_leaves[distance=7,persistent=true,waterlogged=true]
  # spruce_leaves[distance=4,persistent=false,waterlogged=false]: spruce_leaves[distance=7,persistent=true,waterlogged=false]
  # spruce_leaves[distance=5,persistent=true,waterlogged=true]: spruce_leaves[distance=7,persistent=true,waterlogged=true]
  # spruce_leaves[distance=5,persistent=true,waterlogged=false]: spruce_leaves[distance=7,persistent=true,waterlogged=false]
  # spruce_leaves[distance=5,persistent=false,waterlogged=true]: spruce_leaves[distance=7,persistent=true,waterlogged=true]
  # spruce_leaves[distance=5,persistent=false,waterlogged=false]: spruce_leaves[distance=7,persistent=true,waterlogged=false]
  # spruce_leaves[distance=6,persistent=true,waterlogged=true]: spruce_leaves[distance=7,persistent=true,waterlogged=true]
  # spruce_leaves[distance=6,persistent=true,waterlogged=false]: spruce_leaves[distance=7,persistent=true,waterlogged=false]
  # spruce_leaves[distance=6,persistent=false,waterlogged=true]: spruce_leaves[distance=7,persistent=true,waterlogged=true]
  # spruce_leaves[distance=6,persistent=false,waterlogged=false]: spruce_leaves[distance=7,persistent=true,waterlogged=false]
  # spruce_leaves[distance=7,persistent=false,waterlogged=true]: spruce_leaves[distance=7,persistent=true,waterlogged=true]
  # spruce_leaves[distance=7,persistent=false,waterlogged=false]: spruce_leaves[distance=7,persistent=true,waterlogged=false]
  ## Birch leaves always use color #80a755
  # birch_leaves[distance=1,persistent=true,waterlogged=true]: birch_leaves[distance=7,persistent=true,waterlogged=true]
  # birch_leaves[distance=1,persistent=true,waterlogged=false]: birch_leaves[distance=7,persistent=true,waterlogged=false]
  # birch_leaves[distance=1,persistent=false,waterlogged=true]: birch_leaves[distance=7,persistent=true,waterlogged=true]
  # birch_leaves[distance=1,persistent=false,waterlogged=false]: birch_leaves[distance=7,persistent=true,waterlogged=false]
  # birch_leaves[distance=2,persistent=true,waterlogged=true]: birch_leaves[distance=7,persistent=true,waterlogged=true]
  # birch_leaves[distance=2,persistent=true,waterlogged=false]: birch_leaves[distance=7,persistent=true,waterlogged=false]
  # birch_leaves[distance=2,persistent=false,waterlogged=true]: birch_leaves[distance=7,persistent=true,waterlogged=true]
  # birch_leaves[distance=2,persistent=false,waterlogged=false]: birch_leaves[distance=7,persistent=true,waterlogged=false]
  # birch_leaves[distance=3,persistent=true,waterlogged=true]: birch_leaves[distance=7,persistent=true,waterlogged=true]
  # birch_leaves[distance=3,persistent=true,waterlogged=false]: birch_leaves[distance=7,persistent=true,waterlogged=false]
  # birch_leaves[distance=3,persistent=false,waterlogged=true]: birch_leaves[distance=7,persistent=true,waterlogged=true]
  # birch_leaves[distance=3,persistent=false,waterlogged=false]: birch_leaves[distance=7,persistent=true,waterlogged=false]
  # birch_leaves[distance=4,persistent=true,waterlogged=true]: birch_leaves[distance=7,persistent=true,waterlogged=true]
  # birch_leaves[distance=4,persistent=true,waterlogged=false]: birch_leaves[distance=7,persistent=true,waterlogged=false]
  # birch_leaves[distance=4,persistent=false,waterlogged=true]: birch_leaves[distance=7,persistent=true,waterlogged=true]
  # birch_leaves[distance=4,persistent=false,waterlogged=false]: birch_leaves[distance=7,persistent=true,waterlogged=false]
  # birch_leaves[distance=5,persistent=true,waterlogged=true]: birch_leaves[distance=7,persistent=true,waterlogged=true]
  # birch_leaves[distance=5,persistent=true,waterlogged=false]: birch_leaves[distance=7,persistent=true,waterlogged=false]
  # birch_leaves[distance=5,persistent=false,waterlogged=true]: birch_leaves[distance=7,persistent=true,waterlogged=true]
  # birch_leaves[distance=5,persistent=false,waterlogged=false]: birch_leaves[distance=7,persistent=true,waterlogged=false]
  # birch_leaves[distance=6,persistent=true,waterlogged=true]: birch_leaves[distance=7,persistent=true,waterlogged=true]
  # birch_leaves[distance=6,persistent=true,waterlogged=false]: birch_leaves[distance=7,persistent=true,waterlogged=false]
  # birch_leaves[distance=6,persistent=false,waterlogged=true]: birch_leaves[distance=7,persistent=true,waterlogged=true]
  # birch_leaves[distance=6,persistent=false,waterlogged=false]: birch_leaves[distance=7,persistent=true,waterlogged=false]
  # birch_leaves[distance=7,persistent=false,waterlogged=true]: birch_leaves[distance=7,persistent=true,waterlogged=true]
  # birch_leaves[distance=7,persistent=false,waterlogged=false]: birch_leaves[distance=7,persistent=true,waterlogged=false]

  #### Tripwire ####
  # Tripwires actually have 128 different states, but we're keeping just two of them to match vanilla's visual styles.
  # Honestly, as long as the tripwire works properly, most players won't even mind what it looks like.
  # Tripwire hitboxes aren't all the same - the triggered ones are way shorter.
  tripwire[attached=true,disarmed=true,east=true,north=true,powered=true,south=true,west=false]: tripwire[attached=true,disarmed=true,east=true,north=true,powered=true,south=true,west=true]
  tripwire[attached=true,disarmed=true,east=true,north=true,powered=true,south=false,west=true]: tripwire[attached=true,disarmed=true,east=true,north=true,powered=true,south=true,west=true]
  tripwire[attached=true,disarmed=true,east=true,north=true,powered=true,south=false,west=false]: tripwire[attached=true,disarmed=true,east=true,north=true,powered=true,south=true,west=true]
  tripwire[attached=true,disarmed=true,east=true,north=true,powered=false,south=true,west=true]: tripwire[attached=true,disarmed=true,east=true,north=true,powered=true,south=true,west=true]
  tripwire[attached=true,disarmed=true,east=true,north=true,powered=false,south=true,west=false]: tripwire[attached=true,disarmed=true,east=true,north=true,powered=true,south=true,west=true]
  tripwire[attached=true,disarmed=true,east=true,north=true,powered=false,south=false,west=true]: tripwire[attached=true,disarmed=true,east=true,north=true,powered=true,south=true,west=true]
  tripwire[attached=true,disarmed=true,east=true,north=true,powered=false,south=false,west=false]: tripwire[attached=true,disarmed=true,east=true,north=true,powered=true,south=true,west=true]
  tripwire[attached=true,disarmed=true,east=true,north=false,powered=true,south=true,west=true]: tripwire[attached=true,disarmed=true,east=true,north=true,powered=true,south=true,west=true]
  tripwire[attached=true,disarmed=true,east=true,north=false,powered=true,south=true,west=false]: tripwire[attached=true,disarmed=true,east=true,north=true,powered=true,south=true,west=true]
  tripwire[attached=true,disarmed=true,east=true,north=false,powered=true,south=false,west=true]: tripwire[attached=true,disarmed=true,east=true,north=true,powered=true,south=true,west=true]
  tripwire[attached=true,disarmed=true,east=true,north=false,powered=true,south=false,west=false]: tripwire[attached=true,disarmed=true,east=true,north=true,powered=true,south=true,west=true]
  tripwire[attached=true,disarmed=true,east=true,north=false,powered=false,south=true,west=true]: tripwire[attached=true,disarmed=true,east=true,north=true,powered=true,south=true,west=true]
  tripwire[attached=true,disarmed=true,east=true,north=false,powered=false,south=true,west=false]: tripwire[attached=true,disarmed=true,east=true,north=true,powered=true,south=true,west=true]
  tripwire[attached=true,disarmed=true,east=true,north=false,powered=false,south=false,west=true]: tripwire[attached=true,disarmed=true,east=true,north=true,powered=true,south=true,west=true]
  tripwire[attached=true,disarmed=true,east=true,north=false,powered=false,south=false,west=false]: tripwire[attached=true,disarmed=true,east=true,north=true,powered=true,south=true,west=true]
  tripwire[attached=true,disarmed=true,east=false,north=true,powered=true,south=true,west=true]: tripwire[attached=true,disarmed=true,east=true,north=true,powered=true,south=true,west=true]
  tripwire[attached=true,disarmed=true,east=false,north=true,powered=true,south=true,west=false]: tripwire[attached=true,disarmed=true,east=true,north=true,powered=true,south=true,west=true]
  tripwire[attached=true,disarmed=true,east=false,north=true,powered=true,south=false,west=true]: tripwire[attached=true,disarmed=true,east=true,north=true,powered=true,south=true,west=true]
  tripwire[attached=true,disarmed=true,east=false,north=true,powered=true,south=false,west=false]: tripwire[attached=true,disarmed=true,east=true,north=true,powered=true,south=true,west=true]
  tripwire[attached=true,disarmed=true,east=false,north=true,powered=false,south=true,west=true]: tripwire[attached=true,disarmed=true,east=true,north=true,powered=true,south=true,west=true]
  tripwire[attached=true,disarmed=true,east=false,north=true,powered=false,south=true,west=false]: tripwire[attached=true,disarmed=true,east=true,north=true,powered=true,south=true,west=true]
  tripwire[attached=true,disarmed=true,east=false,north=true,powered=false,south=false,west=true]: tripwire[attached=true,disarmed=true,east=true,north=true,powered=true,south=true,west=true]
  tripwire[attached=true,disarmed=true,east=false,north=true,powered=false,south=false,west=false]: tripwire[attached=true,disarmed=true,east=true,north=true,powered=true,south=true,west=true]
  tripwire[attached=true,disarmed=true,east=false,north=false,powered=true,south=true,west=true]: tripwire[attached=true,disarmed=true,east=true,north=true,powered=true,south=true,west=true]
  tripwire[attached=true,disarmed=true,east=false,north=false,powered=true,south=true,west=false]: tripwire[attached=true,disarmed=true,east=true,north=true,powered=true,south=true,west=true]
  tripwire[attached=true,disarmed=true,east=false,north=false,powered=true,south=false,west=true]: tripwire[attached=true,disarmed=true,east=true,north=true,powered=true,south=true,west=true]
  tripwire[attached=true,disarmed=true,east=false,north=false,powered=true,south=false,west=false]: tripwire[attached=true,disarmed=true,east=true,north=true,powered=true,south=true,west=true]
  tripwire[attached=true,disarmed=true,east=false,north=false,powered=false,south=true,west=true]: tripwire[attached=true,disarmed=true,east=true,north=true,powered=true,south=true,west=true]
  tripwire[attached=true,disarmed=true,east=false,north=false,powered=false,south=true,west=false]: tripwire[attached=true,disarmed=true,east=true,north=true,powered=true,south=true,west=true]
  tripwire[attached=true,disarmed=true,east=false,north=false,powered=false,south=false,west=true]: tripwire[attached=true,disarmed=true,east=true,north=true,powered=true,south=true,west=true]
  tripwire[attached=true,disarmed=true,east=false,north=false,powered=false,south=false,west=false]: tripwire[attached=true,disarmed=true,east=true,north=true,powered=true,south=true,west=true]
  tripwire[attached=true,disarmed=false,east=true,north=true,powered=true,south=true,west=true]: tripwire[attached=true,disarmed=true,east=true,north=true,powered=true,south=true,west=true]
  tripwire[attached=true,disarmed=false,east=true,north=true,powered=true,south=true,west=false]: tripwire[attached=true,disarmed=true,east=true,north=true,powered=true,south=true,west=true]
  tripwire[attached=true,disarmed=false,east=true,north=true,powered=true,south=false,west=true]: tripwire[attached=true,disarmed=true,east=true,north=true,powered=true,south=true,west=true]
  tripwire[attached=true,disarmed=false,east=true,north=true,powered=true,south=false,west=false]: tripwire[attached=true,disarmed=true,east=true,north=true,powered=true,south=true,west=true]
  tripwire[attached=true,disarmed=false,east=true,north=true,powered=false,south=true,west=true]: tripwire[attached=true,disarmed=true,east=true,north=true,powered=true,south=true,west=true]
  tripwire[attached=true,disarmed=false,east=true,north=true,powered=false,south=true,west=false]: tripwire[attached=true,disarmed=true,east=true,north=true,powered=true,south=true,west=true]
  tripwire[attached=true,disarmed=false,east=true,north=true,powered=false,south=false,west=true]: tripwire[attached=true,disarmed=true,east=true,north=true,powered=true,south=true,west=true]
  tripwire[attached=true,disarmed=false,east=true,north=true,powered=false,south=false,west=false]: tripwire[attached=true,disarmed=true,east=true,north=true,powered=true,south=true,west=true]
  tripwire[attached=true,disarmed=false,east=true,north=false,powered=true,south=true,west=true]: tripwire[attached=true,disarmed=true,east=true,north=true,powered=true,south=true,west=true]
  tripwire[attached=true,disarmed=false,east=true,north=false,powered=true,south=true,west=false]: tripwire[attached=true,disarmed=true,east=true,north=true,powered=true,south=true,west=true]
  tripwire[attached=true,disarmed=false,east=true,north=false,powered=true,south=false,west=true]: tripwire[attached=true,disarmed=true,east=true,north=true,powered=true,south=true,west=true]
  tripwire[attached=true,disarmed=false,east=true,north=false,powered=true,south=false,west=false]: tripwire[attached=true,disarmed=true,east=true,north=true,powered=true,south=true,west=true]
  tripwire[attached=true,disarmed=false,east=true,north=false,powered=false,south=true,west=true]: tripwire[attached=true,disarmed=true,east=true,north=true,powered=true,south=true,west=true]
  tripwire[attached=true,disarmed=false,east=true,north=false,powered=false,south=true,west=false]: tripwire[attached=true,disarmed=true,east=true,north=true,powered=true,south=true,west=true]
  tripwire[attached=true,disarmed=false,east=true,north=false,powered=false,south=false,west=true]: tripwire[attached=true,disarmed=true,east=true,north=true,powered=true,south=true,west=true]
  tripwire[attached=true,disarmed=false,east=true,north=false,powered=false,south=false,west=false]: tripwire[attached=true,disarmed=true,east=true,north=true,powered=true,south=true,west=true]
  tripwire[attached=true,disarmed=false,east=false,north=true,powered=true,south=true,west=true]: tripwire[attached=true,disarmed=true,east=true,north=true,powered=true,south=true,west=true]
  tripwire[attached=true,disarmed=false,east=false,north=true,powered=true,south=true,west=false]: tripwire[attached=true,disarmed=true,east=true,north=true,powered=true,south=true,west=true]
  tripwire[attached=true,disarmed=false,east=false,north=true,powered=true,south=false,west=true]: tripwire[attached=true,disarmed=true,east=true,north=true,powered=true,south=true,west=true]
  tripwire[attached=true,disarmed=false,east=false,north=true,powered=true,south=false,west=false]: tripwire[attached=true,disarmed=true,east=true,north=true,powered=true,south=true,west=true]
  tripwire[attached=true,disarmed=false,east=false,north=true,powered=false,south=true,west=true]: tripwire[attached=true,disarmed=true,east=true,north=true,powered=true,south=true,west=true]
  tripwire[attached=true,disarmed=false,east=false,north=true,powered=false,south=true,west=false]: tripwire[attached=true,disarmed=true,east=true,north=true,powered=true,south=true,west=true]
  tripwire[attached=true,disarmed=false,east=false,north=true,powered=false,south=false,west=true]: tripwire[attached=true,disarmed=true,east=true,north=true,powered=true,south=true,west=true]
  tripwire[attached=true,disarmed=false,east=false,north=true,powered=false,south=false,west=false]: tripwire[attached=true,disarmed=true,east=true,north=true,powered=true,south=true,west=true]
  tripwire[attached=true,disarmed=false,east=false,north=false,powered=true,south=true,west=true]: tripwire[attached=true,disarmed=true,east=true,north=true,powered=true,south=true,west=true]
  tripwire[attached=true,disarmed=false,east=false,north=false,powered=true,south=true,west=false]: tripwire[attached=true,disarmed=true,east=true,north=true,powered=true,south=true,west=true]
  tripwire[attached=true,disarmed=false,east=false,north=false,powered=true,south=false,west=true]: tripwire[attached=true,disarmed=true,east=true,north=true,powered=true,south=true,west=true]
  tripwire[attached=true,disarmed=false,east=false,north=false,powered=true,south=false,west=false]: tripwire[attached=true,disarmed=true,east=true,north=true,powered=true,south=true,west=true]
  tripwire[attached=true,disarmed=false,east=false,north=false,powered=false,south=true,west=true]: tripwire[attached=true,disarmed=true,east=true,north=true,powered=true,south=true,west=true]
  tripwire[attached=true,disarmed=false,east=false,north=false,powered=false,south=true,west=false]: tripwire[attached=true,disarmed=true,east=true,north=true,powered=true,south=true,west=true]
  tripwire[attached=true,disarmed=false,east=false,north=false,powered=false,south=false,west=true]: tripwire[attached=true,disarmed=true,east=true,north=true,powered=true,south=true,west=true]
  tripwire[attached=true,disarmed=false,east=false,north=false,powered=false,south=false,west=false]: tripwire[attached=true,disarmed=true,east=true,north=true,powered=true,south=true,west=true]
  tripwire[attached=false,disarmed=true,east=true,north=true,powered=true,south=true,west=false]: tripwire[attached=false,disarmed=true,east=true,north=true,powered=true,south=true,west=true]
  tripwire[attached=false,disarmed=true,east=true,north=true,powered=true,south=false,west=true]: tripwire[attached=false,disarmed=true,east=true,north=true,powered=true,south=true,west=true]
  tripwire[attached=false,disarmed=true,east=true,north=true,powered=true,south=false,west=false]: tripwire[attached=false,disarmed=true,east=true,north=true,powered=true,south=true,west=true]
  tripwire[attached=false,disarmed=true,east=true,north=true,powered=false,south=true,west=true]: tripwire[attached=false,disarmed=true,east=true,north=true,powered=true,south=true,west=true]
  tripwire[attached=false,disarmed=true,east=true,north=true,powered=false,south=true,west=false]: tripwire[attached=false,disarmed=true,east=true,north=true,powered=true,south=true,west=true]
  tripwire[attached=false,disarmed=true,east=true,north=true,powered=false,south=false,west=true]: tripwire[attached=false,disarmed=true,east=true,north=true,powered=true,south=true,west=true]
  tripwire[attached=false,disarmed=true,east=true,north=true,powered=false,south=false,west=false]: tripwire[attached=false,disarmed=true,east=true,north=true,powered=true,south=true,west=true]
  tripwire[attached=false,disarmed=true,east=true,north=false,powered=true,south=true,west=true]: tripwire[attached=false,disarmed=true,east=true,north=true,powered=true,south=true,west=true]
  tripwire[attached=false,disarmed=true,east=true,north=false,powered=true,south=true,west=false]: tripwire[attached=false,disarmed=true,east=true,north=true,powered=true,south=true,west=true]
  tripwire[attached=false,disarmed=true,east=true,north=false,powered=true,south=false,west=true]: tripwire[attached=false,disarmed=true,east=true,north=true,powered=true,south=true,west=true]
  tripwire[attached=false,disarmed=true,east=true,north=false,powered=true,south=false,west=false]: tripwire[attached=false,disarmed=true,east=true,north=true,powered=true,south=true,west=true]
  tripwire[attached=false,disarmed=true,east=true,north=false,powered=false,south=true,west=true]: tripwire[attached=false,disarmed=true,east=true,north=true,powered=true,south=true,west=true]
  tripwire[attached=false,disarmed=true,east=true,north=false,powered=false,south=true,west=false]: tripwire[attached=false,disarmed=true,east=true,north=true,powered=true,south=true,west=true]
  tripwire[attached=false,disarmed=true,east=true,north=false,powered=false,south=false,west=true]: tripwire[attached=false,disarmed=true,east=true,north=true,powered=true,south=true,west=true]
  tripwire[attached=false,disarmed=true,east=true,north=false,powered=false,south=false,west=false]: tripwire[attached=false,disarmed=true,east=true,north=true,powered=true,south=true,west=true]
  tripwire[attached=false,disarmed=true,east=false,north=true,powered=true,south=true,west=true]: tripwire[attached=false,disarmed=true,east=true,north=true,powered=true,south=true,west=true]
  tripwire[attached=false,disarmed=true,east=false,north=true,powered=true,south=true,west=false]: tripwire[attached=false,disarmed=true,east=true,north=true,powered=true,south=true,west=true]
  tripwire[attached=false,disarmed=true,east=false,north=true,powered=true,south=false,west=true]: tripwire[attached=false,disarmed=true,east=true,north=true,powered=true,south=true,west=true]
  tripwire[attached=false,disarmed=true,east=false,north=true,powered=true,south=false,west=false]: tripwire[attached=false,disarmed=true,east=true,north=true,powered=true,south=true,west=true]
  tripwire[attached=false,disarmed=true,east=false,north=true,powered=false,south=true,west=true]: tripwire[attached=false,disarmed=true,east=true,north=true,powered=true,south=true,west=true]
  tripwire[attached=false,disarmed=true,east=false,north=true,powered=false,south=true,west=false]: tripwire[attached=false,disarmed=true,east=true,north=true,powered=true,south=true,west=true]
  tripwire[attached=false,disarmed=true,east=false,north=true,powered=false,south=false,west=true]: tripwire[attached=false,disarmed=true,east=true,north=true,powered=true,south=true,west=true]
  tripwire[attached=false,disarmed=true,east=false,north=true,powered=false,south=false,west=false]: tripwire[attached=false,disarmed=true,east=true,north=true,powered=true,south=true,west=true]
  tripwire[attached=false,disarmed=true,east=false,north=false,powered=true,south=true,west=true]: tripwire[attached=false,disarmed=true,east=true,north=true,powered=true,south=true,west=true]
  tripwire[attached=false,disarmed=true,east=false,north=false,powered=true,south=true,west=false]: tripwire[attached=false,disarmed=true,east=true,north=true,powered=true,south=true,west=true]
  tripwire[attached=false,disarmed=true,east=false,north=false,powered=true,south=false,west=true]: tripwire[attached=false,disarmed=true,east=true,north=true,powered=true,south=true,west=true]
  tripwire[attached=false,disarmed=true,east=false,north=false,powered=true,south=false,west=false]: tripwire[attached=false,disarmed=true,east=true,north=true,powered=true,south=true,west=true]
  tripwire[attached=false,disarmed=true,east=false,north=false,powered=false,south=true,west=true]: tripwire[attached=false,disarmed=true,east=true,north=true,powered=true,south=true,west=true]
  tripwire[attached=false,disarmed=true,east=false,north=false,powered=false,south=true,west=false]: tripwire[attached=false,disarmed=true,east=true,north=true,powered=true,south=true,west=true]
  tripwire[attached=false,disarmed=true,east=false,north=false,powered=false,south=false,west=true]: tripwire[attached=false,disarmed=true,east=true,north=true,powered=true,south=true,west=true]
  tripwire[attached=false,disarmed=true,east=false,north=false,powered=false,south=false,west=false]: tripwire[attached=false,disarmed=true,east=true,north=true,powered=true,south=true,west=true]
  tripwire[attached=false,disarmed=false,east=true,north=true,powered=true,south=true,west=true]: tripwire[attached=false,disarmed=true,east=true,north=true,powered=true,south=true,west=true]
  tripwire[attached=false,disarmed=false,east=true,north=true,powered=true,south=true,west=false]: tripwire[attached=false,disarmed=true,east=true,north=true,powered=true,south=true,west=true]
  tripwire[attached=false,disarmed=false,east=true,north=true,powered=true,south=false,west=true]: tripwire[attached=false,disarmed=true,east=true,north=true,powered=true,south=true,west=true]
  tripwire[attached=false,disarmed=false,east=true,north=true,powered=true,south=false,west=false]: tripwire[attached=false,disarmed=true,east=true,north=true,powered=true,south=true,west=true]
  tripwire[attached=false,disarmed=false,east=true,north=true,powered=false,south=true,west=true]: tripwire[attached=false,disarmed=true,east=true,north=true,powered=true,south=true,west=true]
  tripwire[attached=false,disarmed=false,east=true,north=true,powered=false,south=true,west=false]: tripwire[attached=false,disarmed=true,east=true,north=true,powered=true,south=true,west=true]
  tripwire[attached=false,disarmed=false,east=true,north=true,powered=false,south=false,west=true]: tripwire[attached=false,disarmed=true,east=true,north=true,powered=true,south=true,west=true]
  tripwire[attached=false,disarmed=false,east=true,north=true,powered=false,south=false,west=false]: tripwire[attached=false,disarmed=true,east=true,north=true,powered=true,south=true,west=true]
  tripwire[attached=false,disarmed=false,east=true,north=false,powered=true,south=true,west=true]: tripwire[attached=false,disarmed=true,east=true,north=true,powered=true,south=true,west=true]
  tripwire[attached=false,disarmed=false,east=true,north=false,powered=true,south=true,west=false]: tripwire[attached=false,disarmed=true,east=true,north=true,powered=true,south=true,west=true]
  tripwire[attached=false,disarmed=false,east=true,north=false,powered=true,south=false,west=true]: tripwire[attached=false,disarmed=true,east=true,north=true,powered=true,south=true,west=true]
  tripwire[attached=false,disarmed=false,east=true,north=false,powered=true,south=false,west=false]: tripwire[attached=false,disarmed=true,east=true,north=true,powered=true,south=true,west=true]
  tripwire[attached=false,disarmed=false,east=true,north=false,powered=false,south=true,west=true]: tripwire[attached=false,disarmed=true,east=true,north=true,powered=true,south=true,west=true]
  tripwire[attached=false,disarmed=false,east=true,north=false,powered=false,south=true,west=false]: tripwire[attached=false,disarmed=true,east=true,north=true,powered=true,south=true,west=true]
  tripwire[attached=false,disarmed=false,east=true,north=false,powered=false,south=false,west=true]: tripwire[attached=false,disarmed=true,east=true,north=true,powered=true,south=true,west=true]
  tripwire[attached=false,disarmed=false,east=true,north=false,powered=false,south=false,west=false]: tripwire[attached=false,disarmed=true,east=true,north=true,powered=true,south=true,west=true]
  tripwire[attached=false,disarmed=false,east=false,north=true,powered=true,south=true,west=true]: tripwire[attached=false,disarmed=true,east=true,north=true,powered=true,south=true,west=true]
  tripwire[attached=false,disarmed=false,east=false,north=true,powered=true,south=true,west=false]: tripwire[attached=false,disarmed=true,east=true,north=true,powered=true,south=true,west=true]
  tripwire[attached=false,disarmed=false,east=false,north=true,powered=true,south=false,west=true]: tripwire[attached=false,disarmed=true,east=true,north=true,powered=true,south=true,west=true]
  tripwire[attached=false,disarmed=false,east=false,north=true,powered=true,south=false,west=false]: tripwire[attached=false,disarmed=true,east=true,north=true,powered=true,south=true,west=true]
  tripwire[attached=false,disarmed=false,east=false,north=true,powered=false,south=true,west=true]: tripwire[attached=false,disarmed=true,east=true,north=true,powered=true,south=true,west=true]
  tripwire[attached=false,disarmed=false,east=false,north=true,powered=false,south=true,west=false]: tripwire[attached=false,disarmed=true,east=true,north=true,powered=true,south=true,west=true]
  tripwire[attached=false,disarmed=false,east=false,north=true,powered=false,south=false,west=true]: tripwire[attached=false,disarmed=true,east=true,north=true,powered=true,south=true,west=true]
  tripwire[attached=false,disarmed=false,east=false,north=true,powered=false,south=false,west=false]: tripwire[attached=false,disarmed=true,east=true,north=true,powered=true,south=true,west=true]
  tripwire[attached=false,disarmed=false,east=false,north=false,powered=true,south=true,west=true]: tripwire[attached=false,disarmed=true,east=true,north=true,powered=true,south=true,west=true]
  tripwire[attached=false,disarmed=false,east=false,north=false,powered=true,south=true,west=false]: tripwire[attached=false,disarmed=true,east=true,north=true,powered=true,south=true,west=true]
  tripwire[attached=false,disarmed=false,east=false,north=false,powered=true,south=false,west=true]: tripwire[attached=false,disarmed=true,east=true,north=true,powered=true,south=true,west=true]
  tripwire[attached=false,disarmed=false,east=false,north=false,powered=true,south=false,west=false]: tripwire[attached=false,disarmed=true,east=true,north=true,powered=true,south=true,west=true]
  tripwire[attached=false,disarmed=false,east=false,north=false,powered=false,south=true,west=true]: tripwire[attached=false,disarmed=true,east=true,north=true,powered=true,south=true,west=true]
  tripwire[attached=false,disarmed=false,east=false,north=false,powered=false,south=true,west=false]: tripwire[attached=false,disarmed=true,east=true,north=true,powered=true,south=true,west=true]
  tripwire[attached=false,disarmed=false,east=false,north=false,powered=false,south=false,west=true]: tripwire[attached=false,disarmed=true,east=true,north=true,powered=true,south=true,west=true]
  tripwire[attached=false,disarmed=false,east=false,north=false,powered=false,south=false,west=false]: tripwire[attached=false,disarmed=true,east=true,north=true,powered=true,south=true,west=true]

  #### Note Block ####
  # This block has the most unused states in Minecraft, but the client always thinks it's interactive.
  # Plus, there's some visual glitches when the client try predicting instrument changes.
  # We've kept a full set of note settings by default - that way it plays nice with resource packs that show notes
  note_block[instrument=basedrum,note=0,powered=true]: note_block[instrument=harp,note=0,powered=true]
  note_block[instrument=basedrum,note=0,powered=false]: note_block[instrument=harp,note=0,powered=false]
  note_block[instrument=basedrum,note=1,powered=true]: note_block[instrument=harp,note=1,powered=true]
  note_block[instrument=basedrum,note=1,powered=false]: note_block[instrument=harp,note=1,powered=false]
  note_block[instrument=basedrum,note=2,powered=true]: note_block[instrument=harp,note=2,powered=true]
  note_block[instrument=basedrum,note=2,powered=false]: note_block[instrument=harp,note=2,powered=false]
  note_block[instrument=basedrum,note=3,powered=true]: note_block[instrument=harp,note=3,powered=true]
  note_block[instrument=basedrum,note=3,powered=false]: note_block[instrument=harp,note=3,powered=false]
  note_block[instrument=basedrum,note=4,powered=true]: note_block[instrument=harp,note=4,powered=true]
  note_block[instrument=basedrum,note=4,powered=false]: note_block[instrument=harp,note=4,powered=false]
  note_block[instrument=basedrum,note=5,powered=true]: note_block[instrument=harp,note=5,powered=true]
  note_block[instrument=basedrum,note=5,powered=false]: note_block[instrument=harp,note=5,powered=false]
  note_block[instrument=basedrum,note=6,powered=true]: note_block[instrument=harp,note=6,powered=true]
  note_block[instrument=basedrum,note=6,powered=false]: note_block[instrument=harp,note=6,powered=false]
  note_block[instrument=basedrum,note=7,powered=true]: note_block[instrument=harp,note=7,powered=true]
  note_block[instrument=basedrum,note=7,powered=false]: note_block[instrument=harp,note=7,powered=false]
  note_block[instrument=basedrum,note=8,powered=true]: note_block[instrument=harp,note=8,powered=true]
  note_block[instrument=basedrum,note=8,powered=false]: note_block[instrument=harp,note=8,powered=false]
  note_block[instrument=basedrum,note=9,powered=true]: note_block[instrument=harp,note=9,powered=true]
  note_block[instrument=basedrum,note=9,powered=false]: note_block[instrument=harp,note=9,powered=false]
  note_block[instrument=basedrum,note=10,powered=true]: note_block[instrument=harp,note=10,powered=true]
  note_block[instrument=basedrum,note=10,powered=false]: note_block[instrument=harp,note=10,powered=false]
  note_block[instrument=basedrum,note=11,powered=true]: note_block[instrument=harp,note=11,powered=true]
  note_block[instrument=basedrum,note=11,powered=false]: note_block[instrument=harp,note=11,powered=false]
  note_block[instrument=basedrum,note=12,powered=true]: note_block[instrument=harp,note=12,powered=true]
  note_block[instrument=basedrum,note=12,powered=false]: note_block[instrument=harp,note=12,powered=false]
  note_block[instrument=basedrum,note=13,powered=true]: note_block[instrument=harp,note=13,powered=true]
  note_block[instrument=basedrum,note=13,powered=false]: note_block[instrument=harp,note=13,powered=false]
  note_block[instrument=basedrum,note=14,powered=true]: note_block[instrument=harp,note=14,powered=true]
  note_block[instrument=basedrum,note=14,powered=false]: note_block[instrument=harp,note=14,powered=false]
  note_block[instrument=basedrum,note=15,powered=true]: note_block[instrument=harp,note=15,powered=true]
  note_block[instrument=basedrum,note=15,powered=false]: note_block[instrument=harp,note=15,powered=false]
  note_block[instrument=basedrum,note=16,powered=true]: note_block[instrument=harp,note=16,powered=true]
  note_block[instrument=basedrum,note=16,powered=false]: note_block[instrument=harp,note=16,powered=false]
  note_block[instrument=basedrum,note=17,powered=true]: note_block[instrument=harp,note=17,powered=true]
  note_block[instrument=basedrum,note=17,powered=false]: note_block[instrument=harp,note=17,powered=false]
  note_block[instrument=basedrum,note=18,powered=true]: note_block[instrument=harp,note=18,powered=true]
  note_block[instrument=basedrum,note=18,powered=false]: note_block[instrument=harp,note=18,powered=false]
  note_block[instrument=basedrum,note=19,powered=true]: note_block[instrument=harp,note=19,powered=true]
  note_block[instrument=basedrum,note=19,powered=false]: note_block[instrument=harp,note=19,powered=false]
  note_block[instrument=basedrum,note=20,powered=true]: note_block[instrument=harp,note=20,powered=true]
  note_block[instrument=basedrum,note=20,powered=false]: note_block[instrument=harp,note=20,powered=false]
  note_block[instrument=basedrum,note=21,powered=true]: note_block[instrument=harp,note=21,powered=true]
  note_block[instrument=basedrum,note=21,powered=false]: note_block[instrument=harp,note=21,powered=false]
  note_block[instrument=basedrum,note=22,powered=true]: note_block[instrument=harp,note=22,powered=true]
  note_block[instrument=basedrum,note=22,powered=false]: note_block[instrument=harp,note=22,powered=false]
  note_block[instrument=basedrum,note=23,powered=true]: note_block[instrument=harp,note=23,powered=true]
  note_block[instrument=basedrum,note=23,powered=false]: note_block[instrument=harp,note=23,powered=false]
  note_block[instrument=basedrum,note=24,powered=true]: note_block[instrument=harp,note=24,powered=true]
  note_block[instrument=basedrum,note=24,powered=false]: note_block[instrument=harp,note=24,powered=false]
  note_block[instrument=snare,note=0,powered=true]: note_block[instrument=harp,note=0,powered=true]
  note_block[instrument=snare,note=0,powered=false]: note_block[instrument=harp,note=0,powered=false]
  note_block[instrument=snare,note=1,powered=true]: note_block[instrument=harp,note=1,powered=true]
  note_block[instrument=snare,note=1,powered=false]: note_block[instrument=harp,note=1,powered=false]
  note_block[instrument=snare,note=2,powered=true]: note_block[instrument=harp,note=2,powered=true]
  note_block[instrument=snare,note=2,powered=false]: note_block[instrument=harp,note=2,powered=false]
  note_block[instrument=snare,note=3,powered=true]: note_block[instrument=harp,note=3,powered=true]
  note_block[instrument=snare,note=3,powered=false]: note_block[instrument=harp,note=3,powered=false]
  note_block[instrument=snare,note=4,powered=true]: note_block[instrument=harp,note=4,powered=true]
  note_block[instrument=snare,note=4,powered=false]: note_block[instrument=harp,note=4,powered=false]
  note_block[instrument=snare,note=5,powered=true]: note_block[instrument=harp,note=5,powered=true]
  note_block[instrument=snare,note=5,powered=false]: note_block[instrument=harp,note=5,powered=false]
  note_block[instrument=snare,note=6,powered=true]: note_block[instrument=harp,note=6,powered=true]
  note_block[instrument=snare,note=6,powered=false]: note_block[instrument=harp,note=6,powered=false]
  note_block[instrument=snare,note=7,powered=true]: note_block[instrument=harp,note=7,powered=true]
  note_block[instrument=snare,note=7,powered=false]: note_block[instrument=harp,note=7,powered=false]
  note_block[instrument=snare,note=8,powered=true]: note_block[instrument=harp,note=8,powered=true]
  note_block[instrument=snare,note=8,powered=false]: note_block[instrument=harp,note=8,powered=false]
  note_block[instrument=snare,note=9,powered=true]: note_block[instrument=harp,note=9,powered=true]
  note_block[instrument=snare,note=9,powered=false]: note_block[instrument=harp,note=9,powered=false]
  note_block[instrument=snare,note=10,powered=true]: note_block[instrument=harp,note=10,powered=true]
  note_block[instrument=snare,note=10,powered=false]: note_block[instrument=harp,note=10,powered=false]
  note_block[instrument=snare,note=11,powered=true]: note_block[instrument=harp,note=11,powered=true]
  note_block[instrument=snare,note=11,powered=false]: note_block[instrument=harp,note=11,powered=false]
  note_block[instrument=snare,note=12,powered=true]: note_block[instrument=harp,note=12,powered=true]
  note_block[instrument=snare,note=12,powered=false]: note_block[instrument=harp,note=12,powered=false]
  note_block[instrument=snare,note=13,powered=true]: note_block[instrument=harp,note=13,powered=true]
  note_block[instrument=snare,note=13,powered=false]: note_block[instrument=harp,note=13,powered=false]
  note_block[instrument=snare,note=14,powered=true]: note_block[instrument=harp,note=14,powered=true]
  note_block[instrument=snare,note=14,powered=false]: note_block[instrument=harp,note=14,powered=false]
  note_block[instrument=snare,note=15,powered=true]: note_block[instrument=harp,note=15,powered=true]
  note_block[instrument=snare,note=15,powered=false]: note_block[instrument=harp,note=15,powered=false]
  note_block[instrument=snare,note=16,powered=true]: note_block[instrument=harp,note=16,powered=true]
  note_block[instrument=snare,note=16,powered=false]: note_block[instrument=harp,note=16,powered=false]
  note_block[instrument=snare,note=17,powered=true]: note_block[instrument=harp,note=17,powered=true]
  note_block[instrument=snare,note=17,powered=false]: note_block[instrument=harp,note=17,powered=false]
  note_block[instrument=snare,note=18,powered=true]: note_block[instrument=harp,note=18,powered=true]
  note_block[instrument=snare,note=18,powered=false]: note_block[instrument=harp,note=18,powered=false]
  note_block[instrument=snare,note=19,powered=true]: note_block[instrument=harp,note=19,powered=true]
  note_block[instrument=snare,note=19,powered=false]: note_block[instrument=harp,note=19,powered=false]
  note_block[instrument=snare,note=20,powered=true]: note_block[instrument=harp,note=20,powered=true]
  note_block[instrument=snare,note=20,powered=false]: note_block[instrument=harp,note=20,powered=false]
  note_block[instrument=snare,note=21,powered=true]: note_block[instrument=harp,note=21,powered=true]
  note_block[instrument=snare,note=21,powered=false]: note_block[instrument=harp,note=21,powered=false]
  note_block[instrument=snare,note=22,powered=true]: note_block[instrument=harp,note=22,powered=true]
  note_block[instrument=snare,note=22,powered=false]: note_block[instrument=harp,note=22,powered=false]
  note_block[instrument=snare,note=23,powered=true]: note_block[instrument=harp,note=23,powered=true]
  note_block[instrument=snare,note=23,powered=false]: note_block[instrument=harp,note=23,powered=false]
  note_block[instrument=snare,note=24,powered=true]: note_block[instrument=harp,note=24,powered=true]
  note_block[instrument=snare,note=24,powered=false]: note_block[instrument=harp,note=24,powered=false]
  note_block[instrument=hat,note=0,powered=true]: note_block[instrument=harp,note=0,powered=true]
  note_block[instrument=hat,note=0,powered=false]: note_block[instrument=harp,note=0,powered=false]
  note_block[instrument=hat,note=1,powered=true]: note_block[instrument=harp,note=1,powered=true]
  note_block[instrument=hat,note=1,powered=false]: note_block[instrument=harp,note=1,powered=false]
  note_block[instrument=hat,note=2,powered=true]: note_block[instrument=harp,note=2,powered=true]
  note_block[instrument=hat,note=2,powered=false]: note_block[instrument=harp,note=2,powered=false]
  note_block[instrument=hat,note=3,powered=true]: note_block[instrument=harp,note=3,powered=true]
  note_block[instrument=hat,note=3,powered=false]: note_block[instrument=harp,note=3,powered=false]
  note_block[instrument=hat,note=4,powered=true]: note_block[instrument=harp,note=4,powered=true]
  note_block[instrument=hat,note=4,powered=false]: note_block[instrument=harp,note=4,powered=false]
  note_block[instrument=hat,note=5,powered=true]: note_block[instrument=harp,note=5,powered=true]
  note_block[instrument=hat,note=5,powered=false]: note_block[instrument=harp,note=5,powered=false]
  note_block[instrument=hat,note=6,powered=true]: note_block[instrument=harp,note=6,powered=true]
  note_block[instrument=hat,note=6,powered=false]: note_block[instrument=harp,note=6,powered=false]
  note_block[instrument=hat,note=7,powered=true]: note_block[instrument=harp,note=7,powered=true]
  note_block[instrument=hat,note=7,powered=false]: note_block[instrument=harp,note=7,powered=false]
  note_block[instrument=hat,note=8,powered=true]: note_block[instrument=harp,note=8,powered=true]
  note_block[instrument=hat,note=8,powered=false]: note_block[instrument=harp,note=8,powered=false]
  note_block[instrument=hat,note=9,powered=true]: note_block[instrument=harp,note=9,powered=true]
  note_block[instrument=hat,note=9,powered=false]: note_block[instrument=harp,note=9,powered=false]
  note_block[instrument=hat,note=10,powered=true]: note_block[instrument=harp,note=10,powered=true]
  note_block[instrument=hat,note=10,powered=false]: note_block[instrument=harp,note=10,powered=false]
  note_block[instrument=hat,note=11,powered=true]: note_block[instrument=harp,note=11,powered=true]
  note_block[instrument=hat,note=11,powered=false]: note_block[instrument=harp,note=11,powered=false]
  note_block[instrument=hat,note=12,powered=true]: note_block[instrument=harp,note=12,powered=true]
  note_block[instrument=hat,note=12,powered=false]: note_block[instrument=harp,note=12,powered=false]
  note_block[instrument=hat,note=13,powered=true]: note_block[instrument=harp,note=13,powered=true]
  note_block[instrument=hat,note=13,powered=false]: note_block[instrument=harp,note=13,powered=false]
  note_block[instrument=hat,note=14,powered=true]: note_block[instrument=harp,note=14,powered=true]
  note_block[instrument=hat,note=14,powered=false]: note_block[instrument=harp,note=14,powered=false]
  note_block[instrument=hat,note=15,powered=true]: note_block[instrument=harp,note=15,powered=true]
  note_block[instrument=hat,note=15,powered=false]: note_block[instrument=harp,note=15,powered=false]
  note_block[instrument=hat,note=16,powered=true]: note_block[instrument=harp,note=16,powered=true]
  note_block[instrument=hat,note=16,powered=false]: note_block[instrument=harp,note=16,powered=false]
  note_block[instrument=hat,note=17,powered=true]: note_block[instrument=harp,note=17,powered=true]
  note_block[instrument=hat,note=17,powered=false]: note_block[instrument=harp,note=17,powered=false]
  note_block[instrument=hat,note=18,powered=true]: note_block[instrument=harp,note=18,powered=true]
  note_block[instrument=hat,note=18,powered=false]: note_block[instrument=harp,note=18,powered=false]
  note_block[instrument=hat,note=19,powered=true]: note_block[instrument=harp,note=19,powered=true]
  note_block[instrument=hat,note=19,powered=false]: note_block[instrument=harp,note=19,powered=false]
  note_block[instrument=hat,note=20,powered=true]: note_block[instrument=harp,note=20,powered=true]
  note_block[instrument=hat,note=20,powered=false]: note_block[instrument=harp,note=20,powered=false]
  note_block[instrument=hat,note=21,powered=true]: note_block[instrument=harp,note=21,powered=true]
  note_block[instrument=hat,note=21,powered=false]: note_block[instrument=harp,note=21,powered=false]
  note_block[instrument=hat,note=22,powered=true]: note_block[instrument=harp,note=22,powered=true]
  note_block[instrument=hat,note=22,powered=false]: note_block[instrument=harp,note=22,powered=false]
  note_block[instrument=hat,note=23,powered=true]: note_block[instrument=harp,note=23,powered=true]
  note_block[instrument=hat,note=23,powered=false]: note_block[instrument=harp,note=23,powered=false]
  note_block[instrument=hat,note=24,powered=true]: note_block[instrument=harp,note=24,powered=true]
  note_block[instrument=hat,note=24,powered=false]: note_block[instrument=harp,note=24,powered=false]
  note_block[instrument=bass,note=0,powered=true]: note_block[instrument=harp,note=0,powered=true]
  note_block[instrument=bass,note=0,powered=false]: note_block[instrument=harp,note=0,powered=false]
  note_block[instrument=bass,note=1,powered=true]: note_block[instrument=harp,note=1,powered=true]
  note_block[instrument=bass,note=1,powered=false]: note_block[instrument=harp,note=1,powered=false]
  note_block[instrument=bass,note=2,powered=true]: note_block[instrument=harp,note=2,powered=true]
  note_block[instrument=bass,note=2,powered=false]: note_block[instrument=harp,note=2,powered=false]
  note_block[instrument=bass,note=3,powered=true]: note_block[instrument=harp,note=3,powered=true]
  note_block[instrument=bass,note=3,powered=false]: note_block[instrument=harp,note=3,powered=false]
  note_block[instrument=bass,note=4,powered=true]: note_block[instrument=harp,note=4,powered=true]
  note_block[instrument=bass,note=4,powered=false]: note_block[instrument=harp,note=4,powered=false]
  note_block[instrument=bass,note=5,powered=true]: note_block[instrument=harp,note=5,powered=true]
  note_block[instrument=bass,note=5,powered=false]: note_block[instrument=harp,note=5,powered=false]
  note_block[instrument=bass,note=6,powered=true]: note_block[instrument=harp,note=6,powered=true]
  note_block[instrument=bass,note=6,powered=false]: note_block[instrument=harp,note=6,powered=false]
  note_block[instrument=bass,note=7,powered=true]: note_block[instrument=harp,note=7,powered=true]
  note_block[instrument=bass,note=7,powered=false]: note_block[instrument=harp,note=7,powered=false]
  note_block[instrument=bass,note=8,powered=true]: note_block[instrument=harp,note=8,powered=true]
  note_block[instrument=bass,note=8,powered=false]: note_block[instrument=harp,note=8,powered=false]
  note_block[instrument=bass,note=9,powered=true]: note_block[instrument=harp,note=9,powered=true]
  note_block[instrument=bass,note=9,powered=false]: note_block[instrument=harp,note=9,powered=false]
  note_block[instrument=bass,note=10,powered=true]: note_block[instrument=harp,note=10,powered=true]
  note_block[instrument=bass,note=10,powered=false]: note_block[instrument=harp,note=10,powered=false]
  note_block[instrument=bass,note=11,powered=true]: note_block[instrument=harp,note=11,powered=true]
  note_block[instrument=bass,note=11,powered=false]: note_block[instrument=harp,note=11,powered=false]
  note_block[instrument=bass,note=12,powered=true]: note_block[instrument=harp,note=12,powered=true]
  note_block[instrument=bass,note=12,powered=false]: note_block[instrument=harp,note=12,powered=false]
  note_block[instrument=bass,note=13,powered=true]: note_block[instrument=harp,note=13,powered=true]
  note_block[instrument=bass,note=13,powered=false]: note_block[instrument=harp,note=13,powered=false]
  note_block[instrument=bass,note=14,powered=true]: note_block[instrument=harp,note=14,powered=true]
  note_block[instrument=bass,note=14,powered=false]: note_block[instrument=harp,note=14,powered=false]
  note_block[instrument=bass,note=15,powered=true]: note_block[instrument=harp,note=15,powered=true]
  note_block[instrument=bass,note=15,powered=false]: note_block[instrument=harp,note=15,powered=false]
  note_block[instrument=bass,note=16,powered=true]: note_block[instrument=harp,note=16,powered=true]
  note_block[instrument=bass,note=16,powered=false]: note_block[instrument=harp,note=16,powered=false]
  note_block[instrument=bass,note=17,powered=true]: note_block[instrument=harp,note=17,powered=true]
  note_block[instrument=bass,note=17,powered=false]: note_block[instrument=harp,note=17,powered=false]
  note_block[instrument=bass,note=18,powered=true]: note_block[instrument=harp,note=18,powered=true]
  note_block[instrument=bass,note=18,powered=false]: note_block[instrument=harp,note=18,powered=false]
  note_block[instrument=bass,note=19,powered=true]: note_block[instrument=harp,note=19,powered=true]
  note_block[instrument=bass,note=19,powered=false]: note_block[instrument=harp,note=19,powered=false]
  note_block[instrument=bass,note=20,powered=true]: note_block[instrument=harp,note=20,powered=true]
  note_block[instrument=bass,note=20,powered=false]: note_block[instrument=harp,note=20,powered=false]
  note_block[instrument=bass,note=21,powered=true]: note_block[instrument=harp,note=21,powered=true]
  note_block[instrument=bass,note=21,powered=false]: note_block[instrument=harp,note=21,powered=false]
  note_block[instrument=bass,note=22,powered=true]: note_block[instrument=harp,note=22,powered=true]
  note_block[instrument=bass,note=22,powered=false]: note_block[instrument=harp,note=22,powered=false]
  note_block[instrument=bass,note=23,powered=true]: note_block[instrument=harp,note=23,powered=true]
  note_block[instrument=bass,note=23,powered=false]: note_block[instrument=harp,note=23,powered=false]
  note_block[instrument=bass,note=24,powered=true]: note_block[instrument=harp,note=24,powered=true]
  note_block[instrument=bass,note=24,powered=false]: note_block[instrument=harp,note=24,powered=false]
  note_block[instrument=flute,note=0,powered=true]: note_block[instrument=harp,note=0,powered=true]
  note_block[instrument=flute,note=0,powered=false]: note_block[instrument=harp,note=0,powered=false]
  note_block[instrument=flute,note=1,powered=true]: note_block[instrument=harp,note=1,powered=true]
  note_block[instrument=flute,note=1,powered=false]: note_block[instrument=harp,note=1,powered=false]
  note_block[instrument=flute,note=2,powered=true]: note_block[instrument=harp,note=2,powered=true]
  note_block[instrument=flute,note=2,powered=false]: note_block[instrument=harp,note=2,powered=false]
  note_block[instrument=flute,note=3,powered=true]: note_block[instrument=harp,note=3,powered=true]
  note_block[instrument=flute,note=3,powered=false]: note_block[instrument=harp,note=3,powered=false]
  note_block[instrument=flute,note=4,powered=true]: note_block[instrument=harp,note=4,powered=true]
  note_block[instrument=flute,note=4,powered=false]: note_block[instrument=harp,note=4,powered=false]
  note_block[instrument=flute,note=5,powered=true]: note_block[instrument=harp,note=5,powered=true]
  note_block[instrument=flute,note=5,powered=false]: note_block[instrument=harp,note=5,powered=false]
  note_block[instrument=flute,note=6,powered=true]: note_block[instrument=harp,note=6,powered=true]
  note_block[instrument=flute,note=6,powered=false]: note_block[instrument=harp,note=6,powered=false]
  note_block[instrument=flute,note=7,powered=true]: note_block[instrument=harp,note=7,powered=true]
  note_block[instrument=flute,note=7,powered=false]: note_block[instrument=harp,note=7,powered=false]
  note_block[instrument=flute,note=8,powered=true]: note_block[instrument=harp,note=8,powered=true]
  note_block[instrument=flute,note=8,powered=false]: note_block[instrument=harp,note=8,powered=false]
  note_block[instrument=flute,note=9,powered=true]: note_block[instrument=harp,note=9,powered=true]
  note_block[instrument=flute,note=9,powered=false]: note_block[instrument=harp,note=9,powered=false]
  note_block[instrument=flute,note=10,powered=true]: note_block[instrument=harp,note=10,powered=true]
  note_block[instrument=flute,note=10,powered=false]: note_block[instrument=harp,note=10,powered=false]
  note_block[instrument=flute,note=11,powered=true]: note_block[instrument=harp,note=11,powered=true]
  note_block[instrument=flute,note=11,powered=false]: note_block[instrument=harp,note=11,powered=false]
  note_block[instrument=flute,note=12,powered=true]: note_block[instrument=harp,note=12,powered=true]
  note_block[instrument=flute,note=12,powered=false]: note_block[instrument=harp,note=12,powered=false]
  note_block[instrument=flute,note=13,powered=true]: note_block[instrument=harp,note=13,powered=true]
  note_block[instrument=flute,note=13,powered=false]: note_block[instrument=harp,note=13,powered=false]
  note_block[instrument=flute,note=14,powered=true]: note_block[instrument=harp,note=14,powered=true]
  note_block[instrument=flute,note=14,powered=false]: note_block[instrument=harp,note=14,powered=false]
  note_block[instrument=flute,note=15,powered=true]: note_block[instrument=harp,note=15,powered=true]
  note_block[instrument=flute,note=15,powered=false]: note_block[instrument=harp,note=15,powered=false]
  note_block[instrument=flute,note=16,powered=true]: note_block[instrument=harp,note=16,powered=true]
  note_block[instrument=flute,note=16,powered=false]: note_block[instrument=harp,note=16,powered=false]
  note_block[instrument=flute,note=17,powered=true]: note_block[instrument=harp,note=17,powered=true]
  note_block[instrument=flute,note=17,powered=false]: note_block[instrument=harp,note=17,powered=false]
  note_block[instrument=flute,note=18,powered=true]: note_block[instrument=harp,note=18,powered=true]
  note_block[instrument=flute,note=18,powered=false]: note_block[instrument=harp,note=18,powered=false]
  note_block[instrument=flute,note=19,powered=true]: note_block[instrument=harp,note=19,powered=true]
  note_block[instrument=flute,note=19,powered=false]: note_block[instrument=harp,note=19,powered=false]
  note_block[instrument=flute,note=20,powered=true]: note_block[instrument=harp,note=20,powered=true]
  note_block[instrument=flute,note=20,powered=false]: note_block[instrument=harp,note=20,powered=false]
  note_block[instrument=flute,note=21,powered=true]: note_block[instrument=harp,note=21,powered=true]
  note_block[instrument=flute,note=21,powered=false]: note_block[instrument=harp,note=21,powered=false]
  note_block[instrument=flute,note=22,powered=true]: note_block[instrument=harp,note=22,powered=true]
  note_block[instrument=flute,note=22,powered=false]: note_block[instrument=harp,note=22,powered=false]
  note_block[instrument=flute,note=23,powered=true]: note_block[instrument=harp,note=23,powered=true]
  note_block[instrument=flute,note=23,powered=false]: note_block[instrument=harp,note=23,powered=false]
  note_block[instrument=flute,note=24,powered=true]: note_block[instrument=harp,note=24,powered=true]
  note_block[instrument=flute,note=24,powered=false]: note_block[instrument=harp,note=24,powered=false]
  note_block[instrument=bell,note=0,powered=true]: note_block[instrument=harp,note=0,powered=true]
  note_block[instrument=bell,note=0,powered=false]: note_block[instrument=harp,note=0,powered=false]
  note_block[instrument=bell,note=1,powered=true]: note_block[instrument=harp,note=1,powered=true]
  note_block[instrument=bell,note=1,powered=false]: note_block[instrument=harp,note=1,powered=false]
  note_block[instrument=bell,note=2,powered=true]: note_block[instrument=harp,note=2,powered=true]
  note_block[instrument=bell,note=2,powered=false]: note_block[instrument=harp,note=2,powered=false]
  note_block[instrument=bell,note=3,powered=true]: note_block[instrument=harp,note=3,powered=true]
  note_block[instrument=bell,note=3,powered=false]: note_block[instrument=harp,note=3,powered=false]
  note_block[instrument=bell,note=4,powered=true]: note_block[instrument=harp,note=4,powered=true]
  note_block[instrument=bell,note=4,powered=false]: note_block[instrument=harp,note=4,powered=false]
  note_block[instrument=bell,note=5,powered=true]: note_block[instrument=harp,note=5,powered=true]
  note_block[instrument=bell,note=5,powered=false]: note_block[instrument=harp,note=5,powered=false]
  note_block[instrument=bell,note=6,powered=true]: note_block[instrument=harp,note=6,powered=true]
  note_block[instrument=bell,note=6,powered=false]: note_block[instrument=harp,note=6,powered=false]
  note_block[instrument=bell,note=7,powered=true]: note_block[instrument=harp,note=7,powered=true]
  note_block[instrument=bell,note=7,powered=false]: note_block[instrument=harp,note=7,powered=false]
  note_block[instrument=bell,note=8,powered=true]: note_block[instrument=harp,note=8,powered=true]
  note_block[instrument=bell,note=8,powered=false]: note_block[instrument=harp,note=8,powered=false]
  note_block[instrument=bell,note=9,powered=true]: note_block[instrument=harp,note=9,powered=true]
  note_block[instrument=bell,note=9,powered=false]: note_block[instrument=harp,note=9,powered=false]
  note_block[instrument=bell,note=10,powered=true]: note_block[instrument=harp,note=10,powered=true]
  note_block[instrument=bell,note=10,powered=false]: note_block[instrument=harp,note=10,powered=false]
  note_block[instrument=bell,note=11,powered=true]: note_block[instrument=harp,note=11,powered=true]
  note_block[instrument=bell,note=11,powered=false]: note_block[instrument=harp,note=11,powered=false]
  note_block[instrument=bell,note=12,powered=true]: note_block[instrument=harp,note=12,powered=true]
  note_block[instrument=bell,note=12,powered=false]: note_block[instrument=harp,note=12,powered=false]
  note_block[instrument=bell,note=13,powered=true]: note_block[instrument=harp,note=13,powered=true]
  note_block[instrument=bell,note=13,powered=false]: note_block[instrument=harp,note=13,powered=false]
  note_block[instrument=bell,note=14,powered=true]: note_block[instrument=harp,note=14,powered=true]
  note_block[instrument=bell,note=14,powered=false]: note_block[instrument=harp,note=14,powered=false]
  note_block[instrument=bell,note=15,powered=true]: note_block[instrument=harp,note=15,powered=true]
  note_block[instrument=bell,note=15,powered=false]: note_block[instrument=harp,note=15,powered=false]
  note_block[instrument=bell,note=16,powered=true]: note_block[instrument=harp,note=16,powered=true]
  note_block[instrument=bell,note=16,powered=false]: note_block[instrument=harp,note=16,powered=false]
  note_block[instrument=bell,note=17,powered=true]: note_block[instrument=harp,note=17,powered=true]
  note_block[instrument=bell,note=17,powered=false]: note_block[instrument=harp,note=17,powered=false]
  note_block[instrument=bell,note=18,powered=true]: note_block[instrument=harp,note=18,powered=true]
  note_block[instrument=bell,note=18,powered=false]: note_block[instrument=harp,note=18,powered=false]
  note_block[instrument=bell,note=19,powered=true]: note_block[instrument=harp,note=19,powered=true]
  note_block[instrument=bell,note=19,powered=false]: note_block[instrument=harp,note=19,powered=false]
  note_block[instrument=bell,note=20,powered=true]: note_block[instrument=harp,note=20,powered=true]
  note_block[instrument=bell,note=20,powered=false]: note_block[instrument=harp,note=20,powered=false]
  note_block[instrument=bell,note=21,powered=true]: note_block[instrument=harp,note=21,powered=true]
  note_block[instrument=bell,note=21,powered=false]: note_block[instrument=harp,note=21,powered=false]
  note_block[instrument=bell,note=22,powered=true]: note_block[instrument=harp,note=22,powered=true]
  note_block[instrument=bell,note=22,powered=false]: note_block[instrument=harp,note=22,powered=false]
  note_block[instrument=bell,note=23,powered=true]: note_block[instrument=harp,note=23,powered=true]
  note_block[instrument=bell,note=23,powered=false]: note_block[instrument=harp,note=23,powered=false]
  note_block[instrument=bell,note=24,powered=true]: note_block[instrument=harp,note=24,powered=true]
  note_block[instrument=bell,note=24,powered=false]: note_block[instrument=harp,note=24,powered=false]
  note_block[instrument=guitar,note=0,powered=true]: note_block[instrument=harp,note=0,powered=true]
  note_block[instrument=guitar,note=0,powered=false]: note_block[instrument=harp,note=0,powered=false]
  note_block[instrument=guitar,note=1,powered=true]: note_block[instrument=harp,note=1,powered=true]
  note_block[instrument=guitar,note=1,powered=false]: note_block[instrument=harp,note=1,powered=false]
  note_block[instrument=guitar,note=2,powered=true]: note_block[instrument=harp,note=2,powered=true]
  note_block[instrument=guitar,note=2,powered=false]: note_block[instrument=harp,note=2,powered=false]
  note_block[instrument=guitar,note=3,powered=true]: note_block[instrument=harp,note=3,powered=true]
  note_block[instrument=guitar,note=3,powered=false]: note_block[instrument=harp,note=3,powered=false]
  note_block[instrument=guitar,note=4,powered=true]: note_block[instrument=harp,note=4,powered=true]
  note_block[instrument=guitar,note=4,powered=false]: note_block[instrument=harp,note=4,powered=false]
  note_block[instrument=guitar,note=5,powered=true]: note_block[instrument=harp,note=5,powered=true]
  note_block[instrument=guitar,note=5,powered=false]: note_block[instrument=harp,note=5,powered=false]
  note_block[instrument=guitar,note=6,powered=true]: note_block[instrument=harp,note=6,powered=true]
  note_block[instrument=guitar,note=6,powered=false]: note_block[instrument=harp,note=6,powered=false]
  note_block[instrument=guitar,note=7,powered=true]: note_block[instrument=harp,note=7,powered=true]
  note_block[instrument=guitar,note=7,powered=false]: note_block[instrument=harp,note=7,powered=false]
  note_block[instrument=guitar,note=8,powered=true]: note_block[instrument=harp,note=8,powered=true]
  note_block[instrument=guitar,note=8,powered=false]: note_block[instrument=harp,note=8,powered=false]
  note_block[instrument=guitar,note=9,powered=true]: note_block[instrument=harp,note=9,powered=true]
  note_block[instrument=guitar,note=9,powered=false]: note_block[instrument=harp,note=9,powered=false]
  note_block[instrument=guitar,note=10,powered=true]: note_block[instrument=harp,note=10,powered=true]
  note_block[instrument=guitar,note=10,powered=false]: note_block[instrument=harp,note=10,powered=false]
  note_block[instrument=guitar,note=11,powered=true]: note_block[instrument=harp,note=11,powered=true]
  note_block[instrument=guitar,note=11,powered=false]: note_block[instrument=harp,note=11,powered=false]
  note_block[instrument=guitar,note=12,powered=true]: note_block[instrument=harp,note=12,powered=true]
  note_block[instrument=guitar,note=12,powered=false]: note_block[instrument=harp,note=12,powered=false]
  note_block[instrument=guitar,note=13,powered=true]: note_block[instrument=harp,note=13,powered=true]
  note_block[instrument=guitar,note=13,powered=false]: note_block[instrument=harp,note=13,powered=false]
  note_block[instrument=guitar,note=14,powered=true]: note_block[instrument=harp,note=14,powered=true]
  note_block[instrument=guitar,note=14,powered=false]: note_block[instrument=harp,note=14,powered=false]
  note_block[instrument=guitar,note=15,powered=true]: note_block[instrument=harp,note=15,powered=true]
  note_block[instrument=guitar,note=15,powered=false]: note_block[instrument=harp,note=15,powered=false]
  note_block[instrument=guitar,note=16,powered=true]: note_block[instrument=harp,note=16,powered=true]
  note_block[instrument=guitar,note=16,powered=false]: note_block[instrument=harp,note=16,powered=false]
  note_block[instrument=guitar,note=17,powered=true]: note_block[instrument=harp,note=17,powered=true]
  note_block[instrument=guitar,note=17,powered=false]: note_block[instrument=harp,note=17,powered=false]
  note_block[instrument=guitar,note=18,powered=true]: note_block[instrument=harp,note=18,powered=true]
  note_block[instrument=guitar,note=18,powered=false]: note_block[instrument=harp,note=18,powered=false]
  note_block[instrument=guitar,note=19,powered=true]: note_block[instrument=harp,note=19,powered=true]
  note_block[instrument=guitar,note=19,powered=false]: note_block[instrument=harp,note=19,powered=false]
  note_block[instrument=guitar,note=20,powered=true]: note_block[instrument=harp,note=20,powered=true]
  note_block[instrument=guitar,note=20,powered=false]: note_block[instrument=harp,note=20,powered=false]
  note_block[instrument=guitar,note=21,powered=true]: note_block[instrument=harp,note=21,powered=true]
  note_block[instrument=guitar,note=21,powered=false]: note_block[instrument=harp,note=21,powered=false]
  note_block[instrument=guitar,note=22,powered=true]: note_block[instrument=harp,note=22,powered=true]
  note_block[instrument=guitar,note=22,powered=false]: note_block[instrument=harp,note=22,powered=false]
  note_block[instrument=guitar,note=23,powered=true]: note_block[instrument=harp,note=23,powered=true]
  note_block[instrument=guitar,note=23,powered=false]: note_block[instrument=harp,note=23,powered=false]
  note_block[instrument=guitar,note=24,powered=true]: note_block[instrument=harp,note=24,powered=true]
  note_block[instrument=guitar,note=24,powered=false]: note_block[instrument=harp,note=24,powered=false]
  note_block[instrument=chime,note=0,powered=true]: note_block[instrument=harp,note=0,powered=true]
  note_block[instrument=chime,note=0,powered=false]: note_block[instrument=harp,note=0,powered=false]
  note_block[instrument=chime,note=1,powered=true]: note_block[instrument=harp,note=1,powered=true]
  note_block[instrument=chime,note=1,powered=false]: note_block[instrument=harp,note=1,powered=false]
  note_block[instrument=chime,note=2,powered=true]: note_block[instrument=harp,note=2,powered=true]
  note_block[instrument=chime,note=2,powered=false]: note_block[instrument=harp,note=2,powered=false]
  note_block[instrument=chime,note=3,powered=true]: note_block[instrument=harp,note=3,powered=true]
  note_block[instrument=chime,note=3,powered=false]: note_block[instrument=harp,note=3,powered=false]
  note_block[instrument=chime,note=4,powered=true]: note_block[instrument=harp,note=4,powered=true]
  note_block[instrument=chime,note=4,powered=false]: note_block[instrument=harp,note=4,powered=false]
  note_block[instrument=chime,note=5,powered=true]: note_block[instrument=harp,note=5,powered=true]
  note_block[instrument=chime,note=5,powered=false]: note_block[instrument=harp,note=5,powered=false]
  note_block[instrument=chime,note=6,powered=true]: note_block[instrument=harp,note=6,powered=true]
  note_block[instrument=chime,note=6,powered=false]: note_block[instrument=harp,note=6,powered=false]
  note_block[instrument=chime,note=7,powered=true]: note_block[instrument=harp,note=7,powered=true]
  note_block[instrument=chime,note=7,powered=false]: note_block[instrument=harp,note=7,powered=false]
  note_block[instrument=chime,note=8,powered=true]: note_block[instrument=harp,note=8,powered=true]
  note_block[instrument=chime,note=8,powered=false]: note_block[instrument=harp,note=8,powered=false]
  note_block[instrument=chime,note=9,powered=true]: note_block[instrument=harp,note=9,powered=true]
  note_block[instrument=chime,note=9,powered=false]: note_block[instrument=harp,note=9,powered=false]
  note_block[instrument=chime,note=10,powered=true]: note_block[instrument=harp,note=10,powered=true]
  note_block[instrument=chime,note=10,powered=false]: note_block[instrument=harp,note=10,powered=false]
  note_block[instrument=chime,note=11,powered=true]: note_block[instrument=harp,note=11,powered=true]
  note_block[instrument=chime,note=11,powered=false]: note_block[instrument=harp,note=11,powered=false]
  note_block[instrument=chime,note=12,powered=true]: note_block[instrument=harp,note=12,powered=true]
  note_block[instrument=chime,note=12,powered=false]: note_block[instrument=harp,note=12,powered=false]
  note_block[instrument=chime,note=13,powered=true]: note_block[instrument=harp,note=13,powered=true]
  note_block[instrument=chime,note=13,powered=false]: note_block[instrument=harp,note=13,powered=false]
  note_block[instrument=chime,note=14,powered=true]: note_block[instrument=harp,note=14,powered=true]
  note_block[instrument=chime,note=14,powered=false]: note_block[instrument=harp,note=14,powered=false]
  note_block[instrument=chime,note=15,powered=true]: note_block[instrument=harp,note=15,powered=true]
  note_block[instrument=chime,note=15,powered=false]: note_block[instrument=harp,note=15,powered=false]
  note_block[instrument=chime,note=16,powered=true]: note_block[instrument=harp,note=16,powered=true]
  note_block[instrument=chime,note=16,powered=false]: note_block[instrument=harp,note=16,powered=false]
  note_block[instrument=chime,note=17,powered=true]: note_block[instrument=harp,note=17,powered=true]
  note_block[instrument=chime,note=17,powered=false]: note_block[instrument=harp,note=17,powered=false]
  note_block[instrument=chime,note=18,powered=true]: note_block[instrument=harp,note=18,powered=true]
  note_block[instrument=chime,note=18,powered=false]: note_block[instrument=harp,note=18,powered=false]
  note_block[instrument=chime,note=19,powered=true]: note_block[instrument=harp,note=19,powered=true]
  note_block[instrument=chime,note=19,powered=false]: note_block[instrument=harp,note=19,powered=false]
  note_block[instrument=chime,note=20,powered=true]: note_block[instrument=harp,note=20,powered=true]
  note_block[instrument=chime,note=20,powered=false]: note_block[instrument=harp,note=20,powered=false]
  note_block[instrument=chime,note=21,powered=true]: note_block[instrument=harp,note=21,powered=true]
  note_block[instrument=chime,note=21,powered=false]: note_block[instrument=harp,note=21,powered=false]
  note_block[instrument=chime,note=22,powered=true]: note_block[instrument=harp,note=22,powered=true]
  note_block[instrument=chime,note=22,powered=false]: note_block[instrument=harp,note=22,powered=false]
  note_block[instrument=chime,note=23,powered=true]: note_block[instrument=harp,note=23,powered=true]
  note_block[instrument=chime,note=23,powered=false]: note_block[instrument=harp,note=23,powered=false]
  note_block[instrument=chime,note=24,powered=true]: note_block[instrument=harp,note=24,powered=true]
  note_block[instrument=chime,note=24,powered=false]: note_block[instrument=harp,note=24,powered=false]
  note_block[instrument=xylophone,note=0,powered=true]: note_block[instrument=harp,note=0,powered=true]
  note_block[instrument=xylophone,note=0,powered=false]: note_block[instrument=harp,note=0,powered=false]
  note_block[instrument=xylophone,note=1,powered=true]: note_block[instrument=harp,note=1,powered=true]
  note_block[instrument=xylophone,note=1,powered=false]: note_block[instrument=harp,note=1,powered=false]
  note_block[instrument=xylophone,note=2,powered=true]: note_block[instrument=harp,note=2,powered=true]
  note_block[instrument=xylophone,note=2,powered=false]: note_block[instrument=harp,note=2,powered=false]
  note_block[instrument=xylophone,note=3,powered=true]: note_block[instrument=harp,note=3,powered=true]
  note_block[instrument=xylophone,note=3,powered=false]: note_block[instrument=harp,note=3,powered=false]
  note_block[instrument=xylophone,note=4,powered=true]: note_block[instrument=harp,note=4,powered=true]
  note_block[instrument=xylophone,note=4,powered=false]: note_block[instrument=harp,note=4,powered=false]
  note_block[instrument=xylophone,note=5,powered=true]: note_block[instrument=harp,note=5,powered=true]
  note_block[instrument=xylophone,note=5,powered=false]: note_block[instrument=harp,note=5,powered=false]
  note_block[instrument=xylophone,note=6,powered=true]: note_block[instrument=harp,note=6,powered=true]
  note_block[instrument=xylophone,note=6,powered=false]: note_block[instrument=harp,note=6,powered=false]
  note_block[instrument=xylophone,note=7,powered=true]: note_block[instrument=harp,note=7,powered=true]
  note_block[instrument=xylophone,note=7,powered=false]: note_block[instrument=harp,note=7,powered=false]
  note_block[instrument=xylophone,note=8,powered=true]: note_block[instrument=harp,note=8,powered=true]
  note_block[instrument=xylophone,note=8,powered=false]: note_block[instrument=harp,note=8,powered=false]
  note_block[instrument=xylophone,note=9,powered=true]: note_block[instrument=harp,note=9,powered=true]
  note_block[instrument=xylophone,note=9,powered=false]: note_block[instrument=harp,note=9,powered=false]
  note_block[instrument=xylophone,note=10,powered=true]: note_block[instrument=harp,note=10,powered=true]
  note_block[instrument=xylophone,note=10,powered=false]: note_block[instrument=harp,note=10,powered=false]
  note_block[instrument=xylophone,note=11,powered=true]: note_block[instrument=harp,note=11,powered=true]
  note_block[instrument=xylophone,note=11,powered=false]: note_block[instrument=harp,note=11,powered=false]
  note_block[instrument=xylophone,note=12,powered=true]: note_block[instrument=harp,note=12,powered=true]
  note_block[instrument=xylophone,note=12,powered=false]: note_block[instrument=harp,note=12,powered=false]
  note_block[instrument=xylophone,note=13,powered=true]: note_block[instrument=harp,note=13,powered=true]
  note_block[instrument=xylophone,note=13,powered=false]: note_block[instrument=harp,note=13,powered=false]
  note_block[instrument=xylophone,note=14,powered=true]: note_block[instrument=harp,note=14,powered=true]
  note_block[instrument=xylophone,note=14,powered=false]: note_block[instrument=harp,note=14,powered=false]
  note_block[instrument=xylophone,note=15,powered=true]: note_block[instrument=harp,note=15,powered=true]
  note_block[instrument=xylophone,note=15,powered=false]: note_block[instrument=harp,note=15,powered=false]
  note_block[instrument=xylophone,note=16,powered=true]: note_block[instrument=harp,note=16,powered=true]
  note_block[instrument=xylophone,note=16,powered=false]: note_block[instrument=harp,note=16,powered=false]
  note_block[instrument=xylophone,note=17,powered=true]: note_block[instrument=harp,note=17,powered=true]
  note_block[instrument=xylophone,note=17,powered=false]: note_block[instrument=harp,note=17,powered=false]
  note_block[instrument=xylophone,note=18,powered=true]: note_block[instrument=harp,note=18,powered=true]
  note_block[instrument=xylophone,note=18,powered=false]: note_block[instrument=harp,note=18,powered=false]
  note_block[instrument=xylophone,note=19,powered=true]: note_block[instrument=harp,note=19,powered=true]
  note_block[instrument=xylophone,note=19,powered=false]: note_block[instrument=harp,note=19,powered=false]
  note_block[instrument=xylophone,note=20,powered=true]: note_block[instrument=harp,note=20,powered=true]
  note_block[instrument=xylophone,note=20,powered=false]: note_block[instrument=harp,note=20,powered=false]
  note_block[instrument=xylophone,note=21,powered=true]: note_block[instrument=harp,note=21,powered=true]
  note_block[instrument=xylophone,note=21,powered=false]: note_block[instrument=harp,note=21,powered=false]
  note_block[instrument=xylophone,note=22,powered=true]: note_block[instrument=harp,note=22,powered=true]
  note_block[instrument=xylophone,note=22,powered=false]: note_block[instrument=harp,note=22,powered=false]
  note_block[instrument=xylophone,note=23,powered=true]: note_block[instrument=harp,note=23,powered=true]
  note_block[instrument=xylophone,note=23,powered=false]: note_block[instrument=harp,note=23,powered=false]
  note_block[instrument=xylophone,note=24,powered=true]: note_block[instrument=harp,note=24,powered=true]
  note_block[instrument=xylophone,note=24,powered=false]: note_block[instrument=harp,note=24,powered=false]
  note_block[instrument=iron_xylophone,note=0,powered=true]: note_block[instrument=harp,note=0,powered=true]
  note_block[instrument=iron_xylophone,note=0,powered=false]: note_block[instrument=harp,note=0,powered=false]
  note_block[instrument=iron_xylophone,note=1,powered=true]: note_block[instrument=harp,note=1,powered=true]
  note_block[instrument=iron_xylophone,note=1,powered=false]: note_block[instrument=harp,note=1,powered=false]
  note_block[instrument=iron_xylophone,note=2,powered=true]: note_block[instrument=harp,note=2,powered=true]
  note_block[instrument=iron_xylophone,note=2,powered=false]: note_block[instrument=harp,note=2,powered=false]
  note_block[instrument=iron_xylophone,note=3,powered=true]: note_block[instrument=harp,note=3,powered=true]
  note_block[instrument=iron_xylophone,note=3,powered=false]: note_block[instrument=harp,note=3,powered=false]
  note_block[instrument=iron_xylophone,note=4,powered=true]: note_block[instrument=harp,note=4,powered=true]
  note_block[instrument=iron_xylophone,note=4,powered=false]: note_block[instrument=harp,note=4,powered=false]
  note_block[instrument=iron_xylophone,note=5,powered=true]: note_block[instrument=harp,note=5,powered=true]
  note_block[instrument=iron_xylophone,note=5,powered=false]: note_block[instrument=harp,note=5,powered=false]
  note_block[instrument=iron_xylophone,note=6,powered=true]: note_block[instrument=harp,note=6,powered=true]
  note_block[instrument=iron_xylophone,note=6,powered=false]: note_block[instrument=harp,note=6,powered=false]
  note_block[instrument=iron_xylophone,note=7,powered=true]: note_block[instrument=harp,note=7,powered=true]
  note_block[instrument=iron_xylophone,note=7,powered=false]: note_block[instrument=harp,note=7,powered=false]
  note_block[instrument=iron_xylophone,note=8,powered=true]: note_block[instrument=harp,note=8,powered=true]
  note_block[instrument=iron_xylophone,note=8,powered=false]: note_block[instrument=harp,note=8,powered=false]
  note_block[instrument=iron_xylophone,note=9,powered=true]: note_block[instrument=harp,note=9,powered=true]
  note_block[instrument=iron_xylophone,note=9,powered=false]: note_block[instrument=harp,note=9,powered=false]
  note_block[instrument=iron_xylophone,note=10,powered=true]: note_block[instrument=harp,note=10,powered=true]
  note_block[instrument=iron_xylophone,note=10,powered=false]: note_block[instrument=harp,note=10,powered=false]
  note_block[instrument=iron_xylophone,note=11,powered=true]: note_block[instrument=harp,note=11,powered=true]
  note_block[instrument=iron_xylophone,note=11,powered=false]: note_block[instrument=harp,note=11,powered=false]
  note_block[instrument=iron_xylophone,note=12,powered=true]: note_block[instrument=harp,note=12,powered=true]
  note_block[instrument=iron_xylophone,note=12,powered=false]: note_block[instrument=harp,note=12,powered=false]
  note_block[instrument=iron_xylophone,note=13,powered=true]: note_block[instrument=harp,note=13,powered=true]
  note_block[instrument=iron_xylophone,note=13,powered=false]: note_block[instrument=harp,note=13,powered=false]
  note_block[instrument=iron_xylophone,note=14,powered=true]: note_block[instrument=harp,note=14,powered=true]
  note_block[instrument=iron_xylophone,note=14,powered=false]: note_block[instrument=harp,note=14,powered=false]
  note_block[instrument=iron_xylophone,note=15,powered=true]: note_block[instrument=harp,note=15,powered=true]
  note_block[instrument=iron_xylophone,note=15,powered=false]: note_block[instrument=harp,note=15,powered=false]
  note_block[instrument=iron_xylophone,note=16,powered=true]: note_block[instrument=harp,note=16,powered=true]
  note_block[instrument=iron_xylophone,note=16,powered=false]: note_block[instrument=harp,note=16,powered=false]
  note_block[instrument=iron_xylophone,note=17,powered=true]: note_block[instrument=harp,note=17,powered=true]
  note_block[instrument=iron_xylophone,note=17,powered=false]: note_block[instrument=harp,note=17,powered=false]
  note_block[instrument=iron_xylophone,note=18,powered=true]: note_block[instrument=harp,note=18,powered=true]
  note_block[instrument=iron_xylophone,note=18,powered=false]: note_block[instrument=harp,note=18,powered=false]
  note_block[instrument=iron_xylophone,note=19,powered=true]: note_block[instrument=harp,note=19,powered=true]
  note_block[instrument=iron_xylophone,note=19,powered=false]: note_block[instrument=harp,note=19,powered=false]
  note_block[instrument=iron_xylophone,note=20,powered=true]: note_block[instrument=harp,note=20,powered=true]
  note_block[instrument=iron_xylophone,note=20,powered=false]: note_block[instrument=harp,note=20,powered=false]
  note_block[instrument=iron_xylophone,note=21,powered=true]: note_block[instrument=harp,note=21,powered=true]
  note_block[instrument=iron_xylophone,note=21,powered=false]: note_block[instrument=harp,note=21,powered=false]
  note_block[instrument=iron_xylophone,note=22,powered=true]: note_block[instrument=harp,note=22,powered=true]
  note_block[instrument=iron_xylophone,note=22,powered=false]: note_block[instrument=harp,note=22,powered=false]
  note_block[instrument=iron_xylophone,note=23,powered=true]: note_block[instrument=harp,note=23,powered=true]
  note_block[instrument=iron_xylophone,note=23,powered=false]: note_block[instrument=harp,note=23,powered=false]
  note_block[instrument=iron_xylophone,note=24,powered=true]: note_block[instrument=harp,note=24,powered=true]
  note_block[instrument=iron_xylophone,note=24,powered=false]: note_block[instrument=harp,note=24,powered=false]
  note_block[instrument=cow_bell,note=0,powered=true]: note_block[instrument=harp,note=0,powered=true]
  note_block[instrument=cow_bell,note=0,powered=false]: note_block[instrument=harp,note=0,powered=false]
  note_block[instrument=cow_bell,note=1,powered=true]: note_block[instrument=harp,note=1,powered=true]
  note_block[instrument=cow_bell,note=1,powered=false]: note_block[instrument=harp,note=1,powered=false]
  note_block[instrument=cow_bell,note=2,powered=true]: note_block[instrument=harp,note=2,powered=true]
  note_block[instrument=cow_bell,note=2,powered=false]: note_block[instrument=harp,note=2,powered=false]
  note_block[instrument=cow_bell,note=3,powered=true]: note_block[instrument=harp,note=3,powered=true]
  note_block[instrument=cow_bell,note=3,powered=false]: note_block[instrument=harp,note=3,powered=false]
  note_block[instrument=cow_bell,note=4,powered=true]: note_block[instrument=harp,note=4,powered=true]
  note_block[instrument=cow_bell,note=4,powered=false]: note_block[instrument=harp,note=4,powered=false]
  note_block[instrument=cow_bell,note=5,powered=true]: note_block[instrument=harp,note=5,powered=true]
  note_block[instrument=cow_bell,note=5,powered=false]: note_block[instrument=harp,note=5,powered=false]
  note_block[instrument=cow_bell,note=6,powered=true]: note_block[instrument=harp,note=6,powered=true]
  note_block[instrument=cow_bell,note=6,powered=false]: note_block[instrument=harp,note=6,powered=false]
  note_block[instrument=cow_bell,note=7,powered=true]: note_block[instrument=harp,note=7,powered=true]
  note_block[instrument=cow_bell,note=7,powered=false]: note_block[instrument=harp,note=7,powered=false]
  note_block[instrument=cow_bell,note=8,powered=true]: note_block[instrument=harp,note=8,powered=true]
  note_block[instrument=cow_bell,note=8,powered=false]: note_block[instrument=harp,note=8,powered=false]
  note_block[instrument=cow_bell,note=9,powered=true]: note_block[instrument=harp,note=9,powered=true]
  note_block[instrument=cow_bell,note=9,powered=false]: note_block[instrument=harp,note=9,powered=false]
  note_block[instrument=cow_bell,note=10,powered=true]: note_block[instrument=harp,note=10,powered=true]
  note_block[instrument=cow_bell,note=10,powered=false]: note_block[instrument=harp,note=10,powered=false]
  note_block[instrument=cow_bell,note=11,powered=true]: note_block[instrument=harp,note=11,powered=true]
  note_block[instrument=cow_bell,note=11,powered=false]: note_block[instrument=harp,note=11,powered=false]
  note_block[instrument=cow_bell,note=12,powered=true]: note_block[instrument=harp,note=12,powered=true]
  note_block[instrument=cow_bell,note=12,powered=false]: note_block[instrument=harp,note=12,powered=false]
  note_block[instrument=cow_bell,note=13,powered=true]: note_block[instrument=harp,note=13,powered=true]
  note_block[instrument=cow_bell,note=13,powered=false]: note_block[instrument=harp,note=13,powered=false]
  note_block[instrument=cow_bell,note=14,powered=true]: note_block[instrument=harp,note=14,powered=true]
  note_block[instrument=cow_bell,note=14,powered=false]: note_block[instrument=harp,note=14,powered=false]
  note_block[instrument=cow_bell,note=15,powered=true]: note_block[instrument=harp,note=15,powered=true]
  note_block[instrument=cow_bell,note=15,powered=false]: note_block[instrument=harp,note=15,powered=false]
  note_block[instrument=cow_bell,note=16,powered=true]: note_block[instrument=harp,note=16,powered=true]
  note_block[instrument=cow_bell,note=16,powered=false]: note_block[instrument=harp,note=16,powered=false]
  note_block[instrument=cow_bell,note=17,powered=true]: note_block[instrument=harp,note=17,powered=true]
  note_block[instrument=cow_bell,note=17,powered=false]: note_block[instrument=harp,note=17,powered=false]
  note_block[instrument=cow_bell,note=18,powered=true]: note_block[instrument=harp,note=18,powered=true]
  note_block[instrument=cow_bell,note=18,powered=false]: note_block[instrument=harp,note=18,powered=false]
  note_block[instrument=cow_bell,note=19,powered=true]: note_block[instrument=harp,note=19,powered=true]
  note_block[instrument=cow_bell,note=19,powered=false]: note_block[instrument=harp,note=19,powered=false]
  note_block[instrument=cow_bell,note=20,powered=true]: note_block[instrument=harp,note=20,powered=true]
  note_block[instrument=cow_bell,note=20,powered=false]: note_block[instrument=harp,note=20,powered=false]
  note_block[instrument=cow_bell,note=21,powered=true]: note_block[instrument=harp,note=21,powered=true]
  note_block[instrument=cow_bell,note=21,powered=false]: note_block[instrument=harp,note=21,powered=false]
  note_block[instrument=cow_bell,note=22,powered=true]: note_block[instrument=harp,note=22,powered=true]
  note_block[instrument=cow_bell,note=22,powered=false]: note_block[instrument=harp,note=22,powered=false]
  note_block[instrument=cow_bell,note=23,powered=true]: note_block[instrument=harp,note=23,powered=true]
  note_block[instrument=cow_bell,note=23,powered=false]: note_block[instrument=harp,note=23,powered=false]
  note_block[instrument=cow_bell,note=24,powered=true]: note_block[instrument=harp,note=24,powered=true]
  note_block[instrument=cow_bell,note=24,powered=false]: note_block[instrument=harp,note=24,powered=false]
  note_block[instrument=didgeridoo,note=0,powered=true]: note_block[instrument=harp,note=0,powered=true]
  note_block[instrument=didgeridoo,note=0,powered=false]: note_block[instrument=harp,note=0,powered=false]
  note_block[instrument=didgeridoo,note=1,powered=true]: note_block[instrument=harp,note=1,powered=true]
  note_block[instrument=didgeridoo,note=1,powered=false]: note_block[instrument=harp,note=1,powered=false]
  note_block[instrument=didgeridoo,note=2,powered=true]: note_block[instrument=harp,note=2,powered=true]
  note_block[instrument=didgeridoo,note=2,powered=false]: note_block[instrument=harp,note=2,powered=false]
  note_block[instrument=didgeridoo,note=3,powered=true]: note_block[instrument=harp,note=3,powered=true]
  note_block[instrument=didgeridoo,note=3,powered=false]: note_block[instrument=harp,note=3,powered=false]
  note_block[instrument=didgeridoo,note=4,powered=true]: note_block[instrument=harp,note=4,powered=true]
  note_block[instrument=didgeridoo,note=4,powered=false]: note_block[instrument=harp,note=4,powered=false]
  note_block[instrument=didgeridoo,note=5,powered=true]: note_block[instrument=harp,note=5,powered=true]
  note_block[instrument=didgeridoo,note=5,powered=false]: note_block[instrument=harp,note=5,powered=false]
  note_block[instrument=didgeridoo,note=6,powered=true]: note_block[instrument=harp,note=6,powered=true]
  note_block[instrument=didgeridoo,note=6,powered=false]: note_block[instrument=harp,note=6,powered=false]
  note_block[instrument=didgeridoo,note=7,powered=true]: note_block[instrument=harp,note=7,powered=true]
  note_block[instrument=didgeridoo,note=7,powered=false]: note_block[instrument=harp,note=7,powered=false]
  note_block[instrument=didgeridoo,note=8,powered=true]: note_block[instrument=harp,note=8,powered=true]
  note_block[instrument=didgeridoo,note=8,powered=false]: note_block[instrument=harp,note=8,powered=false]
  note_block[instrument=didgeridoo,note=9,powered=true]: note_block[instrument=harp,note=9,powered=true]
  note_block[instrument=didgeridoo,note=9,powered=false]: note_block[instrument=harp,note=9,powered=false]
  note_block[instrument=didgeridoo,note=10,powered=true]: note_block[instrument=harp,note=10,powered=true]
  note_block[instrument=didgeridoo,note=10,powered=false]: note_block[instrument=harp,note=10,powered=false]
  note_block[instrument=didgeridoo,note=11,powered=true]: note_block[instrument=harp,note=11,powered=true]
  note_block[instrument=didgeridoo,note=11,powered=false]: note_block[instrument=harp,note=11,powered=false]
  note_block[instrument=didgeridoo,note=12,powered=true]: note_block[instrument=harp,note=12,powered=true]
  note_block[instrument=didgeridoo,note=12,powered=false]: note_block[instrument=harp,note=12,powered=false]
  note_block[instrument=didgeridoo,note=13,powered=true]: note_block[instrument=harp,note=13,powered=true]
  note_block[instrument=didgeridoo,note=13,powered=false]: note_block[instrument=harp,note=13,powered=false]
  note_block[instrument=didgeridoo,note=14,powered=true]: note_block[instrument=harp,note=14,powered=true]
  note_block[instrument=didgeridoo,note=14,powered=false]: note_block[instrument=harp,note=14,powered=false]
  note_block[instrument=didgeridoo,note=15,powered=true]: note_block[instrument=harp,note=15,powered=true]
  note_block[instrument=didgeridoo,note=15,powered=false]: note_block[instrument=harp,note=15,powered=false]
  note_block[instrument=didgeridoo,note=16,powered=true]: note_block[instrument=harp,note=16,powered=true]
  note_block[instrument=didgeridoo,note=16,powered=false]: note_block[instrument=harp,note=16,powered=false]
  note_block[instrument=didgeridoo,note=17,powered=true]: note_block[instrument=harp,note=17,powered=true]
  note_block[instrument=didgeridoo,note=17,powered=false]: note_block[instrument=harp,note=17,powered=false]
  note_block[instrument=didgeridoo,note=18,powered=true]: note_block[instrument=harp,note=18,powered=true]
  note_block[instrument=didgeridoo,note=18,powered=false]: note_block[instrument=harp,note=18,powered=false]
  note_block[instrument=didgeridoo,note=19,powered=true]: note_block[instrument=harp,note=19,powered=true]
  note_block[instrument=didgeridoo,note=19,powered=false]: note_block[instrument=harp,note=19,powered=false]
  note_block[instrument=didgeridoo,note=20,powered=true]: note_block[instrument=harp,note=20,powered=true]
  note_block[instrument=didgeridoo,note=20,powered=false]: note_block[instrument=harp,note=20,powered=false]
  note_block[instrument=didgeridoo,note=21,powered=true]: note_block[instrument=harp,note=21,powered=true]
  note_block[instrument=didgeridoo,note=21,powered=false]: note_block[instrument=harp,note=21,powered=false]
  note_block[instrument=didgeridoo,note=22,powered=true]: note_block[instrument=harp,note=22,powered=true]
  note_block[instrument=didgeridoo,note=22,powered=false]: note_block[instrument=harp,note=22,powered=false]
  note_block[instrument=didgeridoo,note=23,powered=true]: note_block[instrument=harp,note=23,powered=true]
  note_block[instrument=didgeridoo,note=23,powered=false]: note_block[instrument=harp,note=23,powered=false]
  note_block[instrument=didgeridoo,note=24,powered=true]: note_block[instrument=harp,note=24,powered=true]
  note_block[instrument=didgeridoo,note=24,powered=false]: note_block[instrument=harp,note=24,powered=false]
  note_block[instrument=bit,note=0,powered=true]: note_block[instrument=harp,note=0,powered=true]
  note_block[instrument=bit,note=0,powered=false]: note_block[instrument=harp,note=0,powered=false]
  note_block[instrument=bit,note=1,powered=true]: note_block[instrument=harp,note=1,powered=true]
  note_block[instrument=bit,note=1,powered=false]: note_block[instrument=harp,note=1,powered=false]
  note_block[instrument=bit,note=2,powered=true]: note_block[instrument=harp,note=2,powered=true]
  note_block[instrument=bit,note=2,powered=false]: note_block[instrument=harp,note=2,powered=false]
  note_block[instrument=bit,note=3,powered=true]: note_block[instrument=harp,note=3,powered=true]
  note_block[instrument=bit,note=3,powered=false]: note_block[instrument=harp,note=3,powered=false]
  note_block[instrument=bit,note=4,powered=true]: note_block[instrument=harp,note=4,powered=true]
  note_block[instrument=bit,note=4,powered=false]: note_block[instrument=harp,note=4,powered=false]
  note_block[instrument=bit,note=5,powered=true]: note_block[instrument=harp,note=5,powered=true]
  note_block[instrument=bit,note=5,powered=false]: note_block[instrument=harp,note=5,powered=false]
  note_block[instrument=bit,note=6,powered=true]: note_block[instrument=harp,note=6,powered=true]
  note_block[instrument=bit,note=6,powered=false]: note_block[instrument=harp,note=6,powered=false]
  note_block[instrument=bit,note=7,powered=true]: note_block[instrument=harp,note=7,powered=true]
  note_block[instrument=bit,note=7,powered=false]: note_block[instrument=harp,note=7,powered=false]
  note_block[instrument=bit,note=8,powered=true]: note_block[instrument=harp,note=8,powered=true]
  note_block[instrument=bit,note=8,powered=false]: note_block[instrument=harp,note=8,powered=false]
  note_block[instrument=bit,note=9,powered=true]: note_block[instrument=harp,note=9,powered=true]
  note_block[instrument=bit,note=9,powered=false]: note_block[instrument=harp,note=9,powered=false]
  note_block[instrument=bit,note=10,powered=true]: note_block[instrument=harp,note=10,powered=true]
  note_block[instrument=bit,note=10,powered=false]: note_block[instrument=harp,note=10,powered=false]
  note_block[instrument=bit,note=11,powered=true]: note_block[instrument=harp,note=11,powered=true]
  note_block[instrument=bit,note=11,powered=false]: note_block[instrument=harp,note=11,powered=false]
  note_block[instrument=bit,note=12,powered=true]: note_block[instrument=harp,note=12,powered=true]
  note_block[instrument=bit,note=12,powered=false]: note_block[instrument=harp,note=12,powered=false]
  note_block[instrument=bit,note=13,powered=true]: note_block[instrument=harp,note=13,powered=true]
  note_block[instrument=bit,note=13,powered=false]: note_block[instrument=harp,note=13,powered=false]
  note_block[instrument=bit,note=14,powered=true]: note_block[instrument=harp,note=14,powered=true]
  note_block[instrument=bit,note=14,powered=false]: note_block[instrument=harp,note=14,powered=false]
  note_block[instrument=bit,note=15,powered=true]: note_block[instrument=harp,note=15,powered=true]
  note_block[instrument=bit,note=15,powered=false]: note_block[instrument=harp,note=15,powered=false]
  note_block[instrument=bit,note=16,powered=true]: note_block[instrument=harp,note=16,powered=true]
  note_block[instrument=bit,note=16,powered=false]: note_block[instrument=harp,note=16,powered=false]
  note_block[instrument=bit,note=17,powered=true]: note_block[instrument=harp,note=17,powered=true]
  note_block[instrument=bit,note=17,powered=false]: note_block[instrument=harp,note=17,powered=false]
  note_block[instrument=bit,note=18,powered=true]: note_block[instrument=harp,note=18,powered=true]
  note_block[instrument=bit,note=18,powered=false]: note_block[instrument=harp,note=18,powered=false]
  note_block[instrument=bit,note=19,powered=true]: note_block[instrument=harp,note=19,powered=true]
  note_block[instrument=bit,note=19,powered=false]: note_block[instrument=harp,note=19,powered=false]
  note_block[instrument=bit,note=20,powered=true]: note_block[instrument=harp,note=20,powered=true]
  note_block[instrument=bit,note=20,powered=false]: note_block[instrument=harp,note=20,powered=false]
  note_block[instrument=bit,note=21,powered=true]: note_block[instrument=harp,note=21,powered=true]
  note_block[instrument=bit,note=21,powered=false]: note_block[instrument=harp,note=21,powered=false]
  note_block[instrument=bit,note=22,powered=true]: note_block[instrument=harp,note=22,powered=true]
  note_block[instrument=bit,note=22,powered=false]: note_block[instrument=harp,note=22,powered=false]
  note_block[instrument=bit,note=23,powered=true]: note_block[instrument=harp,note=23,powered=true]
  note_block[instrument=bit,note=23,powered=false]: note_block[instrument=harp,note=23,powered=false]
  note_block[instrument=bit,note=24,powered=true]: note_block[instrument=harp,note=24,powered=true]
  note_block[instrument=bit,note=24,powered=false]: note_block[instrument=harp,note=24,powered=false]
  note_block[instrument=banjo,note=0,powered=true]: note_block[instrument=harp,note=0,powered=true]
  note_block[instrument=banjo,note=0,powered=false]: note_block[instrument=harp,note=0,powered=false]
  note_block[instrument=banjo,note=1,powered=true]: note_block[instrument=harp,note=1,powered=true]
  note_block[instrument=banjo,note=1,powered=false]: note_block[instrument=harp,note=1,powered=false]
  note_block[instrument=banjo,note=2,powered=true]: note_block[instrument=harp,note=2,powered=true]
  note_block[instrument=banjo,note=2,powered=false]: note_block[instrument=harp,note=2,powered=false]
  note_block[instrument=banjo,note=3,powered=true]: note_block[instrument=harp,note=3,powered=true]
  note_block[instrument=banjo,note=3,powered=false]: note_block[instrument=harp,note=3,powered=false]
  note_block[instrument=banjo,note=4,powered=true]: note_block[instrument=harp,note=4,powered=true]
  note_block[instrument=banjo,note=4,powered=false]: note_block[instrument=harp,note=4,powered=false]
  note_block[instrument=banjo,note=5,powered=true]: note_block[instrument=harp,note=5,powered=true]
  note_block[instrument=banjo,note=5,powered=false]: note_block[instrument=harp,note=5,powered=false]
  note_block[instrument=banjo,note=6,powered=true]: note_block[instrument=harp,note=6,powered=true]
  note_block[instrument=banjo,note=6,powered=false]: note_block[instrument=harp,note=6,powered=false]
  note_block[instrument=banjo,note=7,powered=true]: note_block[instrument=harp,note=7,powered=true]
  note_block[instrument=banjo,note=7,powered=false]: note_block[instrument=harp,note=7,powered=false]
  note_block[instrument=banjo,note=8,powered=true]: note_block[instrument=harp,note=8,powered=true]
  note_block[instrument=banjo,note=8,powered=false]: note_block[instrument=harp,note=8,powered=false]
  note_block[instrument=banjo,note=9,powered=true]: note_block[instrument=harp,note=9,powered=true]
  note_block[instrument=banjo,note=9,powered=false]: note_block[instrument=harp,note=9,powered=false]
  note_block[instrument=banjo,note=10,powered=true]: note_block[instrument=harp,note=10,powered=true]
  note_block[instrument=banjo,note=10,powered=false]: note_block[instrument=harp,note=10,powered=false]
  note_block[instrument=banjo,note=11,powered=true]: note_block[instrument=harp,note=11,powered=true]
  note_block[instrument=banjo,note=11,powered=false]: note_block[instrument=harp,note=11,powered=false]
  note_block[instrument=banjo,note=12,powered=true]: note_block[instrument=harp,note=12,powered=true]
  note_block[instrument=banjo,note=12,powered=false]: note_block[instrument=harp,note=12,powered=false]
  note_block[instrument=banjo,note=13,powered=true]: note_block[instrument=harp,note=13,powered=true]
  note_block[instrument=banjo,note=13,powered=false]: note_block[instrument=harp,note=13,powered=false]
  note_block[instrument=banjo,note=14,powered=true]: note_block[instrument=harp,note=14,powered=true]
  note_block[instrument=banjo,note=14,powered=false]: note_block[instrument=harp,note=14,powered=false]
  note_block[instrument=banjo,note=15,powered=true]: note_block[instrument=harp,note=15,powered=true]
  note_block[instrument=banjo,note=15,powered=false]: note_block[instrument=harp,note=15,powered=false]
  note_block[instrument=banjo,note=16,powered=true]: note_block[instrument=harp,note=16,powered=true]
  note_block[instrument=banjo,note=16,powered=false]: note_block[instrument=harp,note=16,powered=false]
  note_block[instrument=banjo,note=17,powered=true]: note_block[instrument=harp,note=17,powered=true]
  note_block[instrument=banjo,note=17,powered=false]: note_block[instrument=harp,note=17,powered=false]
  note_block[instrument=banjo,note=18,powered=true]: note_block[instrument=harp,note=18,powered=true]
  note_block[instrument=banjo,note=18,powered=false]: note_block[instrument=harp,note=18,powered=false]
  note_block[instrument=banjo,note=19,powered=true]: note_block[instrument=harp,note=19,powered=true]
  note_block[instrument=banjo,note=19,powered=false]: note_block[instrument=harp,note=19,powered=false]
  note_block[instrument=banjo,note=20,powered=true]: note_block[instrument=harp,note=20,powered=true]
  note_block[instrument=banjo,note=20,powered=false]: note_block[instrument=harp,note=20,powered=false]
  note_block[instrument=banjo,note=21,powered=true]: note_block[instrument=harp,note=21,powered=true]
  note_block[instrument=banjo,note=21,powered=false]: note_block[instrument=harp,note=21,powered=false]
  note_block[instrument=banjo,note=22,powered=true]: note_block[instrument=harp,note=22,powered=true]
  note_block[instrument=banjo,note=22,powered=false]: note_block[instrument=harp,note=22,powered=false]
  note_block[instrument=banjo,note=23,powered=true]: note_block[instrument=harp,note=23,powered=true]
  note_block[instrument=banjo,note=23,powered=false]: note_block[instrument=harp,note=23,powered=false]
  note_block[instrument=banjo,note=24,powered=true]: note_block[instrument=harp,note=24,powered=true]
  note_block[instrument=banjo,note=24,powered=false]: note_block[instrument=harp,note=24,powered=false]
  note_block[instrument=pling,note=0,powered=true]: note_block[instrument=harp,note=0,powered=true]
  note_block[instrument=pling,note=0,powered=false]: note_block[instrument=harp,note=0,powered=false]
  note_block[instrument=pling,note=1,powered=true]: note_block[instrument=harp,note=1,powered=true]
  note_block[instrument=pling,note=1,powered=false]: note_block[instrument=harp,note=1,powered=false]
  note_block[instrument=pling,note=2,powered=true]: note_block[instrument=harp,note=2,powered=true]
  note_block[instrument=pling,note=2,powered=false]: note_block[instrument=harp,note=2,powered=false]
  note_block[instrument=pling,note=3,powered=true]: note_block[instrument=harp,note=3,powered=true]
  note_block[instrument=pling,note=3,powered=false]: note_block[instrument=harp,note=3,powered=false]
  note_block[instrument=pling,note=4,powered=true]: note_block[instrument=harp,note=4,powered=true]
  note_block[instrument=pling,note=4,powered=false]: note_block[instrument=harp,note=4,powered=false]
  note_block[instrument=pling,note=5,powered=true]: note_block[instrument=harp,note=5,powered=true]
  note_block[instrument=pling,note=5,powered=false]: note_block[instrument=harp,note=5,powered=false]
  note_block[instrument=pling,note=6,powered=true]: note_block[instrument=harp,note=6,powered=true]
  note_block[instrument=pling,note=6,powered=false]: note_block[instrument=harp,note=6,powered=false]
  note_block[instrument=pling,note=7,powered=true]: note_block[instrument=harp,note=7,powered=true]
  note_block[instrument=pling,note=7,powered=false]: note_block[instrument=harp,note=7,powered=false]
  note_block[instrument=pling,note=8,powered=true]: note_block[instrument=harp,note=8,powered=true]
  note_block[instrument=pling,note=8,powered=false]: note_block[instrument=harp,note=8,powered=false]
  note_block[instrument=pling,note=9,powered=true]: note_block[instrument=harp,note=9,powered=true]
  note_block[instrument=pling,note=9,powered=false]: note_block[instrument=harp,note=9,powered=false]
  note_block[instrument=pling,note=10,powered=true]: note_block[instrument=harp,note=10,powered=true]
  note_block[instrument=pling,note=10,powered=false]: note_block[instrument=harp,note=10,powered=false]
  note_block[instrument=pling,note=11,powered=true]: note_block[instrument=harp,note=11,powered=true]
  note_block[instrument=pling,note=11,powered=false]: note_block[instrument=harp,note=11,powered=false]
  note_block[instrument=pling,note=12,powered=true]: note_block[instrument=harp,note=12,powered=true]
  note_block[instrument=pling,note=12,powered=false]: note_block[instrument=harp,note=12,powered=false]
  note_block[instrument=pling,note=13,powered=true]: note_block[instrument=harp,note=13,powered=true]
  note_block[instrument=pling,note=13,powered=false]: note_block[instrument=harp,note=13,powered=false]
  note_block[instrument=pling,note=14,powered=true]: note_block[instrument=harp,note=14,powered=true]
  note_block[instrument=pling,note=14,powered=false]: note_block[instrument=harp,note=14,powered=false]
  note_block[instrument=pling,note=15,powered=true]: note_block[instrument=harp,note=15,powered=true]
  note_block[instrument=pling,note=15,powered=false]: note_block[instrument=harp,note=15,powered=false]
  note_block[instrument=pling,note=16,powered=true]: note_block[instrument=harp,note=16,powered=true]
  note_block[instrument=pling,note=16,powered=false]: note_block[instrument=harp,note=16,powered=false]
  note_block[instrument=pling,note=17,powered=true]: note_block[instrument=harp,note=17,powered=true]
  note_block[instrument=pling,note=17,powered=false]: note_block[instrument=harp,note=17,powered=false]
  note_block[instrument=pling,note=18,powered=true]: note_block[instrument=harp,note=18,powered=true]
  note_block[instrument=pling,note=18,powered=false]: note_block[instrument=harp,note=18,powered=false]
  note_block[instrument=pling,note=19,powered=true]: note_block[instrument=harp,note=19,powered=true]
  note_block[instrument=pling,note=19,powered=false]: note_block[instrument=harp,note=19,powered=false]
  note_block[instrument=pling,note=20,powered=true]: note_block[instrument=harp,note=20,powered=true]
  note_block[instrument=pling,note=20,powered=false]: note_block[instrument=harp,note=20,powered=false]
  note_block[instrument=pling,note=21,powered=true]: note_block[instrument=harp,note=21,powered=true]
  note_block[instrument=pling,note=21,powered=false]: note_block[instrument=harp,note=21,powered=false]
  note_block[instrument=pling,note=22,powered=true]: note_block[instrument=harp,note=22,powered=true]
  note_block[instrument=pling,note=22,powered=false]: note_block[instrument=harp,note=22,powered=false]
  note_block[instrument=pling,note=23,powered=true]: note_block[instrument=harp,note=23,powered=true]
  note_block[instrument=pling,note=23,powered=false]: note_block[instrument=harp,note=23,powered=false]
  note_block[instrument=pling,note=24,powered=true]: note_block[instrument=harp,note=24,powered=true]
  note_block[instrument=pling,note=24,powered=false]: note_block[instrument=harp,note=24,powered=false]
  note_block[instrument=zombie,note=0,powered=true]: note_block[instrument=harp,note=0,powered=true]
  note_block[instrument=zombie,note=0,powered=false]: note_block[instrument=harp,note=0,powered=false]
  note_block[instrument=zombie,note=1,powered=true]: note_block[instrument=harp,note=1,powered=true]
  note_block[instrument=zombie,note=1,powered=false]: note_block[instrument=harp,note=1,powered=false]
  note_block[instrument=zombie,note=2,powered=true]: note_block[instrument=harp,note=2,powered=true]
  note_block[instrument=zombie,note=2,powered=false]: note_block[instrument=harp,note=2,powered=false]
  note_block[instrument=zombie,note=3,powered=true]: note_block[instrument=harp,note=3,powered=true]
  note_block[instrument=zombie,note=3,powered=false]: note_block[instrument=harp,note=3,powered=false]
  note_block[instrument=zombie,note=4,powered=true]: note_block[instrument=harp,note=4,powered=true]
  note_block[instrument=zombie,note=4,powered=false]: note_block[instrument=harp,note=4,powered=false]
  note_block[instrument=zombie,note=5,powered=true]: note_block[instrument=harp,note=5,powered=true]
  note_block[instrument=zombie,note=5,powered=false]: note_block[instrument=harp,note=5,powered=false]
  note_block[instrument=zombie,note=6,powered=true]: note_block[instrument=harp,note=6,powered=true]
  note_block[instrument=zombie,note=6,powered=false]: note_block[instrument=harp,note=6,powered=false]
  note_block[instrument=zombie,note=7,powered=true]: note_block[instrument=harp,note=7,powered=true]
  note_block[instrument=zombie,note=7,powered=false]: note_block[instrument=harp,note=7,powered=false]
  note_block[instrument=zombie,note=8,powered=true]: note_block[instrument=harp,note=8,powered=true]
  note_block[instrument=zombie,note=8,powered=false]: note_block[instrument=harp,note=8,powered=false]
  note_block[instrument=zombie,note=9,powered=true]: note_block[instrument=harp,note=9,powered=true]
  note_block[instrument=zombie,note=9,powered=false]: note_block[instrument=harp,note=9,powered=false]
  note_block[instrument=zombie,note=10,powered=true]: note_block[instrument=harp,note=10,powered=true]
  note_block[instrument=zombie,note=10,powered=false]: note_block[instrument=harp,note=10,powered=false]
  note_block[instrument=zombie,note=11,powered=true]: note_block[instrument=harp,note=11,powered=true]
  note_block[instrument=zombie,note=11,powered=false]: note_block[instrument=harp,note=11,powered=false]
  note_block[instrument=zombie,note=12,powered=true]: note_block[instrument=harp,note=12,powered=true]
  note_block[instrument=zombie,note=12,powered=false]: note_block[instrument=harp,note=12,powered=false]
  note_block[instrument=zombie,note=13,powered=true]: note_block[instrument=harp,note=13,powered=true]
  note_block[instrument=zombie,note=13,powered=false]: note_block[instrument=harp,note=13,powered=false]
  note_block[instrument=zombie,note=14,powered=true]: note_block[instrument=harp,note=14,powered=true]
  note_block[instrument=zombie,note=14,powered=false]: note_block[instrument=harp,note=14,powered=false]
  note_block[instrument=zombie,note=15,powered=true]: note_block[instrument=harp,note=15,powered=true]
  note_block[instrument=zombie,note=15,powered=false]: note_block[instrument=harp,note=15,powered=false]
  note_block[instrument=zombie,note=16,powered=true]: note_block[instrument=harp,note=16,powered=true]
  note_block[instrument=zombie,note=16,powered=false]: note_block[instrument=harp,note=16,powered=false]
  note_block[instrument=zombie,note=17,powered=true]: note_block[instrument=harp,note=17,powered=true]
  note_block[instrument=zombie,note=17,powered=false]: note_block[instrument=harp,note=17,powered=false]
  note_block[instrument=zombie,note=18,powered=true]: note_block[instrument=harp,note=18,powered=true]
  note_block[instrument=zombie,note=18,powered=false]: note_block[instrument=harp,note=18,powered=false]
  note_block[instrument=zombie,note=19,powered=true]: note_block[instrument=harp,note=19,powered=true]
  note_block[instrument=zombie,note=19,powered=false]: note_block[instrument=harp,note=19,powered=false]
  note_block[instrument=zombie,note=20,powered=true]: note_block[instrument=harp,note=20,powered=true]
  note_block[instrument=zombie,note=20,powered=false]: note_block[instrument=harp,note=20,powered=false]
  note_block[instrument=zombie,note=21,powered=true]: note_block[instrument=harp,note=21,powered=true]
  note_block[instrument=zombie,note=21,powered=false]: note_block[instrument=harp,note=21,powered=false]
  note_block[instrument=zombie,note=22,powered=true]: note_block[instrument=harp,note=22,powered=true]
  note_block[instrument=zombie,note=22,powered=false]: note_block[instrument=harp,note=22,powered=false]
  note_block[instrument=zombie,note=23,powered=true]: note_block[instrument=harp,note=23,powered=true]
  note_block[instrument=zombie,note=23,powered=false]: note_block[instrument=harp,note=23,powered=false]
  note_block[instrument=zombie,note=24,powered=true]: note_block[instrument=harp,note=24,powered=true]
  note_block[instrument=zombie,note=24,powered=false]: note_block[instrument=harp,note=24,powered=false]
  note_block[instrument=skeleton,note=0,powered=true]: note_block[instrument=harp,note=0,powered=true]
  note_block[instrument=skeleton,note=0,powered=false]: note_block[instrument=harp,note=0,powered=false]
  note_block[instrument=skeleton,note=1,powered=true]: note_block[instrument=harp,note=1,powered=true]
  note_block[instrument=skeleton,note=1,powered=false]: note_block[instrument=harp,note=1,powered=false]
  note_block[instrument=skeleton,note=2,powered=true]: note_block[instrument=harp,note=2,powered=true]
  note_block[instrument=skeleton,note=2,powered=false]: note_block[instrument=harp,note=2,powered=false]
  note_block[instrument=skeleton,note=3,powered=true]: note_block[instrument=harp,note=3,powered=true]
  note_block[instrument=skeleton,note=3,powered=false]: note_block[instrument=harp,note=3,powered=false]
  note_block[instrument=skeleton,note=4,powered=true]: note_block[instrument=harp,note=4,powered=true]
  note_block[instrument=skeleton,note=4,powered=false]: note_block[instrument=harp,note=4,powered=false]
  note_block[instrument=skeleton,note=5,powered=true]: note_block[instrument=harp,note=5,powered=true]
  note_block[instrument=skeleton,note=5,powered=false]: note_block[instrument=harp,note=5,powered=false]
  note_block[instrument=skeleton,note=6,powered=true]: note_block[instrument=harp,note=6,powered=true]
  note_block[instrument=skeleton,note=6,powered=false]: note_block[instrument=harp,note=6,powered=false]
  note_block[instrument=skeleton,note=7,powered=true]: note_block[instrument=harp,note=7,powered=true]
  note_block[instrument=skeleton,note=7,powered=false]: note_block[instrument=harp,note=7,powered=false]
  note_block[instrument=skeleton,note=8,powered=true]: note_block[instrument=harp,note=8,powered=true]
  note_block[instrument=skeleton,note=8,powered=false]: note_block[instrument=harp,note=8,powered=false]
  note_block[instrument=skeleton,note=9,powered=true]: note_block[instrument=harp,note=9,powered=true]
  note_block[instrument=skeleton,note=9,powered=false]: note_block[instrument=harp,note=9,powered=false]
  note_block[instrument=skeleton,note=10,powered=true]: note_block[instrument=harp,note=10,powered=true]
  note_block[instrument=skeleton,note=10,powered=false]: note_block[instrument=harp,note=10,powered=false]
  note_block[instrument=skeleton,note=11,powered=true]: note_block[instrument=harp,note=11,powered=true]
  note_block[instrument=skeleton,note=11,powered=false]: note_block[instrument=harp,note=11,powered=false]
  note_block[instrument=skeleton,note=12,powered=true]: note_block[instrument=harp,note=12,powered=true]
  note_block[instrument=skeleton,note=12,powered=false]: note_block[instrument=harp,note=12,powered=false]
  note_block[instrument=skeleton,note=13,powered=true]: note_block[instrument=harp,note=13,powered=true]
  note_block[instrument=skeleton,note=13,powered=false]: note_block[instrument=harp,note=13,powered=false]
  note_block[instrument=skeleton,note=14,powered=true]: note_block[instrument=harp,note=14,powered=true]
  note_block[instrument=skeleton,note=14,powered=false]: note_block[instrument=harp,note=14,powered=false]
  note_block[instrument=skeleton,note=15,powered=true]: note_block[instrument=harp,note=15,powered=true]
  note_block[instrument=skeleton,note=15,powered=false]: note_block[instrument=harp,note=15,powered=false]
  note_block[instrument=skeleton,note=16,powered=true]: note_block[instrument=harp,note=16,powered=true]
  note_block[instrument=skeleton,note=16,powered=false]: note_block[instrument=harp,note=16,powered=false]
  note_block[instrument=skeleton,note=17,powered=true]: note_block[instrument=harp,note=17,powered=true]
  note_block[instrument=skeleton,note=17,powered=false]: note_block[instrument=harp,note=17,powered=false]
  note_block[instrument=skeleton,note=18,powered=true]: note_block[instrument=harp,note=18,powered=true]
  note_block[instrument=skeleton,note=18,powered=false]: note_block[instrument=harp,note=18,powered=false]
  note_block[instrument=skeleton,note=19,powered=true]: note_block[instrument=harp,note=19,powered=true]
  note_block[instrument=skeleton,note=19,powered=false]: note_block[instrument=harp,note=19,powered=false]
  note_block[instrument=skeleton,note=20,powered=true]: note_block[instrument=harp,note=20,powered=true]
  note_block[instrument=skeleton,note=20,powered=false]: note_block[instrument=harp,note=20,powered=false]
  note_block[instrument=skeleton,note=21,powered=true]: note_block[instrument=harp,note=21,powered=true]
  note_block[instrument=skeleton,note=21,powered=false]: note_block[instrument=harp,note=21,powered=false]
  note_block[instrument=skeleton,note=22,powered=true]: note_block[instrument=harp,note=22,powered=true]
  note_block[instrument=skeleton,note=22,powered=false]: note_block[instrument=harp,note=22,powered=false]
  note_block[instrument=skeleton,note=23,powered=true]: note_block[instrument=harp,note=23,powered=true]
  note_block[instrument=skeleton,note=23,powered=false]: note_block[instrument=harp,note=23,powered=false]
  note_block[instrument=skeleton,note=24,powered=true]: note_block[instrument=harp,note=24,powered=true]
  note_block[instrument=skeleton,note=24,powered=false]: note_block[instrument=harp,note=24,powered=false]
  note_block[instrument=creeper,note=0,powered=true]: note_block[instrument=harp,note=0,powered=true]
  note_block[instrument=creeper,note=0,powered=false]: note_block[instrument=harp,note=0,powered=false]
  note_block[instrument=creeper,note=1,powered=true]: note_block[instrument=harp,note=1,powered=true]
  note_block[instrument=creeper,note=1,powered=false]: note_block[instrument=harp,note=1,powered=false]
  note_block[instrument=creeper,note=2,powered=true]: note_block[instrument=harp,note=2,powered=true]
  note_block[instrument=creeper,note=2,powered=false]: note_block[instrument=harp,note=2,powered=false]
  note_block[instrument=creeper,note=3,powered=true]: note_block[instrument=harp,note=3,powered=true]
  note_block[instrument=creeper,note=3,powered=false]: note_block[instrument=harp,note=3,powered=false]
  note_block[instrument=creeper,note=4,powered=true]: note_block[instrument=harp,note=4,powered=true]
  note_block[instrument=creeper,note=4,powered=false]: note_block[instrument=harp,note=4,powered=false]
  note_block[instrument=creeper,note=5,powered=true]: note_block[instrument=harp,note=5,powered=true]
  note_block[instrument=creeper,note=5,powered=false]: note_block[instrument=harp,note=5,powered=false]
  note_block[instrument=creeper,note=6,powered=true]: note_block[instrument=harp,note=6,powered=true]
  note_block[instrument=creeper,note=6,powered=false]: note_block[instrument=harp,note=6,powered=false]
  note_block[instrument=creeper,note=7,powered=true]: note_block[instrument=harp,note=7,powered=true]
  note_block[instrument=creeper,note=7,powered=false]: note_block[instrument=harp,note=7,powered=false]
  note_block[instrument=creeper,note=8,powered=true]: note_block[instrument=harp,note=8,powered=true]
  note_block[instrument=creeper,note=8,powered=false]: note_block[instrument=harp,note=8,powered=false]
  note_block[instrument=creeper,note=9,powered=true]: note_block[instrument=harp,note=9,powered=true]
  note_block[instrument=creeper,note=9,powered=false]: note_block[instrument=harp,note=9,powered=false]
  note_block[instrument=creeper,note=10,powered=true]: note_block[instrument=harp,note=10,powered=true]
  note_block[instrument=creeper,note=10,powered=false]: note_block[instrument=harp,note=10,powered=false]
  note_block[instrument=creeper,note=11,powered=true]: note_block[instrument=harp,note=11,powered=true]
  note_block[instrument=creeper,note=11,powered=false]: note_block[instrument=harp,note=11,powered=false]
  note_block[instrument=creeper,note=12,powered=true]: note_block[instrument=harp,note=12,powered=true]
  note_block[instrument=creeper,note=12,powered=false]: note_block[instrument=harp,note=12,powered=false]
  note_block[instrument=creeper,note=13,powered=true]: note_block[instrument=harp,note=13,powered=true]
  note_block[instrument=creeper,note=13,powered=false]: note_block[instrument=harp,note=13,powered=false]
  note_block[instrument=creeper,note=14,powered=true]: note_block[instrument=harp,note=14,powered=true]
  note_block[instrument=creeper,note=14,powered=false]: note_block[instrument=harp,note=14,powered=false]
  note_block[instrument=creeper,note=15,powered=true]: note_block[instrument=harp,note=15,powered=true]
  note_block[instrument=creeper,note=15,powered=false]: note_block[instrument=harp,note=15,powered=false]
  note_block[instrument=creeper,note=16,powered=true]: note_block[instrument=harp,note=16,powered=true]
  note_block[instrument=creeper,note=16,powered=false]: note_block[instrument=harp,note=16,powered=false]
  note_block[instrument=creeper,note=17,powered=true]: note_block[instrument=harp,note=17,powered=true]
  note_block[instrument=creeper,note=17,powered=false]: note_block[instrument=harp,note=17,powered=false]
  note_block[instrument=creeper,note=18,powered=true]: note_block[instrument=harp,note=18,powered=true]
  note_block[instrument=creeper,note=18,powered=false]: note_block[instrument=harp,note=18,powered=false]
  note_block[instrument=creeper,note=19,powered=true]: note_block[instrument=harp,note=19,powered=true]
  note_block[instrument=creeper,note=19,powered=false]: note_block[instrument=harp,note=19,powered=false]
  note_block[instrument=creeper,note=20,powered=true]: note_block[instrument=harp,note=20,powered=true]
  note_block[instrument=creeper,note=20,powered=false]: note_block[instrument=harp,note=20,powered=false]
  note_block[instrument=creeper,note=21,powered=true]: note_block[instrument=harp,note=21,powered=true]
  note_block[instrument=creeper,note=21,powered=false]: note_block[instrument=harp,note=21,powered=false]
  note_block[instrument=creeper,note=22,powered=true]: note_block[instrument=harp,note=22,powered=true]
  note_block[instrument=creeper,note=22,powered=false]: note_block[instrument=harp,note=22,powered=false]
  note_block[instrument=creeper,note=23,powered=true]: note_block[instrument=harp,note=23,powered=true]
  note_block[instrument=creeper,note=23,powered=false]: note_block[instrument=harp,note=23,powered=false]
  note_block[instrument=creeper,note=24,powered=true]: note_block[instrument=harp,note=24,powered=true]
  note_block[instrument=creeper,note=24,powered=false]: note_block[instrument=harp,note=24,powered=false]
  note_block[instrument=dragon,note=0,powered=true]: note_block[instrument=harp,note=0,powered=true]
  note_block[instrument=dragon,note=0,powered=false]: note_block[instrument=harp,note=0,powered=false]
  note_block[instrument=dragon,note=1,powered=true]: note_block[instrument=harp,note=1,powered=true]
  note_block[instrument=dragon,note=1,powered=false]: note_block[instrument=harp,note=1,powered=false]
  note_block[instrument=dragon,note=2,powered=true]: note_block[instrument=harp,note=2,powered=true]
  note_block[instrument=dragon,note=2,powered=false]: note_block[instrument=harp,note=2,powered=false]
  note_block[instrument=dragon,note=3,powered=true]: note_block[instrument=harp,note=3,powered=true]
  note_block[instrument=dragon,note=3,powered=false]: note_block[instrument=harp,note=3,powered=false]
  note_block[instrument=dragon,note=4,powered=true]: note_block[instrument=harp,note=4,powered=true]
  note_block[instrument=dragon,note=4,powered=false]: note_block[instrument=harp,note=4,powered=false]
  note_block[instrument=dragon,note=5,powered=true]: note_block[instrument=harp,note=5,powered=true]
  note_block[instrument=dragon,note=5,powered=false]: note_block[instrument=harp,note=5,powered=false]
  note_block[instrument=dragon,note=6,powered=true]: note_block[instrument=harp,note=6,powered=true]
  note_block[instrument=dragon,note=6,powered=false]: note_block[instrument=harp,note=6,powered=false]
  note_block[instrument=dragon,note=7,powered=true]: note_block[instrument=harp,note=7,powered=true]
  note_block[instrument=dragon,note=7,powered=false]: note_block[instrument=harp,note=7,powered=false]
  note_block[instrument=dragon,note=8,powered=true]: note_block[instrument=harp,note=8,powered=true]
  note_block[instrument=dragon,note=8,powered=false]: note_block[instrument=harp,note=8,powered=false]
  note_block[instrument=dragon,note=9,powered=true]: note_block[instrument=harp,note=9,powered=true]
  note_block[instrument=dragon,note=9,powered=false]: note_block[instrument=harp,note=9,powered=false]
  note_block[instrument=dragon,note=10,powered=true]: note_block[instrument=harp,note=10,powered=true]
  note_block[instrument=dragon,note=10,powered=false]: note_block[instrument=harp,note=10,powered=false]
  note_block[instrument=dragon,note=11,powered=true]: note_block[instrument=harp,note=11,powered=true]
  note_block[instrument=dragon,note=11,powered=false]: note_block[instrument=harp,note=11,powered=false]
  note_block[instrument=dragon,note=12,powered=true]: note_block[instrument=harp,note=12,powered=true]
  note_block[instrument=dragon,note=12,powered=false]: note_block[instrument=harp,note=12,powered=false]
  note_block[instrument=dragon,note=13,powered=true]: note_block[instrument=harp,note=13,powered=true]
  note_block[instrument=dragon,note=13,powered=false]: note_block[instrument=harp,note=13,powered=false]
  note_block[instrument=dragon,note=14,powered=true]: note_block[instrument=harp,note=14,powered=true]
  note_block[instrument=dragon,note=14,powered=false]: note_block[instrument=harp,note=14,powered=false]
  note_block[instrument=dragon,note=15,powered=true]: note_block[instrument=harp,note=15,powered=true]
  note_block[instrument=dragon,note=15,powered=false]: note_block[instrument=harp,note=15,powered=false]
  note_block[instrument=dragon,note=16,powered=true]: note_block[instrument=harp,note=16,powered=true]
  note_block[instrument=dragon,note=16,powered=false]: note_block[instrument=harp,note=16,powered=false]
  note_block[instrument=dragon,note=17,powered=true]: note_block[instrument=harp,note=17,powered=true]
  note_block[instrument=dragon,note=17,powered=false]: note_block[instrument=harp,note=17,powered=false]
  note_block[instrument=dragon,note=18,powered=true]: note_block[instrument=harp,note=18,powered=true]
  note_block[instrument=dragon,note=18,powered=false]: note_block[instrument=harp,note=18,powered=false]
  note_block[instrument=dragon,note=19,powered=true]: note_block[instrument=harp,note=19,powered=true]
  note_block[instrument=dragon,note=19,powered=false]: note_block[instrument=harp,note=19,powered=false]
  note_block[instrument=dragon,note=20,powered=true]: note_block[instrument=harp,note=20,powered=true]
  note_block[instrument=dragon,note=20,powered=false]: note_block[instrument=harp,note=20,powered=false]
  note_block[instrument=dragon,note=21,powered=true]: note_block[instrument=harp,note=21,powered=true]
  note_block[instrument=dragon,note=21,powered=false]: note_block[instrument=harp,note=21,powered=false]
  note_block[instrument=dragon,note=22,powered=true]: note_block[instrument=harp,note=22,powered=true]
  note_block[instrument=dragon,note=22,powered=false]: note_block[instrument=harp,note=22,powered=false]
  note_block[instrument=dragon,note=23,powered=true]: note_block[instrument=harp,note=23,powered=true]
  note_block[instrument=dragon,note=23,powered=false]: note_block[instrument=harp,note=23,powered=false]
  note_block[instrument=dragon,note=24,powered=true]: note_block[instrument=harp,note=24,powered=true]
  note_block[instrument=dragon,note=24,powered=false]: note_block[instrument=harp,note=24,powered=false]
  note_block[instrument=wither_skeleton,note=0,powered=true]: note_block[instrument=harp,note=0,powered=true]
  note_block[instrument=wither_skeleton,note=0,powered=false]: note_block[instrument=harp,note=0,powered=false]
  note_block[instrument=wither_skeleton,note=1,powered=true]: note_block[instrument=harp,note=1,powered=true]
  note_block[instrument=wither_skeleton,note=1,powered=false]: note_block[instrument=harp,note=1,powered=false]
  note_block[instrument=wither_skeleton,note=2,powered=true]: note_block[instrument=harp,note=2,powered=true]
  note_block[instrument=wither_skeleton,note=2,powered=false]: note_block[instrument=harp,note=2,powered=false]
  note_block[instrument=wither_skeleton,note=3,powered=true]: note_block[instrument=harp,note=3,powered=true]
  note_block[instrument=wither_skeleton,note=3,powered=false]: note_block[instrument=harp,note=3,powered=false]
  note_block[instrument=wither_skeleton,note=4,powered=true]: note_block[instrument=harp,note=4,powered=true]
  note_block[instrument=wither_skeleton,note=4,powered=false]: note_block[instrument=harp,note=4,powered=false]
  note_block[instrument=wither_skeleton,note=5,powered=true]: note_block[instrument=harp,note=5,powered=true]
  note_block[instrument=wither_skeleton,note=5,powered=false]: note_block[instrument=harp,note=5,powered=false]
  note_block[instrument=wither_skeleton,note=6,powered=true]: note_block[instrument=harp,note=6,powered=true]
  note_block[instrument=wither_skeleton,note=6,powered=false]: note_block[instrument=harp,note=6,powered=false]
  note_block[instrument=wither_skeleton,note=7,powered=true]: note_block[instrument=harp,note=7,powered=true]
  note_block[instrument=wither_skeleton,note=7,powered=false]: note_block[instrument=harp,note=7,powered=false]
  note_block[instrument=wither_skeleton,note=8,powered=true]: note_block[instrument=harp,note=8,powered=true]
  note_block[instrument=wither_skeleton,note=8,powered=false]: note_block[instrument=harp,note=8,powered=false]
  note_block[instrument=wither_skeleton,note=9,powered=true]: note_block[instrument=harp,note=9,powered=true]
  note_block[instrument=wither_skeleton,note=9,powered=false]: note_block[instrument=harp,note=9,powered=false]
  note_block[instrument=wither_skeleton,note=10,powered=true]: note_block[instrument=harp,note=10,powered=true]
  note_block[instrument=wither_skeleton,note=10,powered=false]: note_block[instrument=harp,note=10,powered=false]
  note_block[instrument=wither_skeleton,note=11,powered=true]: note_block[instrument=harp,note=11,powered=true]
  note_block[instrument=wither_skeleton,note=11,powered=false]: note_block[instrument=harp,note=11,powered=false]
  note_block[instrument=wither_skeleton,note=12,powered=true]: note_block[instrument=harp,note=12,powered=true]
  note_block[instrument=wither_skeleton,note=12,powered=false]: note_block[instrument=harp,note=12,powered=false]
  note_block[instrument=wither_skeleton,note=13,powered=true]: note_block[instrument=harp,note=13,powered=true]
  note_block[instrument=wither_skeleton,note=13,powered=false]: note_block[instrument=harp,note=13,powered=false]
  note_block[instrument=wither_skeleton,note=14,powered=true]: note_block[instrument=harp,note=14,powered=true]
  note_block[instrument=wither_skeleton,note=14,powered=false]: note_block[instrument=harp,note=14,powered=false]
  note_block[instrument=wither_skeleton,note=15,powered=true]: note_block[instrument=harp,note=15,powered=true]
  note_block[instrument=wither_skeleton,note=15,powered=false]: note_block[instrument=harp,note=15,powered=false]
  note_block[instrument=wither_skeleton,note=16,powered=true]: note_block[instrument=harp,note=16,powered=true]
  note_block[instrument=wither_skeleton,note=16,powered=false]: note_block[instrument=harp,note=16,powered=false]
  note_block[instrument=wither_skeleton,note=17,powered=true]: note_block[instrument=harp,note=17,powered=true]
  note_block[instrument=wither_skeleton,note=17,powered=false]: note_block[instrument=harp,note=17,powered=false]
  note_block[instrument=wither_skeleton,note=18,powered=true]: note_block[instrument=harp,note=18,powered=true]
  note_block[instrument=wither_skeleton,note=18,powered=false]: note_block[instrument=harp,note=18,powered=false]
  note_block[instrument=wither_skeleton,note=19,powered=true]: note_block[instrument=harp,note=19,powered=true]
  note_block[instrument=wither_skeleton,note=19,powered=false]: note_block[instrument=harp,note=19,powered=false]
  note_block[instrument=wither_skeleton,note=20,powered=true]: note_block[instrument=harp,note=20,powered=true]
  note_block[instrument=wither_skeleton,note=20,powered=false]: note_block[instrument=harp,note=20,powered=false]
  note_block[instrument=wither_skeleton,note=21,powered=true]: note_block[instrument=harp,note=21,powered=true]
  note_block[instrument=wither_skeleton,note=21,powered=false]: note_block[instrument=harp,note=21,powered=false]
  note_block[instrument=wither_skeleton,note=22,powered=true]: note_block[instrument=harp,note=22,powered=true]
  note_block[instrument=wither_skeleton,note=22,powered=false]: note_block[instrument=harp,note=22,powered=false]
  note_block[instrument=wither_skeleton,note=23,powered=true]: note_block[instrument=harp,note=23,powered=true]
  note_block[instrument=wither_skeleton,note=23,powered=false]: note_block[instrument=harp,note=23,powered=false]
  note_block[instrument=wither_skeleton,note=24,powered=true]: note_block[instrument=harp,note=24,powered=true]
  note_block[instrument=wither_skeleton,note=24,powered=false]: note_block[instrument=harp,note=24,powered=false]
  note_block[instrument=piglin,note=0,powered=true]: note_block[instrument=harp,note=0,powered=true]
  note_block[instrument=piglin,note=0,powered=false]: note_block[instrument=harp,note=0,powered=false]
  note_block[instrument=piglin,note=1,powered=true]: note_block[instrument=harp,note=1,powered=true]
  note_block[instrument=piglin,note=1,powered=false]: note_block[instrument=harp,note=1,powered=false]
  note_block[instrument=piglin,note=2,powered=true]: note_block[instrument=harp,note=2,powered=true]
  note_block[instrument=piglin,note=2,powered=false]: note_block[instrument=harp,note=2,powered=false]
  note_block[instrument=piglin,note=3,powered=true]: note_block[instrument=harp,note=3,powered=true]
  note_block[instrument=piglin,note=3,powered=false]: note_block[instrument=harp,note=3,powered=false]
  note_block[instrument=piglin,note=4,powered=true]: note_block[instrument=harp,note=4,powered=true]
  note_block[instrument=piglin,note=4,powered=false]: note_block[instrument=harp,note=4,powered=false]
  note_block[instrument=piglin,note=5,powered=true]: note_block[instrument=harp,note=5,powered=true]
  note_block[instrument=piglin,note=5,powered=false]: note_block[instrument=harp,note=5,powered=false]
  note_block[instrument=piglin,note=6,powered=true]: note_block[instrument=harp,note=6,powered=true]
  note_block[instrument=piglin,note=6,powered=false]: note_block[instrument=harp,note=6,powered=false]
  note_block[instrument=piglin,note=7,powered=true]: note_block[instrument=harp,note=7,powered=true]
  note_block[instrument=piglin,note=7,powered=false]: note_block[instrument=harp,note=7,powered=false]
  note_block[instrument=piglin,note=8,powered=true]: note_block[instrument=harp,note=8,powered=true]
  note_block[instrument=piglin,note=8,powered=false]: note_block[instrument=harp,note=8,powered=false]
  note_block[instrument=piglin,note=9,powered=true]: note_block[instrument=harp,note=9,powered=true]
  note_block[instrument=piglin,note=9,powered=false]: note_block[instrument=harp,note=9,powered=false]
  note_block[instrument=piglin,note=10,powered=true]: note_block[instrument=harp,note=10,powered=true]
  note_block[instrument=piglin,note=10,powered=false]: note_block[instrument=harp,note=10,powered=false]
  note_block[instrument=piglin,note=11,powered=true]: note_block[instrument=harp,note=11,powered=true]
  note_block[instrument=piglin,note=11,powered=false]: note_block[instrument=harp,note=11,powered=false]
  note_block[instrument=piglin,note=12,powered=true]: note_block[instrument=harp,note=12,powered=true]
  note_block[instrument=piglin,note=12,powered=false]: note_block[instrument=harp,note=12,powered=false]
  note_block[instrument=piglin,note=13,powered=true]: note_block[instrument=harp,note=13,powered=true]
  note_block[instrument=piglin,note=13,powered=false]: note_block[instrument=harp,note=13,powered=false]
  note_block[instrument=piglin,note=14,powered=true]: note_block[instrument=harp,note=14,powered=true]
  note_block[instrument=piglin,note=14,powered=false]: note_block[instrument=harp,note=14,powered=false]
  note_block[instrument=piglin,note=15,powered=true]: note_block[instrument=harp,note=15,powered=true]
  note_block[instrument=piglin,note=15,powered=false]: note_block[instrument=harp,note=15,powered=false]
  note_block[instrument=piglin,note=16,powered=true]: note_block[instrument=harp,note=16,powered=true]
  note_block[instrument=piglin,note=16,powered=false]: note_block[instrument=harp,note=16,powered=false]
  note_block[instrument=piglin,note=17,powered=true]: note_block[instrument=harp,note=17,powered=true]
  note_block[instrument=piglin,note=17,powered=false]: note_block[instrument=harp,note=17,powered=false]
  note_block[instrument=piglin,note=18,powered=true]: note_block[instrument=harp,note=18,powered=true]
  note_block[instrument=piglin,note=18,powered=false]: note_block[instrument=harp,note=18,powered=false]
  note_block[instrument=piglin,note=19,powered=true]: note_block[instrument=harp,note=19,powered=true]
  note_block[instrument=piglin,note=19,powered=false]: note_block[instrument=harp,note=19,powered=false]
  note_block[instrument=piglin,note=20,powered=true]: note_block[instrument=harp,note=20,powered=true]
  note_block[instrument=piglin,note=20,powered=false]: note_block[instrument=harp,note=20,powered=false]
  note_block[instrument=piglin,note=21,powered=true]: note_block[instrument=harp,note=21,powered=true]
  note_block[instrument=piglin,note=21,powered=false]: note_block[instrument=harp,note=21,powered=false]
  note_block[instrument=piglin,note=22,powered=true]: note_block[instrument=harp,note=22,powered=true]
  note_block[instrument=piglin,note=22,powered=false]: note_block[instrument=harp,note=22,powered=false]
  note_block[instrument=piglin,note=23,powered=true]: note_block[instrument=harp,note=23,powered=true]
  note_block[instrument=piglin,note=23,powered=false]: note_block[instrument=harp,note=23,powered=false]
  note_block[instrument=piglin,note=24,powered=true]: note_block[instrument=harp,note=24,powered=true]
  note_block[instrument=piglin,note=24,powered=false]: note_block[instrument=harp,note=24,powered=false]
  note_block[instrument=custom_head,note=0,powered=true]: note_block[instrument=harp,note=0,powered=true]
  note_block[instrument=custom_head,note=0,powered=false]: note_block[instrument=harp,note=0,powered=false]
  note_block[instrument=custom_head,note=1,powered=true]: note_block[instrument=harp,note=1,powered=true]
  note_block[instrument=custom_head,note=1,powered=false]: note_block[instrument=harp,note=1,powered=false]
  note_block[instrument=custom_head,note=2,powered=true]: note_block[instrument=harp,note=2,powered=true]
  note_block[instrument=custom_head,note=2,powered=false]: note_block[instrument=harp,note=2,powered=false]
  note_block[instrument=custom_head,note=3,powered=true]: note_block[instrument=harp,note=3,powered=true]
  note_block[instrument=custom_head,note=3,powered=false]: note_block[instrument=harp,note=3,powered=false]
  note_block[instrument=custom_head,note=4,powered=true]: note_block[instrument=harp,note=4,powered=true]
  note_block[instrument=custom_head,note=4,powered=false]: note_block[instrument=harp,note=4,powered=false]
  note_block[instrument=custom_head,note=5,powered=true]: note_block[instrument=harp,note=5,powered=true]
  note_block[instrument=custom_head,note=5,powered=false]: note_block[instrument=harp,note=5,powered=false]
  note_block[instrument=custom_head,note=6,powered=true]: note_block[instrument=harp,note=6,powered=true]
  note_block[instrument=custom_head,note=6,powered=false]: note_block[instrument=harp,note=6,powered=false]
  note_block[instrument=custom_head,note=7,powered=true]: note_block[instrument=harp,note=7,powered=true]
  note_block[instrument=custom_head,note=7,powered=false]: note_block[instrument=harp,note=7,powered=false]
  note_block[instrument=custom_head,note=8,powered=true]: note_block[instrument=harp,note=8,powered=true]
  note_block[instrument=custom_head,note=8,powered=false]: note_block[instrument=harp,note=8,powered=false]
  note_block[instrument=custom_head,note=9,powered=true]: note_block[instrument=harp,note=9,powered=true]
  note_block[instrument=custom_head,note=9,powered=false]: note_block[instrument=harp,note=9,powered=false]
  note_block[instrument=custom_head,note=10,powered=true]: note_block[instrument=harp,note=10,powered=true]
  note_block[instrument=custom_head,note=10,powered=false]: note_block[instrument=harp,note=10,powered=false]
  note_block[instrument=custom_head,note=11,powered=true]: note_block[instrument=harp,note=11,powered=true]
  note_block[instrument=custom_head,note=11,powered=false]: note_block[instrument=harp,note=11,powered=false]
  note_block[instrument=custom_head,note=12,powered=true]: note_block[instrument=harp,note=12,powered=true]
  note_block[instrument=custom_head,note=12,powered=false]: note_block[instrument=harp,note=12,powered=false]
  note_block[instrument=custom_head,note=13,powered=true]: note_block[instrument=harp,note=13,powered=true]
  note_block[instrument=custom_head,note=13,powered=false]: note_block[instrument=harp,note=13,powered=false]
  note_block[instrument=custom_head,note=14,powered=true]: note_block[instrument=harp,note=14,powered=true]
  note_block[instrument=custom_head,note=14,powered=false]: note_block[instrument=harp,note=14,powered=false]
  note_block[instrument=custom_head,note=15,powered=true]: note_block[instrument=harp,note=15,powered=true]
  note_block[instrument=custom_head,note=15,powered=false]: note_block[instrument=harp,note=15,powered=false]
  note_block[instrument=custom_head,note=16,powered=true]: note_block[instrument=harp,note=16,powered=true]
  note_block[instrument=custom_head,note=16,powered=false]: note_block[instrument=harp,note=16,powered=false]
  note_block[instrument=custom_head,note=17,powered=true]: note_block[instrument=harp,note=17,powered=true]
  note_block[instrument=custom_head,note=17,powered=false]: note_block[instrument=harp,note=17,powered=false]
  note_block[instrument=custom_head,note=18,powered=true]: note_block[instrument=harp,note=18,powered=true]
  note_block[instrument=custom_head,note=18,powered=false]: note_block[instrument=harp,note=18,powered=false]
  note_block[instrument=custom_head,note=19,powered=true]: note_block[instrument=harp,note=19,powered=true]
  note_block[instrument=custom_head,note=19,powered=false]: note_block[instrument=harp,note=19,powered=false]
  note_block[instrument=custom_head,note=20,powered=true]: note_block[instrument=harp,note=20,powered=true]
  note_block[instrument=custom_head,note=20,powered=false]: note_block[instrument=harp,note=20,powered=false]
  note_block[instrument=custom_head,note=21,powered=true]: note_block[instrument=harp,note=21,powered=true]
  note_block[instrument=custom_head,note=21,powered=false]: note_block[instrument=harp,note=21,powered=false]
  note_block[instrument=custom_head,note=22,powered=true]: note_block[instrument=harp,note=22,powered=true]
  note_block[instrument=custom_head,note=22,powered=false]: note_block[instrument=harp,note=22,powered=false]
  note_block[instrument=custom_head,note=23,powered=true]: note_block[instrument=harp,note=23,powered=true]
  note_block[instrument=custom_head,note=23,powered=false]: note_block[instrument=harp,note=23,powered=false]
  note_block[instrument=custom_head,note=24,powered=true]: note_block[instrument=harp,note=24,powered=true]
  note_block[instrument=custom_head,note=24,powered=false]: note_block[instrument=harp,note=24,powered=false]

  #### Trapdoor ####
  # Trapdoors look identical whether they're powered or not - which means we can double our trapdoors by using both states
  iron_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=false]: iron_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=false]
  iron_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=false]: iron_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=false]
  iron_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=false]: iron_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=false]
  iron_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=false]: iron_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=false]
  iron_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=false]: iron_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=false]
  iron_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=false]: iron_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=false]
  iron_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=false]: iron_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=false]
  iron_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=false]: iron_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=false]
  iron_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=true]: iron_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=true]
  iron_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=true]: iron_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=true]
  iron_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=true]: iron_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=true]
  iron_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=true]: iron_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=true]
  iron_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=true]: iron_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=true]
  iron_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=true]: iron_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=true]
  iron_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=true]: iron_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=true]
  iron_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=true]: iron_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=true]
  iron_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=false]: iron_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=false]
  iron_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=false]: iron_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=false]
  iron_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=false]: iron_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=false]
  iron_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=false]: iron_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=false]
  iron_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=false]: iron_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=false]
  iron_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=false]: iron_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=false]
  iron_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=false]: iron_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=false]
  iron_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=false]: iron_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=false]
  iron_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=true]: iron_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=true]
  iron_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=true]: iron_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=true]
  iron_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=true]: iron_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=true]
  iron_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=true]: iron_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=true]
  iron_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=true]: iron_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=true]
  iron_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=true]: iron_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=true]
  iron_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=true]: iron_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=true]
  iron_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=true]: iron_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=true]
  acacia_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=false]: acacia_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=false]
  acacia_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=false]: acacia_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=false]
  acacia_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=false]: acacia_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=false]
  acacia_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=false]: acacia_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=false]
  acacia_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=false]: acacia_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=false]
  acacia_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=false]: acacia_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=false]
  acacia_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=false]: acacia_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=false]
  acacia_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=false]: acacia_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=false]
  acacia_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=true]: acacia_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=true]
  acacia_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=true]: acacia_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=true]
  acacia_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=true]: acacia_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=true]
  acacia_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=true]: acacia_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=true]
  acacia_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=true]: acacia_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=true]
  acacia_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=true]: acacia_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=true]
  acacia_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=true]: acacia_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=true]
  acacia_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=true]: acacia_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=true]
  acacia_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=false]: acacia_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=false]
  acacia_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=false]: acacia_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=false]
  acacia_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=false]: acacia_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=false]
  acacia_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=false]: acacia_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=false]
  acacia_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=false]: acacia_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=false]
  acacia_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=false]: acacia_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=false]
  acacia_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=false]: acacia_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=false]
  acacia_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=false]: acacia_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=false]
  acacia_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=true]: acacia_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=true]
  acacia_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=true]: acacia_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=true]
  acacia_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=true]: acacia_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=true]
  acacia_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=true]: acacia_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=true]
  acacia_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=true]: acacia_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=true]
  acacia_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=true]: acacia_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=true]
  acacia_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=true]: acacia_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=true]
  acacia_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=true]: acacia_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=true]
  oak_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=false]: oak_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=false]
  oak_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=false]: oak_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=false]
  oak_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=false]: oak_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=false]
  oak_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=false]: oak_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=false]
  oak_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=false]: oak_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=false]
  oak_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=false]: oak_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=false]
  oak_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=false]: oak_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=false]
  oak_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=false]: oak_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=false]
  oak_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=true]: oak_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=true]
  oak_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=true]: oak_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=true]
  oak_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=true]: oak_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=true]
  oak_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=true]: oak_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=true]
  oak_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=true]: oak_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=true]
  oak_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=true]: oak_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=true]
  oak_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=true]: oak_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=true]
  oak_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=true]: oak_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=true]
  oak_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=false]: oak_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=false]
  oak_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=false]: oak_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=false]
  oak_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=false]: oak_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=false]
  oak_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=false]: oak_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=false]
  oak_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=false]: oak_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=false]
  oak_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=false]: oak_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=false]
  oak_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=false]: oak_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=false]
  oak_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=false]: oak_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=false]
  oak_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=true]: oak_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=true]
  oak_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=true]: oak_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=true]
  oak_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=true]: oak_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=true]
  oak_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=true]: oak_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=true]
  oak_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=true]: oak_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=true]
  oak_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=true]: oak_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=true]
  oak_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=true]: oak_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=true]
  oak_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=true]: oak_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=true]
  spruce_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=false]: spruce_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=false]
  spruce_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=false]: spruce_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=false]
  spruce_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=false]: spruce_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=false]
  spruce_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=false]: spruce_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=false]
  spruce_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=false]: spruce_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=false]
  spruce_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=false]: spruce_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=false]
  spruce_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=false]: spruce_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=false]
  spruce_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=false]: spruce_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=false]
  spruce_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=true]: spruce_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=true]
  spruce_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=true]: spruce_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=true]
  spruce_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=true]: spruce_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=true]
  spruce_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=true]: spruce_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=true]
  spruce_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=true]: spruce_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=true]
  spruce_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=true]: spruce_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=true]
  spruce_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=true]: spruce_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=true]
  spruce_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=true]: spruce_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=true]
  spruce_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=false]: spruce_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=false]
  spruce_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=false]: spruce_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=false]
  spruce_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=false]: spruce_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=false]
  spruce_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=false]: spruce_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=false]
  spruce_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=false]: spruce_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=false]
  spruce_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=false]: spruce_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=false]
  spruce_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=false]: spruce_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=false]
  spruce_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=false]: spruce_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=false]
  spruce_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=true]: spruce_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=true]
  spruce_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=true]: spruce_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=true]
  spruce_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=true]: spruce_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=true]
  spruce_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=true]: spruce_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=true]
  spruce_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=true]: spruce_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=true]
  spruce_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=true]: spruce_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=true]
  spruce_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=true]: spruce_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=true]
  spruce_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=true]: spruce_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=true]
  birch_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=false]: birch_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=false]
  birch_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=false]: birch_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=false]
  birch_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=false]: birch_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=false]
  birch_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=false]: birch_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=false]
  birch_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=false]: birch_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=false]
  birch_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=false]: birch_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=false]
  birch_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=false]: birch_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=false]
  birch_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=false]: birch_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=false]
  birch_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=true]: birch_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=true]
  birch_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=true]: birch_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=true]
  birch_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=true]: birch_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=true]
  birch_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=true]: birch_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=true]
  birch_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=true]: birch_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=true]
  birch_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=true]: birch_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=true]
  birch_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=true]: birch_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=true]
  birch_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=true]: birch_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=true]
  birch_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=false]: birch_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=false]
  birch_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=false]: birch_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=false]
  birch_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=false]: birch_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=false]
  birch_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=false]: birch_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=false]
  birch_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=false]: birch_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=false]
  birch_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=false]: birch_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=false]
  birch_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=false]: birch_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=false]
  birch_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=false]: birch_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=false]
  birch_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=true]: birch_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=true]
  birch_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=true]: birch_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=true]
  birch_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=true]: birch_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=true]
  birch_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=true]: birch_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=true]
  birch_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=true]: birch_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=true]
  birch_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=true]: birch_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=true]
  birch_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=true]: birch_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=true]
  birch_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=true]: birch_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=true]
  jungle_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=false]: jungle_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=false]
  jungle_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=false]: jungle_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=false]
  jungle_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=false]: jungle_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=false]
  jungle_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=false]: jungle_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=false]
  jungle_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=false]: jungle_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=false]
  jungle_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=false]: jungle_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=false]
  jungle_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=false]: jungle_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=false]
  jungle_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=false]: jungle_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=false]
  jungle_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=true]: jungle_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=true]
  jungle_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=true]: jungle_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=true]
  jungle_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=true]: jungle_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=true]
  jungle_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=true]: jungle_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=true]
  jungle_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=true]: jungle_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=true]
  jungle_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=true]: jungle_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=true]
  jungle_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=true]: jungle_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=true]
  jungle_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=true]: jungle_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=true]
  jungle_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=false]: jungle_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=false]
  jungle_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=false]: jungle_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=false]
  jungle_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=false]: jungle_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=false]
  jungle_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=false]: jungle_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=false]
  jungle_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=false]: jungle_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=false]
  jungle_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=false]: jungle_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=false]
  jungle_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=false]: jungle_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=false]
  jungle_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=false]: jungle_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=false]
  jungle_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=true]: jungle_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=true]
  jungle_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=true]: jungle_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=true]
  jungle_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=true]: jungle_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=true]
  jungle_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=true]: jungle_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=true]
  jungle_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=true]: jungle_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=true]
  jungle_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=true]: jungle_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=true]
  jungle_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=true]: jungle_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=true]
  jungle_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=true]: jungle_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=true]
  dark_oak_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=false]: dark_oak_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=false]
  dark_oak_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=false]: dark_oak_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=false]
  dark_oak_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=false]: dark_oak_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=false]
  dark_oak_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=false]: dark_oak_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=false]
  dark_oak_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=false]: dark_oak_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=false]
  dark_oak_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=false]: dark_oak_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=false]
  dark_oak_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=false]: dark_oak_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=false]
  dark_oak_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=false]: dark_oak_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=false]
  dark_oak_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=true]: dark_oak_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=true]
  dark_oak_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=true]: dark_oak_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=true]
  dark_oak_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=true]: dark_oak_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=true]
  dark_oak_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=true]: dark_oak_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=true]
  dark_oak_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=true]: dark_oak_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=true]
  dark_oak_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=true]: dark_oak_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=true]
  dark_oak_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=true]: dark_oak_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=true]
  dark_oak_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=true]: dark_oak_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=true]
  dark_oak_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=false]: dark_oak_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=false]
  dark_oak_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=false]: dark_oak_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=false]
  dark_oak_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=false]: dark_oak_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=false]
  dark_oak_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=false]: dark_oak_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=false]
  dark_oak_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=false]: dark_oak_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=false]
  dark_oak_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=false]: dark_oak_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=false]
  dark_oak_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=false]: dark_oak_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=false]
  dark_oak_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=false]: dark_oak_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=false]
  dark_oak_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=true]: dark_oak_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=true]
  dark_oak_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=true]: dark_oak_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=true]
  dark_oak_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=true]: dark_oak_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=true]
  dark_oak_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=true]: dark_oak_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=true]
  dark_oak_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=true]: dark_oak_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=true]
  dark_oak_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=true]: dark_oak_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=true]
  dark_oak_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=true]: dark_oak_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=true]
  dark_oak_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=true]: dark_oak_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=true]
  mangrove_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=false]: mangrove_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=false]
  mangrove_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=false]: mangrove_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=false]
  mangrove_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=false]: mangrove_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=false]
  mangrove_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=false]: mangrove_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=false]
  mangrove_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=false]: mangrove_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=false]
  mangrove_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=false]: mangrove_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=false]
  mangrove_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=false]: mangrove_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=false]
  mangrove_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=false]: mangrove_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=false]
  mangrove_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=true]: mangrove_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=true]
  mangrove_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=true]: mangrove_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=true]
  mangrove_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=true]: mangrove_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=true]
  mangrove_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=true]: mangrove_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=true]
  mangrove_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=true]: mangrove_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=true]
  mangrove_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=true]: mangrove_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=true]
  mangrove_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=true]: mangrove_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=true]
  mangrove_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=true]: mangrove_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=true]
  mangrove_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=false]: mangrove_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=false]
  mangrove_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=false]: mangrove_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=false]
  mangrove_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=false]: mangrove_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=false]
  mangrove_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=false]: mangrove_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=false]
  mangrove_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=false]: mangrove_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=false]
  mangrove_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=false]: mangrove_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=false]
  mangrove_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=false]: mangrove_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=false]
  mangrove_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=false]: mangrove_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=false]
  mangrove_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=true]: mangrove_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=true]
  mangrove_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=true]: mangrove_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=true]
  mangrove_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=true]: mangrove_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=true]
  mangrove_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=true]: mangrove_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=true]
  mangrove_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=true]: mangrove_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=true]
  mangrove_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=true]: mangrove_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=true]
  mangrove_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=true]: mangrove_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=true]
  mangrove_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=true]: mangrove_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=true]
  cherry_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=false]: cherry_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=false]
  cherry_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=false]: cherry_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=false]
  cherry_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=false]: cherry_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=false]
  cherry_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=false]: cherry_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=false]
  cherry_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=false]: cherry_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=false]
  cherry_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=false]: cherry_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=false]
  cherry_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=false]: cherry_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=false]
  cherry_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=false]: cherry_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=false]
  cherry_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=true]: cherry_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=true]
  cherry_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=true]: cherry_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=true]
  cherry_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=true]: cherry_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=true]
  cherry_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=true]: cherry_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=true]
  cherry_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=true]: cherry_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=true]
  cherry_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=true]: cherry_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=true]
  cherry_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=true]: cherry_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=true]
  cherry_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=true]: cherry_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=true]
  cherry_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=false]: cherry_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=false]
  cherry_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=false]: cherry_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=false]
  cherry_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=false]: cherry_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=false]
  cherry_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=false]: cherry_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=false]
  cherry_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=false]: cherry_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=false]
  cherry_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=false]: cherry_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=false]
  cherry_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=false]: cherry_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=false]
  cherry_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=false]: cherry_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=false]
  cherry_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=true]: cherry_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=true]
  cherry_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=true]: cherry_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=true]
  cherry_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=true]: cherry_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=true]
  cherry_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=true]: cherry_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=true]
  cherry_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=true]: cherry_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=true]
  cherry_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=true]: cherry_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=true]
  cherry_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=true]: cherry_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=true]
  cherry_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=true]: cherry_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=true]
  bamboo_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=false]: bamboo_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=false]
  bamboo_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=false]: bamboo_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=false]
  bamboo_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=false]: bamboo_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=false]
  bamboo_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=false]: bamboo_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=false]
  bamboo_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=false]: bamboo_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=false]
  bamboo_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=false]: bamboo_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=false]
  bamboo_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=false]: bamboo_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=false]
  bamboo_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=false]: bamboo_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=false]
  bamboo_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=true]: bamboo_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=true]
  bamboo_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=true]: bamboo_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=true]
  bamboo_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=true]: bamboo_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=true]
  bamboo_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=true]: bamboo_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=true]
  bamboo_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=true]: bamboo_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=true]
  bamboo_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=true]: bamboo_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=true]
  bamboo_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=true]: bamboo_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=true]
  bamboo_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=true]: bamboo_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=true]
  bamboo_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=false]: bamboo_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=false]
  bamboo_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=false]: bamboo_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=false]
  bamboo_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=false]: bamboo_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=false]
  bamboo_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=false]: bamboo_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=false]
  bamboo_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=false]: bamboo_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=false]
  bamboo_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=false]: bamboo_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=false]
  bamboo_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=false]: bamboo_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=false]
  bamboo_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=false]: bamboo_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=false]
  bamboo_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=true]: bamboo_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=true]
  bamboo_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=true]: bamboo_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=true]
  bamboo_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=true]: bamboo_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=true]
  bamboo_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=true]: bamboo_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=true]
  bamboo_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=true]: bamboo_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=true]
  bamboo_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=true]: bamboo_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=true]
  bamboo_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=true]: bamboo_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=true]
  bamboo_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=true]: bamboo_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=true]
  crimson_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=false]: crimson_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=false]
  crimson_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=false]: crimson_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=false]
  crimson_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=false]: crimson_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=false]
  crimson_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=false]: crimson_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=false]
  crimson_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=false]: crimson_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=false]
  crimson_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=false]: crimson_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=false]
  crimson_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=false]: crimson_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=false]
  crimson_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=false]: crimson_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=false]
  crimson_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=true]: crimson_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=true]
  crimson_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=true]: crimson_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=true]
  crimson_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=true]: crimson_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=true]
  crimson_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=true]: crimson_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=true]
  crimson_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=true]: crimson_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=true]
  crimson_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=true]: crimson_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=true]
  crimson_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=true]: crimson_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=true]
  crimson_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=true]: crimson_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=true]
  crimson_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=false]: crimson_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=false]
  crimson_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=false]: crimson_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=false]
  crimson_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=false]: crimson_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=false]
  crimson_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=false]: crimson_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=false]
  crimson_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=false]: crimson_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=false]
  crimson_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=false]: crimson_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=false]
  crimson_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=false]: crimson_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=false]
  crimson_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=false]: crimson_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=false]
  crimson_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=true]: crimson_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=true]
  crimson_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=true]: crimson_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=true]
  crimson_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=true]: crimson_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=true]
  crimson_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=true]: crimson_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=true]
  crimson_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=true]: crimson_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=true]
  crimson_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=true]: crimson_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=true]
  crimson_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=true]: crimson_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=true]
  crimson_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=true]: crimson_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=true]
  warped_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=false]: warped_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=false]
  warped_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=false]: warped_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=false]
  warped_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=false]: warped_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=false]
  warped_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=false]: warped_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=false]
  warped_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=false]: warped_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=false]
  warped_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=false]: warped_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=false]
  warped_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=false]: warped_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=false]
  warped_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=false]: warped_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=false]
  warped_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=true]: warped_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=true]
  warped_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=true]: warped_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=true]
  warped_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=true]: warped_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=true]
  warped_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=true]: warped_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=true]
  warped_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=true]: warped_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=true]
  warped_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=true]: warped_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=true]
  warped_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=true]: warped_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=true]
  warped_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=true]: warped_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=true]
  warped_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=false]: warped_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=false]
  warped_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=false]: warped_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=false]
  warped_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=false]: warped_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=false]
  warped_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=false]: warped_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=false]
  warped_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=false]: warped_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=false]
  warped_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=false]: warped_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=false]
  warped_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=false]: warped_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=false]
  warped_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=false]: warped_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=false]
  warped_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=true]: warped_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=true]
  warped_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=true]: warped_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=true]
  warped_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=true]: warped_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=true]
  warped_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=true]: warped_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=true]
  warped_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=true]: warped_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=true]
  warped_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=true]: warped_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=true]
  warped_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=true]: warped_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=true]
  warped_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=true]: warped_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=true]

  $$>=1.20.3#trapdoor:
    copper_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=false]: copper_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=false]
    copper_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=false]: copper_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=false]
    copper_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=false]: copper_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=false]
    copper_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=false]: copper_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=false]
    copper_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=false]: copper_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=false]
    copper_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=false]: copper_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=false]
    copper_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=false]: copper_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=false]
    copper_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=false]: copper_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=false]
    copper_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=true]: copper_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=true]
    copper_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=true]: copper_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=true]
    copper_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=true]: copper_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=true]
    copper_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=true]: copper_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=true]
    copper_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=true]: copper_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=true]
    copper_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=true]: copper_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=true]
    copper_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=true]: copper_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=true]
    copper_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=true]: copper_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=true]
    copper_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=false]: copper_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=false]
    copper_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=false]: copper_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=false]
    copper_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=false]: copper_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=false]
    copper_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=false]: copper_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=false]
    copper_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=false]: copper_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=false]
    copper_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=false]: copper_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=false]
    copper_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=false]: copper_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=false]
    copper_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=false]: copper_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=false]
    copper_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=true]: copper_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=true]
    copper_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=true]: copper_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=true]
    copper_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=true]: copper_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=true]
    copper_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=true]: copper_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=true]
    copper_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=true]: copper_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=true]
    copper_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=true]: copper_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=true]
    copper_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=true]: copper_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=true]
    copper_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=true]: copper_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=true]
    exposed_copper_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=false]: exposed_copper_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=false]
    exposed_copper_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=false]: exposed_copper_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=false]
    exposed_copper_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=false]: exposed_copper_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=false]
    exposed_copper_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=false]: exposed_copper_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=false]
    exposed_copper_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=false]: exposed_copper_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=false]
    exposed_copper_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=false]: exposed_copper_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=false]
    exposed_copper_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=false]: exposed_copper_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=false]
    exposed_copper_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=false]: exposed_copper_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=false]
    exposed_copper_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=true]: exposed_copper_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=true]
    exposed_copper_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=true]: exposed_copper_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=true]
    exposed_copper_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=true]: exposed_copper_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=true]
    exposed_copper_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=true]: exposed_copper_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=true]
    exposed_copper_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=true]: exposed_copper_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=true]
    exposed_copper_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=true]: exposed_copper_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=true]
    exposed_copper_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=true]: exposed_copper_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=true]
    exposed_copper_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=true]: exposed_copper_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=true]
    exposed_copper_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=false]: exposed_copper_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=false]
    exposed_copper_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=false]: exposed_copper_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=false]
    exposed_copper_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=false]: exposed_copper_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=false]
    exposed_copper_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=false]: exposed_copper_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=false]
    exposed_copper_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=false]: exposed_copper_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=false]
    exposed_copper_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=false]: exposed_copper_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=false]
    exposed_copper_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=false]: exposed_copper_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=false]
    exposed_copper_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=false]: exposed_copper_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=false]
    exposed_copper_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=true]: exposed_copper_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=true]
    exposed_copper_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=true]: exposed_copper_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=true]
    exposed_copper_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=true]: exposed_copper_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=true]
    exposed_copper_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=true]: exposed_copper_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=true]
    exposed_copper_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=true]: exposed_copper_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=true]
    exposed_copper_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=true]: exposed_copper_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=true]
    exposed_copper_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=true]: exposed_copper_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=true]
    exposed_copper_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=true]: exposed_copper_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=true]
    weathered_copper_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=false]: weathered_copper_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=false]
    weathered_copper_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=false]: weathered_copper_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=false]
    weathered_copper_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=false]: weathered_copper_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=false]
    weathered_copper_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=false]: weathered_copper_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=false]
    weathered_copper_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=false]: weathered_copper_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=false]
    weathered_copper_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=false]: weathered_copper_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=false]
    weathered_copper_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=false]: weathered_copper_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=false]
    weathered_copper_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=false]: weathered_copper_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=false]
    weathered_copper_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=true]: weathered_copper_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=true]
    weathered_copper_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=true]: weathered_copper_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=true]
    weathered_copper_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=true]: weathered_copper_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=true]
    weathered_copper_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=true]: weathered_copper_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=true]
    weathered_copper_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=true]: weathered_copper_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=true]
    weathered_copper_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=true]: weathered_copper_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=true]
    weathered_copper_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=true]: weathered_copper_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=true]
    weathered_copper_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=true]: weathered_copper_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=true]
    weathered_copper_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=false]: weathered_copper_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=false]
    weathered_copper_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=false]: weathered_copper_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=false]
    weathered_copper_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=false]: weathered_copper_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=false]
    weathered_copper_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=false]: weathered_copper_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=false]
    weathered_copper_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=false]: weathered_copper_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=false]
    weathered_copper_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=false]: weathered_copper_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=false]
    weathered_copper_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=false]: weathered_copper_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=false]
    weathered_copper_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=false]: weathered_copper_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=false]
    weathered_copper_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=true]: weathered_copper_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=true]
    weathered_copper_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=true]: weathered_copper_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=true]
    weathered_copper_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=true]: weathered_copper_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=true]
    weathered_copper_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=true]: weathered_copper_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=true]
    weathered_copper_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=true]: weathered_copper_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=true]
    weathered_copper_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=true]: weathered_copper_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=true]
    weathered_copper_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=true]: weathered_copper_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=true]
    weathered_copper_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=true]: weathered_copper_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=true]
    oxidized_copper_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=false]: oxidized_copper_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=false]
    oxidized_copper_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=false]: oxidized_copper_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=false]
    oxidized_copper_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=false]: oxidized_copper_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=false]
    oxidized_copper_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=false]: oxidized_copper_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=false]
    oxidized_copper_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=false]: oxidized_copper_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=false]
    oxidized_copper_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=false]: oxidized_copper_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=false]
    oxidized_copper_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=false]: oxidized_copper_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=false]
    oxidized_copper_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=false]: oxidized_copper_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=false]
    oxidized_copper_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=true]: oxidized_copper_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=true]
    oxidized_copper_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=true]: oxidized_copper_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=true]
    oxidized_copper_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=true]: oxidized_copper_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=true]
    oxidized_copper_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=true]: oxidized_copper_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=true]
    oxidized_copper_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=true]: oxidized_copper_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=true]
    oxidized_copper_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=true]: oxidized_copper_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=true]
    oxidized_copper_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=true]: oxidized_copper_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=true]
    oxidized_copper_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=true]: oxidized_copper_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=true]
    oxidized_copper_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=false]: oxidized_copper_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=false]
    oxidized_copper_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=false]: oxidized_copper_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=false]
    oxidized_copper_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=false]: oxidized_copper_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=false]
    oxidized_copper_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=false]: oxidized_copper_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=false]
    oxidized_copper_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=false]: oxidized_copper_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=false]
    oxidized_copper_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=false]: oxidized_copper_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=false]
    oxidized_copper_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=false]: oxidized_copper_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=false]
    oxidized_copper_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=false]: oxidized_copper_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=false]
    oxidized_copper_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=true]: oxidized_copper_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=true]
    oxidized_copper_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=true]: oxidized_copper_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=true]
    oxidized_copper_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=true]: oxidized_copper_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=true]
    oxidized_copper_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=true]: oxidized_copper_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=true]
    oxidized_copper_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=true]: oxidized_copper_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=true]
    oxidized_copper_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=true]: oxidized_copper_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=true]
    oxidized_copper_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=true]: oxidized_copper_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=true]
    oxidized_copper_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=true]: oxidized_copper_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=true]
    # Fun fact: copper blocks look the same whether waxed or not.
    # We're playing it safe with the default setup - keeping vanilla's waxed states recognizable.
    # But you can always change it to convert waxed blocks back to regular ones.
    waxed_copper_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=false]: waxed_copper_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=false]
    waxed_copper_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=false]: waxed_copper_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=false]
    waxed_copper_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=false]: waxed_copper_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=false]
    waxed_copper_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=false]: waxed_copper_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=false]
    waxed_copper_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=false]: waxed_copper_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=false]
    waxed_copper_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=false]: waxed_copper_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=false]
    waxed_copper_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=false]: waxed_copper_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=false]
    waxed_copper_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=false]: waxed_copper_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=false]
    waxed_copper_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=true]: waxed_copper_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=true]
    waxed_copper_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=true]: waxed_copper_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=true]
    waxed_copper_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=true]: waxed_copper_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=true]
    waxed_copper_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=true]: waxed_copper_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=true]
    waxed_copper_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=true]: waxed_copper_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=true]
    waxed_copper_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=true]: waxed_copper_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=true]
    waxed_copper_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=true]: waxed_copper_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=true]
    waxed_copper_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=true]: waxed_copper_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=true]
    waxed_copper_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=false]: waxed_copper_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=false]
    waxed_copper_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=false]: waxed_copper_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=false]
    waxed_copper_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=false]: waxed_copper_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=false]
    waxed_copper_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=false]: waxed_copper_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=false]
    waxed_copper_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=false]: waxed_copper_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=false]
    waxed_copper_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=false]: waxed_copper_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=false]
    waxed_copper_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=false]: waxed_copper_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=false]
    waxed_copper_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=false]: waxed_copper_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=false]
    waxed_copper_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=true]: waxed_copper_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=true]
    waxed_copper_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=true]: waxed_copper_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=true]
    waxed_copper_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=true]: waxed_copper_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=true]
    waxed_copper_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=true]: waxed_copper_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=true]
    waxed_copper_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=true]: waxed_copper_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=true]
    waxed_copper_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=true]: waxed_copper_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=true]
    waxed_copper_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=true]: waxed_copper_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=true]
    waxed_copper_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=true]: waxed_copper_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=true]
    waxed_exposed_copper_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=false]: waxed_exposed_copper_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=false]
    waxed_exposed_copper_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=false]: waxed_exposed_copper_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=false]
    waxed_exposed_copper_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=false]: waxed_exposed_copper_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=false]
    waxed_exposed_copper_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=false]: waxed_exposed_copper_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=false]
    waxed_exposed_copper_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=false]: waxed_exposed_copper_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=false]
    waxed_exposed_copper_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=false]: waxed_exposed_copper_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=false]
    waxed_exposed_copper_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=false]: waxed_exposed_copper_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=false]
    waxed_exposed_copper_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=false]: waxed_exposed_copper_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=false]
    waxed_exposed_copper_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=true]: waxed_exposed_copper_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=true]
    waxed_exposed_copper_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=true]: waxed_exposed_copper_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=true]
    waxed_exposed_copper_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=true]: waxed_exposed_copper_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=true]
    waxed_exposed_copper_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=true]: waxed_exposed_copper_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=true]
    waxed_exposed_copper_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=true]: waxed_exposed_copper_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=true]
    waxed_exposed_copper_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=true]: waxed_exposed_copper_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=true]
    waxed_exposed_copper_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=true]: waxed_exposed_copper_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=true]
    waxed_exposed_copper_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=true]: waxed_exposed_copper_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=true]
    waxed_exposed_copper_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=false]: waxed_exposed_copper_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=false]
    waxed_exposed_copper_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=false]: waxed_exposed_copper_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=false]
    waxed_exposed_copper_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=false]: waxed_exposed_copper_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=false]
    waxed_exposed_copper_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=false]: waxed_exposed_copper_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=false]
    waxed_exposed_copper_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=false]: waxed_exposed_copper_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=false]
    waxed_exposed_copper_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=false]: waxed_exposed_copper_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=false]
    waxed_exposed_copper_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=false]: waxed_exposed_copper_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=false]
    waxed_exposed_copper_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=false]: waxed_exposed_copper_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=false]
    waxed_exposed_copper_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=true]: waxed_exposed_copper_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=true]
    waxed_exposed_copper_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=true]: waxed_exposed_copper_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=true]
    waxed_exposed_copper_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=true]: waxed_exposed_copper_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=true]
    waxed_exposed_copper_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=true]: waxed_exposed_copper_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=true]
    waxed_exposed_copper_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=true]: waxed_exposed_copper_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=true]
    waxed_exposed_copper_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=true]: waxed_exposed_copper_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=true]
    waxed_exposed_copper_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=true]: waxed_exposed_copper_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=true]
    waxed_exposed_copper_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=true]: waxed_exposed_copper_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=true]
    waxed_weathered_copper_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=false]: waxed_weathered_copper_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=false]
    waxed_weathered_copper_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=false]: waxed_weathered_copper_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=false]
    waxed_weathered_copper_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=false]: waxed_weathered_copper_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=false]
    waxed_weathered_copper_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=false]: waxed_weathered_copper_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=false]
    waxed_weathered_copper_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=false]: waxed_weathered_copper_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=false]
    waxed_weathered_copper_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=false]: waxed_weathered_copper_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=false]
    waxed_weathered_copper_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=false]: waxed_weathered_copper_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=false]
    waxed_weathered_copper_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=false]: waxed_weathered_copper_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=false]
    waxed_weathered_copper_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=true]: waxed_weathered_copper_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=true]
    waxed_weathered_copper_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=true]: waxed_weathered_copper_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=true]
    waxed_weathered_copper_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=true]: waxed_weathered_copper_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=true]
    waxed_weathered_copper_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=true]: waxed_weathered_copper_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=true]
    waxed_weathered_copper_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=true]: waxed_weathered_copper_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=true]
    waxed_weathered_copper_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=true]: waxed_weathered_copper_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=true]
    waxed_weathered_copper_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=true]: waxed_weathered_copper_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=true]
    waxed_weathered_copper_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=true]: waxed_weathered_copper_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=true]
    waxed_weathered_copper_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=false]: waxed_weathered_copper_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=false]
    waxed_weathered_copper_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=false]: waxed_weathered_copper_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=false]
    waxed_weathered_copper_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=false]: waxed_weathered_copper_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=false]
    waxed_weathered_copper_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=false]: waxed_weathered_copper_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=false]
    waxed_weathered_copper_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=false]: waxed_weathered_copper_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=false]
    waxed_weathered_copper_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=false]: waxed_weathered_copper_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=false]
    waxed_weathered_copper_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=false]: waxed_weathered_copper_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=false]
    waxed_weathered_copper_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=false]: waxed_weathered_copper_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=false]
    waxed_weathered_copper_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=true]: waxed_weathered_copper_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=true]
    waxed_weathered_copper_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=true]: waxed_weathered_copper_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=true]
    waxed_weathered_copper_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=true]: waxed_weathered_copper_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=true]
    waxed_weathered_copper_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=true]: waxed_weathered_copper_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=true]
    waxed_weathered_copper_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=true]: waxed_weathered_copper_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=true]
    waxed_weathered_copper_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=true]: waxed_weathered_copper_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=true]
    waxed_weathered_copper_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=true]: waxed_weathered_copper_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=true]
    waxed_weathered_copper_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=true]: waxed_weathered_copper_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=true]
    waxed_oxidized_copper_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=false]: waxed_oxidized_copper_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=false]
    waxed_oxidized_copper_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=false]: waxed_oxidized_copper_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=false]
    waxed_oxidized_copper_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=false]: waxed_oxidized_copper_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=false]
    waxed_oxidized_copper_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=false]: waxed_oxidized_copper_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=false]
    waxed_oxidized_copper_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=false]: waxed_oxidized_copper_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=false]
    waxed_oxidized_copper_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=false]: waxed_oxidized_copper_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=false]
    waxed_oxidized_copper_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=false]: waxed_oxidized_copper_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=false]
    waxed_oxidized_copper_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=false]: waxed_oxidized_copper_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=false]
    waxed_oxidized_copper_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=true]: waxed_oxidized_copper_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=true]
    waxed_oxidized_copper_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=true]: waxed_oxidized_copper_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=true]
    waxed_oxidized_copper_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=true]: waxed_oxidized_copper_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=true]
    waxed_oxidized_copper_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=true]: waxed_oxidized_copper_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=true]
    waxed_oxidized_copper_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=true]: waxed_oxidized_copper_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=true]
    waxed_oxidized_copper_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=true]: waxed_oxidized_copper_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=true]
    waxed_oxidized_copper_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=true]: waxed_oxidized_copper_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=true]
    waxed_oxidized_copper_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=true]: waxed_oxidized_copper_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=true]
    waxed_oxidized_copper_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=false]: waxed_oxidized_copper_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=false]
    waxed_oxidized_copper_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=false]: waxed_oxidized_copper_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=false]
    waxed_oxidized_copper_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=false]: waxed_oxidized_copper_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=false]
    waxed_oxidized_copper_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=false]: waxed_oxidized_copper_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=false]
    waxed_oxidized_copper_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=false]: waxed_oxidized_copper_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=false]
    waxed_oxidized_copper_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=false]: waxed_oxidized_copper_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=false]
    waxed_oxidized_copper_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=false]: waxed_oxidized_copper_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=false]
    waxed_oxidized_copper_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=false]: waxed_oxidized_copper_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=false]
    waxed_oxidized_copper_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=true]: waxed_oxidized_copper_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=true]
    waxed_oxidized_copper_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=true]: waxed_oxidized_copper_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=true]
    waxed_oxidized_copper_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=true]: waxed_oxidized_copper_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=true]
    waxed_oxidized_copper_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=true]: waxed_oxidized_copper_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=true]
    waxed_oxidized_copper_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=true]: waxed_oxidized_copper_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=true]
    waxed_oxidized_copper_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=true]: waxed_oxidized_copper_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=true]
    waxed_oxidized_copper_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=true]: waxed_oxidized_copper_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=true]
    waxed_oxidized_copper_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=true]: waxed_oxidized_copper_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=true]

  $$>=1.21.4#trapdoor:
    pale_oak_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=false]: pale_oak_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=false]
    pale_oak_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=false]: pale_oak_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=false]
    pale_oak_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=false]: pale_oak_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=false]
    pale_oak_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=false]: pale_oak_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=false]
    pale_oak_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=false]: pale_oak_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=false]
    pale_oak_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=false]: pale_oak_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=false]
    pale_oak_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=false]: pale_oak_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=false]
    pale_oak_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=false]: pale_oak_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=false]
    pale_oak_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=true]: pale_oak_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=true]
    pale_oak_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=true]: pale_oak_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=true]
    pale_oak_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=true]: pale_oak_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=true]
    pale_oak_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=true]: pale_oak_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=true]
    pale_oak_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=true]: pale_oak_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=true]
    pale_oak_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=true]: pale_oak_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=true]
    pale_oak_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=true]: pale_oak_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=true]
    pale_oak_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=true]: pale_oak_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=true]
    pale_oak_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=false]: pale_oak_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=false]
    pale_oak_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=false]: pale_oak_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=false]
    pale_oak_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=false]: pale_oak_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=false]
    pale_oak_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=false]: pale_oak_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=false]
    pale_oak_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=false]: pale_oak_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=false]
    pale_oak_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=false]: pale_oak_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=false]
    pale_oak_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=false]: pale_oak_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=false]
    pale_oak_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=false]: pale_oak_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=false]
    pale_oak_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=true]: pale_oak_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=true]
    pale_oak_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=true]: pale_oak_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=true]
    pale_oak_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=true]: pale_oak_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=true]
    pale_oak_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=true]: pale_oak_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=true]
    pale_oak_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=true]: pale_oak_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=true]
    pale_oak_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=true]: pale_oak_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=true]
    pale_oak_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=true]: pale_oak_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=true]
    pale_oak_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=true]: pale_oak_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=true]

  #### Door ####
  # A door look exactly the same whether it's powered on or off, just like how a trapdoor works
  oak_door[facing=east,half=lower,hinge=left,open=false,powered=true]: oak_door[facing=east,half=lower,hinge=left,open=false,powered=false]
  oak_door[facing=east,half=lower,hinge=right,open=false,powered=true]: oak_door[facing=east,half=lower,hinge=right,open=false,powered=false]
  oak_door[facing=east,half=upper,hinge=left,open=false,powered=true]: oak_door[facing=east,half=upper,hinge=left,open=false,powered=false]
  oak_door[facing=east,half=upper,hinge=right,open=false,powered=true]: oak_door[facing=east,half=upper,hinge=right,open=false,powered=false]
  oak_door[facing=east,half=lower,hinge=left,open=true,powered=true]: oak_door[facing=east,half=lower,hinge=left,open=true,powered=false]
  oak_door[facing=east,half=lower,hinge=right,open=true,powered=true]: oak_door[facing=east,half=lower,hinge=right,open=true,powered=false]
  oak_door[facing=east,half=upper,hinge=left,open=true,powered=true]: oak_door[facing=east,half=upper,hinge=left,open=true,powered=false]
  oak_door[facing=east,half=upper,hinge=right,open=true,powered=true]: oak_door[facing=east,half=upper,hinge=right,open=true,powered=false]
  oak_door[facing=north,half=lower,hinge=left,open=false,powered=true]: oak_door[facing=north,half=lower,hinge=left,open=false,powered=false]
  oak_door[facing=north,half=lower,hinge=right,open=false,powered=true]: oak_door[facing=north,half=lower,hinge=right,open=false,powered=false]
  oak_door[facing=north,half=upper,hinge=left,open=false,powered=true]: oak_door[facing=north,half=upper,hinge=left,open=false,powered=false]
  oak_door[facing=north,half=upper,hinge=right,open=false,powered=true]: oak_door[facing=north,half=upper,hinge=right,open=false,powered=false]
  oak_door[facing=north,half=lower,hinge=left,open=true,powered=true]: oak_door[facing=north,half=lower,hinge=left,open=true,powered=false]
  oak_door[facing=north,half=lower,hinge=right,open=true,powered=true]: oak_door[facing=north,half=lower,hinge=right,open=true,powered=false]
  oak_door[facing=north,half=upper,hinge=left,open=true,powered=true]: oak_door[facing=north,half=upper,hinge=left,open=true,powered=false]
  oak_door[facing=north,half=upper,hinge=right,open=true,powered=true]: oak_door[facing=north,half=upper,hinge=right,open=true,powered=false]
  oak_door[facing=south,half=lower,hinge=left,open=false,powered=true]: oak_door[facing=south,half=lower,hinge=left,open=false,powered=false]
  oak_door[facing=south,half=lower,hinge=right,open=false,powered=true]: oak_door[facing=south,half=lower,hinge=right,open=false,powered=false]
  oak_door[facing=south,half=upper,hinge=left,open=false,powered=true]: oak_door[facing=south,half=upper,hinge=left,open=false,powered=false]
  oak_door[facing=south,half=upper,hinge=right,open=false,powered=true]: oak_door[facing=south,half=upper,hinge=right,open=false,powered=false]
  oak_door[facing=south,half=lower,hinge=left,open=true,powered=true]: oak_door[facing=south,half=lower,hinge=left,open=true,powered=false]
  oak_door[facing=south,half=lower,hinge=right,open=true,powered=true]: oak_door[facing=south,half=lower,hinge=right,open=true,powered=false]
  oak_door[facing=south,half=upper,hinge=left,open=true,powered=true]: oak_door[facing=south,half=upper,hinge=left,open=true,powered=false]
  oak_door[facing=south,half=upper,hinge=right,open=true,powered=true]: oak_door[facing=south,half=upper,hinge=right,open=true,powered=false]
  oak_door[facing=west,half=lower,hinge=left,open=false,powered=true]: oak_door[facing=west,half=lower,hinge=left,open=false,powered=false]
  oak_door[facing=west,half=lower,hinge=right,open=false,powered=true]: oak_door[facing=west,half=lower,hinge=right,open=false,powered=false]
  oak_door[facing=west,half=upper,hinge=left,open=false,powered=true]: oak_door[facing=west,half=upper,hinge=left,open=false,powered=false]
  oak_door[facing=west,half=upper,hinge=right,open=false,powered=true]: oak_door[facing=west,half=upper,hinge=right,open=false,powered=false]
  oak_door[facing=west,half=lower,hinge=left,open=true,powered=true]: oak_door[facing=west,half=lower,hinge=left,open=true,powered=false]
  oak_door[facing=west,half=lower,hinge=right,open=true,powered=true]: oak_door[facing=west,half=lower,hinge=right,open=true,powered=false]
  oak_door[facing=west,half=upper,hinge=left,open=true,powered=true]: oak_door[facing=west,half=upper,hinge=left,open=true,powered=false]
  oak_door[facing=west,half=upper,hinge=right,open=true,powered=true]: oak_door[facing=west,half=upper,hinge=right,open=true,powered=false]
  spruce_door[facing=east,half=lower,hinge=left,open=false,powered=true]: spruce_door[facing=east,half=lower,hinge=left,open=false,powered=false]
  spruce_door[facing=east,half=lower,hinge=right,open=false,powered=true]: spruce_door[facing=east,half=lower,hinge=right,open=false,powered=false]
  spruce_door[facing=east,half=upper,hinge=left,open=false,powered=true]: spruce_door[facing=east,half=upper,hinge=left,open=false,powered=false]
  spruce_door[facing=east,half=upper,hinge=right,open=false,powered=true]: spruce_door[facing=east,half=upper,hinge=right,open=false,powered=false]
  spruce_door[facing=east,half=lower,hinge=left,open=true,powered=true]: spruce_door[facing=east,half=lower,hinge=left,open=true,powered=false]
  spruce_door[facing=east,half=lower,hinge=right,open=true,powered=true]: spruce_door[facing=east,half=lower,hinge=right,open=true,powered=false]
  spruce_door[facing=east,half=upper,hinge=left,open=true,powered=true]: spruce_door[facing=east,half=upper,hinge=left,open=true,powered=false]
  spruce_door[facing=east,half=upper,hinge=right,open=true,powered=true]: spruce_door[facing=east,half=upper,hinge=right,open=true,powered=false]
  spruce_door[facing=north,half=lower,hinge=left,open=false,powered=true]: spruce_door[facing=north,half=lower,hinge=left,open=false,powered=false]
  spruce_door[facing=north,half=lower,hinge=right,open=false,powered=true]: spruce_door[facing=north,half=lower,hinge=right,open=false,powered=false]
  spruce_door[facing=north,half=upper,hinge=left,open=false,powered=true]: spruce_door[facing=north,half=upper,hinge=left,open=false,powered=false]
  spruce_door[facing=north,half=upper,hinge=right,open=false,powered=true]: spruce_door[facing=north,half=upper,hinge=right,open=false,powered=false]
  spruce_door[facing=north,half=lower,hinge=left,open=true,powered=true]: spruce_door[facing=north,half=lower,hinge=left,open=true,powered=false]
  spruce_door[facing=north,half=lower,hinge=right,open=true,powered=true]: spruce_door[facing=north,half=lower,hinge=right,open=true,powered=false]
  spruce_door[facing=north,half=upper,hinge=left,open=true,powered=true]: spruce_door[facing=north,half=upper,hinge=left,open=true,powered=false]
  spruce_door[facing=north,half=upper,hinge=right,open=true,powered=true]: spruce_door[facing=north,half=upper,hinge=right,open=true,powered=false]
  spruce_door[facing=south,half=lower,hinge=left,open=false,powered=true]: spruce_door[facing=south,half=lower,hinge=left,open=false,powered=false]
  spruce_door[facing=south,half=lower,hinge=right,open=false,powered=true]: spruce_door[facing=south,half=lower,hinge=right,open=false,powered=false]
  spruce_door[facing=south,half=upper,hinge=left,open=false,powered=true]: spruce_door[facing=south,half=upper,hinge=left,open=false,powered=false]
  spruce_door[facing=south,half=upper,hinge=right,open=false,powered=true]: spruce_door[facing=south,half=upper,hinge=right,open=false,powered=false]
  spruce_door[facing=south,half=lower,hinge=left,open=true,powered=true]: spruce_door[facing=south,half=lower,hinge=left,open=true,powered=false]
  spruce_door[facing=south,half=lower,hinge=right,open=true,powered=true]: spruce_door[facing=south,half=lower,hinge=right,open=true,powered=false]
  spruce_door[facing=south,half=upper,hinge=left,open=true,powered=true]: spruce_door[facing=south,half=upper,hinge=left,open=true,powered=false]
  spruce_door[facing=south,half=upper,hinge=right,open=true,powered=true]: spruce_door[facing=south,half=upper,hinge=right,open=true,powered=false]
  spruce_door[facing=west,half=lower,hinge=left,open=false,powered=true]: spruce_door[facing=west,half=lower,hinge=left,open=false,powered=false]
  spruce_door[facing=west,half=lower,hinge=right,open=false,powered=true]: spruce_door[facing=west,half=lower,hinge=right,open=false,powered=false]
  spruce_door[facing=west,half=upper,hinge=left,open=false,powered=true]: spruce_door[facing=west,half=upper,hinge=left,open=false,powered=false]
  spruce_door[facing=west,half=upper,hinge=right,open=false,powered=true]: spruce_door[facing=west,half=upper,hinge=right,open=false,powered=false]
  spruce_door[facing=west,half=lower,hinge=left,open=true,powered=true]: spruce_door[facing=west,half=lower,hinge=left,open=true,powered=false]
  spruce_door[facing=west,half=lower,hinge=right,open=true,powered=true]: spruce_door[facing=west,half=lower,hinge=right,open=true,powered=false]
  spruce_door[facing=west,half=upper,hinge=left,open=true,powered=true]: spruce_door[facing=west,half=upper,hinge=left,open=true,powered=false]
  spruce_door[facing=west,half=upper,hinge=right,open=true,powered=true]: spruce_door[facing=west,half=upper,hinge=right,open=true,powered=false]
  birch_door[facing=east,half=lower,hinge=left,open=false,powered=true]: birch_door[facing=east,half=lower,hinge=left,open=false,powered=false]
  birch_door[facing=east,half=lower,hinge=right,open=false,powered=true]: birch_door[facing=east,half=lower,hinge=right,open=false,powered=false]
  birch_door[facing=east,half=upper,hinge=left,open=false,powered=true]: birch_door[facing=east,half=upper,hinge=left,open=false,powered=false]
  birch_door[facing=east,half=upper,hinge=right,open=false,powered=true]: birch_door[facing=east,half=upper,hinge=right,open=false,powered=false]
  birch_door[facing=east,half=lower,hinge=left,open=true,powered=true]: birch_door[facing=east,half=lower,hinge=left,open=true,powered=false]
  birch_door[facing=east,half=lower,hinge=right,open=true,powered=true]: birch_door[facing=east,half=lower,hinge=right,open=true,powered=false]
  birch_door[facing=east,half=upper,hinge=left,open=true,powered=true]: birch_door[facing=east,half=upper,hinge=left,open=true,powered=false]
  birch_door[facing=east,half=upper,hinge=right,open=true,powered=true]: birch_door[facing=east,half=upper,hinge=right,open=true,powered=false]
  birch_door[facing=north,half=lower,hinge=left,open=false,powered=true]: birch_door[facing=north,half=lower,hinge=left,open=false,powered=false]
  birch_door[facing=north,half=lower,hinge=right,open=false,powered=true]: birch_door[facing=north,half=lower,hinge=right,open=false,powered=false]
  birch_door[facing=north,half=upper,hinge=left,open=false,powered=true]: birch_door[facing=north,half=upper,hinge=left,open=false,powered=false]
  birch_door[facing=north,half=upper,hinge=right,open=false,powered=true]: birch_door[facing=north,half=upper,hinge=right,open=false,powered=false]
  birch_door[facing=north,half=lower,hinge=left,open=true,powered=true]: birch_door[facing=north,half=lower,hinge=left,open=true,powered=false]
  birch_door[facing=north,half=lower,hinge=right,open=true,powered=true]: birch_door[facing=north,half=lower,hinge=right,open=true,powered=false]
  birch_door[facing=north,half=upper,hinge=left,open=true,powered=true]: birch_door[facing=north,half=upper,hinge=left,open=true,powered=false]
  birch_door[facing=north,half=upper,hinge=right,open=true,powered=true]: birch_door[facing=north,half=upper,hinge=right,open=true,powered=false]
  birch_door[facing=south,half=lower,hinge=left,open=false,powered=true]: birch_door[facing=south,half=lower,hinge=left,open=false,powered=false]
  birch_door[facing=south,half=lower,hinge=right,open=false,powered=true]: birch_door[facing=south,half=lower,hinge=right,open=false,powered=false]
  birch_door[facing=south,half=upper,hinge=left,open=false,powered=true]: birch_door[facing=south,half=upper,hinge=left,open=false,powered=false]
  birch_door[facing=south,half=upper,hinge=right,open=false,powered=true]: birch_door[facing=south,half=upper,hinge=right,open=false,powered=false]
  birch_door[facing=south,half=lower,hinge=left,open=true,powered=true]: birch_door[facing=south,half=lower,hinge=left,open=true,powered=false]
  birch_door[facing=south,half=lower,hinge=right,open=true,powered=true]: birch_door[facing=south,half=lower,hinge=right,open=true,powered=false]
  birch_door[facing=south,half=upper,hinge=left,open=true,powered=true]: birch_door[facing=south,half=upper,hinge=left,open=true,powered=false]
  birch_door[facing=south,half=upper,hinge=right,open=true,powered=true]: birch_door[facing=south,half=upper,hinge=right,open=true,powered=false]
  birch_door[facing=west,half=lower,hinge=left,open=false,powered=true]: birch_door[facing=west,half=lower,hinge=left,open=false,powered=false]
  birch_door[facing=west,half=lower,hinge=right,open=false,powered=true]: birch_door[facing=west,half=lower,hinge=right,open=false,powered=false]
  birch_door[facing=west,half=upper,hinge=left,open=false,powered=true]: birch_door[facing=west,half=upper,hinge=left,open=false,powered=false]
  birch_door[facing=west,half=upper,hinge=right,open=false,powered=true]: birch_door[facing=west,half=upper,hinge=right,open=false,powered=false]
  birch_door[facing=west,half=lower,hinge=left,open=true,powered=true]: birch_door[facing=west,half=lower,hinge=left,open=true,powered=false]
  birch_door[facing=west,half=lower,hinge=right,open=true,powered=true]: birch_door[facing=west,half=lower,hinge=right,open=true,powered=false]
  birch_door[facing=west,half=upper,hinge=left,open=true,powered=true]: birch_door[facing=west,half=upper,hinge=left,open=true,powered=false]
  birch_door[facing=west,half=upper,hinge=right,open=true,powered=true]: birch_door[facing=west,half=upper,hinge=right,open=true,powered=false]
  jungle_door[facing=east,half=lower,hinge=left,open=false,powered=true]: jungle_door[facing=east,half=lower,hinge=left,open=false,powered=false]
  jungle_door[facing=east,half=lower,hinge=right,open=false,powered=true]: jungle_door[facing=east,half=lower,hinge=right,open=false,powered=false]
  jungle_door[facing=east,half=upper,hinge=left,open=false,powered=true]: jungle_door[facing=east,half=upper,hinge=left,open=false,powered=false]
  jungle_door[facing=east,half=upper,hinge=right,open=false,powered=true]: jungle_door[facing=east,half=upper,hinge=right,open=false,powered=false]
  jungle_door[facing=east,half=lower,hinge=left,open=true,powered=true]: jungle_door[facing=east,half=lower,hinge=left,open=true,powered=false]
  jungle_door[facing=east,half=lower,hinge=right,open=true,powered=true]: jungle_door[facing=east,half=lower,hinge=right,open=true,powered=false]
  jungle_door[facing=east,half=upper,hinge=left,open=true,powered=true]: jungle_door[facing=east,half=upper,hinge=left,open=true,powered=false]
  jungle_door[facing=east,half=upper,hinge=right,open=true,powered=true]: jungle_door[facing=east,half=upper,hinge=right,open=true,powered=false]
  jungle_door[facing=north,half=lower,hinge=left,open=false,powered=true]: jungle_door[facing=north,half=lower,hinge=left,open=false,powered=false]
  jungle_door[facing=north,half=lower,hinge=right,open=false,powered=true]: jungle_door[facing=north,half=lower,hinge=right,open=false,powered=false]
  jungle_door[facing=north,half=upper,hinge=left,open=false,powered=true]: jungle_door[facing=north,half=upper,hinge=left,open=false,powered=false]
  jungle_door[facing=north,half=upper,hinge=right,open=false,powered=true]: jungle_door[facing=north,half=upper,hinge=right,open=false,powered=false]
  jungle_door[facing=north,half=lower,hinge=left,open=true,powered=true]: jungle_door[facing=north,half=lower,hinge=left,open=true,powered=false]
  jungle_door[facing=north,half=lower,hinge=right,open=true,powered=true]: jungle_door[facing=north,half=lower,hinge=right,open=true,powered=false]
  jungle_door[facing=north,half=upper,hinge=left,open=true,powered=true]: jungle_door[facing=north,half=upper,hinge=left,open=true,powered=false]
  jungle_door[facing=north,half=upper,hinge=right,open=true,powered=true]: jungle_door[facing=north,half=upper,hinge=right,open=true,powered=false]
  jungle_door[facing=south,half=lower,hinge=left,open=false,powered=true]: jungle_door[facing=south,half=lower,hinge=left,open=false,powered=false]
  jungle_door[facing=south,half=lower,hinge=right,open=false,powered=true]: jungle_door[facing=south,half=lower,hinge=right,open=false,powered=false]
  jungle_door[facing=south,half=upper,hinge=left,open=false,powered=true]: jungle_door[facing=south,half=upper,hinge=left,open=false,powered=false]
  jungle_door[facing=south,half=upper,hinge=right,open=false,powered=true]: jungle_door[facing=south,half=upper,hinge=right,open=false,powered=false]
  jungle_door[facing=south,half=lower,hinge=left,open=true,powered=true]: jungle_door[facing=south,half=lower,hinge=left,open=true,powered=false]
  jungle_door[facing=south,half=lower,hinge=right,open=true,powered=true]: jungle_door[facing=south,half=lower,hinge=right,open=true,powered=false]
  jungle_door[facing=south,half=upper,hinge=left,open=true,powered=true]: jungle_door[facing=south,half=upper,hinge=left,open=true,powered=false]
  jungle_door[facing=south,half=upper,hinge=right,open=true,powered=true]: jungle_door[facing=south,half=upper,hinge=right,open=true,powered=false]
  jungle_door[facing=west,half=lower,hinge=left,open=false,powered=true]: jungle_door[facing=west,half=lower,hinge=left,open=false,powered=false]
  jungle_door[facing=west,half=lower,hinge=right,open=false,powered=true]: jungle_door[facing=west,half=lower,hinge=right,open=false,powered=false]
  jungle_door[facing=west,half=upper,hinge=left,open=false,powered=true]: jungle_door[facing=west,half=upper,hinge=left,open=false,powered=false]
  jungle_door[facing=west,half=upper,hinge=right,open=false,powered=true]: jungle_door[facing=west,half=upper,hinge=right,open=false,powered=false]
  jungle_door[facing=west,half=lower,hinge=left,open=true,powered=true]: jungle_door[facing=west,half=lower,hinge=left,open=true,powered=false]
  jungle_door[facing=west,half=lower,hinge=right,open=true,powered=true]: jungle_door[facing=west,half=lower,hinge=right,open=true,powered=false]
  jungle_door[facing=west,half=upper,hinge=left,open=true,powered=true]: jungle_door[facing=west,half=upper,hinge=left,open=true,powered=false]
  jungle_door[facing=west,half=upper,hinge=right,open=true,powered=true]: jungle_door[facing=west,half=upper,hinge=right,open=true,powered=false]
  acacia_door[facing=east,half=lower,hinge=left,open=false,powered=true]: acacia_door[facing=east,half=lower,hinge=left,open=false,powered=false]
  acacia_door[facing=east,half=lower,hinge=right,open=false,powered=true]: acacia_door[facing=east,half=lower,hinge=right,open=false,powered=false]
  acacia_door[facing=east,half=upper,hinge=left,open=false,powered=true]: acacia_door[facing=east,half=upper,hinge=left,open=false,powered=false]
  acacia_door[facing=east,half=upper,hinge=right,open=false,powered=true]: acacia_door[facing=east,half=upper,hinge=right,open=false,powered=false]
  acacia_door[facing=east,half=lower,hinge=left,open=true,powered=true]: acacia_door[facing=east,half=lower,hinge=left,open=true,powered=false]
  acacia_door[facing=east,half=lower,hinge=right,open=true,powered=true]: acacia_door[facing=east,half=lower,hinge=right,open=true,powered=false]
  acacia_door[facing=east,half=upper,hinge=left,open=true,powered=true]: acacia_door[facing=east,half=upper,hinge=left,open=true,powered=false]
  acacia_door[facing=east,half=upper,hinge=right,open=true,powered=true]: acacia_door[facing=east,half=upper,hinge=right,open=true,powered=false]
  acacia_door[facing=north,half=lower,hinge=left,open=false,powered=true]: acacia_door[facing=north,half=lower,hinge=left,open=false,powered=false]
  acacia_door[facing=north,half=lower,hinge=right,open=false,powered=true]: acacia_door[facing=north,half=lower,hinge=right,open=false,powered=false]
  acacia_door[facing=north,half=upper,hinge=left,open=false,powered=true]: acacia_door[facing=north,half=upper,hinge=left,open=false,powered=false]
  acacia_door[facing=north,half=upper,hinge=right,open=false,powered=true]: acacia_door[facing=north,half=upper,hinge=right,open=false,powered=false]
  acacia_door[facing=north,half=lower,hinge=left,open=true,powered=true]: acacia_door[facing=north,half=lower,hinge=left,open=true,powered=false]
  acacia_door[facing=north,half=lower,hinge=right,open=true,powered=true]: acacia_door[facing=north,half=lower,hinge=right,open=true,powered=false]
  acacia_door[facing=north,half=upper,hinge=left,open=true,powered=true]: acacia_door[facing=north,half=upper,hinge=left,open=true,powered=false]
  acacia_door[facing=north,half=upper,hinge=right,open=true,powered=true]: acacia_door[facing=north,half=upper,hinge=right,open=true,powered=false]
  acacia_door[facing=south,half=lower,hinge=left,open=false,powered=true]: acacia_door[facing=south,half=lower,hinge=left,open=false,powered=false]
  acacia_door[facing=south,half=lower,hinge=right,open=false,powered=true]: acacia_door[facing=south,half=lower,hinge=right,open=false,powered=false]
  acacia_door[facing=south,half=upper,hinge=left,open=false,powered=true]: acacia_door[facing=south,half=upper,hinge=left,open=false,powered=false]
  acacia_door[facing=south,half=upper,hinge=right,open=false,powered=true]: acacia_door[facing=south,half=upper,hinge=right,open=false,powered=false]
  acacia_door[facing=south,half=lower,hinge=left,open=true,powered=true]: acacia_door[facing=south,half=lower,hinge=left,open=true,powered=false]
  acacia_door[facing=south,half=lower,hinge=right,open=true,powered=true]: acacia_door[facing=south,half=lower,hinge=right,open=true,powered=false]
  acacia_door[facing=south,half=upper,hinge=left,open=true,powered=true]: acacia_door[facing=south,half=upper,hinge=left,open=true,powered=false]
  acacia_door[facing=south,half=upper,hinge=right,open=true,powered=true]: acacia_door[facing=south,half=upper,hinge=right,open=true,powered=false]
  acacia_door[facing=west,half=lower,hinge=left,open=false,powered=true]: acacia_door[facing=west,half=lower,hinge=left,open=false,powered=false]
  acacia_door[facing=west,half=lower,hinge=right,open=false,powered=true]: acacia_door[facing=west,half=lower,hinge=right,open=false,powered=false]
  acacia_door[facing=west,half=upper,hinge=left,open=false,powered=true]: acacia_door[facing=west,half=upper,hinge=left,open=false,powered=false]
  acacia_door[facing=west,half=upper,hinge=right,open=false,powered=true]: acacia_door[facing=west,half=upper,hinge=right,open=false,powered=false]
  acacia_door[facing=west,half=lower,hinge=left,open=true,powered=true]: acacia_door[facing=west,half=lower,hinge=left,open=true,powered=false]
  acacia_door[facing=west,half=lower,hinge=right,open=true,powered=true]: acacia_door[facing=west,half=lower,hinge=right,open=true,powered=false]
  acacia_door[facing=west,half=upper,hinge=left,open=true,powered=true]: acacia_door[facing=west,half=upper,hinge=left,open=true,powered=false]
  acacia_door[facing=west,half=upper,hinge=right,open=true,powered=true]: acacia_door[facing=west,half=upper,hinge=right,open=true,powered=false]
  dark_oak_door[facing=east,half=lower,hinge=left,open=false,powered=true]: dark_oak_door[facing=east,half=lower,hinge=left,open=false,powered=false]
  dark_oak_door[facing=east,half=lower,hinge=right,open=false,powered=true]: dark_oak_door[facing=east,half=lower,hinge=right,open=false,powered=false]
  dark_oak_door[facing=east,half=upper,hinge=left,open=false,powered=true]: dark_oak_door[facing=east,half=upper,hinge=left,open=false,powered=false]
  dark_oak_door[facing=east,half=upper,hinge=right,open=false,powered=true]: dark_oak_door[facing=east,half=upper,hinge=right,open=false,powered=false]
  dark_oak_door[facing=east,half=lower,hinge=left,open=true,powered=true]: dark_oak_door[facing=east,half=lower,hinge=left,open=true,powered=false]
  dark_oak_door[facing=east,half=lower,hinge=right,open=true,powered=true]: dark_oak_door[facing=east,half=lower,hinge=right,open=true,powered=false]
  dark_oak_door[facing=east,half=upper,hinge=left,open=true,powered=true]: dark_oak_door[facing=east,half=upper,hinge=left,open=true,powered=false]
  dark_oak_door[facing=east,half=upper,hinge=right,open=true,powered=true]: dark_oak_door[facing=east,half=upper,hinge=right,open=true,powered=false]
  dark_oak_door[facing=north,half=lower,hinge=left,open=false,powered=true]: dark_oak_door[facing=north,half=lower,hinge=left,open=false,powered=false]
  dark_oak_door[facing=north,half=lower,hinge=right,open=false,powered=true]: dark_oak_door[facing=north,half=lower,hinge=right,open=false,powered=false]
  dark_oak_door[facing=north,half=upper,hinge=left,open=false,powered=true]: dark_oak_door[facing=north,half=upper,hinge=left,open=false,powered=false]
  dark_oak_door[facing=north,half=upper,hinge=right,open=false,powered=true]: dark_oak_door[facing=north,half=upper,hinge=right,open=false,powered=false]
  dark_oak_door[facing=north,half=lower,hinge=left,open=true,powered=true]: dark_oak_door[facing=north,half=lower,hinge=left,open=true,powered=false]
  dark_oak_door[facing=north,half=lower,hinge=right,open=true,powered=true]: dark_oak_door[facing=north,half=lower,hinge=right,open=true,powered=false]
  dark_oak_door[facing=north,half=upper,hinge=left,open=true,powered=true]: dark_oak_door[facing=north,half=upper,hinge=left,open=true,powered=false]
  dark_oak_door[facing=north,half=upper,hinge=right,open=true,powered=true]: dark_oak_door[facing=north,half=upper,hinge=right,open=true,powered=false]
  dark_oak_door[facing=south,half=lower,hinge=left,open=false,powered=true]: dark_oak_door[facing=south,half=lower,hinge=left,open=false,powered=false]
  dark_oak_door[facing=south,half=lower,hinge=right,open=false,powered=true]: dark_oak_door[facing=south,half=lower,hinge=right,open=false,powered=false]
  dark_oak_door[facing=south,half=upper,hinge=left,open=false,powered=true]: dark_oak_door[facing=south,half=upper,hinge=left,open=false,powered=false]
  dark_oak_door[facing=south,half=upper,hinge=right,open=false,powered=true]: dark_oak_door[facing=south,half=upper,hinge=right,open=false,powered=false]
  dark_oak_door[facing=south,half=lower,hinge=left,open=true,powered=true]: dark_oak_door[facing=south,half=lower,hinge=left,open=true,powered=false]
  dark_oak_door[facing=south,half=lower,hinge=right,open=true,powered=true]: dark_oak_door[facing=south,half=lower,hinge=right,open=true,powered=false]
  dark_oak_door[facing=south,half=upper,hinge=left,open=true,powered=true]: dark_oak_door[facing=south,half=upper,hinge=left,open=true,powered=false]
  dark_oak_door[facing=south,half=upper,hinge=right,open=true,powered=true]: dark_oak_door[facing=south,half=upper,hinge=right,open=true,powered=false]
  dark_oak_door[facing=west,half=lower,hinge=left,open=false,powered=true]: dark_oak_door[facing=west,half=lower,hinge=left,open=false,powered=false]
  dark_oak_door[facing=west,half=lower,hinge=right,open=false,powered=true]: dark_oak_door[facing=west,half=lower,hinge=right,open=false,powered=false]
  dark_oak_door[facing=west,half=upper,hinge=left,open=false,powered=true]: dark_oak_door[facing=west,half=upper,hinge=left,open=false,powered=false]
  dark_oak_door[facing=west,half=upper,hinge=right,open=false,powered=true]: dark_oak_door[facing=west,half=upper,hinge=right,open=false,powered=false]
  dark_oak_door[facing=west,half=lower,hinge=left,open=true,powered=true]: dark_oak_door[facing=west,half=lower,hinge=left,open=true,powered=false]
  dark_oak_door[facing=west,half=lower,hinge=right,open=true,powered=true]: dark_oak_door[facing=west,half=lower,hinge=right,open=true,powered=false]
  dark_oak_door[facing=west,half=upper,hinge=left,open=true,powered=true]: dark_oak_door[facing=west,half=upper,hinge=left,open=true,powered=false]
  dark_oak_door[facing=west,half=upper,hinge=right,open=true,powered=true]: dark_oak_door[facing=west,half=upper,hinge=right,open=true,powered=false]
  mangrove_door[facing=east,half=lower,hinge=left,open=false,powered=true]: mangrove_door[facing=east,half=lower,hinge=left,open=false,powered=false]
  mangrove_door[facing=east,half=lower,hinge=right,open=false,powered=true]: mangrove_door[facing=east,half=lower,hinge=right,open=false,powered=false]
  mangrove_door[facing=east,half=upper,hinge=left,open=false,powered=true]: mangrove_door[facing=east,half=upper,hinge=left,open=false,powered=false]
  mangrove_door[facing=east,half=upper,hinge=right,open=false,powered=true]: mangrove_door[facing=east,half=upper,hinge=right,open=false,powered=false]
  mangrove_door[facing=east,half=lower,hinge=left,open=true,powered=true]: mangrove_door[facing=east,half=lower,hinge=left,open=true,powered=false]
  mangrove_door[facing=east,half=lower,hinge=right,open=true,powered=true]: mangrove_door[facing=east,half=lower,hinge=right,open=true,powered=false]
  mangrove_door[facing=east,half=upper,hinge=left,open=true,powered=true]: mangrove_door[facing=east,half=upper,hinge=left,open=true,powered=false]
  mangrove_door[facing=east,half=upper,hinge=right,open=true,powered=true]: mangrove_door[facing=east,half=upper,hinge=right,open=true,powered=false]
  mangrove_door[facing=north,half=lower,hinge=left,open=false,powered=true]: mangrove_door[facing=north,half=lower,hinge=left,open=false,powered=false]
  mangrove_door[facing=north,half=lower,hinge=right,open=false,powered=true]: mangrove_door[facing=north,half=lower,hinge=right,open=false,powered=false]
  mangrove_door[facing=north,half=upper,hinge=left,open=false,powered=true]: mangrove_door[facing=north,half=upper,hinge=left,open=false,powered=false]
  mangrove_door[facing=north,half=upper,hinge=right,open=false,powered=true]: mangrove_door[facing=north,half=upper,hinge=right,open=false,powered=false]
  mangrove_door[facing=north,half=lower,hinge=left,open=true,powered=true]: mangrove_door[facing=north,half=lower,hinge=left,open=true,powered=false]
  mangrove_door[facing=north,half=lower,hinge=right,open=true,powered=true]: mangrove_door[facing=north,half=lower,hinge=right,open=true,powered=false]
  mangrove_door[facing=north,half=upper,hinge=left,open=true,powered=true]: mangrove_door[facing=north,half=upper,hinge=left,open=true,powered=false]
  mangrove_door[facing=north,half=upper,hinge=right,open=true,powered=true]: mangrove_door[facing=north,half=upper,hinge=right,open=true,powered=false]
  mangrove_door[facing=south,half=lower,hinge=left,open=false,powered=true]: mangrove_door[facing=south,half=lower,hinge=left,open=false,powered=false]
  mangrove_door[facing=south,half=lower,hinge=right,open=false,powered=true]: mangrove_door[facing=south,half=lower,hinge=right,open=false,powered=false]
  mangrove_door[facing=south,half=upper,hinge=left,open=false,powered=true]: mangrove_door[facing=south,half=upper,hinge=left,open=false,powered=false]
  mangrove_door[facing=south,half=upper,hinge=right,open=false,powered=true]: mangrove_door[facing=south,half=upper,hinge=right,open=false,powered=false]
  mangrove_door[facing=south,half=lower,hinge=left,open=true,powered=true]: mangrove_door[facing=south,half=lower,hinge=left,open=true,powered=false]
  mangrove_door[facing=south,half=lower,hinge=right,open=true,powered=true]: mangrove_door[facing=south,half=lower,hinge=right,open=true,powered=false]
  mangrove_door[facing=south,half=upper,hinge=left,open=true,powered=true]: mangrove_door[facing=south,half=upper,hinge=left,open=true,powered=false]
  mangrove_door[facing=south,half=upper,hinge=right,open=true,powered=true]: mangrove_door[facing=south,half=upper,hinge=right,open=true,powered=false]
  mangrove_door[facing=west,half=lower,hinge=left,open=false,powered=true]: mangrove_door[facing=west,half=lower,hinge=left,open=false,powered=false]
  mangrove_door[facing=west,half=lower,hinge=right,open=false,powered=true]: mangrove_door[facing=west,half=lower,hinge=right,open=false,powered=false]
  mangrove_door[facing=west,half=upper,hinge=left,open=false,powered=true]: mangrove_door[facing=west,half=upper,hinge=left,open=false,powered=false]
  mangrove_door[facing=west,half=upper,hinge=right,open=false,powered=true]: mangrove_door[facing=west,half=upper,hinge=right,open=false,powered=false]
  mangrove_door[facing=west,half=lower,hinge=left,open=true,powered=true]: mangrove_door[facing=west,half=lower,hinge=left,open=true,powered=false]
  mangrove_door[facing=west,half=lower,hinge=right,open=true,powered=true]: mangrove_door[facing=west,half=lower,hinge=right,open=true,powered=false]
  mangrove_door[facing=west,half=upper,hinge=left,open=true,powered=true]: mangrove_door[facing=west,half=upper,hinge=left,open=true,powered=false]
  mangrove_door[facing=west,half=upper,hinge=right,open=true,powered=true]: mangrove_door[facing=west,half=upper,hinge=right,open=true,powered=false]
  cherry_door[facing=east,half=lower,hinge=left,open=false,powered=true]: cherry_door[facing=east,half=lower,hinge=left,open=false,powered=false]
  cherry_door[facing=east,half=lower,hinge=right,open=false,powered=true]: cherry_door[facing=east,half=lower,hinge=right,open=false,powered=false]
  cherry_door[facing=east,half=upper,hinge=left,open=false,powered=true]: cherry_door[facing=east,half=upper,hinge=left,open=false,powered=false]
  cherry_door[facing=east,half=upper,hinge=right,open=false,powered=true]: cherry_door[facing=east,half=upper,hinge=right,open=false,powered=false]
  cherry_door[facing=east,half=lower,hinge=left,open=true,powered=true]: cherry_door[facing=east,half=lower,hinge=left,open=true,powered=false]
  cherry_door[facing=east,half=lower,hinge=right,open=true,powered=true]: cherry_door[facing=east,half=lower,hinge=right,open=true,powered=false]
  cherry_door[facing=east,half=upper,hinge=left,open=true,powered=true]: cherry_door[facing=east,half=upper,hinge=left,open=true,powered=false]
  cherry_door[facing=east,half=upper,hinge=right,open=true,powered=true]: cherry_door[facing=east,half=upper,hinge=right,open=true,powered=false]
  cherry_door[facing=north,half=lower,hinge=left,open=false,powered=true]: cherry_door[facing=north,half=lower,hinge=left,open=false,powered=false]
  cherry_door[facing=north,half=lower,hinge=right,open=false,powered=true]: cherry_door[facing=north,half=lower,hinge=right,open=false,powered=false]
  cherry_door[facing=north,half=upper,hinge=left,open=false,powered=true]: cherry_door[facing=north,half=upper,hinge=left,open=false,powered=false]
  cherry_door[facing=north,half=upper,hinge=right,open=false,powered=true]: cherry_door[facing=north,half=upper,hinge=right,open=false,powered=false]
  cherry_door[facing=north,half=lower,hinge=left,open=true,powered=true]: cherry_door[facing=north,half=lower,hinge=left,open=true,powered=false]
  cherry_door[facing=north,half=lower,hinge=right,open=true,powered=true]: cherry_door[facing=north,half=lower,hinge=right,open=true,powered=false]
  cherry_door[facing=north,half=upper,hinge=left,open=true,powered=true]: cherry_door[facing=north,half=upper,hinge=left,open=true,powered=false]
  cherry_door[facing=north,half=upper,hinge=right,open=true,powered=true]: cherry_door[facing=north,half=upper,hinge=right,open=true,powered=false]
  cherry_door[facing=south,half=lower,hinge=left,open=false,powered=true]: cherry_door[facing=south,half=lower,hinge=left,open=false,powered=false]
  cherry_door[facing=south,half=lower,hinge=right,open=false,powered=true]: cherry_door[facing=south,half=lower,hinge=right,open=false,powered=false]
  cherry_door[facing=south,half=upper,hinge=left,open=false,powered=true]: cherry_door[facing=south,half=upper,hinge=left,open=false,powered=false]
  cherry_door[facing=south,half=upper,hinge=right,open=false,powered=true]: cherry_door[facing=south,half=upper,hinge=right,open=false,powered=false]
  cherry_door[facing=south,half=lower,hinge=left,open=true,powered=true]: cherry_door[facing=south,half=lower,hinge=left,open=true,powered=false]
  cherry_door[facing=south,half=lower,hinge=right,open=true,powered=true]: cherry_door[facing=south,half=lower,hinge=right,open=true,powered=false]
  cherry_door[facing=south,half=upper,hinge=left,open=true,powered=true]: cherry_door[facing=south,half=upper,hinge=left,open=true,powered=false]
  cherry_door[facing=south,half=upper,hinge=right,open=true,powered=true]: cherry_door[facing=south,half=upper,hinge=right,open=true,powered=false]
  cherry_door[facing=west,half=lower,hinge=left,open=false,powered=true]: cherry_door[facing=west,half=lower,hinge=left,open=false,powered=false]
  cherry_door[facing=west,half=lower,hinge=right,open=false,powered=true]: cherry_door[facing=west,half=lower,hinge=right,open=false,powered=false]
  cherry_door[facing=west,half=upper,hinge=left,open=false,powered=true]: cherry_door[facing=west,half=upper,hinge=left,open=false,powered=false]
  cherry_door[facing=west,half=upper,hinge=right,open=false,powered=true]: cherry_door[facing=west,half=upper,hinge=right,open=false,powered=false]
  cherry_door[facing=west,half=lower,hinge=left,open=true,powered=true]: cherry_door[facing=west,half=lower,hinge=left,open=true,powered=false]
  cherry_door[facing=west,half=lower,hinge=right,open=true,powered=true]: cherry_door[facing=west,half=lower,hinge=right,open=true,powered=false]
  cherry_door[facing=west,half=upper,hinge=left,open=true,powered=true]: cherry_door[facing=west,half=upper,hinge=left,open=true,powered=false]
  cherry_door[facing=west,half=upper,hinge=right,open=true,powered=true]: cherry_door[facing=west,half=upper,hinge=right,open=true,powered=false]
  bamboo_door[facing=east,half=lower,hinge=left,open=false,powered=true]: bamboo_door[facing=east,half=lower,hinge=left,open=false,powered=false]
  bamboo_door[facing=east,half=lower,hinge=right,open=false,powered=true]: bamboo_door[facing=east,half=lower,hinge=right,open=false,powered=false]
  bamboo_door[facing=east,half=upper,hinge=left,open=false,powered=true]: bamboo_door[facing=east,half=upper,hinge=left,open=false,powered=false]
  bamboo_door[facing=east,half=upper,hinge=right,open=false,powered=true]: bamboo_door[facing=east,half=upper,hinge=right,open=false,powered=false]
  bamboo_door[facing=east,half=lower,hinge=left,open=true,powered=true]: bamboo_door[facing=east,half=lower,hinge=left,open=true,powered=false]
  bamboo_door[facing=east,half=lower,hinge=right,open=true,powered=true]: bamboo_door[facing=east,half=lower,hinge=right,open=true,powered=false]
  bamboo_door[facing=east,half=upper,hinge=left,open=true,powered=true]: bamboo_door[facing=east,half=upper,hinge=left,open=true,powered=false]
  bamboo_door[facing=east,half=upper,hinge=right,open=true,powered=true]: bamboo_door[facing=east,half=upper,hinge=right,open=true,powered=false]
  bamboo_door[facing=north,half=lower,hinge=left,open=false,powered=true]: bamboo_door[facing=north,half=lower,hinge=left,open=false,powered=false]
  bamboo_door[facing=north,half=lower,hinge=right,open=false,powered=true]: bamboo_door[facing=north,half=lower,hinge=right,open=false,powered=false]
  bamboo_door[facing=north,half=upper,hinge=left,open=false,powered=true]: bamboo_door[facing=north,half=upper,hinge=left,open=false,powered=false]
  bamboo_door[facing=north,half=upper,hinge=right,open=false,powered=true]: bamboo_door[facing=north,half=upper,hinge=right,open=false,powered=false]
  bamboo_door[facing=north,half=lower,hinge=left,open=true,powered=true]: bamboo_door[facing=north,half=lower,hinge=left,open=true,powered=false]
  bamboo_door[facing=north,half=lower,hinge=right,open=true,powered=true]: bamboo_door[facing=north,half=lower,hinge=right,open=true,powered=false]
  bamboo_door[facing=north,half=upper,hinge=left,open=true,powered=true]: bamboo_door[facing=north,half=upper,hinge=left,open=true,powered=false]
  bamboo_door[facing=north,half=upper,hinge=right,open=true,powered=true]: bamboo_door[facing=north,half=upper,hinge=right,open=true,powered=false]
  bamboo_door[facing=south,half=lower,hinge=left,open=false,powered=true]: bamboo_door[facing=south,half=lower,hinge=left,open=false,powered=false]
  bamboo_door[facing=south,half=lower,hinge=right,open=false,powered=true]: bamboo_door[facing=south,half=lower,hinge=right,open=false,powered=false]
  bamboo_door[facing=south,half=upper,hinge=left,open=false,powered=true]: bamboo_door[facing=south,half=upper,hinge=left,open=false,powered=false]
  bamboo_door[facing=south,half=upper,hinge=right,open=false,powered=true]: bamboo_door[facing=south,half=upper,hinge=right,open=false,powered=false]
  bamboo_door[facing=south,half=lower,hinge=left,open=true,powered=true]: bamboo_door[facing=south,half=lower,hinge=left,open=true,powered=false]
  bamboo_door[facing=south,half=lower,hinge=right,open=true,powered=true]: bamboo_door[facing=south,half=lower,hinge=right,open=true,powered=false]
  bamboo_door[facing=south,half=upper,hinge=left,open=true,powered=true]: bamboo_door[facing=south,half=upper,hinge=left,open=true,powered=false]
  bamboo_door[facing=south,half=upper,hinge=right,open=true,powered=true]: bamboo_door[facing=south,half=upper,hinge=right,open=true,powered=false]
  bamboo_door[facing=west,half=lower,hinge=left,open=false,powered=true]: bamboo_door[facing=west,half=lower,hinge=left,open=false,powered=false]
  bamboo_door[facing=west,half=lower,hinge=right,open=false,powered=true]: bamboo_door[facing=west,half=lower,hinge=right,open=false,powered=false]
  bamboo_door[facing=west,half=upper,hinge=left,open=false,powered=true]: bamboo_door[facing=west,half=upper,hinge=left,open=false,powered=false]
  bamboo_door[facing=west,half=upper,hinge=right,open=false,powered=true]: bamboo_door[facing=west,half=upper,hinge=right,open=false,powered=false]
  bamboo_door[facing=west,half=lower,hinge=left,open=true,powered=true]: bamboo_door[facing=west,half=lower,hinge=left,open=true,powered=false]
  bamboo_door[facing=west,half=lower,hinge=right,open=true,powered=true]: bamboo_door[facing=west,half=lower,hinge=right,open=true,powered=false]
  bamboo_door[facing=west,half=upper,hinge=left,open=true,powered=true]: bamboo_door[facing=west,half=upper,hinge=left,open=true,powered=false]
  bamboo_door[facing=west,half=upper,hinge=right,open=true,powered=true]: bamboo_door[facing=west,half=upper,hinge=right,open=true,powered=false]
  crimson_door[facing=east,half=lower,hinge=left,open=false,powered=true]: crimson_door[facing=east,half=lower,hinge=left,open=false,powered=false]
  crimson_door[facing=east,half=lower,hinge=right,open=false,powered=true]: crimson_door[facing=east,half=lower,hinge=right,open=false,powered=false]
  crimson_door[facing=east,half=upper,hinge=left,open=false,powered=true]: crimson_door[facing=east,half=upper,hinge=left,open=false,powered=false]
  crimson_door[facing=east,half=upper,hinge=right,open=false,powered=true]: crimson_door[facing=east,half=upper,hinge=right,open=false,powered=false]
  crimson_door[facing=east,half=lower,hinge=left,open=true,powered=true]: crimson_door[facing=east,half=lower,hinge=left,open=true,powered=false]
  crimson_door[facing=east,half=lower,hinge=right,open=true,powered=true]: crimson_door[facing=east,half=lower,hinge=right,open=true,powered=false]
  crimson_door[facing=east,half=upper,hinge=left,open=true,powered=true]: crimson_door[facing=east,half=upper,hinge=left,open=true,powered=false]
  crimson_door[facing=east,half=upper,hinge=right,open=true,powered=true]: crimson_door[facing=east,half=upper,hinge=right,open=true,powered=false]
  crimson_door[facing=north,half=lower,hinge=left,open=false,powered=true]: crimson_door[facing=north,half=lower,hinge=left,open=false,powered=false]
  crimson_door[facing=north,half=lower,hinge=right,open=false,powered=true]: crimson_door[facing=north,half=lower,hinge=right,open=false,powered=false]
  crimson_door[facing=north,half=upper,hinge=left,open=false,powered=true]: crimson_door[facing=north,half=upper,hinge=left,open=false,powered=false]
  crimson_door[facing=north,half=upper,hinge=right,open=false,powered=true]: crimson_door[facing=north,half=upper,hinge=right,open=false,powered=false]
  crimson_door[facing=north,half=lower,hinge=left,open=true,powered=true]: crimson_door[facing=north,half=lower,hinge=left,open=true,powered=false]
  crimson_door[facing=north,half=lower,hinge=right,open=true,powered=true]: crimson_door[facing=north,half=lower,hinge=right,open=true,powered=false]
  crimson_door[facing=north,half=upper,hinge=left,open=true,powered=true]: crimson_door[facing=north,half=upper,hinge=left,open=true,powered=false]
  crimson_door[facing=north,half=upper,hinge=right,open=true,powered=true]: crimson_door[facing=north,half=upper,hinge=right,open=true,powered=false]
  crimson_door[facing=south,half=lower,hinge=left,open=false,powered=true]: crimson_door[facing=south,half=lower,hinge=left,open=false,powered=false]
  crimson_door[facing=south,half=lower,hinge=right,open=false,powered=true]: crimson_door[facing=south,half=lower,hinge=right,open=false,powered=false]
  crimson_door[facing=south,half=upper,hinge=left,open=false,powered=true]: crimson_door[facing=south,half=upper,hinge=left,open=false,powered=false]
  crimson_door[facing=south,half=upper,hinge=right,open=false,powered=true]: crimson_door[facing=south,half=upper,hinge=right,open=false,powered=false]
  crimson_door[facing=south,half=lower,hinge=left,open=true,powered=true]: crimson_door[facing=south,half=lower,hinge=left,open=true,powered=false]
  crimson_door[facing=south,half=lower,hinge=right,open=true,powered=true]: crimson_door[facing=south,half=lower,hinge=right,open=true,powered=false]
  crimson_door[facing=south,half=upper,hinge=left,open=true,powered=true]: crimson_door[facing=south,half=upper,hinge=left,open=true,powered=false]
  crimson_door[facing=south,half=upper,hinge=right,open=true,powered=true]: crimson_door[facing=south,half=upper,hinge=right,open=true,powered=false]
  crimson_door[facing=west,half=lower,hinge=left,open=false,powered=true]: crimson_door[facing=west,half=lower,hinge=left,open=false,powered=false]
  crimson_door[facing=west,half=lower,hinge=right,open=false,powered=true]: crimson_door[facing=west,half=lower,hinge=right,open=false,powered=false]
  crimson_door[facing=west,half=upper,hinge=left,open=false,powered=true]: crimson_door[facing=west,half=upper,hinge=left,open=false,powered=false]
  crimson_door[facing=west,half=upper,hinge=right,open=false,powered=true]: crimson_door[facing=west,half=upper,hinge=right,open=false,powered=false]
  crimson_door[facing=west,half=lower,hinge=left,open=true,powered=true]: crimson_door[facing=west,half=lower,hinge=left,open=true,powered=false]
  crimson_door[facing=west,half=lower,hinge=right,open=true,powered=true]: crimson_door[facing=west,half=lower,hinge=right,open=true,powered=false]
  crimson_door[facing=west,half=upper,hinge=left,open=true,powered=true]: crimson_door[facing=west,half=upper,hinge=left,open=true,powered=false]
  crimson_door[facing=west,half=upper,hinge=right,open=true,powered=true]: crimson_door[facing=west,half=upper,hinge=right,open=true,powered=false]
  warped_door[facing=east,half=lower,hinge=left,open=false,powered=true]: warped_door[facing=east,half=lower,hinge=left,open=false,powered=false]
  warped_door[facing=east,half=lower,hinge=right,open=false,powered=true]: warped_door[facing=east,half=lower,hinge=right,open=false,powered=false]
  warped_door[facing=east,half=upper,hinge=left,open=false,powered=true]: warped_door[facing=east,half=upper,hinge=left,open=false,powered=false]
  warped_door[facing=east,half=upper,hinge=right,open=false,powered=true]: warped_door[facing=east,half=upper,hinge=right,open=false,powered=false]
  warped_door[facing=east,half=lower,hinge=left,open=true,powered=true]: warped_door[facing=east,half=lower,hinge=left,open=true,powered=false]
  warped_door[facing=east,half=lower,hinge=right,open=true,powered=true]: warped_door[facing=east,half=lower,hinge=right,open=true,powered=false]
  warped_door[facing=east,half=upper,hinge=left,open=true,powered=true]: warped_door[facing=east,half=upper,hinge=left,open=true,powered=false]
  warped_door[facing=east,half=upper,hinge=right,open=true,powered=true]: warped_door[facing=east,half=upper,hinge=right,open=true,powered=false]
  warped_door[facing=north,half=lower,hinge=left,open=false,powered=true]: warped_door[facing=north,half=lower,hinge=left,open=false,powered=false]
  warped_door[facing=north,half=lower,hinge=right,open=false,powered=true]: warped_door[facing=north,half=lower,hinge=right,open=false,powered=false]
  warped_door[facing=north,half=upper,hinge=left,open=false,powered=true]: warped_door[facing=north,half=upper,hinge=left,open=false,powered=false]
  warped_door[facing=north,half=upper,hinge=right,open=false,powered=true]: warped_door[facing=north,half=upper,hinge=right,open=false,powered=false]
  warped_door[facing=north,half=lower,hinge=left,open=true,powered=true]: warped_door[facing=north,half=lower,hinge=left,open=true,powered=false]
  warped_door[facing=north,half=lower,hinge=right,open=true,powered=true]: warped_door[facing=north,half=lower,hinge=right,open=true,powered=false]
  warped_door[facing=north,half=upper,hinge=left,open=true,powered=true]: warped_door[facing=north,half=upper,hinge=left,open=true,powered=false]
  warped_door[facing=north,half=upper,hinge=right,open=true,powered=true]: warped_door[facing=north,half=upper,hinge=right,open=true,powered=false]
  warped_door[facing=south,half=lower,hinge=left,open=false,powered=true]: warped_door[facing=south,half=lower,hinge=left,open=false,powered=false]
  warped_door[facing=south,half=lower,hinge=right,open=false,powered=true]: warped_door[facing=south,half=lower,hinge=right,open=false,powered=false]
  warped_door[facing=south,half=upper,hinge=left,open=false,powered=true]: warped_door[facing=south,half=upper,hinge=left,open=false,powered=false]
  warped_door[facing=south,half=upper,hinge=right,open=false,powered=true]: warped_door[facing=south,half=upper,hinge=right,open=false,powered=false]
  warped_door[facing=south,half=lower,hinge=left,open=true,powered=true]: warped_door[facing=south,half=lower,hinge=left,open=true,powered=false]
  warped_door[facing=south,half=lower,hinge=right,open=true,powered=true]: warped_door[facing=south,half=lower,hinge=right,open=true,powered=false]
  warped_door[facing=south,half=upper,hinge=left,open=true,powered=true]: warped_door[facing=south,half=upper,hinge=left,open=true,powered=false]
  warped_door[facing=south,half=upper,hinge=right,open=true,powered=true]: warped_door[facing=south,half=upper,hinge=right,open=true,powered=false]
  warped_door[facing=west,half=lower,hinge=left,open=false,powered=true]: warped_door[facing=west,half=lower,hinge=left,open=false,powered=false]
  warped_door[facing=west,half=lower,hinge=right,open=false,powered=true]: warped_door[facing=west,half=lower,hinge=right,open=false,powered=false]
  warped_door[facing=west,half=upper,hinge=left,open=false,powered=true]: warped_door[facing=west,half=upper,hinge=left,open=false,powered=false]
  warped_door[facing=west,half=upper,hinge=right,open=false,powered=true]: warped_door[facing=west,half=upper,hinge=right,open=false,powered=false]
  warped_door[facing=west,half=lower,hinge=left,open=true,powered=true]: warped_door[facing=west,half=lower,hinge=left,open=true,powered=false]
  warped_door[facing=west,half=lower,hinge=right,open=true,powered=true]: warped_door[facing=west,half=lower,hinge=right,open=true,powered=false]
  warped_door[facing=west,half=upper,hinge=left,open=true,powered=true]: warped_door[facing=west,half=upper,hinge=left,open=true,powered=false]
  warped_door[facing=west,half=upper,hinge=right,open=true,powered=true]: warped_door[facing=west,half=upper,hinge=right,open=true,powered=false]
  iron_door[facing=east,half=lower,hinge=left,open=false,powered=true]: iron_door[facing=east,half=lower,hinge=left,open=false,powered=false]
  iron_door[facing=east,half=lower,hinge=right,open=false,powered=true]: iron_door[facing=east,half=lower,hinge=right,open=false,powered=false]
  iron_door[facing=east,half=upper,hinge=left,open=false,powered=true]: iron_door[facing=east,half=upper,hinge=left,open=false,powered=false]
  iron_door[facing=east,half=upper,hinge=right,open=false,powered=true]: iron_door[facing=east,half=upper,hinge=right,open=false,powered=false]
  iron_door[facing=east,half=lower,hinge=left,open=true,powered=true]: iron_door[facing=east,half=lower,hinge=left,open=true,powered=false]
  iron_door[facing=east,half=lower,hinge=right,open=true,powered=true]: iron_door[facing=east,half=lower,hinge=right,open=true,powered=false]
  iron_door[facing=east,half=upper,hinge=left,open=true,powered=true]: iron_door[facing=east,half=upper,hinge=left,open=true,powered=false]
  iron_door[facing=east,half=upper,hinge=right,open=true,powered=true]: iron_door[facing=east,half=upper,hinge=right,open=true,powered=false]
  iron_door[facing=north,half=lower,hinge=left,open=false,powered=true]: iron_door[facing=north,half=lower,hinge=left,open=false,powered=false]
  iron_door[facing=north,half=lower,hinge=right,open=false,powered=true]: iron_door[facing=north,half=lower,hinge=right,open=false,powered=false]
  iron_door[facing=north,half=upper,hinge=left,open=false,powered=true]: iron_door[facing=north,half=upper,hinge=left,open=false,powered=false]
  iron_door[facing=north,half=upper,hinge=right,open=false,powered=true]: iron_door[facing=north,half=upper,hinge=right,open=false,powered=false]
  iron_door[facing=north,half=lower,hinge=left,open=true,powered=true]: iron_door[facing=north,half=lower,hinge=left,open=true,powered=false]
  iron_door[facing=north,half=lower,hinge=right,open=true,powered=true]: iron_door[facing=north,half=lower,hinge=right,open=true,powered=false]
  iron_door[facing=north,half=upper,hinge=left,open=true,powered=true]: iron_door[facing=north,half=upper,hinge=left,open=true,powered=false]
  iron_door[facing=north,half=upper,hinge=right,open=true,powered=true]: iron_door[facing=north,half=upper,hinge=right,open=true,powered=false]
  iron_door[facing=south,half=lower,hinge=left,open=false,powered=true]: iron_door[facing=south,half=lower,hinge=left,open=false,powered=false]
  iron_door[facing=south,half=lower,hinge=right,open=false,powered=true]: iron_door[facing=south,half=lower,hinge=right,open=false,powered=false]
  iron_door[facing=south,half=upper,hinge=left,open=false,powered=true]: iron_door[facing=south,half=upper,hinge=left,open=false,powered=false]
  iron_door[facing=south,half=upper,hinge=right,open=false,powered=true]: iron_door[facing=south,half=upper,hinge=right,open=false,powered=false]
  iron_door[facing=south,half=lower,hinge=left,open=true,powered=true]: iron_door[facing=south,half=lower,hinge=left,open=true,powered=false]
  iron_door[facing=south,half=lower,hinge=right,open=true,powered=true]: iron_door[facing=south,half=lower,hinge=right,open=true,powered=false]
  iron_door[facing=south,half=upper,hinge=left,open=true,powered=true]: iron_door[facing=south,half=upper,hinge=left,open=true,powered=false]
  iron_door[facing=south,half=upper,hinge=right,open=true,powered=true]: iron_door[facing=south,half=upper,hinge=right,open=true,powered=false]
  iron_door[facing=west,half=lower,hinge=left,open=false,powered=true]: iron_door[facing=west,half=lower,hinge=left,open=false,powered=false]
  iron_door[facing=west,half=lower,hinge=right,open=false,powered=true]: iron_door[facing=west,half=lower,hinge=right,open=false,powered=false]
  iron_door[facing=west,half=upper,hinge=left,open=false,powered=true]: iron_door[facing=west,half=upper,hinge=left,open=false,powered=false]
  iron_door[facing=west,half=upper,hinge=right,open=false,powered=true]: iron_door[facing=west,half=upper,hinge=right,open=false,powered=false]
  iron_door[facing=west,half=lower,hinge=left,open=true,powered=true]: iron_door[facing=west,half=lower,hinge=left,open=true,powered=false]
  iron_door[facing=west,half=lower,hinge=right,open=true,powered=true]: iron_door[facing=west,half=lower,hinge=right,open=true,powered=false]
  iron_door[facing=west,half=upper,hinge=left,open=true,powered=true]: iron_door[facing=west,half=upper,hinge=left,open=true,powered=false]
  iron_door[facing=west,half=upper,hinge=right,open=true,powered=true]: iron_door[facing=west,half=upper,hinge=right,open=true,powered=false]

  $$>=1.20.3#door:
    copper_door[facing=east,half=lower,hinge=left,open=false,powered=true]: copper_door[facing=east,half=lower,hinge=left,open=false,powered=false]
    copper_door[facing=east,half=lower,hinge=right,open=false,powered=true]: copper_door[facing=east,half=lower,hinge=right,open=false,powered=false]
    copper_door[facing=east,half=upper,hinge=left,open=false,powered=true]: copper_door[facing=east,half=upper,hinge=left,open=false,powered=false]
    copper_door[facing=east,half=upper,hinge=right,open=false,powered=true]: copper_door[facing=east,half=upper,hinge=right,open=false,powered=false]
    copper_door[facing=east,half=lower,hinge=left,open=true,powered=true]: copper_door[facing=east,half=lower,hinge=left,open=true,powered=false]
    copper_door[facing=east,half=lower,hinge=right,open=true,powered=true]: copper_door[facing=east,half=lower,hinge=right,open=true,powered=false]
    copper_door[facing=east,half=upper,hinge=left,open=true,powered=true]: copper_door[facing=east,half=upper,hinge=left,open=true,powered=false]
    copper_door[facing=east,half=upper,hinge=right,open=true,powered=true]: copper_door[facing=east,half=upper,hinge=right,open=true,powered=false]
    copper_door[facing=north,half=lower,hinge=left,open=false,powered=true]: copper_door[facing=north,half=lower,hinge=left,open=false,powered=false]
    copper_door[facing=north,half=lower,hinge=right,open=false,powered=true]: copper_door[facing=north,half=lower,hinge=right,open=false,powered=false]
    copper_door[facing=north,half=upper,hinge=left,open=false,powered=true]: copper_door[facing=north,half=upper,hinge=left,open=false,powered=false]
    copper_door[facing=north,half=upper,hinge=right,open=false,powered=true]: copper_door[facing=north,half=upper,hinge=right,open=false,powered=false]
    copper_door[facing=north,half=lower,hinge=left,open=true,powered=true]: copper_door[facing=north,half=lower,hinge=left,open=true,powered=false]
    copper_door[facing=north,half=lower,hinge=right,open=true,powered=true]: copper_door[facing=north,half=lower,hinge=right,open=true,powered=false]
    copper_door[facing=north,half=upper,hinge=left,open=true,powered=true]: copper_door[facing=north,half=upper,hinge=left,open=true,powered=false]
    copper_door[facing=north,half=upper,hinge=right,open=true,powered=true]: copper_door[facing=north,half=upper,hinge=right,open=true,powered=false]
    copper_door[facing=south,half=lower,hinge=left,open=false,powered=true]: copper_door[facing=south,half=lower,hinge=left,open=false,powered=false]
    copper_door[facing=south,half=lower,hinge=right,open=false,powered=true]: copper_door[facing=south,half=lower,hinge=right,open=false,powered=false]
    copper_door[facing=south,half=upper,hinge=left,open=false,powered=true]: copper_door[facing=south,half=upper,hinge=left,open=false,powered=false]
    copper_door[facing=south,half=upper,hinge=right,open=false,powered=true]: copper_door[facing=south,half=upper,hinge=right,open=false,powered=false]
    copper_door[facing=south,half=lower,hinge=left,open=true,powered=true]: copper_door[facing=south,half=lower,hinge=left,open=true,powered=false]
    copper_door[facing=south,half=lower,hinge=right,open=true,powered=true]: copper_door[facing=south,half=lower,hinge=right,open=true,powered=false]
    copper_door[facing=south,half=upper,hinge=left,open=true,powered=true]: copper_door[facing=south,half=upper,hinge=left,open=true,powered=false]
    copper_door[facing=south,half=upper,hinge=right,open=true,powered=true]: copper_door[facing=south,half=upper,hinge=right,open=true,powered=false]
    copper_door[facing=west,half=lower,hinge=left,open=false,powered=true]: copper_door[facing=west,half=lower,hinge=left,open=false,powered=false]
    copper_door[facing=west,half=lower,hinge=right,open=false,powered=true]: copper_door[facing=west,half=lower,hinge=right,open=false,powered=false]
    copper_door[facing=west,half=upper,hinge=left,open=false,powered=true]: copper_door[facing=west,half=upper,hinge=left,open=false,powered=false]
    copper_door[facing=west,half=upper,hinge=right,open=false,powered=true]: copper_door[facing=west,half=upper,hinge=right,open=false,powered=false]
    copper_door[facing=west,half=lower,hinge=left,open=true,powered=true]: copper_door[facing=west,half=lower,hinge=left,open=true,powered=false]
    copper_door[facing=west,half=lower,hinge=right,open=true,powered=true]: copper_door[facing=west,half=lower,hinge=right,open=true,powered=false]
    copper_door[facing=west,half=upper,hinge=left,open=true,powered=true]: copper_door[facing=west,half=upper,hinge=left,open=true,powered=false]
    copper_door[facing=west,half=upper,hinge=right,open=true,powered=true]: copper_door[facing=west,half=upper,hinge=right,open=true,powered=false]
    exposed_copper_door[facing=east,half=lower,hinge=left,open=false,powered=true]: exposed_copper_door[facing=east,half=lower,hinge=left,open=false,powered=false]
    exposed_copper_door[facing=east,half=lower,hinge=right,open=false,powered=true]: exposed_copper_door[facing=east,half=lower,hinge=right,open=false,powered=false]
    exposed_copper_door[facing=east,half=upper,hinge=left,open=false,powered=true]: exposed_copper_door[facing=east,half=upper,hinge=left,open=false,powered=false]
    exposed_copper_door[facing=east,half=upper,hinge=right,open=false,powered=true]: exposed_copper_door[facing=east,half=upper,hinge=right,open=false,powered=false]
    exposed_copper_door[facing=east,half=lower,hinge=left,open=true,powered=true]: exposed_copper_door[facing=east,half=lower,hinge=left,open=true,powered=false]
    exposed_copper_door[facing=east,half=lower,hinge=right,open=true,powered=true]: exposed_copper_door[facing=east,half=lower,hinge=right,open=true,powered=false]
    exposed_copper_door[facing=east,half=upper,hinge=left,open=true,powered=true]: exposed_copper_door[facing=east,half=upper,hinge=left,open=true,powered=false]
    exposed_copper_door[facing=east,half=upper,hinge=right,open=true,powered=true]: exposed_copper_door[facing=east,half=upper,hinge=right,open=true,powered=false]
    exposed_copper_door[facing=north,half=lower,hinge=left,open=false,powered=true]: exposed_copper_door[facing=north,half=lower,hinge=left,open=false,powered=false]
    exposed_copper_door[facing=north,half=lower,hinge=right,open=false,powered=true]: exposed_copper_door[facing=north,half=lower,hinge=right,open=false,powered=false]
    exposed_copper_door[facing=north,half=upper,hinge=left,open=false,powered=true]: exposed_copper_door[facing=north,half=upper,hinge=left,open=false,powered=false]
    exposed_copper_door[facing=north,half=upper,hinge=right,open=false,powered=true]: exposed_copper_door[facing=north,half=upper,hinge=right,open=false,powered=false]
    exposed_copper_door[facing=north,half=lower,hinge=left,open=true,powered=true]: exposed_copper_door[facing=north,half=lower,hinge=left,open=true,powered=false]
    exposed_copper_door[facing=north,half=lower,hinge=right,open=true,powered=true]: exposed_copper_door[facing=north,half=lower,hinge=right,open=true,powered=false]
    exposed_copper_door[facing=north,half=upper,hinge=left,open=true,powered=true]: exposed_copper_door[facing=north,half=upper,hinge=left,open=true,powered=false]
    exposed_copper_door[facing=north,half=upper,hinge=right,open=true,powered=true]: exposed_copper_door[facing=north,half=upper,hinge=right,open=true,powered=false]
    exposed_copper_door[facing=south,half=lower,hinge=left,open=false,powered=true]: exposed_copper_door[facing=south,half=lower,hinge=left,open=false,powered=false]
    exposed_copper_door[facing=south,half=lower,hinge=right,open=false,powered=true]: exposed_copper_door[facing=south,half=lower,hinge=right,open=false,powered=false]
    exposed_copper_door[facing=south,half=upper,hinge=left,open=false,powered=true]: exposed_copper_door[facing=south,half=upper,hinge=left,open=false,powered=false]
    exposed_copper_door[facing=south,half=upper,hinge=right,open=false,powered=true]: exposed_copper_door[facing=south,half=upper,hinge=right,open=false,powered=false]
    exposed_copper_door[facing=south,half=lower,hinge=left,open=true,powered=true]: exposed_copper_door[facing=south,half=lower,hinge=left,open=true,powered=false]
    exposed_copper_door[facing=south,half=lower,hinge=right,open=true,powered=true]: exposed_copper_door[facing=south,half=lower,hinge=right,open=true,powered=false]
    exposed_copper_door[facing=south,half=upper,hinge=left,open=true,powered=true]: exposed_copper_door[facing=south,half=upper,hinge=left,open=true,powered=false]
    exposed_copper_door[facing=south,half=upper,hinge=right,open=true,powered=true]: exposed_copper_door[facing=south,half=upper,hinge=right,open=true,powered=false]
    exposed_copper_door[facing=west,half=lower,hinge=left,open=false,powered=true]: exposed_copper_door[facing=west,half=lower,hinge=left,open=false,powered=false]
    exposed_copper_door[facing=west,half=lower,hinge=right,open=false,powered=true]: exposed_copper_door[facing=west,half=lower,hinge=right,open=false,powered=false]
    exposed_copper_door[facing=west,half=upper,hinge=left,open=false,powered=true]: exposed_copper_door[facing=west,half=upper,hinge=left,open=false,powered=false]
    exposed_copper_door[facing=west,half=upper,hinge=right,open=false,powered=true]: exposed_copper_door[facing=west,half=upper,hinge=right,open=false,powered=false]
    exposed_copper_door[facing=west,half=lower,hinge=left,open=true,powered=true]: exposed_copper_door[facing=west,half=lower,hinge=left,open=true,powered=false]
    exposed_copper_door[facing=west,half=lower,hinge=right,open=true,powered=true]: exposed_copper_door[facing=west,half=lower,hinge=right,open=true,powered=false]
    exposed_copper_door[facing=west,half=upper,hinge=left,open=true,powered=true]: exposed_copper_door[facing=west,half=upper,hinge=left,open=true,powered=false]
    exposed_copper_door[facing=west,half=upper,hinge=right,open=true,powered=true]: exposed_copper_door[facing=west,half=upper,hinge=right,open=true,powered=false]
    weathered_copper_door[facing=east,half=lower,hinge=left,open=false,powered=true]: weathered_copper_door[facing=east,half=lower,hinge=left,open=false,powered=false]
    weathered_copper_door[facing=east,half=lower,hinge=right,open=false,powered=true]: weathered_copper_door[facing=east,half=lower,hinge=right,open=false,powered=false]
    weathered_copper_door[facing=east,half=upper,hinge=left,open=false,powered=true]: weathered_copper_door[facing=east,half=upper,hinge=left,open=false,powered=false]
    weathered_copper_door[facing=east,half=upper,hinge=right,open=false,powered=true]: weathered_copper_door[facing=east,half=upper,hinge=right,open=false,powered=false]
    weathered_copper_door[facing=east,half=lower,hinge=left,open=true,powered=true]: weathered_copper_door[facing=east,half=lower,hinge=left,open=true,powered=false]
    weathered_copper_door[facing=east,half=lower,hinge=right,open=true,powered=true]: weathered_copper_door[facing=east,half=lower,hinge=right,open=true,powered=false]
    weathered_copper_door[facing=east,half=upper,hinge=left,open=true,powered=true]: weathered_copper_door[facing=east,half=upper,hinge=left,open=true,powered=false]
    weathered_copper_door[facing=east,half=upper,hinge=right,open=true,powered=true]: weathered_copper_door[facing=east,half=upper,hinge=right,open=true,powered=false]
    weathered_copper_door[facing=north,half=lower,hinge=left,open=false,powered=true]: weathered_copper_door[facing=north,half=lower,hinge=left,open=false,powered=false]
    weathered_copper_door[facing=north,half=lower,hinge=right,open=false,powered=true]: weathered_copper_door[facing=north,half=lower,hinge=right,open=false,powered=false]
    weathered_copper_door[facing=north,half=upper,hinge=left,open=false,powered=true]: weathered_copper_door[facing=north,half=upper,hinge=left,open=false,powered=false]
    weathered_copper_door[facing=north,half=upper,hinge=right,open=false,powered=true]: weathered_copper_door[facing=north,half=upper,hinge=right,open=false,powered=false]
    weathered_copper_door[facing=north,half=lower,hinge=left,open=true,powered=true]: weathered_copper_door[facing=north,half=lower,hinge=left,open=true,powered=false]
    weathered_copper_door[facing=north,half=lower,hinge=right,open=true,powered=true]: weathered_copper_door[facing=north,half=lower,hinge=right,open=true,powered=false]
    weathered_copper_door[facing=north,half=upper,hinge=left,open=true,powered=true]: weathered_copper_door[facing=north,half=upper,hinge=left,open=true,powered=false]
    weathered_copper_door[facing=north,half=upper,hinge=right,open=true,powered=true]: weathered_copper_door[facing=north,half=upper,hinge=right,open=true,powered=false]
    weathered_copper_door[facing=south,half=lower,hinge=left,open=false,powered=true]: weathered_copper_door[facing=south,half=lower,hinge=left,open=false,powered=false]
    weathered_copper_door[facing=south,half=lower,hinge=right,open=false,powered=true]: weathered_copper_door[facing=south,half=lower,hinge=right,open=false,powered=false]
    weathered_copper_door[facing=south,half=upper,hinge=left,open=false,powered=true]: weathered_copper_door[facing=south,half=upper,hinge=left,open=false,powered=false]
    weathered_copper_door[facing=south,half=upper,hinge=right,open=false,powered=true]: weathered_copper_door[facing=south,half=upper,hinge=right,open=false,powered=false]
    weathered_copper_door[facing=south,half=lower,hinge=left,open=true,powered=true]: weathered_copper_door[facing=south,half=lower,hinge=left,open=true,powered=false]
    weathered_copper_door[facing=south,half=lower,hinge=right,open=true,powered=true]: weathered_copper_door[facing=south,half=lower,hinge=right,open=true,powered=false]
    weathered_copper_door[facing=south,half=upper,hinge=left,open=true,powered=true]: weathered_copper_door[facing=south,half=upper,hinge=left,open=true,powered=false]
    weathered_copper_door[facing=south,half=upper,hinge=right,open=true,powered=true]: weathered_copper_door[facing=south,half=upper,hinge=right,open=true,powered=false]
    weathered_copper_door[facing=west,half=lower,hinge=left,open=false,powered=true]: weathered_copper_door[facing=west,half=lower,hinge=left,open=false,powered=false]
    weathered_copper_door[facing=west,half=lower,hinge=right,open=false,powered=true]: weathered_copper_door[facing=west,half=lower,hinge=right,open=false,powered=false]
    weathered_copper_door[facing=west,half=upper,hinge=left,open=false,powered=true]: weathered_copper_door[facing=west,half=upper,hinge=left,open=false,powered=false]
    weathered_copper_door[facing=west,half=upper,hinge=right,open=false,powered=true]: weathered_copper_door[facing=west,half=upper,hinge=right,open=false,powered=false]
    weathered_copper_door[facing=west,half=lower,hinge=left,open=true,powered=true]: weathered_copper_door[facing=west,half=lower,hinge=left,open=true,powered=false]
    weathered_copper_door[facing=west,half=lower,hinge=right,open=true,powered=true]: weathered_copper_door[facing=west,half=lower,hinge=right,open=true,powered=false]
    weathered_copper_door[facing=west,half=upper,hinge=left,open=true,powered=true]: weathered_copper_door[facing=west,half=upper,hinge=left,open=true,powered=false]
    weathered_copper_door[facing=west,half=upper,hinge=right,open=true,powered=true]: weathered_copper_door[facing=west,half=upper,hinge=right,open=true,powered=false]
    oxidized_copper_door[facing=east,half=lower,hinge=left,open=false,powered=true]: oxidized_copper_door[facing=east,half=lower,hinge=left,open=false,powered=false]
    oxidized_copper_door[facing=east,half=lower,hinge=right,open=false,powered=true]: oxidized_copper_door[facing=east,half=lower,hinge=right,open=false,powered=false]
    oxidized_copper_door[facing=east,half=upper,hinge=left,open=false,powered=true]: oxidized_copper_door[facing=east,half=upper,hinge=left,open=false,powered=false]
    oxidized_copper_door[facing=east,half=upper,hinge=right,open=false,powered=true]: oxidized_copper_door[facing=east,half=upper,hinge=right,open=false,powered=false]
    oxidized_copper_door[facing=east,half=lower,hinge=left,open=true,powered=true]: oxidized_copper_door[facing=east,half=lower,hinge=left,open=true,powered=false]
    oxidized_copper_door[facing=east,half=lower,hinge=right,open=true,powered=true]: oxidized_copper_door[facing=east,half=lower,hinge=right,open=true,powered=false]
    oxidized_copper_door[facing=east,half=upper,hinge=left,open=true,powered=true]: oxidized_copper_door[facing=east,half=upper,hinge=left,open=true,powered=false]
    oxidized_copper_door[facing=east,half=upper,hinge=right,open=true,powered=true]: oxidized_copper_door[facing=east,half=upper,hinge=right,open=true,powered=false]
    oxidized_copper_door[facing=north,half=lower,hinge=left,open=false,powered=true]: oxidized_copper_door[facing=north,half=lower,hinge=left,open=false,powered=false]
    oxidized_copper_door[facing=north,half=lower,hinge=right,open=false,powered=true]: oxidized_copper_door[facing=north,half=lower,hinge=right,open=false,powered=false]
    oxidized_copper_door[facing=north,half=upper,hinge=left,open=false,powered=true]: oxidized_copper_door[facing=north,half=upper,hinge=left,open=false,powered=false]
    oxidized_copper_door[facing=north,half=upper,hinge=right,open=false,powered=true]: oxidized_copper_door[facing=north,half=upper,hinge=right,open=false,powered=false]
    oxidized_copper_door[facing=north,half=lower,hinge=left,open=true,powered=true]: oxidized_copper_door[facing=north,half=lower,hinge=left,open=true,powered=false]
    oxidized_copper_door[facing=north,half=lower,hinge=right,open=true,powered=true]: oxidized_copper_door[facing=north,half=lower,hinge=right,open=true,powered=false]
    oxidized_copper_door[facing=north,half=upper,hinge=left,open=true,powered=true]: oxidized_copper_door[facing=north,half=upper,hinge=left,open=true,powered=false]
    oxidized_copper_door[facing=north,half=upper,hinge=right,open=true,powered=true]: oxidized_copper_door[facing=north,half=upper,hinge=right,open=true,powered=false]
    oxidized_copper_door[facing=south,half=lower,hinge=left,open=false,powered=true]: oxidized_copper_door[facing=south,half=lower,hinge=left,open=false,powered=false]
    oxidized_copper_door[facing=south,half=lower,hinge=right,open=false,powered=true]: oxidized_copper_door[facing=south,half=lower,hinge=right,open=false,powered=false]
    oxidized_copper_door[facing=south,half=upper,hinge=left,open=false,powered=true]: oxidized_copper_door[facing=south,half=upper,hinge=left,open=false,powered=false]
    oxidized_copper_door[facing=south,half=upper,hinge=right,open=false,powered=true]: oxidized_copper_door[facing=south,half=upper,hinge=right,open=false,powered=false]
    oxidized_copper_door[facing=south,half=lower,hinge=left,open=true,powered=true]: oxidized_copper_door[facing=south,half=lower,hinge=left,open=true,powered=false]
    oxidized_copper_door[facing=south,half=lower,hinge=right,open=true,powered=true]: oxidized_copper_door[facing=south,half=lower,hinge=right,open=true,powered=false]
    oxidized_copper_door[facing=south,half=upper,hinge=left,open=true,powered=true]: oxidized_copper_door[facing=south,half=upper,hinge=left,open=true,powered=false]
    oxidized_copper_door[facing=south,half=upper,hinge=right,open=true,powered=true]: oxidized_copper_door[facing=south,half=upper,hinge=right,open=true,powered=false]
    oxidized_copper_door[facing=west,half=lower,hinge=left,open=false,powered=true]: oxidized_copper_door[facing=west,half=lower,hinge=left,open=false,powered=false]
    oxidized_copper_door[facing=west,half=lower,hinge=right,open=false,powered=true]: oxidized_copper_door[facing=west,half=lower,hinge=right,open=false,powered=false]
    oxidized_copper_door[facing=west,half=upper,hinge=left,open=false,powered=true]: oxidized_copper_door[facing=west,half=upper,hinge=left,open=false,powered=false]
    oxidized_copper_door[facing=west,half=upper,hinge=right,open=false,powered=true]: oxidized_copper_door[facing=west,half=upper,hinge=right,open=false,powered=false]
    oxidized_copper_door[facing=west,half=lower,hinge=left,open=true,powered=true]: oxidized_copper_door[facing=west,half=lower,hinge=left,open=true,powered=false]
    oxidized_copper_door[facing=west,half=lower,hinge=right,open=true,powered=true]: oxidized_copper_door[facing=west,half=lower,hinge=right,open=true,powered=false]
    oxidized_copper_door[facing=west,half=upper,hinge=left,open=true,powered=true]: oxidized_copper_door[facing=west,half=upper,hinge=left,open=true,powered=false]
    oxidized_copper_door[facing=west,half=upper,hinge=right,open=true,powered=true]: oxidized_copper_door[facing=west,half=upper,hinge=right,open=true,powered=false]
    waxed_copper_door[facing=east,half=lower,hinge=left,open=false,powered=true]: waxed_copper_door[facing=east,half=lower,hinge=left,open=false,powered=false]
    waxed_copper_door[facing=east,half=lower,hinge=right,open=false,powered=true]: waxed_copper_door[facing=east,half=lower,hinge=right,open=false,powered=false]
    waxed_copper_door[facing=east,half=upper,hinge=left,open=false,powered=true]: waxed_copper_door[facing=east,half=upper,hinge=left,open=false,powered=false]
    waxed_copper_door[facing=east,half=upper,hinge=right,open=false,powered=true]: waxed_copper_door[facing=east,half=upper,hinge=right,open=false,powered=false]
    waxed_copper_door[facing=east,half=lower,hinge=left,open=true,powered=true]: waxed_copper_door[facing=east,half=lower,hinge=left,open=true,powered=false]
    waxed_copper_door[facing=east,half=lower,hinge=right,open=true,powered=true]: waxed_copper_door[facing=east,half=lower,hinge=right,open=true,powered=false]
    waxed_copper_door[facing=east,half=upper,hinge=left,open=true,powered=true]: waxed_copper_door[facing=east,half=upper,hinge=left,open=true,powered=false]
    waxed_copper_door[facing=east,half=upper,hinge=right,open=true,powered=true]: waxed_copper_door[facing=east,half=upper,hinge=right,open=true,powered=false]
    waxed_copper_door[facing=north,half=lower,hinge=left,open=false,powered=true]: waxed_copper_door[facing=north,half=lower,hinge=left,open=false,powered=false]
    waxed_copper_door[facing=north,half=lower,hinge=right,open=false,powered=true]: waxed_copper_door[facing=north,half=lower,hinge=right,open=false,powered=false]
    waxed_copper_door[facing=north,half=upper,hinge=left,open=false,powered=true]: waxed_copper_door[facing=north,half=upper,hinge=left,open=false,powered=false]
    waxed_copper_door[facing=north,half=upper,hinge=right,open=false,powered=true]: waxed_copper_door[facing=north,half=upper,hinge=right,open=false,powered=false]
    waxed_copper_door[facing=north,half=lower,hinge=left,open=true,powered=true]: waxed_copper_door[facing=north,half=lower,hinge=left,open=true,powered=false]
    waxed_copper_door[facing=north,half=lower,hinge=right,open=true,powered=true]: waxed_copper_door[facing=north,half=lower,hinge=right,open=true,powered=false]
    waxed_copper_door[facing=north,half=upper,hinge=left,open=true,powered=true]: waxed_copper_door[facing=north,half=upper,hinge=left,open=true,powered=false]
    waxed_copper_door[facing=north,half=upper,hinge=right,open=true,powered=true]: waxed_copper_door[facing=north,half=upper,hinge=right,open=true,powered=false]
    waxed_copper_door[facing=south,half=lower,hinge=left,open=false,powered=true]: waxed_copper_door[facing=south,half=lower,hinge=left,open=false,powered=false]
    waxed_copper_door[facing=south,half=lower,hinge=right,open=false,powered=true]: waxed_copper_door[facing=south,half=lower,hinge=right,open=false,powered=false]
    waxed_copper_door[facing=south,half=upper,hinge=left,open=false,powered=true]: waxed_copper_door[facing=south,half=upper,hinge=left,open=false,powered=false]
    waxed_copper_door[facing=south,half=upper,hinge=right,open=false,powered=true]: waxed_copper_door[facing=south,half=upper,hinge=right,open=false,powered=false]
    waxed_copper_door[facing=south,half=lower,hinge=left,open=true,powered=true]: waxed_copper_door[facing=south,half=lower,hinge=left,open=true,powered=false]
    waxed_copper_door[facing=south,half=lower,hinge=right,open=true,powered=true]: waxed_copper_door[facing=south,half=lower,hinge=right,open=true,powered=false]
    waxed_copper_door[facing=south,half=upper,hinge=left,open=true,powered=true]: waxed_copper_door[facing=south,half=upper,hinge=left,open=true,powered=false]
    waxed_copper_door[facing=south,half=upper,hinge=right,open=true,powered=true]: waxed_copper_door[facing=south,half=upper,hinge=right,open=true,powered=false]
    waxed_copper_door[facing=west,half=lower,hinge=left,open=false,powered=true]: waxed_copper_door[facing=west,half=lower,hinge=left,open=false,powered=false]
    waxed_copper_door[facing=west,half=lower,hinge=right,open=false,powered=true]: waxed_copper_door[facing=west,half=lower,hinge=right,open=false,powered=false]
    waxed_copper_door[facing=west,half=upper,hinge=left,open=false,powered=true]: waxed_copper_door[facing=west,half=upper,hinge=left,open=false,powered=false]
    waxed_copper_door[facing=west,half=upper,hinge=right,open=false,powered=true]: waxed_copper_door[facing=west,half=upper,hinge=right,open=false,powered=false]
    waxed_copper_door[facing=west,half=lower,hinge=left,open=true,powered=true]: waxed_copper_door[facing=west,half=lower,hinge=left,open=true,powered=false]
    waxed_copper_door[facing=west,half=lower,hinge=right,open=true,powered=true]: waxed_copper_door[facing=west,half=lower,hinge=right,open=true,powered=false]
    waxed_copper_door[facing=west,half=upper,hinge=left,open=true,powered=true]: waxed_copper_door[facing=west,half=upper,hinge=left,open=true,powered=false]
    waxed_copper_door[facing=west,half=upper,hinge=right,open=true,powered=true]: waxed_copper_door[facing=west,half=upper,hinge=right,open=true,powered=false]
    waxed_exposed_copper_door[facing=east,half=lower,hinge=left,open=false,powered=true]: waxed_exposed_copper_door[facing=east,half=lower,hinge=left,open=false,powered=false]
    waxed_exposed_copper_door[facing=east,half=lower,hinge=right,open=false,powered=true]: waxed_exposed_copper_door[facing=east,half=lower,hinge=right,open=false,powered=false]
    waxed_exposed_copper_door[facing=east,half=upper,hinge=left,open=false,powered=true]: waxed_exposed_copper_door[facing=east,half=upper,hinge=left,open=false,powered=false]
    waxed_exposed_copper_door[facing=east,half=upper,hinge=right,open=false,powered=true]: waxed_exposed_copper_door[facing=east,half=upper,hinge=right,open=false,powered=false]
    waxed_exposed_copper_door[facing=east,half=lower,hinge=left,open=true,powered=true]: waxed_exposed_copper_door[facing=east,half=lower,hinge=left,open=true,powered=false]
    waxed_exposed_copper_door[facing=east,half=lower,hinge=right,open=true,powered=true]: waxed_exposed_copper_door[facing=east,half=lower,hinge=right,open=true,powered=false]
    waxed_exposed_copper_door[facing=east,half=upper,hinge=left,open=true,powered=true]: waxed_exposed_copper_door[facing=east,half=upper,hinge=left,open=true,powered=false]
    waxed_exposed_copper_door[facing=east,half=upper,hinge=right,open=true,powered=true]: waxed_exposed_copper_door[facing=east,half=upper,hinge=right,open=true,powered=false]
    waxed_exposed_copper_door[facing=north,half=lower,hinge=left,open=false,powered=true]: waxed_exposed_copper_door[facing=north,half=lower,hinge=left,open=false,powered=false]
    waxed_exposed_copper_door[facing=north,half=lower,hinge=right,open=false,powered=true]: waxed_exposed_copper_door[facing=north,half=lower,hinge=right,open=false,powered=false]
    waxed_exposed_copper_door[facing=north,half=upper,hinge=left,open=false,powered=true]: waxed_exposed_copper_door[facing=north,half=upper,hinge=left,open=false,powered=false]
    waxed_exposed_copper_door[facing=north,half=upper,hinge=right,open=false,powered=true]: waxed_exposed_copper_door[facing=north,half=upper,hinge=right,open=false,powered=false]
    waxed_exposed_copper_door[facing=north,half=lower,hinge=left,open=true,powered=true]: waxed_exposed_copper_door[facing=north,half=lower,hinge=left,open=true,powered=false]
    waxed_exposed_copper_door[facing=north,half=lower,hinge=right,open=true,powered=true]: waxed_exposed_copper_door[facing=north,half=lower,hinge=right,open=true,powered=false]
    waxed_exposed_copper_door[facing=north,half=upper,hinge=left,open=true,powered=true]: waxed_exposed_copper_door[facing=north,half=upper,hinge=left,open=true,powered=false]
    waxed_exposed_copper_door[facing=north,half=upper,hinge=right,open=true,powered=true]: waxed_exposed_copper_door[facing=north,half=upper,hinge=right,open=true,powered=false]
    waxed_exposed_copper_door[facing=south,half=lower,hinge=left,open=false,powered=true]: waxed_exposed_copper_door[facing=south,half=lower,hinge=left,open=false,powered=false]
    waxed_exposed_copper_door[facing=south,half=lower,hinge=right,open=false,powered=true]: waxed_exposed_copper_door[facing=south,half=lower,hinge=right,open=false,powered=false]
    waxed_exposed_copper_door[facing=south,half=upper,hinge=left,open=false,powered=true]: waxed_exposed_copper_door[facing=south,half=upper,hinge=left,open=false,powered=false]
    waxed_exposed_copper_door[facing=south,half=upper,hinge=right,open=false,powered=true]: waxed_exposed_copper_door[facing=south,half=upper,hinge=right,open=false,powered=false]
    waxed_exposed_copper_door[facing=south,half=lower,hinge=left,open=true,powered=true]: waxed_exposed_copper_door[facing=south,half=lower,hinge=left,open=true,powered=false]
    waxed_exposed_copper_door[facing=south,half=lower,hinge=right,open=true,powered=true]: waxed_exposed_copper_door[facing=south,half=lower,hinge=right,open=true,powered=false]
    waxed_exposed_copper_door[facing=south,half=upper,hinge=left,open=true,powered=true]: waxed_exposed_copper_door[facing=south,half=upper,hinge=left,open=true,powered=false]
    waxed_exposed_copper_door[facing=south,half=upper,hinge=right,open=true,powered=true]: waxed_exposed_copper_door[facing=south,half=upper,hinge=right,open=true,powered=false]
    waxed_exposed_copper_door[facing=west,half=lower,hinge=left,open=false,powered=true]: waxed_exposed_copper_door[facing=west,half=lower,hinge=left,open=false,powered=false]
    waxed_exposed_copper_door[facing=west,half=lower,hinge=right,open=false,powered=true]: waxed_exposed_copper_door[facing=west,half=lower,hinge=right,open=false,powered=false]
    waxed_exposed_copper_door[facing=west,half=upper,hinge=left,open=false,powered=true]: waxed_exposed_copper_door[facing=west,half=upper,hinge=left,open=false,powered=false]
    waxed_exposed_copper_door[facing=west,half=upper,hinge=right,open=false,powered=true]: waxed_exposed_copper_door[facing=west,half=upper,hinge=right,open=false,powered=false]
    waxed_exposed_copper_door[facing=west,half=lower,hinge=left,open=true,powered=true]: waxed_exposed_copper_door[facing=west,half=lower,hinge=left,open=true,powered=false]
    waxed_exposed_copper_door[facing=west,half=lower,hinge=right,open=true,powered=true]: waxed_exposed_copper_door[facing=west,half=lower,hinge=right,open=true,powered=false]
    waxed_exposed_copper_door[facing=west,half=upper,hinge=left,open=true,powered=true]: waxed_exposed_copper_door[facing=west,half=upper,hinge=left,open=true,powered=false]
    waxed_exposed_copper_door[facing=west,half=upper,hinge=right,open=true,powered=true]: waxed_exposed_copper_door[facing=west,half=upper,hinge=right,open=true,powered=false]
    waxed_weathered_copper_door[facing=east,half=lower,hinge=left,open=false,powered=true]: waxed_weathered_copper_door[facing=east,half=lower,hinge=left,open=false,powered=false]
    waxed_weathered_copper_door[facing=east,half=lower,hinge=right,open=false,powered=true]: waxed_weathered_copper_door[facing=east,half=lower,hinge=right,open=false,powered=false]
    waxed_weathered_copper_door[facing=east,half=upper,hinge=left,open=false,powered=true]: waxed_weathered_copper_door[facing=east,half=upper,hinge=left,open=false,powered=false]
    waxed_weathered_copper_door[facing=east,half=upper,hinge=right,open=false,powered=true]: waxed_weathered_copper_door[facing=east,half=upper,hinge=right,open=false,powered=false]
    waxed_weathered_copper_door[facing=east,half=lower,hinge=left,open=true,powered=true]: waxed_weathered_copper_door[facing=east,half=lower,hinge=left,open=true,powered=false]
    waxed_weathered_copper_door[facing=east,half=lower,hinge=right,open=true,powered=true]: waxed_weathered_copper_door[facing=east,half=lower,hinge=right,open=true,powered=false]
    waxed_weathered_copper_door[facing=east,half=upper,hinge=left,open=true,powered=true]: waxed_weathered_copper_door[facing=east,half=upper,hinge=left,open=true,powered=false]
    waxed_weathered_copper_door[facing=east,half=upper,hinge=right,open=true,powered=true]: waxed_weathered_copper_door[facing=east,half=upper,hinge=right,open=true,powered=false]
    waxed_weathered_copper_door[facing=north,half=lower,hinge=left,open=false,powered=true]: waxed_weathered_copper_door[facing=north,half=lower,hinge=left,open=false,powered=false]
    waxed_weathered_copper_door[facing=north,half=lower,hinge=right,open=false,powered=true]: waxed_weathered_copper_door[facing=north,half=lower,hinge=right,open=false,powered=false]
    waxed_weathered_copper_door[facing=north,half=upper,hinge=left,open=false,powered=true]: waxed_weathered_copper_door[facing=north,half=upper,hinge=left,open=false,powered=false]
    waxed_weathered_copper_door[facing=north,half=upper,hinge=right,open=false,powered=true]: waxed_weathered_copper_door[facing=north,half=upper,hinge=right,open=false,powered=false]
    waxed_weathered_copper_door[facing=north,half=lower,hinge=left,open=true,powered=true]: waxed_weathered_copper_door[facing=north,half=lower,hinge=left,open=true,powered=false]
    waxed_weathered_copper_door[facing=north,half=lower,hinge=right,open=true,powered=true]: waxed_weathered_copper_door[facing=north,half=lower,hinge=right,open=true,powered=false]
    waxed_weathered_copper_door[facing=north,half=upper,hinge=left,open=true,powered=true]: waxed_weathered_copper_door[facing=north,half=upper,hinge=left,open=true,powered=false]
    waxed_weathered_copper_door[facing=north,half=upper,hinge=right,open=true,powered=true]: waxed_weathered_copper_door[facing=north,half=upper,hinge=right,open=true,powered=false]
    waxed_weathered_copper_door[facing=south,half=lower,hinge=left,open=false,powered=true]: waxed_weathered_copper_door[facing=south,half=lower,hinge=left,open=false,powered=false]
    waxed_weathered_copper_door[facing=south,half=lower,hinge=right,open=false,powered=true]: waxed_weathered_copper_door[facing=south,half=lower,hinge=right,open=false,powered=false]
    waxed_weathered_copper_door[facing=south,half=upper,hinge=left,open=false,powered=true]: waxed_weathered_copper_door[facing=south,half=upper,hinge=left,open=false,powered=false]
    waxed_weathered_copper_door[facing=south,half=upper,hinge=right,open=false,powered=true]: waxed_weathered_copper_door[facing=south,half=upper,hinge=right,open=false,powered=false]
    waxed_weathered_copper_door[facing=south,half=lower,hinge=left,open=true,powered=true]: waxed_weathered_copper_door[facing=south,half=lower,hinge=left,open=true,powered=false]
    waxed_weathered_copper_door[facing=south,half=lower,hinge=right,open=true,powered=true]: waxed_weathered_copper_door[facing=south,half=lower,hinge=right,open=true,powered=false]
    waxed_weathered_copper_door[facing=south,half=upper,hinge=left,open=true,powered=true]: waxed_weathered_copper_door[facing=south,half=upper,hinge=left,open=true,powered=false]
    waxed_weathered_copper_door[facing=south,half=upper,hinge=right,open=true,powered=true]: waxed_weathered_copper_door[facing=south,half=upper,hinge=right,open=true,powered=false]
    waxed_weathered_copper_door[facing=west,half=lower,hinge=left,open=false,powered=true]: waxed_weathered_copper_door[facing=west,half=lower,hinge=left,open=false,powered=false]
    waxed_weathered_copper_door[facing=west,half=lower,hinge=right,open=false,powered=true]: waxed_weathered_copper_door[facing=west,half=lower,hinge=right,open=false,powered=false]
    waxed_weathered_copper_door[facing=west,half=upper,hinge=left,open=false,powered=true]: waxed_weathered_copper_door[facing=west,half=upper,hinge=left,open=false,powered=false]
    waxed_weathered_copper_door[facing=west,half=upper,hinge=right,open=false,powered=true]: waxed_weathered_copper_door[facing=west,half=upper,hinge=right,open=false,powered=false]
    waxed_weathered_copper_door[facing=west,half=lower,hinge=left,open=true,powered=true]: waxed_weathered_copper_door[facing=west,half=lower,hinge=left,open=true,powered=false]
    waxed_weathered_copper_door[facing=west,half=lower,hinge=right,open=true,powered=true]: waxed_weathered_copper_door[facing=west,half=lower,hinge=right,open=true,powered=false]
    waxed_weathered_copper_door[facing=west,half=upper,hinge=left,open=true,powered=true]: waxed_weathered_copper_door[facing=west,half=upper,hinge=left,open=true,powered=false]
    waxed_weathered_copper_door[facing=west,half=upper,hinge=right,open=true,powered=true]: waxed_weathered_copper_door[facing=west,half=upper,hinge=right,open=true,powered=false]
    waxed_oxidized_copper_door[facing=east,half=lower,hinge=left,open=false,powered=true]: waxed_oxidized_copper_door[facing=east,half=lower,hinge=left,open=false,powered=false]
    waxed_oxidized_copper_door[facing=east,half=lower,hinge=right,open=false,powered=true]: waxed_oxidized_copper_door[facing=east,half=lower,hinge=right,open=false,powered=false]
    waxed_oxidized_copper_door[facing=east,half=upper,hinge=left,open=false,powered=true]: waxed_oxidized_copper_door[facing=east,half=upper,hinge=left,open=false,powered=false]
    waxed_oxidized_copper_door[facing=east,half=upper,hinge=right,open=false,powered=true]: waxed_oxidized_copper_door[facing=east,half=upper,hinge=right,open=false,powered=false]
    waxed_oxidized_copper_door[facing=east,half=lower,hinge=left,open=true,powered=true]: waxed_oxidized_copper_door[facing=east,half=lower,hinge=left,open=true,powered=false]
    waxed_oxidized_copper_door[facing=east,half=lower,hinge=right,open=true,powered=true]: waxed_oxidized_copper_door[facing=east,half=lower,hinge=right,open=true,powered=false]
    waxed_oxidized_copper_door[facing=east,half=upper,hinge=left,open=true,powered=true]: waxed_oxidized_copper_door[facing=east,half=upper,hinge=left,open=true,powered=false]
    waxed_oxidized_copper_door[facing=east,half=upper,hinge=right,open=true,powered=true]: waxed_oxidized_copper_door[facing=east,half=upper,hinge=right,open=true,powered=false]
    waxed_oxidized_copper_door[facing=north,half=lower,hinge=left,open=false,powered=true]: waxed_oxidized_copper_door[facing=north,half=lower,hinge=left,open=false,powered=false]
    waxed_oxidized_copper_door[facing=north,half=lower,hinge=right,open=false,powered=true]: waxed_oxidized_copper_door[facing=north,half=lower,hinge=right,open=false,powered=false]
    waxed_oxidized_copper_door[facing=north,half=upper,hinge=left,open=false,powered=true]: waxed_oxidized_copper_door[facing=north,half=upper,hinge=left,open=false,powered=false]
    waxed_oxidized_copper_door[facing=north,half=upper,hinge=right,open=false,powered=true]: waxed_oxidized_copper_door[facing=north,half=upper,hinge=right,open=false,powered=false]
    waxed_oxidized_copper_door[facing=north,half=lower,hinge=left,open=true,powered=true]: waxed_oxidized_copper_door[facing=north,half=lower,hinge=left,open=true,powered=false]
    waxed_oxidized_copper_door[facing=north,half=lower,hinge=right,open=true,powered=true]: waxed_oxidized_copper_door[facing=north,half=lower,hinge=right,open=true,powered=false]
    waxed_oxidized_copper_door[facing=north,half=upper,hinge=left,open=true,powered=true]: waxed_oxidized_copper_door[facing=north,half=upper,hinge=left,open=true,powered=false]
    waxed_oxidized_copper_door[facing=north,half=upper,hinge=right,open=true,powered=true]: waxed_oxidized_copper_door[facing=north,half=upper,hinge=right,open=true,powered=false]
    waxed_oxidized_copper_door[facing=south,half=lower,hinge=left,open=false,powered=true]: waxed_oxidized_copper_door[facing=south,half=lower,hinge=left,open=false,powered=false]
    waxed_oxidized_copper_door[facing=south,half=lower,hinge=right,open=false,powered=true]: waxed_oxidized_copper_door[facing=south,half=lower,hinge=right,open=false,powered=false]
    waxed_oxidized_copper_door[facing=south,half=upper,hinge=left,open=false,powered=true]: waxed_oxidized_copper_door[facing=south,half=upper,hinge=left,open=false,powered=false]
    waxed_oxidized_copper_door[facing=south,half=upper,hinge=right,open=false,powered=true]: waxed_oxidized_copper_door[facing=south,half=upper,hinge=right,open=false,powered=false]
    waxed_oxidized_copper_door[facing=south,half=lower,hinge=left,open=true,powered=true]: waxed_oxidized_copper_door[facing=south,half=lower,hinge=left,open=true,powered=false]
    waxed_oxidized_copper_door[facing=south,half=lower,hinge=right,open=true,powered=true]: waxed_oxidized_copper_door[facing=south,half=lower,hinge=right,open=true,powered=false]
    waxed_oxidized_copper_door[facing=south,half=upper,hinge=left,open=true,powered=true]: waxed_oxidized_copper_door[facing=south,half=upper,hinge=left,open=true,powered=false]
    waxed_oxidized_copper_door[facing=south,half=upper,hinge=right,open=true,powered=true]: waxed_oxidized_copper_door[facing=south,half=upper,hinge=right,open=true,powered=false]
    waxed_oxidized_copper_door[facing=west,half=lower,hinge=left,open=false,powered=true]: waxed_oxidized_copper_door[facing=west,half=lower,hinge=left,open=false,powered=false]
    waxed_oxidized_copper_door[facing=west,half=lower,hinge=right,open=false,powered=true]: waxed_oxidized_copper_door[facing=west,half=lower,hinge=right,open=false,powered=false]
    waxed_oxidized_copper_door[facing=west,half=upper,hinge=left,open=false,powered=true]: waxed_oxidized_copper_door[facing=west,half=upper,hinge=left,open=false,powered=false]
    waxed_oxidized_copper_door[facing=west,half=upper,hinge=right,open=false,powered=true]: waxed_oxidized_copper_door[facing=west,half=upper,hinge=right,open=false,powered=false]
    waxed_oxidized_copper_door[facing=west,half=lower,hinge=left,open=true,powered=true]: waxed_oxidized_copper_door[facing=west,half=lower,hinge=left,open=true,powered=false]
    waxed_oxidized_copper_door[facing=west,half=lower,hinge=right,open=true,powered=true]: waxed_oxidized_copper_door[facing=west,half=lower,hinge=right,open=true,powered=false]
    waxed_oxidized_copper_door[facing=west,half=upper,hinge=left,open=true,powered=true]: waxed_oxidized_copper_door[facing=west,half=upper,hinge=left,open=true,powered=false]
    waxed_oxidized_copper_door[facing=west,half=upper,hinge=right,open=true,powered=true]: waxed_oxidized_copper_door[facing=west,half=upper,hinge=right,open=true,powered=false]

  $$>=1.21.4#door:
    pale_oak_door[facing=east,half=lower,hinge=left,open=false,powered=true]: pale_oak_door[facing=east,half=lower,hinge=left,open=false,powered=false]
    pale_oak_door[facing=east,half=lower,hinge=right,open=false,powered=true]: pale_oak_door[facing=east,half=lower,hinge=right,open=false,powered=false]
    pale_oak_door[facing=east,half=upper,hinge=left,open=false,powered=true]: pale_oak_door[facing=east,half=upper,hinge=left,open=false,powered=false]
    pale_oak_door[facing=east,half=upper,hinge=right,open=false,powered=true]: pale_oak_door[facing=east,half=upper,hinge=right,open=false,powered=false]
    pale_oak_door[facing=east,half=lower,hinge=left,open=true,powered=true]: pale_oak_door[facing=east,half=lower,hinge=left,open=true,powered=false]
    pale_oak_door[facing=east,half=lower,hinge=right,open=true,powered=true]: pale_oak_door[facing=east,half=lower,hinge=right,open=true,powered=false]
    pale_oak_door[facing=east,half=upper,hinge=left,open=true,powered=true]: pale_oak_door[facing=east,half=upper,hinge=left,open=true,powered=false]
    pale_oak_door[facing=east,half=upper,hinge=right,open=true,powered=true]: pale_oak_door[facing=east,half=upper,hinge=right,open=true,powered=false]
    pale_oak_door[facing=north,half=lower,hinge=left,open=false,powered=true]: pale_oak_door[facing=north,half=lower,hinge=left,open=false,powered=false]
    pale_oak_door[facing=north,half=lower,hinge=right,open=false,powered=true]: pale_oak_door[facing=north,half=lower,hinge=right,open=false,powered=false]
    pale_oak_door[facing=north,half=upper,hinge=left,open=false,powered=true]: pale_oak_door[facing=north,half=upper,hinge=left,open=false,powered=false]
    pale_oak_door[facing=north,half=upper,hinge=right,open=false,powered=true]: pale_oak_door[facing=north,half=upper,hinge=right,open=false,powered=false]
    pale_oak_door[facing=north,half=lower,hinge=left,open=true,powered=true]: pale_oak_door[facing=north,half=lower,hinge=left,open=true,powered=false]
    pale_oak_door[facing=north,half=lower,hinge=right,open=true,powered=true]: pale_oak_door[facing=north,half=lower,hinge=right,open=true,powered=false]
    pale_oak_door[facing=north,half=upper,hinge=left,open=true,powered=true]: pale_oak_door[facing=north,half=upper,hinge=left,open=true,powered=false]
    pale_oak_door[facing=north,half=upper,hinge=right,open=true,powered=true]: pale_oak_door[facing=north,half=upper,hinge=right,open=true,powered=false]
    pale_oak_door[facing=south,half=lower,hinge=left,open=false,powered=true]: pale_oak_door[facing=south,half=lower,hinge=left,open=false,powered=false]
    pale_oak_door[facing=south,half=lower,hinge=right,open=false,powered=true]: pale_oak_door[facing=south,half=lower,hinge=right,open=false,powered=false]
    pale_oak_door[facing=south,half=upper,hinge=left,open=false,powered=true]: pale_oak_door[facing=south,half=upper,hinge=left,open=false,powered=false]
    pale_oak_door[facing=south,half=upper,hinge=right,open=false,powered=true]: pale_oak_door[facing=south,half=upper,hinge=right,open=false,powered=false]
    pale_oak_door[facing=south,half=lower,hinge=left,open=true,powered=true]: pale_oak_door[facing=south,half=lower,hinge=left,open=true,powered=false]
    pale_oak_door[facing=south,half=lower,hinge=right,open=true,powered=true]: pale_oak_door[facing=south,half=lower,hinge=right,open=true,powered=false]
    pale_oak_door[facing=south,half=upper,hinge=left,open=true,powered=true]: pale_oak_door[facing=south,half=upper,hinge=left,open=true,powered=false]
    pale_oak_door[facing=south,half=upper,hinge=right,open=true,powered=true]: pale_oak_door[facing=south,half=upper,hinge=right,open=true,powered=false]
    pale_oak_door[facing=west,half=lower,hinge=left,open=false,powered=true]: pale_oak_door[facing=west,half=lower,hinge=left,open=false,powered=false]
    pale_oak_door[facing=west,half=lower,hinge=right,open=false,powered=true]: pale_oak_door[facing=west,half=lower,hinge=right,open=false,powered=false]
    pale_oak_door[facing=west,half=upper,hinge=left,open=false,powered=true]: pale_oak_door[facing=west,half=upper,hinge=left,open=false,powered=false]
    pale_oak_door[facing=west,half=upper,hinge=right,open=false,powered=true]: pale_oak_door[facing=west,half=upper,hinge=right,open=false,powered=false]
    pale_oak_door[facing=west,half=lower,hinge=left,open=true,powered=true]: pale_oak_door[facing=west,half=lower,hinge=left,open=true,powered=false]
    pale_oak_door[facing=west,half=lower,hinge=right,open=true,powered=true]: pale_oak_door[facing=west,half=lower,hinge=right,open=true,powered=false]
    pale_oak_door[facing=west,half=upper,hinge=left,open=true,powered=true]: pale_oak_door[facing=west,half=upper,hinge=left,open=true,powered=false]
    pale_oak_door[facing=west,half=upper,hinge=right,open=true,powered=true]: pale_oak_door[facing=west,half=upper,hinge=right,open=true,powered=false]

  #### Fence Gate ####
  oak_fence_gate[facing=east,in_wall=false,open=false,powered=true]: oak_fence_gate[facing=east,in_wall=false,open=false,powered=false]
  oak_fence_gate[facing=east,in_wall=false,open=true,powered=true]: oak_fence_gate[facing=east,in_wall=false,open=true,powered=false]
  oak_fence_gate[facing=east,in_wall=true,open=false,powered=true]: oak_fence_gate[facing=east,in_wall=true,open=false,powered=false]
  oak_fence_gate[facing=east,in_wall=true,open=true,powered=true]: oak_fence_gate[facing=east,in_wall=true,open=true,powered=false]
  oak_fence_gate[facing=south,in_wall=false,open=false,powered=true]: oak_fence_gate[facing=south,in_wall=false,open=false,powered=false]
  oak_fence_gate[facing=south,in_wall=false,open=true,powered=true]: oak_fence_gate[facing=south,in_wall=false,open=true,powered=false]
  oak_fence_gate[facing=south,in_wall=true,open=false,powered=true]: oak_fence_gate[facing=south,in_wall=true,open=false,powered=false]
  oak_fence_gate[facing=south,in_wall=true,open=true,powered=true]: oak_fence_gate[facing=south,in_wall=true,open=true,powered=false]
  oak_fence_gate[facing=west,in_wall=false,open=false,powered=true]: oak_fence_gate[facing=west,in_wall=false,open=false,powered=false]
  oak_fence_gate[facing=west,in_wall=false,open=true,powered=true]: oak_fence_gate[facing=west,in_wall=false,open=true,powered=false]
  oak_fence_gate[facing=west,in_wall=true,open=false,powered=true]: oak_fence_gate[facing=west,in_wall=true,open=false,powered=false]
  oak_fence_gate[facing=west,in_wall=true,open=true,powered=true]: oak_fence_gate[facing=west,in_wall=true,open=true,powered=false]
  oak_fence_gate[facing=north,in_wall=false,open=false,powered=true]: oak_fence_gate[facing=north,in_wall=false,open=false,powered=false]
  oak_fence_gate[facing=north,in_wall=false,open=true,powered=true]: oak_fence_gate[facing=north,in_wall=false,open=true,powered=false]
  oak_fence_gate[facing=north,in_wall=true,open=false,powered=true]: oak_fence_gate[facing=north,in_wall=true,open=false,powered=false]
  oak_fence_gate[facing=north,in_wall=true,open=true,powered=true]: oak_fence_gate[facing=north,in_wall=true,open=true,powered=false]
  spruce_fence_gate[facing=east,in_wall=false,open=false,powered=true]: spruce_fence_gate[facing=east,in_wall=false,open=false,powered=false]
  spruce_fence_gate[facing=east,in_wall=false,open=true,powered=true]: spruce_fence_gate[facing=east,in_wall=false,open=true,powered=false]
  spruce_fence_gate[facing=east,in_wall=true,open=false,powered=true]: spruce_fence_gate[facing=east,in_wall=true,open=false,powered=false]
  spruce_fence_gate[facing=east,in_wall=true,open=true,powered=true]: spruce_fence_gate[facing=east,in_wall=true,open=true,powered=false]
  spruce_fence_gate[facing=south,in_wall=false,open=false,powered=true]: spruce_fence_gate[facing=south,in_wall=false,open=false,powered=false]
  spruce_fence_gate[facing=south,in_wall=false,open=true,powered=true]: spruce_fence_gate[facing=south,in_wall=false,open=true,powered=false]
  spruce_fence_gate[facing=south,in_wall=true,open=false,powered=true]: spruce_fence_gate[facing=south,in_wall=true,open=false,powered=false]
  spruce_fence_gate[facing=south,in_wall=true,open=true,powered=true]: spruce_fence_gate[facing=south,in_wall=true,open=true,powered=false]
  spruce_fence_gate[facing=west,in_wall=false,open=false,powered=true]: spruce_fence_gate[facing=west,in_wall=false,open=false,powered=false]
  spruce_fence_gate[facing=west,in_wall=false,open=true,powered=true]: spruce_fence_gate[facing=west,in_wall=false,open=true,powered=false]
  spruce_fence_gate[facing=west,in_wall=true,open=false,powered=true]: spruce_fence_gate[facing=west,in_wall=true,open=false,powered=false]
  spruce_fence_gate[facing=west,in_wall=true,open=true,powered=true]: spruce_fence_gate[facing=west,in_wall=true,open=true,powered=false]
  spruce_fence_gate[facing=north,in_wall=false,open=false,powered=true]: spruce_fence_gate[facing=north,in_wall=false,open=false,powered=false]
  spruce_fence_gate[facing=north,in_wall=false,open=true,powered=true]: spruce_fence_gate[facing=north,in_wall=false,open=true,powered=false]
  spruce_fence_gate[facing=north,in_wall=true,open=false,powered=true]: spruce_fence_gate[facing=north,in_wall=true,open=false,powered=false]
  spruce_fence_gate[facing=north,in_wall=true,open=true,powered=true]: spruce_fence_gate[facing=north,in_wall=true,open=true,powered=false]
  birch_fence_gate[facing=east,in_wall=false,open=false,powered=true]: birch_fence_gate[facing=east,in_wall=false,open=false,powered=false]
  birch_fence_gate[facing=east,in_wall=false,open=true,powered=true]: birch_fence_gate[facing=east,in_wall=false,open=true,powered=false]
  birch_fence_gate[facing=east,in_wall=true,open=false,powered=true]: birch_fence_gate[facing=east,in_wall=true,open=false,powered=false]
  birch_fence_gate[facing=east,in_wall=true,open=true,powered=true]: birch_fence_gate[facing=east,in_wall=true,open=true,powered=false]
  birch_fence_gate[facing=south,in_wall=false,open=false,powered=true]: birch_fence_gate[facing=south,in_wall=false,open=false,powered=false]
  birch_fence_gate[facing=south,in_wall=false,open=true,powered=true]: birch_fence_gate[facing=south,in_wall=false,open=true,powered=false]
  birch_fence_gate[facing=south,in_wall=true,open=false,powered=true]: birch_fence_gate[facing=south,in_wall=true,open=false,powered=false]
  birch_fence_gate[facing=south,in_wall=true,open=true,powered=true]: birch_fence_gate[facing=south,in_wall=true,open=true,powered=false]
  birch_fence_gate[facing=west,in_wall=false,open=false,powered=true]: birch_fence_gate[facing=west,in_wall=false,open=false,powered=false]
  birch_fence_gate[facing=west,in_wall=false,open=true,powered=true]: birch_fence_gate[facing=west,in_wall=false,open=true,powered=false]
  birch_fence_gate[facing=west,in_wall=true,open=false,powered=true]: birch_fence_gate[facing=west,in_wall=true,open=false,powered=false]
  birch_fence_gate[facing=west,in_wall=true,open=true,powered=true]: birch_fence_gate[facing=west,in_wall=true,open=true,powered=false]
  birch_fence_gate[facing=north,in_wall=false,open=false,powered=true]: birch_fence_gate[facing=north,in_wall=false,open=false,powered=false]
  birch_fence_gate[facing=north,in_wall=false,open=true,powered=true]: birch_fence_gate[facing=north,in_wall=false,open=true,powered=false]
  birch_fence_gate[facing=north,in_wall=true,open=false,powered=true]: birch_fence_gate[facing=north,in_wall=true,open=false,powered=false]
  birch_fence_gate[facing=north,in_wall=true,open=true,powered=true]: birch_fence_gate[facing=north,in_wall=true,open=true,powered=false]
  jungle_fence_gate[facing=east,in_wall=false,open=false,powered=true]: jungle_fence_gate[facing=east,in_wall=false,open=false,powered=false]
  jungle_fence_gate[facing=east,in_wall=false,open=true,powered=true]: jungle_fence_gate[facing=east,in_wall=false,open=true,powered=false]
  jungle_fence_gate[facing=east,in_wall=true,open=false,powered=true]: jungle_fence_gate[facing=east,in_wall=true,open=false,powered=false]
  jungle_fence_gate[facing=east,in_wall=true,open=true,powered=true]: jungle_fence_gate[facing=east,in_wall=true,open=true,powered=false]
  jungle_fence_gate[facing=south,in_wall=false,open=false,powered=true]: jungle_fence_gate[facing=south,in_wall=false,open=false,powered=false]
  jungle_fence_gate[facing=south,in_wall=false,open=true,powered=true]: jungle_fence_gate[facing=south,in_wall=false,open=true,powered=false]
  jungle_fence_gate[facing=south,in_wall=true,open=false,powered=true]: jungle_fence_gate[facing=south,in_wall=true,open=false,powered=false]
  jungle_fence_gate[facing=south,in_wall=true,open=true,powered=true]: jungle_fence_gate[facing=south,in_wall=true,open=true,powered=false]
  jungle_fence_gate[facing=west,in_wall=false,open=false,powered=true]: jungle_fence_gate[facing=west,in_wall=false,open=false,powered=false]
  jungle_fence_gate[facing=west,in_wall=false,open=true,powered=true]: jungle_fence_gate[facing=west,in_wall=false,open=true,powered=false]
  jungle_fence_gate[facing=west,in_wall=true,open=false,powered=true]: jungle_fence_gate[facing=west,in_wall=true,open=false,powered=false]
  jungle_fence_gate[facing=west,in_wall=true,open=true,powered=true]: jungle_fence_gate[facing=west,in_wall=true,open=true,powered=false]
  jungle_fence_gate[facing=north,in_wall=false,open=false,powered=true]: jungle_fence_gate[facing=north,in_wall=false,open=false,powered=false]
  jungle_fence_gate[facing=north,in_wall=false,open=true,powered=true]: jungle_fence_gate[facing=north,in_wall=false,open=true,powered=false]
  jungle_fence_gate[facing=north,in_wall=true,open=false,powered=true]: jungle_fence_gate[facing=north,in_wall=true,open=false,powered=false]
  jungle_fence_gate[facing=north,in_wall=true,open=true,powered=true]: jungle_fence_gate[facing=north,in_wall=true,open=true,powered=false]
  acacia_fence_gate[facing=east,in_wall=false,open=false,powered=true]: acacia_fence_gate[facing=east,in_wall=false,open=false,powered=false]
  acacia_fence_gate[facing=east,in_wall=false,open=true,powered=true]: acacia_fence_gate[facing=east,in_wall=false,open=true,powered=false]
  acacia_fence_gate[facing=east,in_wall=true,open=false,powered=true]: acacia_fence_gate[facing=east,in_wall=true,open=false,powered=false]
  acacia_fence_gate[facing=east,in_wall=true,open=true,powered=true]: acacia_fence_gate[facing=east,in_wall=true,open=true,powered=false]
  acacia_fence_gate[facing=south,in_wall=false,open=false,powered=true]: acacia_fence_gate[facing=south,in_wall=false,open=false,powered=false]
  acacia_fence_gate[facing=south,in_wall=false,open=true,powered=true]: acacia_fence_gate[facing=south,in_wall=false,open=true,powered=false]
  acacia_fence_gate[facing=south,in_wall=true,open=false,powered=true]: acacia_fence_gate[facing=south,in_wall=true,open=false,powered=false]
  acacia_fence_gate[facing=south,in_wall=true,open=true,powered=true]: acacia_fence_gate[facing=south,in_wall=true,open=true,powered=false]
  acacia_fence_gate[facing=west,in_wall=false,open=false,powered=true]: acacia_fence_gate[facing=west,in_wall=false,open=false,powered=false]
  acacia_fence_gate[facing=west,in_wall=false,open=true,powered=true]: acacia_fence_gate[facing=west,in_wall=false,open=true,powered=false]
  acacia_fence_gate[facing=west,in_wall=true,open=false,powered=true]: acacia_fence_gate[facing=west,in_wall=true,open=false,powered=false]
  acacia_fence_gate[facing=west,in_wall=true,open=true,powered=true]: acacia_fence_gate[facing=west,in_wall=true,open=true,powered=false]
  acacia_fence_gate[facing=north,in_wall=false,open=false,powered=true]: acacia_fence_gate[facing=north,in_wall=false,open=false,powered=false]
  acacia_fence_gate[facing=north,in_wall=false,open=true,powered=true]: acacia_fence_gate[facing=north,in_wall=false,open=true,powered=false]
  acacia_fence_gate[facing=north,in_wall=true,open=false,powered=true]: acacia_fence_gate[facing=north,in_wall=true,open=false,powered=false]
  acacia_fence_gate[facing=north,in_wall=true,open=true,powered=true]: acacia_fence_gate[facing=north,in_wall=true,open=true,powered=false]
  dark_oak_fence_gate[facing=east,in_wall=false,open=false,powered=true]: dark_oak_fence_gate[facing=east,in_wall=false,open=false,powered=false]
  dark_oak_fence_gate[facing=east,in_wall=false,open=true,powered=true]: dark_oak_fence_gate[facing=east,in_wall=false,open=true,powered=false]
  dark_oak_fence_gate[facing=east,in_wall=true,open=false,powered=true]: dark_oak_fence_gate[facing=east,in_wall=true,open=false,powered=false]
  dark_oak_fence_gate[facing=east,in_wall=true,open=true,powered=true]: dark_oak_fence_gate[facing=east,in_wall=true,open=true,powered=false]
  dark_oak_fence_gate[facing=south,in_wall=false,open=false,powered=true]: dark_oak_fence_gate[facing=south,in_wall=false,open=false,powered=false]
  dark_oak_fence_gate[facing=south,in_wall=false,open=true,powered=true]: dark_oak_fence_gate[facing=south,in_wall=false,open=true,powered=false]
  dark_oak_fence_gate[facing=south,in_wall=true,open=false,powered=true]: dark_oak_fence_gate[facing=south,in_wall=true,open=false,powered=false]
  dark_oak_fence_gate[facing=south,in_wall=true,open=true,powered=true]: dark_oak_fence_gate[facing=south,in_wall=true,open=true,powered=false]
  dark_oak_fence_gate[facing=west,in_wall=false,open=false,powered=true]: dark_oak_fence_gate[facing=west,in_wall=false,open=false,powered=false]
  dark_oak_fence_gate[facing=west,in_wall=false,open=true,powered=true]: dark_oak_fence_gate[facing=west,in_wall=false,open=true,powered=false]
  dark_oak_fence_gate[facing=west,in_wall=true,open=false,powered=true]: dark_oak_fence_gate[facing=west,in_wall=true,open=false,powered=false]
  dark_oak_fence_gate[facing=west,in_wall=true,open=true,powered=true]: dark_oak_fence_gate[facing=west,in_wall=true,open=true,powered=false]
  dark_oak_fence_gate[facing=north,in_wall=false,open=false,powered=true]: dark_oak_fence_gate[facing=north,in_wall=false,open=false,powered=false]
  dark_oak_fence_gate[facing=north,in_wall=false,open=true,powered=true]: dark_oak_fence_gate[facing=north,in_wall=false,open=true,powered=false]
  dark_oak_fence_gate[facing=north,in_wall=true,open=false,powered=true]: dark_oak_fence_gate[facing=north,in_wall=true,open=false,powered=false]
  dark_oak_fence_gate[facing=north,in_wall=true,open=true,powered=true]: dark_oak_fence_gate[facing=north,in_wall=true,open=true,powered=false]
  mangrove_fence_gate[facing=east,in_wall=false,open=false,powered=true]: mangrove_fence_gate[facing=east,in_wall=false,open=false,powered=false]
  mangrove_fence_gate[facing=east,in_wall=false,open=true,powered=true]: mangrove_fence_gate[facing=east,in_wall=false,open=true,powered=false]
  mangrove_fence_gate[facing=east,in_wall=true,open=false,powered=true]: mangrove_fence_gate[facing=east,in_wall=true,open=false,powered=false]
  mangrove_fence_gate[facing=east,in_wall=true,open=true,powered=true]: mangrove_fence_gate[facing=east,in_wall=true,open=true,powered=false]
  mangrove_fence_gate[facing=south,in_wall=false,open=false,powered=true]: mangrove_fence_gate[facing=south,in_wall=false,open=false,powered=false]
  mangrove_fence_gate[facing=south,in_wall=false,open=true,powered=true]: mangrove_fence_gate[facing=south,in_wall=false,open=true,powered=false]
  mangrove_fence_gate[facing=south,in_wall=true,open=false,powered=true]: mangrove_fence_gate[facing=south,in_wall=true,open=false,powered=false]
  mangrove_fence_gate[facing=south,in_wall=true,open=true,powered=true]: mangrove_fence_gate[facing=south,in_wall=true,open=true,powered=false]
  mangrove_fence_gate[facing=west,in_wall=false,open=false,powered=true]: mangrove_fence_gate[facing=west,in_wall=false,open=false,powered=false]
  mangrove_fence_gate[facing=west,in_wall=false,open=true,powered=true]: mangrove_fence_gate[facing=west,in_wall=false,open=true,powered=false]
  mangrove_fence_gate[facing=west,in_wall=true,open=false,powered=true]: mangrove_fence_gate[facing=west,in_wall=true,open=false,powered=false]
  mangrove_fence_gate[facing=west,in_wall=true,open=true,powered=true]: mangrove_fence_gate[facing=west,in_wall=true,open=true,powered=false]
  mangrove_fence_gate[facing=north,in_wall=false,open=false,powered=true]: mangrove_fence_gate[facing=north,in_wall=false,open=false,powered=false]
  mangrove_fence_gate[facing=north,in_wall=false,open=true,powered=true]: mangrove_fence_gate[facing=north,in_wall=false,open=true,powered=false]
  mangrove_fence_gate[facing=north,in_wall=true,open=false,powered=true]: mangrove_fence_gate[facing=north,in_wall=true,open=false,powered=false]
  mangrove_fence_gate[facing=north,in_wall=true,open=true,powered=true]: mangrove_fence_gate[facing=north,in_wall=true,open=true,powered=false]
  cherry_fence_gate[facing=east,in_wall=false,open=false,powered=true]: cherry_fence_gate[facing=east,in_wall=false,open=false,powered=false]
  cherry_fence_gate[facing=east,in_wall=false,open=true,powered=true]: cherry_fence_gate[facing=east,in_wall=false,open=true,powered=false]
  cherry_fence_gate[facing=east,in_wall=true,open=false,powered=true]: cherry_fence_gate[facing=east,in_wall=true,open=false,powered=false]
  cherry_fence_gate[facing=east,in_wall=true,open=true,powered=true]: cherry_fence_gate[facing=east,in_wall=true,open=true,powered=false]
  cherry_fence_gate[facing=south,in_wall=false,open=false,powered=true]: cherry_fence_gate[facing=south,in_wall=false,open=false,powered=false]
  cherry_fence_gate[facing=south,in_wall=false,open=true,powered=true]: cherry_fence_gate[facing=south,in_wall=false,open=true,powered=false]
  cherry_fence_gate[facing=south,in_wall=true,open=false,powered=true]: cherry_fence_gate[facing=south,in_wall=true,open=false,powered=false]
  cherry_fence_gate[facing=south,in_wall=true,open=true,powered=true]: cherry_fence_gate[facing=south,in_wall=true,open=true,powered=false]
  cherry_fence_gate[facing=west,in_wall=false,open=false,powered=true]: cherry_fence_gate[facing=west,in_wall=false,open=false,powered=false]
  cherry_fence_gate[facing=west,in_wall=false,open=true,powered=true]: cherry_fence_gate[facing=west,in_wall=false,open=true,powered=false]
  cherry_fence_gate[facing=west,in_wall=true,open=false,powered=true]: cherry_fence_gate[facing=west,in_wall=true,open=false,powered=false]
  cherry_fence_gate[facing=west,in_wall=true,open=true,powered=true]: cherry_fence_gate[facing=west,in_wall=true,open=true,powered=false]
  cherry_fence_gate[facing=north,in_wall=false,open=false,powered=true]: cherry_fence_gate[facing=north,in_wall=false,open=false,powered=false]
  cherry_fence_gate[facing=north,in_wall=false,open=true,powered=true]: cherry_fence_gate[facing=north,in_wall=false,open=true,powered=false]
  cherry_fence_gate[facing=north,in_wall=true,open=false,powered=true]: cherry_fence_gate[facing=north,in_wall=true,open=false,powered=false]
  cherry_fence_gate[facing=north,in_wall=true,open=true,powered=true]: cherry_fence_gate[facing=north,in_wall=true,open=true,powered=false]
  bamboo_fence_gate[facing=east,in_wall=false,open=false,powered=true]: bamboo_fence_gate[facing=east,in_wall=false,open=false,powered=false]
  bamboo_fence_gate[facing=east,in_wall=false,open=true,powered=true]: bamboo_fence_gate[facing=east,in_wall=false,open=true,powered=false]
  bamboo_fence_gate[facing=east,in_wall=true,open=false,powered=true]: bamboo_fence_gate[facing=east,in_wall=true,open=false,powered=false]
  bamboo_fence_gate[facing=east,in_wall=true,open=true,powered=true]: bamboo_fence_gate[facing=east,in_wall=true,open=true,powered=false]
  bamboo_fence_gate[facing=south,in_wall=false,open=false,powered=true]: bamboo_fence_gate[facing=south,in_wall=false,open=false,powered=false]
  bamboo_fence_gate[facing=south,in_wall=false,open=true,powered=true]: bamboo_fence_gate[facing=south,in_wall=false,open=true,powered=false]
  bamboo_fence_gate[facing=south,in_wall=true,open=false,powered=true]: bamboo_fence_gate[facing=south,in_wall=true,open=false,powered=false]
  bamboo_fence_gate[facing=south,in_wall=true,open=true,powered=true]: bamboo_fence_gate[facing=south,in_wall=true,open=true,powered=false]
  bamboo_fence_gate[facing=west,in_wall=false,open=false,powered=true]: bamboo_fence_gate[facing=west,in_wall=false,open=false,powered=false]
  bamboo_fence_gate[facing=west,in_wall=false,open=true,powered=true]: bamboo_fence_gate[facing=west,in_wall=false,open=true,powered=false]
  bamboo_fence_gate[facing=west,in_wall=true,open=false,powered=true]: bamboo_fence_gate[facing=west,in_wall=true,open=false,powered=false]
  bamboo_fence_gate[facing=west,in_wall=true,open=true,powered=true]: bamboo_fence_gate[facing=west,in_wall=true,open=true,powered=false]
  bamboo_fence_gate[facing=north,in_wall=false,open=false,powered=true]: bamboo_fence_gate[facing=north,in_wall=false,open=false,powered=false]
  bamboo_fence_gate[facing=north,in_wall=false,open=true,powered=true]: bamboo_fence_gate[facing=north,in_wall=false,open=true,powered=false]
  bamboo_fence_gate[facing=north,in_wall=true,open=false,powered=true]: bamboo_fence_gate[facing=north,in_wall=true,open=false,powered=false]
  bamboo_fence_gate[facing=north,in_wall=true,open=true,powered=true]: bamboo_fence_gate[facing=north,in_wall=true,open=true,powered=false]
  crimson_fence_gate[facing=east,in_wall=false,open=false,powered=true]: crimson_fence_gate[facing=east,in_wall=false,open=false,powered=false]
  crimson_fence_gate[facing=east,in_wall=false,open=true,powered=true]: crimson_fence_gate[facing=east,in_wall=false,open=true,powered=false]
  crimson_fence_gate[facing=east,in_wall=true,open=false,powered=true]: crimson_fence_gate[facing=east,in_wall=true,open=false,powered=false]
  crimson_fence_gate[facing=east,in_wall=true,open=true,powered=true]: crimson_fence_gate[facing=east,in_wall=true,open=true,powered=false]
  crimson_fence_gate[facing=south,in_wall=false,open=false,powered=true]: crimson_fence_gate[facing=south,in_wall=false,open=false,powered=false]
  crimson_fence_gate[facing=south,in_wall=false,open=true,powered=true]: crimson_fence_gate[facing=south,in_wall=false,open=true,powered=false]
  crimson_fence_gate[facing=south,in_wall=true,open=false,powered=true]: crimson_fence_gate[facing=south,in_wall=true,open=false,powered=false]
  crimson_fence_gate[facing=south,in_wall=true,open=true,powered=true]: crimson_fence_gate[facing=south,in_wall=true,open=true,powered=false]
  crimson_fence_gate[facing=west,in_wall=false,open=false,powered=true]: crimson_fence_gate[facing=west,in_wall=false,open=false,powered=false]
  crimson_fence_gate[facing=west,in_wall=false,open=true,powered=true]: crimson_fence_gate[facing=west,in_wall=false,open=true,powered=false]
  crimson_fence_gate[facing=west,in_wall=true,open=false,powered=true]: crimson_fence_gate[facing=west,in_wall=true,open=false,powered=false]
  crimson_fence_gate[facing=west,in_wall=true,open=true,powered=true]: crimson_fence_gate[facing=west,in_wall=true,open=true,powered=false]
  crimson_fence_gate[facing=north,in_wall=false,open=false,powered=true]: crimson_fence_gate[facing=north,in_wall=false,open=false,powered=false]
  crimson_fence_gate[facing=north,in_wall=false,open=true,powered=true]: crimson_fence_gate[facing=north,in_wall=false,open=true,powered=false]
  crimson_fence_gate[facing=north,in_wall=true,open=false,powered=true]: crimson_fence_gate[facing=north,in_wall=true,open=false,powered=false]
  crimson_fence_gate[facing=north,in_wall=true,open=true,powered=true]: crimson_fence_gate[facing=north,in_wall=true,open=true,powered=false]
  warped_fence_gate[facing=east,in_wall=false,open=false,powered=true]: warped_fence_gate[facing=east,in_wall=false,open=false,powered=false]
  warped_fence_gate[facing=east,in_wall=false,open=true,powered=true]: warped_fence_gate[facing=east,in_wall=false,open=true,powered=false]
  warped_fence_gate[facing=east,in_wall=true,open=false,powered=true]: warped_fence_gate[facing=east,in_wall=true,open=false,powered=false]
  warped_fence_gate[facing=east,in_wall=true,open=true,powered=true]: warped_fence_gate[facing=east,in_wall=true,open=true,powered=false]
  warped_fence_gate[facing=south,in_wall=false,open=false,powered=true]: warped_fence_gate[facing=south,in_wall=false,open=false,powered=false]
  warped_fence_gate[facing=south,in_wall=false,open=true,powered=true]: warped_fence_gate[facing=south,in_wall=false,open=true,powered=false]
  warped_fence_gate[facing=south,in_wall=true,open=false,powered=true]: warped_fence_gate[facing=south,in_wall=true,open=false,powered=false]
  warped_fence_gate[facing=south,in_wall=true,open=true,powered=true]: warped_fence_gate[facing=south,in_wall=true,open=true,powered=false]
  warped_fence_gate[facing=west,in_wall=false,open=false,powered=true]: warped_fence_gate[facing=west,in_wall=false,open=false,powered=false]
  warped_fence_gate[facing=west,in_wall=false,open=true,powered=true]: warped_fence_gate[facing=west,in_wall=false,open=true,powered=false]
  warped_fence_gate[facing=west,in_wall=true,open=false,powered=true]: warped_fence_gate[facing=west,in_wall=true,open=false,powered=false]
  warped_fence_gate[facing=west,in_wall=true,open=true,powered=true]: warped_fence_gate[facing=west,in_wall=true,open=true,powered=false]
  warped_fence_gate[facing=north,in_wall=false,open=false,powered=true]: warped_fence_gate[facing=north,in_wall=false,open=false,powered=false]
  warped_fence_gate[facing=north,in_wall=false,open=true,powered=true]: warped_fence_gate[facing=north,in_wall=false,open=true,powered=false]
  warped_fence_gate[facing=north,in_wall=true,open=false,powered=true]: warped_fence_gate[facing=north,in_wall=true,open=false,powered=false]
  warped_fence_gate[facing=north,in_wall=true,open=true,powered=true]: warped_fence_gate[facing=north,in_wall=true,open=true,powered=false]

  $$>=1.21.4#fence_gate:
    pale_oak_fence_gate[facing=east,in_wall=false,open=false,powered=true]: pale_oak_fence_gate[facing=east,in_wall=false,open=false,powered=false]
    pale_oak_fence_gate[facing=east,in_wall=false,open=true,powered=true]: pale_oak_fence_gate[facing=east,in_wall=false,open=true,powered=false]
    pale_oak_fence_gate[facing=east,in_wall=true,open=false,powered=true]: pale_oak_fence_gate[facing=east,in_wall=true,open=false,powered=false]
    pale_oak_fence_gate[facing=east,in_wall=true,open=true,powered=true]: pale_oak_fence_gate[facing=east,in_wall=true,open=true,powered=false]
    pale_oak_fence_gate[facing=south,in_wall=false,open=false,powered=true]: pale_oak_fence_gate[facing=south,in_wall=false,open=false,powered=false]
    pale_oak_fence_gate[facing=south,in_wall=false,open=true,powered=true]: pale_oak_fence_gate[facing=south,in_wall=false,open=true,powered=false]
    pale_oak_fence_gate[facing=south,in_wall=true,open=false,powered=true]: pale_oak_fence_gate[facing=south,in_wall=true,open=false,powered=false]
    pale_oak_fence_gate[facing=south,in_wall=true,open=true,powered=true]: pale_oak_fence_gate[facing=south,in_wall=true,open=true,powered=false]
    pale_oak_fence_gate[facing=west,in_wall=false,open=false,powered=true]: pale_oak_fence_gate[facing=west,in_wall=false,open=false,powered=false]
    pale_oak_fence_gate[facing=west,in_wall=false,open=true,powered=true]: pale_oak_fence_gate[facing=west,in_wall=false,open=true,powered=false]
    pale_oak_fence_gate[facing=west,in_wall=true,open=false,powered=true]: pale_oak_fence_gate[facing=west,in_wall=true,open=false,powered=false]
    pale_oak_fence_gate[facing=west,in_wall=true,open=true,powered=true]: pale_oak_fence_gate[facing=west,in_wall=true,open=true,powered=false]
    pale_oak_fence_gate[facing=north,in_wall=false,open=false,powered=true]: pale_oak_fence_gate[facing=north,in_wall=false,open=false,powered=false]
    pale_oak_fence_gate[facing=north,in_wall=false,open=true,powered=true]: pale_oak_fence_gate[facing=north,in_wall=false,open=true,powered=false]
    pale_oak_fence_gate[facing=north,in_wall=true,open=false,powered=true]: pale_oak_fence_gate[facing=north,in_wall=true,open=false,powered=false]
    pale_oak_fence_gate[facing=north,in_wall=true,open=true,powered=true]: pale_oak_fence_gate[facing=north,in_wall=true,open=true,powered=false]

  #### Slab ####
  petrified_oak_slab[type=bottom,waterlogged=false]: oak_slab[type=bottom,waterlogged=false]
  petrified_oak_slab[type=top,waterlogged=false]: oak_slab[type=top,waterlogged=false]
  petrified_oak_slab[type=double,waterlogged=false]: oak_slab[type=double,waterlogged=false]
  petrified_oak_slab[type=bottom,waterlogged=true]: oak_slab[type=bottom,waterlogged=true]
  petrified_oak_slab[type=top,waterlogged=true]: oak_slab[type=top,waterlogged=true]
  petrified_oak_slab[type=double,waterlogged=true]: oak_slab[type=double,waterlogged=true]
  cut_copper_slab[type=bottom,waterlogged=false]: waxed_cut_copper_slab[type=bottom,waterlogged=false]
  cut_copper_slab[type=top,waterlogged=false]: waxed_cut_copper_slab[type=top,waterlogged=false]
  cut_copper_slab[type=double,waterlogged=false]: waxed_cut_copper_slab[type=double,waterlogged=false]
  cut_copper_slab[type=bottom,waterlogged=true]: waxed_cut_copper_slab[type=bottom,waterlogged=true]
  cut_copper_slab[type=top,waterlogged=true]: waxed_cut_copper_slab[type=top,waterlogged=true]
  cut_copper_slab[type=double,waterlogged=true]: waxed_cut_copper_slab[type=double,waterlogged=true]
  exposed_cut_copper_slab[type=bottom,waterlogged=false]: waxed_exposed_cut_copper_slab[type=bottom,waterlogged=false]
  exposed_cut_copper_slab[type=top,waterlogged=false]: waxed_exposed_cut_copper_slab[type=top,waterlogged=false]
  exposed_cut_copper_slab[type=double,waterlogged=false]: waxed_exposed_cut_copper_slab[type=double,waterlogged=false]
  exposed_cut_copper_slab[type=bottom,waterlogged=true]: waxed_exposed_cut_copper_slab[type=bottom,waterlogged=true]
  exposed_cut_copper_slab[type=top,waterlogged=true]: waxed_exposed_cut_copper_slab[type=top,waterlogged=true]
  exposed_cut_copper_slab[type=double,waterlogged=true]: waxed_exposed_cut_copper_slab[type=double,waterlogged=true]
  weathered_cut_copper_slab[type=bottom,waterlogged=false]: waxed_weathered_cut_copper_slab[type=bottom,waterlogged=false]
  weathered_cut_copper_slab[type=top,waterlogged=false]: waxed_weathered_cut_copper_slab[type=top,waterlogged=false]
  weathered_cut_copper_slab[type=double,waterlogged=false]: waxed_weathered_cut_copper_slab[type=double,waterlogged=false]
  weathered_cut_copper_slab[type=bottom,waterlogged=true]: waxed_weathered_cut_copper_slab[type=bottom,waterlogged=true]
  weathered_cut_copper_slab[type=top,waterlogged=true]: waxed_weathered_cut_copper_slab[type=top,waterlogged=true]
  weathered_cut_copper_slab[type=double,waterlogged=true]: waxed_weathered_cut_copper_slab[type=double,waterlogged=true]
  oxidized_cut_copper_slab[type=bottom,waterlogged=false]: waxed_oxidized_cut_copper_slab[type=bottom,waterlogged=false]
  oxidized_cut_copper_slab[type=top,waterlogged=false]: waxed_oxidized_cut_copper_slab[type=top,waterlogged=false]
  oxidized_cut_copper_slab[type=double,waterlogged=false]: waxed_oxidized_cut_copper_slab[type=double,waterlogged=false]
  oxidized_cut_copper_slab[type=bottom,waterlogged=true]: waxed_oxidized_cut_copper_slab[type=bottom,waterlogged=true]
  oxidized_cut_copper_slab[type=top,waterlogged=true]: waxed_oxidized_cut_copper_slab[type=top,waterlogged=true]
  oxidized_cut_copper_slab[type=double,waterlogged=true]: waxed_oxidized_cut_copper_slab[type=double,waterlogged=true]

  #### Stairs ####
  cut_copper_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]: waxed_cut_copper_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
  cut_copper_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]: waxed_cut_copper_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
  cut_copper_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]: waxed_cut_copper_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
  cut_copper_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]: waxed_cut_copper_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
  cut_copper_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]: waxed_cut_copper_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
  cut_copper_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]: waxed_cut_copper_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
  cut_copper_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]: waxed_cut_copper_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
  cut_copper_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]: waxed_cut_copper_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
  cut_copper_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]: waxed_cut_copper_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
  cut_copper_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]: waxed_cut_copper_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
  cut_copper_stairs[facing=east,half=top,shape=straight,waterlogged=false]: waxed_cut_copper_stairs[facing=east,half=top,shape=straight,waterlogged=false]
  cut_copper_stairs[facing=east,half=top,shape=straight,waterlogged=true]: waxed_cut_copper_stairs[facing=east,half=top,shape=straight,waterlogged=true]
  cut_copper_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]: waxed_cut_copper_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
  cut_copper_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]: waxed_cut_copper_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
  cut_copper_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]: waxed_cut_copper_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
  cut_copper_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]: waxed_cut_copper_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
  cut_copper_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]: waxed_cut_copper_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
  cut_copper_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]: waxed_cut_copper_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
  cut_copper_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]: waxed_cut_copper_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
  cut_copper_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]: waxed_cut_copper_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
  cut_copper_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]: waxed_cut_copper_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
  cut_copper_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]: waxed_cut_copper_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
  cut_copper_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]: waxed_cut_copper_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
  cut_copper_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]: waxed_cut_copper_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
  cut_copper_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]: waxed_cut_copper_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
  cut_copper_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]: waxed_cut_copper_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
  cut_copper_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]: waxed_cut_copper_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
  cut_copper_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]: waxed_cut_copper_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
  cut_copper_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]: waxed_cut_copper_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
  cut_copper_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]: waxed_cut_copper_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
  cut_copper_stairs[facing=south,half=top,shape=straight,waterlogged=false]: waxed_cut_copper_stairs[facing=south,half=top,shape=straight,waterlogged=false]
  cut_copper_stairs[facing=south,half=top,shape=straight,waterlogged=true]: waxed_cut_copper_stairs[facing=south,half=top,shape=straight,waterlogged=true]
  cut_copper_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]: waxed_cut_copper_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
  cut_copper_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]: waxed_cut_copper_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
  cut_copper_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]: waxed_cut_copper_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
  cut_copper_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]: waxed_cut_copper_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
  cut_copper_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]: waxed_cut_copper_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
  cut_copper_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]: waxed_cut_copper_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
  cut_copper_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]: waxed_cut_copper_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
  cut_copper_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]: waxed_cut_copper_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
  cut_copper_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]: waxed_cut_copper_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
  cut_copper_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]: waxed_cut_copper_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
  cut_copper_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]: waxed_cut_copper_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
  cut_copper_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]: waxed_cut_copper_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
  cut_copper_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]: waxed_cut_copper_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
  cut_copper_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]: waxed_cut_copper_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
  cut_copper_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]: waxed_cut_copper_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
  cut_copper_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]: waxed_cut_copper_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
  cut_copper_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]: waxed_cut_copper_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
  cut_copper_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]: waxed_cut_copper_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
  cut_copper_stairs[facing=west,half=top,shape=straight,waterlogged=false]: waxed_cut_copper_stairs[facing=west,half=top,shape=straight,waterlogged=false]
  cut_copper_stairs[facing=west,half=top,shape=straight,waterlogged=true]: waxed_cut_copper_stairs[facing=west,half=top,shape=straight,waterlogged=true]
  cut_copper_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]: waxed_cut_copper_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
  cut_copper_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]: waxed_cut_copper_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
  cut_copper_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]: waxed_cut_copper_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
  cut_copper_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]: waxed_cut_copper_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
  cut_copper_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]: waxed_cut_copper_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
  cut_copper_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]: waxed_cut_copper_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
  cut_copper_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]: waxed_cut_copper_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
  cut_copper_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]: waxed_cut_copper_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
  cut_copper_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]: waxed_cut_copper_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
  cut_copper_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]: waxed_cut_copper_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
  cut_copper_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]: waxed_cut_copper_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
  cut_copper_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]: waxed_cut_copper_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
  cut_copper_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]: waxed_cut_copper_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
  cut_copper_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]: waxed_cut_copper_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
  cut_copper_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]: waxed_cut_copper_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
  cut_copper_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]: waxed_cut_copper_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
  cut_copper_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]: waxed_cut_copper_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
  cut_copper_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]: waxed_cut_copper_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
  cut_copper_stairs[facing=north,half=top,shape=straight,waterlogged=false]: waxed_cut_copper_stairs[facing=north,half=top,shape=straight,waterlogged=false]
  cut_copper_stairs[facing=north,half=top,shape=straight,waterlogged=true]: waxed_cut_copper_stairs[facing=north,half=top,shape=straight,waterlogged=true]
  cut_copper_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]: waxed_cut_copper_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
  cut_copper_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]: waxed_cut_copper_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
  cut_copper_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]: waxed_cut_copper_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
  cut_copper_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]: waxed_cut_copper_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
  cut_copper_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]: waxed_cut_copper_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
  cut_copper_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]: waxed_cut_copper_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
  cut_copper_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]: waxed_cut_copper_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
  cut_copper_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]: waxed_cut_copper_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
  exposed_cut_copper_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]: waxed_exposed_cut_copper_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
  exposed_cut_copper_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]: waxed_exposed_cut_copper_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
  exposed_cut_copper_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]: waxed_exposed_cut_copper_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
  exposed_cut_copper_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]: waxed_exposed_cut_copper_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
  exposed_cut_copper_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]: waxed_exposed_cut_copper_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
  exposed_cut_copper_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]: waxed_exposed_cut_copper_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
  exposed_cut_copper_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]: waxed_exposed_cut_copper_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
  exposed_cut_copper_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]: waxed_exposed_cut_copper_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
  exposed_cut_copper_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]: waxed_exposed_cut_copper_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
  exposed_cut_copper_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]: waxed_exposed_cut_copper_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
  exposed_cut_copper_stairs[facing=east,half=top,shape=straight,waterlogged=false]: waxed_exposed_cut_copper_stairs[facing=east,half=top,shape=straight,waterlogged=false]
  exposed_cut_copper_stairs[facing=east,half=top,shape=straight,waterlogged=true]: waxed_exposed_cut_copper_stairs[facing=east,half=top,shape=straight,waterlogged=true]
  exposed_cut_copper_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]: waxed_exposed_cut_copper_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
  exposed_cut_copper_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]: waxed_exposed_cut_copper_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
  exposed_cut_copper_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]: waxed_exposed_cut_copper_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
  exposed_cut_copper_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]: waxed_exposed_cut_copper_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
  exposed_cut_copper_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]: waxed_exposed_cut_copper_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
  exposed_cut_copper_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]: waxed_exposed_cut_copper_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
  exposed_cut_copper_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]: waxed_exposed_cut_copper_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
  exposed_cut_copper_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]: waxed_exposed_cut_copper_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
  exposed_cut_copper_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]: waxed_exposed_cut_copper_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
  exposed_cut_copper_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]: waxed_exposed_cut_copper_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
  exposed_cut_copper_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]: waxed_exposed_cut_copper_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
  exposed_cut_copper_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]: waxed_exposed_cut_copper_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
  exposed_cut_copper_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]: waxed_exposed_cut_copper_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
  exposed_cut_copper_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]: waxed_exposed_cut_copper_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
  exposed_cut_copper_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]: waxed_exposed_cut_copper_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
  exposed_cut_copper_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]: waxed_exposed_cut_copper_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
  exposed_cut_copper_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]: waxed_exposed_cut_copper_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
  exposed_cut_copper_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]: waxed_exposed_cut_copper_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
  exposed_cut_copper_stairs[facing=south,half=top,shape=straight,waterlogged=false]: waxed_exposed_cut_copper_stairs[facing=south,half=top,shape=straight,waterlogged=false]
  exposed_cut_copper_stairs[facing=south,half=top,shape=straight,waterlogged=true]: waxed_exposed_cut_copper_stairs[facing=south,half=top,shape=straight,waterlogged=true]
  exposed_cut_copper_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]: waxed_exposed_cut_copper_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
  exposed_cut_copper_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]: waxed_exposed_cut_copper_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
  exposed_cut_copper_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]: waxed_exposed_cut_copper_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
  exposed_cut_copper_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]: waxed_exposed_cut_copper_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
  exposed_cut_copper_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]: waxed_exposed_cut_copper_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
  exposed_cut_copper_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]: waxed_exposed_cut_copper_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
  exposed_cut_copper_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]: waxed_exposed_cut_copper_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
  exposed_cut_copper_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]: waxed_exposed_cut_copper_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
  exposed_cut_copper_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]: waxed_exposed_cut_copper_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
  exposed_cut_copper_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]: waxed_exposed_cut_copper_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
  exposed_cut_copper_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]: waxed_exposed_cut_copper_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
  exposed_cut_copper_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]: waxed_exposed_cut_copper_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
  exposed_cut_copper_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]: waxed_exposed_cut_copper_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
  exposed_cut_copper_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]: waxed_exposed_cut_copper_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
  exposed_cut_copper_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]: waxed_exposed_cut_copper_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
  exposed_cut_copper_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]: waxed_exposed_cut_copper_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
  exposed_cut_copper_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]: waxed_exposed_cut_copper_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
  exposed_cut_copper_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]: waxed_exposed_cut_copper_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
  exposed_cut_copper_stairs[facing=west,half=top,shape=straight,waterlogged=false]: waxed_exposed_cut_copper_stairs[facing=west,half=top,shape=straight,waterlogged=false]
  exposed_cut_copper_stairs[facing=west,half=top,shape=straight,waterlogged=true]: waxed_exposed_cut_copper_stairs[facing=west,half=top,shape=straight,waterlogged=true]
  exposed_cut_copper_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]: waxed_exposed_cut_copper_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
  exposed_cut_copper_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]: waxed_exposed_cut_copper_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
  exposed_cut_copper_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]: waxed_exposed_cut_copper_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
  exposed_cut_copper_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]: waxed_exposed_cut_copper_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
  exposed_cut_copper_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]: waxed_exposed_cut_copper_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
  exposed_cut_copper_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]: waxed_exposed_cut_copper_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
  exposed_cut_copper_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]: waxed_exposed_cut_copper_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
  exposed_cut_copper_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]: waxed_exposed_cut_copper_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
  exposed_cut_copper_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]: waxed_exposed_cut_copper_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
  exposed_cut_copper_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]: waxed_exposed_cut_copper_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
  exposed_cut_copper_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]: waxed_exposed_cut_copper_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
  exposed_cut_copper_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]: waxed_exposed_cut_copper_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
  exposed_cut_copper_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]: waxed_exposed_cut_copper_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
  exposed_cut_copper_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]: waxed_exposed_cut_copper_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
  exposed_cut_copper_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]: waxed_exposed_cut_copper_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
  exposed_cut_copper_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]: waxed_exposed_cut_copper_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
  exposed_cut_copper_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]: waxed_exposed_cut_copper_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
  exposed_cut_copper_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]: waxed_exposed_cut_copper_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
  exposed_cut_copper_stairs[facing=north,half=top,shape=straight,waterlogged=false]: waxed_exposed_cut_copper_stairs[facing=north,half=top,shape=straight,waterlogged=false]
  exposed_cut_copper_stairs[facing=north,half=top,shape=straight,waterlogged=true]: waxed_exposed_cut_copper_stairs[facing=north,half=top,shape=straight,waterlogged=true]
  exposed_cut_copper_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]: waxed_exposed_cut_copper_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
  exposed_cut_copper_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]: waxed_exposed_cut_copper_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
  exposed_cut_copper_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]: waxed_exposed_cut_copper_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
  exposed_cut_copper_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]: waxed_exposed_cut_copper_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
  exposed_cut_copper_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]: waxed_exposed_cut_copper_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
  exposed_cut_copper_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]: waxed_exposed_cut_copper_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
  exposed_cut_copper_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]: waxed_exposed_cut_copper_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
  exposed_cut_copper_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]: waxed_exposed_cut_copper_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
  weathered_cut_copper_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]: waxed_weathered_cut_copper_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
  weathered_cut_copper_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]: waxed_weathered_cut_copper_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
  weathered_cut_copper_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]: waxed_weathered_cut_copper_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
  weathered_cut_copper_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]: waxed_weathered_cut_copper_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
  weathered_cut_copper_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]: waxed_weathered_cut_copper_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
  weathered_cut_copper_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]: waxed_weathered_cut_copper_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
  weathered_cut_copper_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]: waxed_weathered_cut_copper_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
  weathered_cut_copper_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]: waxed_weathered_cut_copper_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
  weathered_cut_copper_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]: waxed_weathered_cut_copper_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
  weathered_cut_copper_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]: waxed_weathered_cut_copper_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
  weathered_cut_copper_stairs[facing=east,half=top,shape=straight,waterlogged=false]: waxed_weathered_cut_copper_stairs[facing=east,half=top,shape=straight,waterlogged=false]
  weathered_cut_copper_stairs[facing=east,half=top,shape=straight,waterlogged=true]: waxed_weathered_cut_copper_stairs[facing=east,half=top,shape=straight,waterlogged=true]
  weathered_cut_copper_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]: waxed_weathered_cut_copper_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
  weathered_cut_copper_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]: waxed_weathered_cut_copper_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
  weathered_cut_copper_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]: waxed_weathered_cut_copper_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
  weathered_cut_copper_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]: waxed_weathered_cut_copper_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
  weathered_cut_copper_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]: waxed_weathered_cut_copper_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
  weathered_cut_copper_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]: waxed_weathered_cut_copper_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
  weathered_cut_copper_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]: waxed_weathered_cut_copper_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
  weathered_cut_copper_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]: waxed_weathered_cut_copper_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
  weathered_cut_copper_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]: waxed_weathered_cut_copper_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
  weathered_cut_copper_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]: waxed_weathered_cut_copper_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
  weathered_cut_copper_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]: waxed_weathered_cut_copper_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
  weathered_cut_copper_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]: waxed_weathered_cut_copper_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
  weathered_cut_copper_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]: waxed_weathered_cut_copper_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
  weathered_cut_copper_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]: waxed_weathered_cut_copper_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
  weathered_cut_copper_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]: waxed_weathered_cut_copper_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
  weathered_cut_copper_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]: waxed_weathered_cut_copper_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
  weathered_cut_copper_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]: waxed_weathered_cut_copper_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
  weathered_cut_copper_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]: waxed_weathered_cut_copper_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
  weathered_cut_copper_stairs[facing=south,half=top,shape=straight,waterlogged=false]: waxed_weathered_cut_copper_stairs[facing=south,half=top,shape=straight,waterlogged=false]
  weathered_cut_copper_stairs[facing=south,half=top,shape=straight,waterlogged=true]: waxed_weathered_cut_copper_stairs[facing=south,half=top,shape=straight,waterlogged=true]
  weathered_cut_copper_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]: waxed_weathered_cut_copper_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
  weathered_cut_copper_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]: waxed_weathered_cut_copper_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
  weathered_cut_copper_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]: waxed_weathered_cut_copper_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
  weathered_cut_copper_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]: waxed_weathered_cut_copper_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
  weathered_cut_copper_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]: waxed_weathered_cut_copper_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
  weathered_cut_copper_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]: waxed_weathered_cut_copper_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
  weathered_cut_copper_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]: waxed_weathered_cut_copper_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
  weathered_cut_copper_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]: waxed_weathered_cut_copper_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
  weathered_cut_copper_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]: waxed_weathered_cut_copper_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
  weathered_cut_copper_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]: waxed_weathered_cut_copper_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
  weathered_cut_copper_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]: waxed_weathered_cut_copper_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
  weathered_cut_copper_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]: waxed_weathered_cut_copper_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
  weathered_cut_copper_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]: waxed_weathered_cut_copper_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
  weathered_cut_copper_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]: waxed_weathered_cut_copper_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
  weathered_cut_copper_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]: waxed_weathered_cut_copper_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
  weathered_cut_copper_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]: waxed_weathered_cut_copper_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
  weathered_cut_copper_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]: waxed_weathered_cut_copper_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
  weathered_cut_copper_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]: waxed_weathered_cut_copper_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
  weathered_cut_copper_stairs[facing=west,half=top,shape=straight,waterlogged=false]: waxed_weathered_cut_copper_stairs[facing=west,half=top,shape=straight,waterlogged=false]
  weathered_cut_copper_stairs[facing=west,half=top,shape=straight,waterlogged=true]: waxed_weathered_cut_copper_stairs[facing=west,half=top,shape=straight,waterlogged=true]
  weathered_cut_copper_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]: waxed_weathered_cut_copper_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
  weathered_cut_copper_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]: waxed_weathered_cut_copper_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
  weathered_cut_copper_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]: waxed_weathered_cut_copper_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
  weathered_cut_copper_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]: waxed_weathered_cut_copper_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
  weathered_cut_copper_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]: waxed_weathered_cut_copper_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
  weathered_cut_copper_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]: waxed_weathered_cut_copper_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
  weathered_cut_copper_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]: waxed_weathered_cut_copper_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
  weathered_cut_copper_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]: waxed_weathered_cut_copper_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
  weathered_cut_copper_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]: waxed_weathered_cut_copper_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
  weathered_cut_copper_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]: waxed_weathered_cut_copper_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
  weathered_cut_copper_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]: waxed_weathered_cut_copper_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
  weathered_cut_copper_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]: waxed_weathered_cut_copper_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
  weathered_cut_copper_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]: waxed_weathered_cut_copper_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
  weathered_cut_copper_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]: waxed_weathered_cut_copper_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
  weathered_cut_copper_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]: waxed_weathered_cut_copper_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
  weathered_cut_copper_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]: waxed_weathered_cut_copper_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
  weathered_cut_copper_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]: waxed_weathered_cut_copper_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
  weathered_cut_copper_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]: waxed_weathered_cut_copper_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
  weathered_cut_copper_stairs[facing=north,half=top,shape=straight,waterlogged=false]: waxed_weathered_cut_copper_stairs[facing=north,half=top,shape=straight,waterlogged=false]
  weathered_cut_copper_stairs[facing=north,half=top,shape=straight,waterlogged=true]: waxed_weathered_cut_copper_stairs[facing=north,half=top,shape=straight,waterlogged=true]
  weathered_cut_copper_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]: waxed_weathered_cut_copper_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
  weathered_cut_copper_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]: waxed_weathered_cut_copper_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
  weathered_cut_copper_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]: waxed_weathered_cut_copper_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
  weathered_cut_copper_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]: waxed_weathered_cut_copper_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
  weathered_cut_copper_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]: waxed_weathered_cut_copper_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
  weathered_cut_copper_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]: waxed_weathered_cut_copper_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
  weathered_cut_copper_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]: waxed_weathered_cut_copper_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
  weathered_cut_copper_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]: waxed_weathered_cut_copper_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]
  oxidized_cut_copper_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]: waxed_oxidized_cut_copper_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
  oxidized_cut_copper_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]: waxed_oxidized_cut_copper_stairs[facing=east,half=bottom,shape=straight,waterlogged=true]
  oxidized_cut_copper_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]: waxed_oxidized_cut_copper_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false]
  oxidized_cut_copper_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]: waxed_oxidized_cut_copper_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true]
  oxidized_cut_copper_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]: waxed_oxidized_cut_copper_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false]
  oxidized_cut_copper_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]: waxed_oxidized_cut_copper_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true]
  oxidized_cut_copper_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]: waxed_oxidized_cut_copper_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
  oxidized_cut_copper_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]: waxed_oxidized_cut_copper_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
  oxidized_cut_copper_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]: waxed_oxidized_cut_copper_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
  oxidized_cut_copper_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]: waxed_oxidized_cut_copper_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
  oxidized_cut_copper_stairs[facing=east,half=top,shape=straight,waterlogged=false]: waxed_oxidized_cut_copper_stairs[facing=east,half=top,shape=straight,waterlogged=false]
  oxidized_cut_copper_stairs[facing=east,half=top,shape=straight,waterlogged=true]: waxed_oxidized_cut_copper_stairs[facing=east,half=top,shape=straight,waterlogged=true]
  oxidized_cut_copper_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]: waxed_oxidized_cut_copper_stairs[facing=east,half=top,shape=inner_left,waterlogged=false]
  oxidized_cut_copper_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]: waxed_oxidized_cut_copper_stairs[facing=east,half=top,shape=inner_left,waterlogged=true]
  oxidized_cut_copper_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]: waxed_oxidized_cut_copper_stairs[facing=east,half=top,shape=inner_right,waterlogged=false]
  oxidized_cut_copper_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]: waxed_oxidized_cut_copper_stairs[facing=east,half=top,shape=inner_right,waterlogged=true]
  oxidized_cut_copper_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]: waxed_oxidized_cut_copper_stairs[facing=east,half=top,shape=outer_left,waterlogged=false]
  oxidized_cut_copper_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]: waxed_oxidized_cut_copper_stairs[facing=east,half=top,shape=outer_left,waterlogged=true]
  oxidized_cut_copper_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]: waxed_oxidized_cut_copper_stairs[facing=east,half=top,shape=outer_right,waterlogged=false]
  oxidized_cut_copper_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]: waxed_oxidized_cut_copper_stairs[facing=east,half=top,shape=outer_right,waterlogged=true]
  oxidized_cut_copper_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]: waxed_oxidized_cut_copper_stairs[facing=south,half=bottom,shape=straight,waterlogged=false]
  oxidized_cut_copper_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]: waxed_oxidized_cut_copper_stairs[facing=south,half=bottom,shape=straight,waterlogged=true]
  oxidized_cut_copper_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]: waxed_oxidized_cut_copper_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false]
  oxidized_cut_copper_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]: waxed_oxidized_cut_copper_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true]
  oxidized_cut_copper_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]: waxed_oxidized_cut_copper_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false]
  oxidized_cut_copper_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]: waxed_oxidized_cut_copper_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true]
  oxidized_cut_copper_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]: waxed_oxidized_cut_copper_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false]
  oxidized_cut_copper_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]: waxed_oxidized_cut_copper_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true]
  oxidized_cut_copper_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]: waxed_oxidized_cut_copper_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false]
  oxidized_cut_copper_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]: waxed_oxidized_cut_copper_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true]
  oxidized_cut_copper_stairs[facing=south,half=top,shape=straight,waterlogged=false]: waxed_oxidized_cut_copper_stairs[facing=south,half=top,shape=straight,waterlogged=false]
  oxidized_cut_copper_stairs[facing=south,half=top,shape=straight,waterlogged=true]: waxed_oxidized_cut_copper_stairs[facing=south,half=top,shape=straight,waterlogged=true]
  oxidized_cut_copper_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]: waxed_oxidized_cut_copper_stairs[facing=south,half=top,shape=inner_left,waterlogged=false]
  oxidized_cut_copper_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]: waxed_oxidized_cut_copper_stairs[facing=south,half=top,shape=inner_left,waterlogged=true]
  oxidized_cut_copper_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]: waxed_oxidized_cut_copper_stairs[facing=south,half=top,shape=inner_right,waterlogged=false]
  oxidized_cut_copper_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]: waxed_oxidized_cut_copper_stairs[facing=south,half=top,shape=inner_right,waterlogged=true]
  oxidized_cut_copper_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]: waxed_oxidized_cut_copper_stairs[facing=south,half=top,shape=outer_left,waterlogged=false]
  oxidized_cut_copper_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]: waxed_oxidized_cut_copper_stairs[facing=south,half=top,shape=outer_left,waterlogged=true]
  oxidized_cut_copper_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]: waxed_oxidized_cut_copper_stairs[facing=south,half=top,shape=outer_right,waterlogged=false]
  oxidized_cut_copper_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]: waxed_oxidized_cut_copper_stairs[facing=south,half=top,shape=outer_right,waterlogged=true]
  oxidized_cut_copper_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]: waxed_oxidized_cut_copper_stairs[facing=west,half=bottom,shape=straight,waterlogged=false]
  oxidized_cut_copper_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]: waxed_oxidized_cut_copper_stairs[facing=west,half=bottom,shape=straight,waterlogged=true]
  oxidized_cut_copper_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]: waxed_oxidized_cut_copper_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false]
  oxidized_cut_copper_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]: waxed_oxidized_cut_copper_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true]
  oxidized_cut_copper_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]: waxed_oxidized_cut_copper_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false]
  oxidized_cut_copper_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]: waxed_oxidized_cut_copper_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true]
  oxidized_cut_copper_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]: waxed_oxidized_cut_copper_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false]
  oxidized_cut_copper_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]: waxed_oxidized_cut_copper_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true]
  oxidized_cut_copper_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]: waxed_oxidized_cut_copper_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false]
  oxidized_cut_copper_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]: waxed_oxidized_cut_copper_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true]
  oxidized_cut_copper_stairs[facing=west,half=top,shape=straight,waterlogged=false]: waxed_oxidized_cut_copper_stairs[facing=west,half=top,shape=straight,waterlogged=false]
  oxidized_cut_copper_stairs[facing=west,half=top,shape=straight,waterlogged=true]: waxed_oxidized_cut_copper_stairs[facing=west,half=top,shape=straight,waterlogged=true]
  oxidized_cut_copper_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]: waxed_oxidized_cut_copper_stairs[facing=west,half=top,shape=inner_left,waterlogged=false]
  oxidized_cut_copper_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]: waxed_oxidized_cut_copper_stairs[facing=west,half=top,shape=inner_left,waterlogged=true]
  oxidized_cut_copper_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]: waxed_oxidized_cut_copper_stairs[facing=west,half=top,shape=inner_right,waterlogged=false]
  oxidized_cut_copper_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]: waxed_oxidized_cut_copper_stairs[facing=west,half=top,shape=inner_right,waterlogged=true]
  oxidized_cut_copper_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]: waxed_oxidized_cut_copper_stairs[facing=west,half=top,shape=outer_left,waterlogged=false]
  oxidized_cut_copper_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]: waxed_oxidized_cut_copper_stairs[facing=west,half=top,shape=outer_left,waterlogged=true]
  oxidized_cut_copper_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]: waxed_oxidized_cut_copper_stairs[facing=west,half=top,shape=outer_right,waterlogged=false]
  oxidized_cut_copper_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]: waxed_oxidized_cut_copper_stairs[facing=west,half=top,shape=outer_right,waterlogged=true]
  oxidized_cut_copper_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]: waxed_oxidized_cut_copper_stairs[facing=north,half=bottom,shape=straight,waterlogged=false]
  oxidized_cut_copper_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]: waxed_oxidized_cut_copper_stairs[facing=north,half=bottom,shape=straight,waterlogged=true]
  oxidized_cut_copper_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]: waxed_oxidized_cut_copper_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false]
  oxidized_cut_copper_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]: waxed_oxidized_cut_copper_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true]
  oxidized_cut_copper_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]: waxed_oxidized_cut_copper_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false]
  oxidized_cut_copper_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]: waxed_oxidized_cut_copper_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true]
  oxidized_cut_copper_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]: waxed_oxidized_cut_copper_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false]
  oxidized_cut_copper_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]: waxed_oxidized_cut_copper_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true]
  oxidized_cut_copper_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]: waxed_oxidized_cut_copper_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false]
  oxidized_cut_copper_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]: waxed_oxidized_cut_copper_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true]
  oxidized_cut_copper_stairs[facing=north,half=top,shape=straight,waterlogged=false]: waxed_oxidized_cut_copper_stairs[facing=north,half=top,shape=straight,waterlogged=false]
  oxidized_cut_copper_stairs[facing=north,half=top,shape=straight,waterlogged=true]: waxed_oxidized_cut_copper_stairs[facing=north,half=top,shape=straight,waterlogged=true]
  oxidized_cut_copper_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]: waxed_oxidized_cut_copper_stairs[facing=north,half=top,shape=inner_left,waterlogged=false]
  oxidized_cut_copper_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]: waxed_oxidized_cut_copper_stairs[facing=north,half=top,shape=inner_left,waterlogged=true]
  oxidized_cut_copper_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]: waxed_oxidized_cut_copper_stairs[facing=north,half=top,shape=inner_right,waterlogged=false]
  oxidized_cut_copper_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]: waxed_oxidized_cut_copper_stairs[facing=north,half=top,shape=inner_right,waterlogged=true]
  oxidized_cut_copper_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]: waxed_oxidized_cut_copper_stairs[facing=north,half=top,shape=outer_left,waterlogged=false]
  oxidized_cut_copper_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]: waxed_oxidized_cut_copper_stairs[facing=north,half=top,shape=outer_left,waterlogged=true]
  oxidized_cut_copper_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]: waxed_oxidized_cut_copper_stairs[facing=north,half=top,shape=outer_right,waterlogged=false]
  oxidized_cut_copper_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]: waxed_oxidized_cut_copper_stairs[facing=north,half=top,shape=outer_right,waterlogged=true]

  #### Grate ####
  # Suitable for making glass because it is completely transparent
  $$>=1.20.3#grate:
    copper_grate[waterlogged=false]: waxed_copper_grate[waterlogged=false]
    copper_grate[waterlogged=true]: waxed_copper_grate[waterlogged=true]
    weathered_copper_grate[waterlogged=false]: waxed_weathered_copper_grate[waterlogged=false]
    weathered_copper_grate[waterlogged=true]: waxed_weathered_copper_grate[waterlogged=true]
    exposed_copper_grate[waterlogged=false]: waxed_exposed_copper_grate[waterlogged=false]
    exposed_copper_grate[waterlogged=true]: waxed_exposed_copper_grate[waterlogged=true]
    oxidized_copper_grate[waterlogged=false]: waxed_oxidized_copper_grate[waterlogged=false]
    oxidized_copper_grate[waterlogged=true]: waxed_oxidized_copper_grate[waterlogged=true]

  #### Pressure Plate ####
  # Triggered pressure plates appear identical, even though they output different signal strengths.
  light_weighted_pressure_plate[power=2]: light_weighted_pressure_plate[power=1]
  light_weighted_pressure_plate[power=3]: light_weighted_pressure_plate[power=1]
  light_weighted_pressure_plate[power=4]: light_weighted_pressure_plate[power=1]
  light_weighted_pressure_plate[power=5]: light_weighted_pressure_plate[power=1]
  light_weighted_pressure_plate[power=6]: light_weighted_pressure_plate[power=1]
  light_weighted_pressure_plate[power=7]: light_weighted_pressure_plate[power=1]
  light_weighted_pressure_plate[power=8]: light_weighted_pressure_plate[power=1]
  light_weighted_pressure_plate[power=9]: light_weighted_pressure_plate[power=1]
  light_weighted_pressure_plate[power=10]: light_weighted_pressure_plate[power=1]
  light_weighted_pressure_plate[power=11]: light_weighted_pressure_plate[power=1]
  light_weighted_pressure_plate[power=12]: light_weighted_pressure_plate[power=1]
  light_weighted_pressure_plate[power=13]: light_weighted_pressure_plate[power=1]
  light_weighted_pressure_plate[power=14]: light_weighted_pressure_plate[power=1]
  light_weighted_pressure_plate[power=15]: light_weighted_pressure_plate[power=1]
  heavy_weighted_pressure_plate[power=2]: heavy_weighted_pressure_plate[power=1]
  heavy_weighted_pressure_plate[power=3]: heavy_weighted_pressure_plate[power=1]
  heavy_weighted_pressure_plate[power=4]: heavy_weighted_pressure_plate[power=1]
  heavy_weighted_pressure_plate[power=5]: heavy_weighted_pressure_plate[power=1]
  heavy_weighted_pressure_plate[power=6]: heavy_weighted_pressure_plate[power=1]
  heavy_weighted_pressure_plate[power=7]: heavy_weighted_pressure_plate[power=1]
  heavy_weighted_pressure_plate[power=8]: heavy_weighted_pressure_plate[power=1]
  heavy_weighted_pressure_plate[power=9]: heavy_weighted_pressure_plate[power=1]
  heavy_weighted_pressure_plate[power=10]: heavy_weighted_pressure_plate[power=1]
  heavy_weighted_pressure_plate[power=11]: heavy_weighted_pressure_plate[power=1]
  heavy_weighted_pressure_plate[power=12]: heavy_weighted_pressure_plate[power=1]
  heavy_weighted_pressure_plate[power=13]: heavy_weighted_pressure_plate[power=1]
  heavy_weighted_pressure_plate[power=14]: heavy_weighted_pressure_plate[power=1]
  heavy_weighted_pressure_plate[power=15]: heavy_weighted_pressure_plate[power=1]

  #### Lightning Rod ####
  $$>=1.21.9#lightning_rod:
    exposed_lightning_rod[facing=down,powered=false,waterlogged=false]: waxed_exposed_lightning_rod[facing=down,powered=false,waterlogged=false]
    exposed_lightning_rod[facing=down,powered=false,waterlogged=true]: waxed_exposed_lightning_rod[facing=down,powered=false,waterlogged=true]
    exposed_lightning_rod[facing=down,powered=true,waterlogged=false]: waxed_exposed_lightning_rod[facing=down,powered=true,waterlogged=false]
    exposed_lightning_rod[facing=down,powered=true,waterlogged=true]: waxed_exposed_lightning_rod[facing=down,powered=true,waterlogged=true]
    exposed_lightning_rod[facing=east,powered=false,waterlogged=false]: waxed_exposed_lightning_rod[facing=east,powered=false,waterlogged=false]
    exposed_lightning_rod[facing=east,powered=false,waterlogged=true]: waxed_exposed_lightning_rod[facing=east,powered=false,waterlogged=true]
    exposed_lightning_rod[facing=east,powered=true,waterlogged=false]: waxed_exposed_lightning_rod[facing=east,powered=true,waterlogged=false]
    exposed_lightning_rod[facing=east,powered=true,waterlogged=true]: waxed_exposed_lightning_rod[facing=east,powered=true,waterlogged=true]
    exposed_lightning_rod[facing=north,powered=false,waterlogged=false]: waxed_exposed_lightning_rod[facing=north,powered=false,waterlogged=false]
    exposed_lightning_rod[facing=north,powered=false,waterlogged=true]: waxed_exposed_lightning_rod[facing=north,powered=false,waterlogged=true]
    exposed_lightning_rod[facing=north,powered=true,waterlogged=false]: waxed_exposed_lightning_rod[facing=north,powered=true,waterlogged=false]
    exposed_lightning_rod[facing=north,powered=true,waterlogged=true]: waxed_exposed_lightning_rod[facing=north,powered=true,waterlogged=true]
    exposed_lightning_rod[facing=south,powered=false,waterlogged=false]: waxed_exposed_lightning_rod[facing=south,powered=false,waterlogged=false]
    exposed_lightning_rod[facing=south,powered=false,waterlogged=true]: waxed_exposed_lightning_rod[facing=south,powered=false,waterlogged=true]
    exposed_lightning_rod[facing=south,powered=true,waterlogged=false]: waxed_exposed_lightning_rod[facing=south,powered=true,waterlogged=false]
    exposed_lightning_rod[facing=south,powered=true,waterlogged=true]: waxed_exposed_lightning_rod[facing=south,powered=true,waterlogged=true]
    exposed_lightning_rod[facing=up,powered=false,waterlogged=false]: waxed_exposed_lightning_rod[facing=up,powered=false,waterlogged=false]
    exposed_lightning_rod[facing=up,powered=false,waterlogged=true]: waxed_exposed_lightning_rod[facing=up,powered=false,waterlogged=true]
    exposed_lightning_rod[facing=up,powered=true,waterlogged=false]: waxed_exposed_lightning_rod[facing=up,powered=true,waterlogged=false]
    exposed_lightning_rod[facing=up,powered=true,waterlogged=true]: waxed_exposed_lightning_rod[facing=up,powered=true,waterlogged=true]
    exposed_lightning_rod[facing=west,powered=false,waterlogged=false]: waxed_exposed_lightning_rod[facing=west,powered=false,waterlogged=false]
    exposed_lightning_rod[facing=west,powered=false,waterlogged=true]: waxed_exposed_lightning_rod[facing=west,powered=false,waterlogged=true]
    exposed_lightning_rod[facing=west,powered=true,waterlogged=false]: waxed_exposed_lightning_rod[facing=west,powered=true,waterlogged=false]
    exposed_lightning_rod[facing=west,powered=true,waterlogged=true]: waxed_exposed_lightning_rod[facing=west,powered=true,waterlogged=true]
    lightning_rod[facing=down,powered=false,waterlogged=false]: waxed_lightning_rod[facing=down,powered=false,waterlogged=false]
    lightning_rod[facing=down,powered=false,waterlogged=true]: waxed_lightning_rod[facing=down,powered=false,waterlogged=true]
    lightning_rod[facing=down,powered=true,waterlogged=false]: waxed_lightning_rod[facing=down,powered=true,waterlogged=false]
    lightning_rod[facing=down,powered=true,waterlogged=true]: waxed_lightning_rod[facing=down,powered=true,waterlogged=true]
    lightning_rod[facing=east,powered=false,waterlogged=false]: waxed_lightning_rod[facing=east,powered=false,waterlogged=false]
    lightning_rod[facing=east,powered=false,waterlogged=true]: waxed_lightning_rod[facing=east,powered=false,waterlogged=true]
    lightning_rod[facing=east,powered=true,waterlogged=false]: waxed_lightning_rod[facing=east,powered=true,waterlogged=false]
    lightning_rod[facing=east,powered=true,waterlogged=true]: waxed_lightning_rod[facing=east,powered=true,waterlogged=true]
    lightning_rod[facing=north,powered=false,waterlogged=false]: waxed_lightning_rod[facing=north,powered=false,waterlogged=false]
    lightning_rod[facing=north,powered=false,waterlogged=true]: waxed_lightning_rod[facing=north,powered=false,waterlogged=true]
    lightning_rod[facing=north,powered=true,waterlogged=false]: waxed_lightning_rod[facing=north,powered=true,waterlogged=false]
    lightning_rod[facing=north,powered=true,waterlogged=true]: waxed_lightning_rod[facing=north,powered=true,waterlogged=true]
    lightning_rod[facing=south,powered=false,waterlogged=false]: waxed_lightning_rod[facing=south,powered=false,waterlogged=false]
    lightning_rod[facing=south,powered=false,waterlogged=true]: waxed_lightning_rod[facing=south,powered=false,waterlogged=true]
    lightning_rod[facing=south,powered=true,waterlogged=false]: waxed_lightning_rod[facing=south,powered=true,waterlogged=false]
    lightning_rod[facing=south,powered=true,waterlogged=true]: waxed_lightning_rod[facing=south,powered=true,waterlogged=true]
    lightning_rod[facing=up,powered=false,waterlogged=false]: waxed_lightning_rod[facing=up,powered=false,waterlogged=false]
    lightning_rod[facing=up,powered=false,waterlogged=true]: waxed_lightning_rod[facing=up,powered=false,waterlogged=true]
    lightning_rod[facing=up,powered=true,waterlogged=false]: waxed_lightning_rod[facing=up,powered=true,waterlogged=false]
    lightning_rod[facing=up,powered=true,waterlogged=true]: waxed_lightning_rod[facing=up,powered=true,waterlogged=true]
    lightning_rod[facing=west,powered=false,waterlogged=false]: waxed_lightning_rod[facing=west,powered=false,waterlogged=false]
    lightning_rod[facing=west,powered=false,waterlogged=true]: waxed_lightning_rod[facing=west,powered=false,waterlogged=true]
    lightning_rod[facing=west,powered=true,waterlogged=false]: waxed_lightning_rod[facing=west,powered=true,waterlogged=false]
    lightning_rod[facing=west,powered=true,waterlogged=true]: waxed_lightning_rod[facing=west,powered=true,waterlogged=true]
    oxidized_lightning_rod[facing=down,powered=false,waterlogged=false]: waxed_oxidized_lightning_rod[facing=down,powered=false,waterlogged=false]
    oxidized_lightning_rod[facing=down,powered=false,waterlogged=true]: waxed_oxidized_lightning_rod[facing=down,powered=false,waterlogged=true]
    oxidized_lightning_rod[facing=down,powered=true,waterlogged=false]: waxed_oxidized_lightning_rod[facing=down,powered=true,waterlogged=false]
    oxidized_lightning_rod[facing=down,powered=true,waterlogged=true]: waxed_oxidized_lightning_rod[facing=down,powered=true,waterlogged=true]
    oxidized_lightning_rod[facing=east,powered=false,waterlogged=false]: waxed_oxidized_lightning_rod[facing=east,powered=false,waterlogged=false]
    oxidized_lightning_rod[facing=east,powered=false,waterlogged=true]: waxed_oxidized_lightning_rod[facing=east,powered=false,waterlogged=true]
    oxidized_lightning_rod[facing=east,powered=true,waterlogged=false]: waxed_oxidized_lightning_rod[facing=east,powered=true,waterlogged=false]
    oxidized_lightning_rod[facing=east,powered=true,waterlogged=true]: waxed_oxidized_lightning_rod[facing=east,powered=true,waterlogged=true]
    oxidized_lightning_rod[facing=north,powered=false,waterlogged=false]: waxed_oxidized_lightning_rod[facing=north,powered=false,waterlogged=false]
    oxidized_lightning_rod[facing=north,powered=false,waterlogged=true]: waxed_oxidized_lightning_rod[facing=north,powered=false,waterlogged=true]
    oxidized_lightning_rod[facing=north,powered=true,waterlogged=false]: waxed_oxidized_lightning_rod[facing=north,powered=true,waterlogged=false]
    oxidized_lightning_rod[facing=north,powered=true,waterlogged=true]: waxed_oxidized_lightning_rod[facing=north,powered=true,waterlogged=true]
    oxidized_lightning_rod[facing=south,powered=false,waterlogged=false]: waxed_oxidized_lightning_rod[facing=south,powered=false,waterlogged=false]
    oxidized_lightning_rod[facing=south,powered=false,waterlogged=true]: waxed_oxidized_lightning_rod[facing=south,powered=false,waterlogged=true]
    oxidized_lightning_rod[facing=south,powered=true,waterlogged=false]: waxed_oxidized_lightning_rod[facing=south,powered=true,waterlogged=false]
    oxidized_lightning_rod[facing=south,powered=true,waterlogged=true]: waxed_oxidized_lightning_rod[facing=south,powered=true,waterlogged=true]
    oxidized_lightning_rod[facing=up,powered=false,waterlogged=false]: waxed_oxidized_lightning_rod[facing=up,powered=false,waterlogged=false]
    oxidized_lightning_rod[facing=up,powered=false,waterlogged=true]: waxed_oxidized_lightning_rod[facing=up,powered=false,waterlogged=true]
    oxidized_lightning_rod[facing=up,powered=true,waterlogged=false]: waxed_oxidized_lightning_rod[facing=up,powered=true,waterlogged=false]
    oxidized_lightning_rod[facing=up,powered=true,waterlogged=true]: waxed_oxidized_lightning_rod[facing=up,powered=true,waterlogged=true]
    oxidized_lightning_rod[facing=west,powered=false,waterlogged=false]: waxed_oxidized_lightning_rod[facing=west,powered=false,waterlogged=false]
    oxidized_lightning_rod[facing=west,powered=false,waterlogged=true]: waxed_oxidized_lightning_rod[facing=west,powered=false,waterlogged=true]
    oxidized_lightning_rod[facing=west,powered=true,waterlogged=false]: waxed_oxidized_lightning_rod[facing=west,powered=true,waterlogged=false]
    oxidized_lightning_rod[facing=west,powered=true,waterlogged=true]: waxed_oxidized_lightning_rod[facing=west,powered=true,waterlogged=true]
    weathered_lightning_rod[facing=down,powered=false,waterlogged=false]: waxed_weathered_lightning_rod[facing=down,powered=false,waterlogged=false]
    weathered_lightning_rod[facing=down,powered=false,waterlogged=true]: waxed_weathered_lightning_rod[facing=down,powered=false,waterlogged=true]
    weathered_lightning_rod[facing=down,powered=true,waterlogged=false]: waxed_weathered_lightning_rod[facing=down,powered=true,waterlogged=false]
    weathered_lightning_rod[facing=down,powered=true,waterlogged=true]: waxed_weathered_lightning_rod[facing=down,powered=true,waterlogged=true]
    weathered_lightning_rod[facing=east,powered=false,waterlogged=false]: waxed_weathered_lightning_rod[facing=east,powered=false,waterlogged=false]
    weathered_lightning_rod[facing=east,powered=false,waterlogged=true]: waxed_weathered_lightning_rod[facing=east,powered=false,waterlogged=true]
    weathered_lightning_rod[facing=east,powered=true,waterlogged=false]: waxed_weathered_lightning_rod[facing=east,powered=true,waterlogged=false]
    weathered_lightning_rod[facing=east,powered=true,waterlogged=true]: waxed_weathered_lightning_rod[facing=east,powered=true,waterlogged=true]
    weathered_lightning_rod[facing=north,powered=false,waterlogged=false]: waxed_weathered_lightning_rod[facing=north,powered=false,waterlogged=false]
    weathered_lightning_rod[facing=north,powered=false,waterlogged=true]: waxed_weathered_lightning_rod[facing=north,powered=false,waterlogged=true]
    weathered_lightning_rod[facing=north,powered=true,waterlogged=false]: waxed_weathered_lightning_rod[facing=north,powered=true,waterlogged=false]
    weathered_lightning_rod[facing=north,powered=true,waterlogged=true]: waxed_weathered_lightning_rod[facing=north,powered=true,waterlogged=true]
    weathered_lightning_rod[facing=south,powered=false,waterlogged=false]: waxed_weathered_lightning_rod[facing=south,powered=false,waterlogged=false]
    weathered_lightning_rod[facing=south,powered=false,waterlogged=true]: waxed_weathered_lightning_rod[facing=south,powered=false,waterlogged=true]
    weathered_lightning_rod[facing=south,powered=true,waterlogged=false]: waxed_weathered_lightning_rod[facing=south,powered=true,waterlogged=false]
    weathered_lightning_rod[facing=south,powered=true,waterlogged=true]: waxed_weathered_lightning_rod[facing=south,powered=true,waterlogged=true]
    weathered_lightning_rod[facing=up,powered=false,waterlogged=false]: waxed_weathered_lightning_rod[facing=up,powered=false,waterlogged=false]
    weathered_lightning_rod[facing=up,powered=false,waterlogged=true]: waxed_weathered_lightning_rod[facing=up,powered=false,waterlogged=true]
    weathered_lightning_rod[facing=up,powered=true,waterlogged=false]: waxed_weathered_lightning_rod[facing=up,powered=true,waterlogged=false]
    weathered_lightning_rod[facing=up,powered=true,waterlogged=true]: waxed_weathered_lightning_rod[facing=up,powered=true,waterlogged=true]
    weathered_lightning_rod[facing=west,powered=false,waterlogged=false]: waxed_weathered_lightning_rod[facing=west,powered=false,waterlogged=false]
    weathered_lightning_rod[facing=west,powered=false,waterlogged=true]: waxed_weathered_lightning_rod[facing=west,powered=false,waterlogged=true]
    weathered_lightning_rod[facing=west,powered=true,waterlogged=false]: waxed_weathered_lightning_rod[facing=west,powered=true,waterlogged=false]
    weathered_lightning_rod[facing=west,powered=true,waterlogged=true]: waxed_weathered_lightning_rod[facing=west,powered=true,waterlogged=true]

  #### Copper Bars ####
  $$>=1.21.9#copper_bars:
    copper_bars[east=false,north=false,south=false,west=false,waterlogged=false]: waxed_copper_bars[east=false,north=false,south=false,west=false,waterlogged=false]
    copper_bars[east=false,north=false,south=false,west=false,waterlogged=true]: waxed_copper_bars[east=false,north=false,south=false,west=false,waterlogged=true]
    copper_bars[east=false,north=false,south=false,west=true,waterlogged=false]: waxed_copper_bars[east=false,north=false,south=false,west=true,waterlogged=false]
    copper_bars[east=false,north=false,south=false,west=true,waterlogged=true]: waxed_copper_bars[east=false,north=false,south=false,west=true,waterlogged=true]
    copper_bars[east=false,north=false,south=true,west=false,waterlogged=false]: waxed_copper_bars[east=false,north=false,south=true,west=false,waterlogged=false]
    copper_bars[east=false,north=false,south=true,west=false,waterlogged=true]: waxed_copper_bars[east=false,north=false,south=true,west=false,waterlogged=true]
    copper_bars[east=false,north=false,south=true,west=true,waterlogged=false]: waxed_copper_bars[east=false,north=false,south=true,west=true,waterlogged=false]
    copper_bars[east=false,north=false,south=true,west=true,waterlogged=true]: waxed_copper_bars[east=false,north=false,south=true,west=true,waterlogged=true]
    copper_bars[east=false,north=true,south=false,west=false,waterlogged=false]: waxed_copper_bars[east=false,north=true,south=false,west=false,waterlogged=false]
    copper_bars[east=false,north=true,south=false,west=false,waterlogged=true]: waxed_copper_bars[east=false,north=true,south=false,west=false,waterlogged=true]
    copper_bars[east=false,north=true,south=false,west=true,waterlogged=false]: waxed_copper_bars[east=false,north=true,south=false,west=true,waterlogged=false]
    copper_bars[east=false,north=true,south=false,west=true,waterlogged=true]: waxed_copper_bars[east=false,north=true,south=false,west=true,waterlogged=true]
    copper_bars[east=false,north=true,south=true,west=false,waterlogged=false]: waxed_copper_bars[east=false,north=true,south=true,west=false,waterlogged=false]
    copper_bars[east=false,north=true,south=true,west=false,waterlogged=true]: waxed_copper_bars[east=false,north=true,south=true,west=false,waterlogged=true]
    copper_bars[east=false,north=true,south=true,west=true,waterlogged=false]: waxed_copper_bars[east=false,north=true,south=true,west=true,waterlogged=false]
    copper_bars[east=false,north=true,south=true,west=true,waterlogged=true]: waxed_copper_bars[east=false,north=true,south=true,west=true,waterlogged=true]
    copper_bars[east=true,north=false,south=false,west=false,waterlogged=false]: waxed_copper_bars[east=true,north=false,south=false,west=false,waterlogged=false]
    copper_bars[east=true,north=false,south=false,west=false,waterlogged=true]: waxed_copper_bars[east=true,north=false,south=false,west=false,waterlogged=true]
    copper_bars[east=true,north=false,south=false,west=true,waterlogged=false]: waxed_copper_bars[east=true,north=false,south=false,west=true,waterlogged=false]
    copper_bars[east=true,north=false,south=false,west=true,waterlogged=true]: waxed_copper_bars[east=true,north=false,south=false,west=true,waterlogged=true]
    copper_bars[east=true,north=false,south=true,west=false,waterlogged=false]: waxed_copper_bars[east=true,north=false,south=true,west=false,waterlogged=false]
    copper_bars[east=true,north=false,south=true,west=false,waterlogged=true]: waxed_copper_bars[east=true,north=false,south=true,west=false,waterlogged=true]
    copper_bars[east=true,north=false,south=true,west=true,waterlogged=false]: waxed_copper_bars[east=true,north=false,south=true,west=true,waterlogged=false]
    copper_bars[east=true,north=false,south=true,west=true,waterlogged=true]: waxed_copper_bars[east=true,north=false,south=true,west=true,waterlogged=true]
    copper_bars[east=true,north=true,south=false,west=false,waterlogged=false]: waxed_copper_bars[east=true,north=true,south=false,west=false,waterlogged=false]
    copper_bars[east=true,north=true,south=false,west=false,waterlogged=true]: waxed_copper_bars[east=true,north=true,south=false,west=false,waterlogged=true]
    copper_bars[east=true,north=true,south=false,west=true,waterlogged=false]: waxed_copper_bars[east=true,north=true,south=false,west=true,waterlogged=false]
    copper_bars[east=true,north=true,south=false,west=true,waterlogged=true]: waxed_copper_bars[east=true,north=true,south=false,west=true,waterlogged=true]
    copper_bars[east=true,north=true,south=true,west=false,waterlogged=false]: waxed_copper_bars[east=true,north=true,south=true,west=false,waterlogged=false]
    copper_bars[east=true,north=true,south=true,west=false,waterlogged=true]: waxed_copper_bars[east=true,north=true,south=true,west=false,waterlogged=true]
    copper_bars[east=true,north=true,south=true,west=true,waterlogged=false]: waxed_copper_bars[east=true,north=true,south=true,west=true,waterlogged=false]
    copper_bars[east=true,north=true,south=true,west=true,waterlogged=true]: waxed_copper_bars[east=true,north=true,south=true,west=true,waterlogged=true]
    exposed_copper_bars[east=false,north=false,south=false,west=false,waterlogged=false]: waxed_exposed_copper_bars[east=false,north=false,south=false,west=false,waterlogged=false]
    exposed_copper_bars[east=false,north=false,south=false,west=false,waterlogged=true]: waxed_exposed_copper_bars[east=false,north=false,south=false,west=false,waterlogged=true]
    exposed_copper_bars[east=false,north=false,south=false,west=true,waterlogged=false]: waxed_exposed_copper_bars[east=false,north=false,south=false,west=true,waterlogged=false]
    exposed_copper_bars[east=false,north=false,south=false,west=true,waterlogged=true]: waxed_exposed_copper_bars[east=false,north=false,south=false,west=true,waterlogged=true]
    exposed_copper_bars[east=false,north=false,south=true,west=false,waterlogged=false]: waxed_exposed_copper_bars[east=false,north=false,south=true,west=false,waterlogged=false]
    exposed_copper_bars[east=false,north=false,south=true,west=false,waterlogged=true]: waxed_exposed_copper_bars[east=false,north=false,south=true,west=false,waterlogged=true]
    exposed_copper_bars[east=false,north=false,south=true,west=true,waterlogged=false]: waxed_exposed_copper_bars[east=false,north=false,south=true,west=true,waterlogged=false]
    exposed_copper_bars[east=false,north=false,south=true,west=true,waterlogged=true]: waxed_exposed_copper_bars[east=false,north=false,south=true,west=true,waterlogged=true]
    exposed_copper_bars[east=false,north=true,south=false,west=false,waterlogged=false]: waxed_exposed_copper_bars[east=false,north=true,south=false,west=false,waterlogged=false]
    exposed_copper_bars[east=false,north=true,south=false,west=false,waterlogged=true]: waxed_exposed_copper_bars[east=false,north=true,south=false,west=false,waterlogged=true]
    exposed_copper_bars[east=false,north=true,south=false,west=true,waterlogged=false]: waxed_exposed_copper_bars[east=false,north=true,south=false,west=true,waterlogged=false]
    exposed_copper_bars[east=false,north=true,south=false,west=true,waterlogged=true]: waxed_exposed_copper_bars[east=false,north=true,south=false,west=true,waterlogged=true]
    exposed_copper_bars[east=false,north=true,south=true,west=false,waterlogged=false]: waxed_exposed_copper_bars[east=false,north=true,south=true,west=false,waterlogged=false]
    exposed_copper_bars[east=false,north=true,south=true,west=false,waterlogged=true]: waxed_exposed_copper_bars[east=false,north=true,south=true,west=false,waterlogged=true]
    exposed_copper_bars[east=false,north=true,south=true,west=true,waterlogged=false]: waxed_exposed_copper_bars[east=false,north=true,south=true,west=true,waterlogged=false]
    exposed_copper_bars[east=false,north=true,south=true,west=true,waterlogged=true]: waxed_exposed_copper_bars[east=false,north=true,south=true,west=true,waterlogged=true]
    exposed_copper_bars[east=true,north=false,south=false,west=false,waterlogged=false]: waxed_exposed_copper_bars[east=true,north=false,south=false,west=false,waterlogged=false]
    exposed_copper_bars[east=true,north=false,south=false,west=false,waterlogged=true]: waxed_exposed_copper_bars[east=true,north=false,south=false,west=false,waterlogged=true]
    exposed_copper_bars[east=true,north=false,south=false,west=true,waterlogged=false]: waxed_exposed_copper_bars[east=true,north=false,south=false,west=true,waterlogged=false]
    exposed_copper_bars[east=true,north=false,south=false,west=true,waterlogged=true]: waxed_exposed_copper_bars[east=true,north=false,south=false,west=true,waterlogged=true]
    exposed_copper_bars[east=true,north=false,south=true,west=false,waterlogged=false]: waxed_exposed_copper_bars[east=true,north=false,south=true,west=false,waterlogged=false]
    exposed_copper_bars[east=true,north=false,south=true,west=false,waterlogged=true]: waxed_exposed_copper_bars[east=true,north=false,south=true,west=false,waterlogged=true]
    exposed_copper_bars[east=true,north=false,south=true,west=true,waterlogged=false]: waxed_exposed_copper_bars[east=true,north=false,south=true,west=true,waterlogged=false]
    exposed_copper_bars[east=true,north=false,south=true,west=true,waterlogged=true]: waxed_exposed_copper_bars[east=true,north=false,south=true,west=true,waterlogged=true]
    exposed_copper_bars[east=true,north=true,south=false,west=false,waterlogged=false]: waxed_exposed_copper_bars[east=true,north=true,south=false,west=false,waterlogged=false]
    exposed_copper_bars[east=true,north=true,south=false,west=false,waterlogged=true]: waxed_exposed_copper_bars[east=true,north=true,south=false,west=false,waterlogged=true]
    exposed_copper_bars[east=true,north=true,south=false,west=true,waterlogged=false]: waxed_exposed_copper_bars[east=true,north=true,south=false,west=true,waterlogged=false]
    exposed_copper_bars[east=true,north=true,south=false,west=true,waterlogged=true]: waxed_exposed_copper_bars[east=true,north=true,south=false,west=true,waterlogged=true]
    exposed_copper_bars[east=true,north=true,south=true,west=false,waterlogged=false]: waxed_exposed_copper_bars[east=true,north=true,south=true,west=false,waterlogged=false]
    exposed_copper_bars[east=true,north=true,south=true,west=false,waterlogged=true]: waxed_exposed_copper_bars[east=true,north=true,south=true,west=false,waterlogged=true]
    exposed_copper_bars[east=true,north=true,south=true,west=true,waterlogged=false]: waxed_exposed_copper_bars[east=true,north=true,south=true,west=true,waterlogged=false]
    exposed_copper_bars[east=true,north=true,south=true,west=true,waterlogged=true]: waxed_exposed_copper_bars[east=true,north=true,south=true,west=true,waterlogged=true]
    oxidized_copper_bars[east=false,north=false,south=false,west=false,waterlogged=false]: waxed_oxidized_copper_bars[east=false,north=false,south=false,west=false,waterlogged=false]
    oxidized_copper_bars[east=false,north=false,south=false,west=false,waterlogged=true]: waxed_oxidized_copper_bars[east=false,north=false,south=false,west=false,waterlogged=true]
    oxidized_copper_bars[east=false,north=false,south=false,west=true,waterlogged=false]: waxed_oxidized_copper_bars[east=false,north=false,south=false,west=true,waterlogged=false]
    oxidized_copper_bars[east=false,north=false,south=false,west=true,waterlogged=true]: waxed_oxidized_copper_bars[east=false,north=false,south=false,west=true,waterlogged=true]
    oxidized_copper_bars[east=false,north=false,south=true,west=false,waterlogged=false]: waxed_oxidized_copper_bars[east=false,north=false,south=true,west=false,waterlogged=false]
    oxidized_copper_bars[east=false,north=false,south=true,west=false,waterlogged=true]: waxed_oxidized_copper_bars[east=false,north=false,south=true,west=false,waterlogged=true]
    oxidized_copper_bars[east=false,north=false,south=true,west=true,waterlogged=false]: waxed_oxidized_copper_bars[east=false,north=false,south=true,west=true,waterlogged=false]
    oxidized_copper_bars[east=false,north=false,south=true,west=true,waterlogged=true]: waxed_oxidized_copper_bars[east=false,north=false,south=true,west=true,waterlogged=true]
    oxidized_copper_bars[east=false,north=true,south=false,west=false,waterlogged=false]: waxed_oxidized_copper_bars[east=false,north=true,south=false,west=false,waterlogged=false]
    oxidized_copper_bars[east=false,north=true,south=false,west=false,waterlogged=true]: waxed_oxidized_copper_bars[east=false,north=true,south=false,west=false,waterlogged=true]
    oxidized_copper_bars[east=false,north=true,south=false,west=true,waterlogged=false]: waxed_oxidized_copper_bars[east=false,north=true,south=false,west=true,waterlogged=false]
    oxidized_copper_bars[east=false,north=true,south=false,west=true,waterlogged=true]: waxed_oxidized_copper_bars[east=false,north=true,south=false,west=true,waterlogged=true]
    oxidized_copper_bars[east=false,north=true,south=true,west=false,waterlogged=false]: waxed_oxidized_copper_bars[east=false,north=true,south=true,west=false,waterlogged=false]
    oxidized_copper_bars[east=false,north=true,south=true,west=false,waterlogged=true]: waxed_oxidized_copper_bars[east=false,north=true,south=true,west=false,waterlogged=true]
    oxidized_copper_bars[east=false,north=true,south=true,west=true,waterlogged=false]: waxed_oxidized_copper_bars[east=false,north=true,south=true,west=true,waterlogged=false]
    oxidized_copper_bars[east=false,north=true,south=true,west=true,waterlogged=true]: waxed_oxidized_copper_bars[east=false,north=true,south=true,west=true,waterlogged=true]
    oxidized_copper_bars[east=true,north=false,south=false,west=false,waterlogged=false]: waxed_oxidized_copper_bars[east=true,north=false,south=false,west=false,waterlogged=false]
    oxidized_copper_bars[east=true,north=false,south=false,west=false,waterlogged=true]: waxed_oxidized_copper_bars[east=true,north=false,south=false,west=false,waterlogged=true]
    oxidized_copper_bars[east=true,north=false,south=false,west=true,waterlogged=false]: waxed_oxidized_copper_bars[east=true,north=false,south=false,west=true,waterlogged=false]
    oxidized_copper_bars[east=true,north=false,south=false,west=true,waterlogged=true]: waxed_oxidized_copper_bars[east=true,north=false,south=false,west=true,waterlogged=true]
    oxidized_copper_bars[east=true,north=false,south=true,west=false,waterlogged=false]: waxed_oxidized_copper_bars[east=true,north=false,south=true,west=false,waterlogged=false]
    oxidized_copper_bars[east=true,north=false,south=true,west=false,waterlogged=true]: waxed_oxidized_copper_bars[east=true,north=false,south=true,west=false,waterlogged=true]
    oxidized_copper_bars[east=true,north=false,south=true,west=true,waterlogged=false]: waxed_oxidized_copper_bars[east=true,north=false,south=true,west=true,waterlogged=false]
    oxidized_copper_bars[east=true,north=false,south=true,west=true,waterlogged=true]: waxed_oxidized_copper_bars[east=true,north=false,south=true,west=true,waterlogged=true]
    oxidized_copper_bars[east=true,north=true,south=false,west=false,waterlogged=false]: waxed_oxidized_copper_bars[east=true,north=true,south=false,west=false,waterlogged=false]
    oxidized_copper_bars[east=true,north=true,south=false,west=false,waterlogged=true]: waxed_oxidized_copper_bars[east=true,north=true,south=false,west=false,waterlogged=true]
    oxidized_copper_bars[east=true,north=true,south=false,west=true,waterlogged=false]: waxed_oxidized_copper_bars[east=true,north=true,south=false,west=true,waterlogged=false]
    oxidized_copper_bars[east=true,north=true,south=false,west=true,waterlogged=true]: waxed_oxidized_copper_bars[east=true,north=true,south=false,west=true,waterlogged=true]
    oxidized_copper_bars[east=true,north=true,south=true,west=false,waterlogged=false]: waxed_oxidized_copper_bars[east=true,north=true,south=true,west=false,waterlogged=false]
    oxidized_copper_bars[east=true,north=true,south=true,west=false,waterlogged=true]: waxed_oxidized_copper_bars[east=true,north=true,south=true,west=false,waterlogged=true]
    oxidized_copper_bars[east=true,north=true,south=true,west=true,waterlogged=false]: waxed_oxidized_copper_bars[east=true,north=true,south=true,west=true,waterlogged=false]
    oxidized_copper_bars[east=true,north=true,south=true,west=true,waterlogged=true]: waxed_oxidized_copper_bars[east=true,north=true,south=true,west=true,waterlogged=true]
    weathered_copper_bars[east=false,north=false,south=false,west=false,waterlogged=false]: waxed_weathered_copper_bars[east=false,north=false,south=false,west=false,waterlogged=false]
    weathered_copper_bars[east=false,north=false,south=false,west=false,waterlogged=true]: waxed_weathered_copper_bars[east=false,north=false,south=false,west=false,waterlogged=true]
    weathered_copper_bars[east=false,north=false,south=false,west=true,waterlogged=false]: waxed_weathered_copper_bars[east=false,north=false,south=false,west=true,waterlogged=false]
    weathered_copper_bars[east=false,north=false,south=false,west=true,waterlogged=true]: waxed_weathered_copper_bars[east=false,north=false,south=false,west=true,waterlogged=true]
    weathered_copper_bars[east=false,north=false,south=true,west=false,waterlogged=false]: waxed_weathered_copper_bars[east=false,north=false,south=true,west=false,waterlogged=false]
    weathered_copper_bars[east=false,north=false,south=true,west=false,waterlogged=true]: waxed_weathered_copper_bars[east=false,north=false,south=true,west=false,waterlogged=true]
    weathered_copper_bars[east=false,north=false,south=true,west=true,waterlogged=false]: waxed_weathered_copper_bars[east=false,north=false,south=true,west=true,waterlogged=false]
    weathered_copper_bars[east=false,north=false,south=true,west=true,waterlogged=true]: waxed_weathered_copper_bars[east=false,north=false,south=true,west=true,waterlogged=true]
    weathered_copper_bars[east=false,north=true,south=false,west=false,waterlogged=false]: waxed_weathered_copper_bars[east=false,north=true,south=false,west=false,waterlogged=false]
    weathered_copper_bars[east=false,north=true,south=false,west=false,waterlogged=true]: waxed_weathered_copper_bars[east=false,north=true,south=false,west=false,waterlogged=true]
    weathered_copper_bars[east=false,north=true,south=false,west=true,waterlogged=false]: waxed_weathered_copper_bars[east=false,north=true,south=false,west=true,waterlogged=false]
    weathered_copper_bars[east=false,north=true,south=false,west=true,waterlogged=true]: waxed_weathered_copper_bars[east=false,north=true,south=false,west=true,waterlogged=true]
    weathered_copper_bars[east=false,north=true,south=true,west=false,waterlogged=false]: waxed_weathered_copper_bars[east=false,north=true,south=true,west=false,waterlogged=false]
    weathered_copper_bars[east=false,north=true,south=true,west=false,waterlogged=true]: waxed_weathered_copper_bars[east=false,north=true,south=true,west=false,waterlogged=true]
    weathered_copper_bars[east=false,north=true,south=true,west=true,waterlogged=false]: waxed_weathered_copper_bars[east=false,north=true,south=true,west=true,waterlogged=false]
    weathered_copper_bars[east=false,north=true,south=true,west=true,waterlogged=true]: waxed_weathered_copper_bars[east=false,north=true,south=true,west=true,waterlogged=true]
    weathered_copper_bars[east=true,north=false,south=false,west=false,waterlogged=false]: waxed_weathered_copper_bars[east=true,north=false,south=false,west=false,waterlogged=false]
    weathered_copper_bars[east=true,north=false,south=false,west=false,waterlogged=true]: waxed_weathered_copper_bars[east=true,north=false,south=false,west=false,waterlogged=true]
    weathered_copper_bars[east=true,north=false,south=false,west=true,waterlogged=false]: waxed_weathered_copper_bars[east=true,north=false,south=false,west=true,waterlogged=false]
    weathered_copper_bars[east=true,north=false,south=false,west=true,waterlogged=true]: waxed_weathered_copper_bars[east=true,north=false,south=false,west=true,waterlogged=true]
    weathered_copper_bars[east=true,north=false,south=true,west=false,waterlogged=false]: waxed_weathered_copper_bars[east=true,north=false,south=true,west=false,waterlogged=false]
    weathered_copper_bars[east=true,north=false,south=true,west=false,waterlogged=true]: waxed_weathered_copper_bars[east=true,north=false,south=true,west=false,waterlogged=true]
    weathered_copper_bars[east=true,north=false,south=true,west=true,waterlogged=false]: waxed_weathered_copper_bars[east=true,north=false,south=true,west=true,waterlogged=false]
    weathered_copper_bars[east=true,north=false,south=true,west=true,waterlogged=true]: waxed_weathered_copper_bars[east=true,north=false,south=true,west=true,waterlogged=true]
    weathered_copper_bars[east=true,north=true,south=false,west=false,waterlogged=false]: waxed_weathered_copper_bars[east=true,north=true,south=false,west=false,waterlogged=false]
    weathered_copper_bars[east=true,north=true,south=false,west=false,waterlogged=true]: waxed_weathered_copper_bars[east=true,north=true,south=false,west=false,waterlogged=true]
    weathered_copper_bars[east=true,north=true,south=false,west=true,waterlogged=false]: waxed_weathered_copper_bars[east=true,north=true,south=false,west=true,waterlogged=false]
    weathered_copper_bars[east=true,north=true,south=false,west=true,waterlogged=true]: waxed_weathered_copper_bars[east=true,north=true,south=false,west=true,waterlogged=true]
    weathered_copper_bars[east=true,north=true,south=true,west=false,waterlogged=false]: waxed_weathered_copper_bars[east=true,north=true,south=true,west=false,waterlogged=false]
    weathered_copper_bars[east=true,north=true,south=true,west=false,waterlogged=true]: waxed_weathered_copper_bars[east=true,north=true,south=true,west=false,waterlogged=true]
    weathered_copper_bars[east=true,north=true,south=true,west=true,waterlogged=false]: waxed_weathered_copper_bars[east=true,north=true,south=true,west=true,waterlogged=false]
    weathered_copper_bars[east=true,north=true,south=true,west=true,waterlogged=true]: waxed_weathered_copper_bars[east=true,north=true,south=true,west=true,waterlogged=true]

  #### Copper Chain ####
  $$>=1.21.9#copper_chain:
    copper_chain[axis=x,waterlogged=false]: waxed_copper_chain[axis=x,waterlogged=false]
    copper_chain[axis=x,waterlogged=true]: waxed_copper_chain[axis=x,waterlogged=true]
    copper_chain[axis=y,waterlogged=false]: waxed_copper_chain[axis=y,waterlogged=false]
    copper_chain[axis=y,waterlogged=true]: waxed_copper_chain[axis=y,waterlogged=true]
    copper_chain[axis=z,waterlogged=false]: waxed_copper_chain[axis=z,waterlogged=false]
    copper_chain[axis=z,waterlogged=true]: waxed_copper_chain[axis=z,waterlogged=true]
    exposed_copper_chain[axis=x,waterlogged=false]: waxed_exposed_copper_chain[axis=x,waterlogged=false]
    exposed_copper_chain[axis=x,waterlogged=true]: waxed_exposed_copper_chain[axis=x,waterlogged=true]
    exposed_copper_chain[axis=y,waterlogged=false]: waxed_exposed_copper_chain[axis=y,waterlogged=false]
    exposed_copper_chain[axis=y,waterlogged=true]: waxed_exposed_copper_chain[axis=y,waterlogged=true]
    exposed_copper_chain[axis=z,waterlogged=false]: waxed_exposed_copper_chain[axis=z,waterlogged=false]
    exposed_copper_chain[axis=z,waterlogged=true]: waxed_exposed_copper_chain[axis=z,waterlogged=true]
    oxidized_copper_chain[axis=x,waterlogged=false]: waxed_oxidized_copper_chain[axis=x,waterlogged=false]
    oxidized_copper_chain[axis=x,waterlogged=true]: waxed_oxidized_copper_chain[axis=x,waterlogged=true]
    oxidized_copper_chain[axis=y,waterlogged=false]: waxed_oxidized_copper_chain[axis=y,waterlogged=false]
    oxidized_copper_chain[axis=y,waterlogged=true]: waxed_oxidized_copper_chain[axis=y,waterlogged=true]
    oxidized_copper_chain[axis=z,waterlogged=false]: waxed_oxidized_copper_chain[axis=z,waterlogged=false]
    oxidized_copper_chain[axis=z,waterlogged=true]: waxed_oxidized_copper_chain[axis=z,waterlogged=true]
    weathered_copper_chain[axis=x,waterlogged=false]: waxed_weathered_copper_chain[axis=x,waterlogged=false]
    weathered_copper_chain[axis=x,waterlogged=true]: waxed_weathered_copper_chain[axis=x,waterlogged=true]
    weathered_copper_chain[axis=y,waterlogged=false]: waxed_weathered_copper_chain[axis=y,waterlogged=false]
    weathered_copper_chain[axis=y,waterlogged=true]: waxed_weathered_copper_chain[axis=y,waterlogged=true]
    weathered_copper_chain[axis=z,waterlogged=false]: waxed_weathered_copper_chain[axis=z,waterlogged=false]
    weathered_copper_chain[axis=z,waterlogged=true]: waxed_weathered_copper_chain[axis=z,waterlogged=true]

  #### Copper Lantern ####
  $$>=1.21.9#copper_lantern:
    copper_lantern[hanging=false,waterlogged=false]: waxed_copper_lantern[hanging=false,waterlogged=false]
    copper_lantern[hanging=false,waterlogged=true]: waxed_copper_lantern[hanging=false,waterlogged=true]
    copper_lantern[hanging=true,waterlogged=false]: waxed_copper_lantern[hanging=true,waterlogged=false]
    copper_lantern[hanging=true,waterlogged=true]: waxed_copper_lantern[hanging=true,waterlogged=true]
    exposed_copper_lantern[hanging=false,waterlogged=false]: waxed_exposed_copper_lantern[hanging=false,waterlogged=false]
    exposed_copper_lantern[hanging=false,waterlogged=true]: waxed_exposed_copper_lantern[hanging=false,waterlogged=true]
    exposed_copper_lantern[hanging=true,waterlogged=false]: waxed_exposed_copper_lantern[hanging=true,waterlogged=false]
    exposed_copper_lantern[hanging=true,waterlogged=true]: waxed_exposed_copper_lantern[hanging=true,waterlogged=true]
    oxidized_copper_lantern[hanging=false,waterlogged=false]: waxed_oxidized_copper_lantern[hanging=false,waterlogged=false]
    oxidized_copper_lantern[hanging=false,waterlogged=true]: waxed_oxidized_copper_lantern[hanging=false,waterlogged=true]
    oxidized_copper_lantern[hanging=true,waterlogged=false]: waxed_oxidized_copper_lantern[hanging=true,waterlogged=false]
    oxidized_copper_lantern[hanging=true,waterlogged=true]: waxed_oxidized_copper_lantern[hanging=true,waterlogged=true]
    weathered_copper_lantern[hanging=false,waterlogged=false]: waxed_weathered_copper_lantern[hanging=false,waterlogged=false]
    weathered_copper_lantern[hanging=false,waterlogged=true]: waxed_weathered_copper_lantern[hanging=false,waterlogged=true]
    weathered_copper_lantern[hanging=true,waterlogged=false]: waxed_weathered_copper_lantern[hanging=true,waterlogged=false]
    weathered_copper_lantern[hanging=true,waterlogged=true]: waxed_weathered_copper_lantern[hanging=true,waterlogged=true]

  #### Corals ####
  # Coral blocks are ideal for creating water blocks or wall-mounted blocks. But you have to sacrifice its dry appearance.
  # dead_brain_coral[waterlogged=false]: brain_coral[waterlogged=false]
  # dead_brain_coral[waterlogged=true]: brain_coral[waterlogged=true]
  # dead_brain_coral_fan[waterlogged=false]: brain_coral_fan[waterlogged=false]
  # dead_brain_coral_fan[waterlogged=true]: brain_coral_fan[waterlogged=true]
  # dead_brain_coral_wall_fan[waterlogged=false,facing=east]: brain_coral_wall_fan[waterlogged=false,facing=east]
  # dead_brain_coral_wall_fan[waterlogged=false,facing=north]: brain_coral_wall_fan[waterlogged=false,facing=north]
  # dead_brain_coral_wall_fan[waterlogged=false,facing=south]: brain_coral_wall_fan[waterlogged=false,facing=south]
  # dead_brain_coral_wall_fan[waterlogged=false,facing=west]: brain_coral_wall_fan[waterlogged=false,facing=west]
  # dead_brain_coral_wall_fan[waterlogged=true,facing=east]: brain_coral_wall_fan[waterlogged=true,facing=east]
  # dead_brain_coral_wall_fan[waterlogged=true,facing=north]: brain_coral_wall_fan[waterlogged=true,facing=north]
  # dead_brain_coral_wall_fan[waterlogged=true,facing=south]: brain_coral_wall_fan[waterlogged=true,facing=south]
  # dead_brain_coral_wall_fan[waterlogged=true,facing=west]: brain_coral_wall_fan[waterlogged=true,facing=west]
  # dead_bubble_coral[waterlogged=false]: bubble_coral[waterlogged=false]
  # dead_bubble_coral[waterlogged=true]: bubble_coral[waterlogged=true]
  # dead_bubble_coral_fan[waterlogged=false]: bubble_coral_fan[waterlogged=false]
  # dead_bubble_coral_fan[waterlogged=true]: bubble_coral_fan[waterlogged=true]
  # dead_bubble_coral_wall_fan[waterlogged=false,facing=east]: bubble_coral_wall_fan[waterlogged=false,facing=east]
  # dead_bubble_coral_wall_fan[waterlogged=false,facing=north]: bubble_coral_wall_fan[waterlogged=false,facing=north]
  # dead_bubble_coral_wall_fan[waterlogged=false,facing=south]: bubble_coral_wall_fan[waterlogged=false,facing=south]
  # dead_bubble_coral_wall_fan[waterlogged=false,facing=west]: bubble_coral_wall_fan[waterlogged=false,facing=west]
  # dead_bubble_coral_wall_fan[waterlogged=true,facing=east]: bubble_coral_wall_fan[waterlogged=true,facing=east]
  # dead_bubble_coral_wall_fan[waterlogged=true,facing=north]: bubble_coral_wall_fan[waterlogged=true,facing=north]
  # dead_bubble_coral_wall_fan[waterlogged=true,facing=south]: bubble_coral_wall_fan[waterlogged=true,facing=south]
  # dead_bubble_coral_wall_fan[waterlogged=true,facing=west]: bubble_coral_wall_fan[waterlogged=true,facing=west]
  # dead_fire_coral[waterlogged=false]: fire_coral[waterlogged=false]
  # dead_fire_coral[waterlogged=true]: fire_coral[waterlogged=true]
  # dead_fire_coral_fan[waterlogged=false]: fire_coral_fan[waterlogged=false]
  # dead_fire_coral_fan[waterlogged=true]: fire_coral_fan[waterlogged=true]
  # dead_fire_coral_wall_fan[waterlogged=false,facing=east]: fire_coral_wall_fan[waterlogged=false,facing=east]
  # dead_fire_coral_wall_fan[waterlogged=false,facing=north]: fire_coral_wall_fan[waterlogged=false,facing=north]
  # dead_fire_coral_wall_fan[waterlogged=false,facing=south]: fire_coral_wall_fan[waterlogged=false,facing=south]
  # dead_fire_coral_wall_fan[waterlogged=false,facing=west]: fire_coral_wall_fan[waterlogged=false,facing=west]
  # dead_fire_coral_wall_fan[waterlogged=true,facing=east]: fire_coral_wall_fan[waterlogged=true,facing=east]
  # dead_fire_coral_wall_fan[waterlogged=true,facing=north]: fire_coral_wall_fan[waterlogged=true,facing=north]
  # dead_fire_coral_wall_fan[waterlogged=true,facing=south]: fire_coral_wall_fan[waterlogged=true,facing=south]
  # dead_fire_coral_wall_fan[waterlogged=true,facing=west]: fire_coral_wall_fan[waterlogged=true,facing=west]
  # dead_horn_coral[waterlogged=false]: horn_coral[waterlogged=false]
  # dead_horn_coral[waterlogged=true]: horn_coral[waterlogged=true]
  # dead_horn_coral_fan[waterlogged=false]: horn_coral_fan[waterlogged=false]
  # dead_horn_coral_fan[waterlogged=true]: horn_coral_fan[waterlogged=true]
  # dead_horn_coral_wall_fan[waterlogged=false,facing=east]: horn_coral_wall_fan[waterlogged=false,facing=east]
  # dead_horn_coral_wall_fan[waterlogged=false,facing=north]: horn_coral_wall_fan[waterlogged=false,facing=north]
  # dead_horn_coral_wall_fan[waterlogged=false,facing=south]: horn_coral_wall_fan[waterlogged=false,facing=south]
  # dead_horn_coral_wall_fan[waterlogged=false,facing=west]: horn_coral_wall_fan[waterlogged=false,facing=west]
  # dead_horn_coral_wall_fan[waterlogged=true,facing=east]: horn_coral_wall_fan[waterlogged=true,facing=east]
  # dead_horn_coral_wall_fan[waterlogged=true,facing=north]: horn_coral_wall_fan[waterlogged=true,facing=north]
  # dead_horn_coral_wall_fan[waterlogged=true,facing=south]: horn_coral_wall_fan[waterlogged=true,facing=south]
  # dead_horn_coral_wall_fan[waterlogged=true,facing=west]: horn_coral_wall_fan[waterlogged=true,facing=west]
  # dead_tube_coral[waterlogged=false]: tube_coral[waterlogged=false]
  # dead_tube_coral[waterlogged=true]: tube_coral[waterlogged=true]
  # dead_tube_coral_fan[waterlogged=false]: tube_coral_fan[waterlogged=false]
  # dead_tube_coral_fan[waterlogged=true]: tube_coral_fan[waterlogged=true]
  # dead_tube_coral_wall_fan[waterlogged=false,facing=east]: tube_coral_wall_fan[waterlogged=false,facing=east]
  # dead_tube_coral_wall_fan[waterlogged=false,facing=north]: tube_coral_wall_fan[waterlogged=false,facing=north]
  # dead_tube_coral_wall_fan[waterlogged=false,facing=south]: tube_coral_wall_fan[waterlogged=false,facing=south]
  # dead_tube_coral_wall_fan[waterlogged=false,facing=west]: tube_coral_wall_fan[waterlogged=false,facing=west]
  # dead_tube_coral_wall_fan[waterlogged=true,facing=east]: tube_coral_wall_fan[waterlogged=true,facing=east]
  # dead_tube_coral_wall_fan[waterlogged=true,facing=north]: tube_coral_wall_fan[waterlogged=true,facing=north]
  # dead_tube_coral_wall_fan[waterlogged=true,facing=south]: tube_coral_wall_fan[waterlogged=true,facing=south]
  # dead_tube_coral_wall_fan[waterlogged=true,facing=west]: tube_coral_wall_fan[waterlogged=true,facing=west]

  #### Chorus Plant ####
  # Chorus Plant does support transparent textures, but man... its hitbox is super weird. You're probably better off using leaves.
  # chorus_plant[down=true,east=true,north=true,south=true,up=true,west=false]: chorus_plant[down=true,east=true,north=true,south=true,up=true,west=true]
  # chorus_plant[down=true,east=true,north=true,south=true,up=false,west=true]: chorus_plant[down=true,east=true,north=true,south=true,up=true,west=true]
  # chorus_plant[down=true,east=true,north=true,south=true,up=false,west=false]: chorus_plant[down=true,east=true,north=true,south=true,up=true,west=true]
  # chorus_plant[down=true,east=true,north=true,south=false,up=true,west=true]: chorus_plant[down=true,east=true,north=true,south=true,up=true,west=true]
  # chorus_plant[down=true,east=true,north=true,south=false,up=true,west=false]: chorus_plant[down=true,east=true,north=true,south=true,up=true,west=true]
  # chorus_plant[down=true,east=true,north=true,south=false,up=false,west=true]: chorus_plant[down=true,east=true,north=true,south=true,up=true,west=true]
  # chorus_plant[down=true,east=true,north=true,south=false,up=false,west=false]: chorus_plant[down=true,east=true,north=true,south=true,up=true,west=true]
  # chorus_plant[down=true,east=true,north=false,south=true,up=true,west=true]: chorus_plant[down=true,east=true,north=true,south=true,up=true,west=true]
  # chorus_plant[down=true,east=true,north=false,south=true,up=true,west=false]: chorus_plant[down=true,east=true,north=true,south=true,up=true,west=true]
  # chorus_plant[down=true,east=true,north=false,south=true,up=false,west=true]: chorus_plant[down=true,east=true,north=true,south=true,up=true,west=true]
  # chorus_plant[down=true,east=true,north=false,south=true,up=false,west=false]: chorus_plant[down=true,east=true,north=true,south=true,up=true,west=true]
  # chorus_plant[down=true,east=true,north=false,south=false,up=true,west=true]: chorus_plant[down=true,east=true,north=true,south=true,up=true,west=true]
  # chorus_plant[down=true,east=true,north=false,south=false,up=true,west=false]: chorus_plant[down=true,east=true,north=true,south=true,up=true,west=true]
  # chorus_plant[down=true,east=true,north=false,south=false,up=false,west=true]: chorus_plant[down=true,east=true,north=true,south=true,up=true,west=true]
  # chorus_plant[down=true,east=true,north=false,south=false,up=false,west=false]: chorus_plant[down=true,east=true,north=true,south=true,up=true,west=true]
  # chorus_plant[down=true,east=false,north=true,south=true,up=true,west=true]: chorus_plant[down=true,east=true,north=true,south=true,up=true,west=true]
  # chorus_plant[down=true,east=false,north=true,south=true,up=true,west=false]: chorus_plant[down=true,east=true,north=true,south=true,up=true,west=true]
  # chorus_plant[down=true,east=false,north=true,south=true,up=false,west=true]: chorus_plant[down=true,east=true,north=true,south=true,up=true,west=true]
  # chorus_plant[down=true,east=false,north=true,south=true,up=false,west=false]: chorus_plant[down=true,east=true,north=true,south=true,up=true,west=true]
  # chorus_plant[down=true,east=false,north=true,south=false,up=true,west=true]: chorus_plant[down=true,east=true,north=true,south=true,up=true,west=true]
  # chorus_plant[down=true,east=false,north=true,south=false,up=true,west=false]: chorus_plant[down=true,east=true,north=true,south=true,up=true,west=true]
  # chorus_plant[down=true,east=false,north=true,south=false,up=false,west=true]: chorus_plant[down=true,east=true,north=true,south=true,up=true,west=true]
  # chorus_plant[down=true,east=false,north=true,south=false,up=false,west=false]: chorus_plant[down=true,east=true,north=true,south=true,up=true,west=true]
  # chorus_plant[down=true,east=false,north=false,south=true,up=true,west=true]: chorus_plant[down=true,east=true,north=true,south=true,up=true,west=true]
  # chorus_plant[down=true,east=false,north=false,south=true,up=true,west=false]: chorus_plant[down=true,east=true,north=true,south=true,up=true,west=true]
  # chorus_plant[down=true,east=false,north=false,south=true,up=false,west=true]: chorus_plant[down=true,east=true,north=true,south=true,up=true,west=true]
  # chorus_plant[down=true,east=false,north=false,south=true,up=false,west=false]: chorus_plant[down=true,east=true,north=true,south=true,up=true,west=true]
  # chorus_plant[down=true,east=false,north=false,south=false,up=true,west=true]: chorus_plant[down=true,east=true,north=true,south=true,up=true,west=true]
  # chorus_plant[down=true,east=false,north=false,south=false,up=true,west=false]: chorus_plant[down=true,east=true,north=true,south=true,up=true,west=true]
  # chorus_plant[down=true,east=false,north=false,south=false,up=false,west=true]: chorus_plant[down=true,east=true,north=true,south=true,up=true,west=true]
  # chorus_plant[down=true,east=false,north=false,south=false,up=false,west=false]: chorus_plant[down=true,east=true,north=true,south=true,up=true,west=true]
  # chorus_plant[down=false,east=true,north=true,south=true,up=true,west=true]: chorus_plant[down=true,east=true,north=true,south=true,up=true,west=true]
  # chorus_plant[down=false,east=true,north=true,south=true,up=true,west=false]: chorus_plant[down=true,east=true,north=true,south=true,up=true,west=true]
  # chorus_plant[down=false,east=true,north=true,south=true,up=false,west=true]: chorus_plant[down=true,east=true,north=true,south=true,up=true,west=true]
  # chorus_plant[down=false,east=true,north=true,south=true,up=false,west=false]: chorus_plant[down=true,east=true,north=true,south=true,up=true,west=true]
  # chorus_plant[down=false,east=true,north=true,south=false,up=true,west=true]: chorus_plant[down=true,east=true,north=true,south=true,up=true,west=true]
  # chorus_plant[down=false,east=true,north=true,south=false,up=true,west=false]: chorus_plant[down=true,east=true,north=true,south=true,up=true,west=true]
  # chorus_plant[down=false,east=true,north=true,south=false,up=false,west=true]: chorus_plant[down=true,east=true,north=true,south=true,up=true,west=true]
  # chorus_plant[down=false,east=true,north=true,south=false,up=false,west=false]: chorus_plant[down=true,east=true,north=true,south=true,up=true,west=true]
  # chorus_plant[down=false,east=true,north=false,south=true,up=true,west=true]: chorus_plant[down=true,east=true,north=true,south=true,up=true,west=true]
  # chorus_plant[down=false,east=true,north=false,south=true,up=true,west=false]: chorus_plant[down=true,east=true,north=true,south=true,up=true,west=true]
  # chorus_plant[down=false,east=true,north=false,south=true,up=false,west=true]: chorus_plant[down=true,east=true,north=true,south=true,up=true,west=true]
  # chorus_plant[down=false,east=true,north=false,south=true,up=false,west=false]: chorus_plant[down=true,east=true,north=true,south=true,up=true,west=true]
  # chorus_plant[down=false,east=true,north=false,south=false,up=true,west=true]: chorus_plant[down=true,east=true,north=true,south=true,up=true,west=true]
  # chorus_plant[down=false,east=true,north=false,south=false,up=true,west=false]: chorus_plant[down=true,east=true,north=true,south=true,up=true,west=true]
  # chorus_plant[down=false,east=true,north=false,south=false,up=false,west=true]: chorus_plant[down=true,east=true,north=true,south=true,up=true,west=true]
  # chorus_plant[down=false,east=true,north=false,south=false,up=false,west=false]: chorus_plant[down=true,east=true,north=true,south=true,up=true,west=true]
  # chorus_plant[down=false,east=false,north=true,south=true,up=true,west=true]: chorus_plant[down=true,east=true,north=true,south=true,up=true,west=true]
  # chorus_plant[down=false,east=false,north=true,south=true,up=true,west=false]: chorus_plant[down=true,east=true,north=true,south=true,up=true,west=true]
  # chorus_plant[down=false,east=false,north=true,south=true,up=false,west=true]: chorus_plant[down=true,east=true,north=true,south=true,up=true,west=true]
  # chorus_plant[down=false,east=false,north=true,south=true,up=false,west=false]: chorus_plant[down=true,east=true,north=true,south=true,up=true,west=true]
  # chorus_plant[down=false,east=false,north=true,south=false,up=true,west=true]: chorus_plant[down=true,east=true,north=true,south=true,up=true,west=true]
  # chorus_plant[down=false,east=false,north=true,south=false,up=true,west=false]: chorus_plant[down=true,east=true,north=true,south=true,up=true,west=true]
  # chorus_plant[down=false,east=false,north=true,south=false,up=false,west=true]: chorus_plant[down=true,east=true,north=true,south=true,up=true,west=true]
  # chorus_plant[down=false,east=false,north=true,south=false,up=false,west=false]: chorus_plant[down=true,east=true,north=true,south=true,up=true,west=true]
  # chorus_plant[down=false,east=false,north=false,south=true,up=true,west=true]: chorus_plant[down=true,east=true,north=true,south=true,up=true,west=true]
  # chorus_plant[down=false,east=false,north=false,south=true,up=true,west=false]: chorus_plant[down=true,east=true,north=true,south=true,up=true,west=true]
  # chorus_plant[down=false,east=false,north=false,south=true,up=false,west=true]: chorus_plant[down=true,east=true,north=true,south=true,up=true,west=true]
  # chorus_plant[down=false,east=false,north=false,south=true,up=false,west=false]: chorus_plant[down=true,east=true,north=true,south=true,up=true,west=true]
  # chorus_plant[down=false,east=false,north=false,south=false,up=true,west=true]: chorus_plant[down=true,east=true,north=true,south=true,up=true,west=true]
  # chorus_plant[down=false,east=false,north=false,south=false,up=true,west=false]: chorus_plant[down=true,east=true,north=true,south=true,up=true,west=true]
  # chorus_plant[down=false,east=false,north=false,south=false,up=false,west=true]: chorus_plant[down=true,east=true,north=true,south=true,up=true,west=true]
  # chorus_plant[down=false,east=false,north=false,south=false,up=false,west=false]: chorus_plant[down=true,east=true,north=true,south=true,up=true,west=true]
